Author Topic: Player V1.27n-B, Editor V1.27n-A Released  (Read 3990 times)

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Offline namida

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Player V1.27n-B, Editor V1.27n-A Released
« on: December 30, 2014, 01:49:23 AM »
Player downloads:
DropBox
NeoLemmix Website

Editor downloads:
DropBox
NeoLemmix Website

Changelogs:

NeoLemmix V1.27n
* VGASPECs can now be (almost) any size instead of fixed at 960x160. The one limitation
  is that the width must be divisible by 8.
* Levels can now choose between two fall distances; 63px (default) or 79px. This is primarily
  for the purpose of converting Cheapo levels to NeoLemmix. To set the higher fall limit,
  enable the (Gim30) option in the gimmicks menu in the editor; note that the player does
  not treat this as an actual gimmick (and thus will not play gimmick music automatically
  on levels using this feature).
* Added an alternate mode for Rescue Blink, where it will blink when enough lemmings are
  saved, instead of blinking until enough have been saved.
* The level pack and prefix options for Cust are now in the config screen.
* Background color can now be set by activating cheat mode then entering the code:
    BGxxxxxx
  Where xxxxxx is the RGB values (in hexidecimal) of the desired color. Note that debug
  steel mode still overrides this. To restore default background color, enter "BGCLEAR"
  or "BG000000"; the former works even if cheat mode is not on (though it will still show
  up as "Incorrect Code" (but still work correctly) if cheat mode is not on).
* There is no longer any INI file.


NeoLemmix Editor V1.27n-A
*  Has new version of a style with slight modifications:
    -          VGAGR14 (Desert): Fixed a minor graphical glitch
   This only applies to the NeoLemmix versions of the style.
*  Can create VGASPEC files of any size (as long as the width is divisible by 8), not
   just 960x160.
*  Fixed a bug where modified VGASPEC Y coordinates wouldn't display in the editor.
*  Improved the default position algorithm for special graphics in SuperLemmini styles.
*  Added an alternate paste mode, this can be configured in the INI file (set AltPasteMode
   to 1). This may help if you are having issues with copy/paste; it also has the benefit
   of that if you are running multiple copies of the editor at once, each one's copy/paste
   functionality will be isolated from each other.
« Last Edit: January 04, 2015, 01:39:45 PM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Player V1.27n, Editor V1.27n-A Released
« Reply #1 on: January 04, 2015, 01:39:46 PM »
Player V1.27n-B update. Same links as above.

This update won't make a huge difference to people who just want to play the levels, but the new feature might be useful to those making custom level packs with Flexi. Outside of the new preview/postview text feature, the only changes are an extremely minor bugfix and one modification to a feature, both of which affect 0 official game levels, 0 known custom levels, and 2 Lemmings Plus levels (and only on the preview screen, not in-game).

NeoLemmix V1.27n-B
* Texts can be shown before and after a level. These can be up to 18 lines long and
  ~40 characters per line, and can be included in a Flexi player (put them in the DATA
  folder). These should be named:
    Preview text: iXXXX.txt (eg: i0101.txt for Fun 1)
   Postview text: pXXXX.txt (eg: p0430.txt for Mayhem 30)
  Note that these are not supported in Cust; only in source-compiled players or Flexi.
* Fixed a bug which may expose bait-and-switch levels when using left/right to move
  between levels within a rank.
* Bait-and-switch levels will no longer be disguised if they've been beaten at least once.
* Congrats screens are no longer shown according to hardcoded texts or SYSTEM.DAT contents;
  this means the Congrats texts in SYSTEM.DAT are now Traditional Lemmix only and are unused
  by NeoLemmix. Instead, a postview text (as mentioned above) can be used.


Lemmings Plus Omega has also been updated to this version and use has been made of this new feature; see its topic for more info.

There's no accompanying editor update; the TXT files can be created with any text editor (they aren't in any special format). The only thing that would be changed is that the "Congrats" texts in the SYSTEM.DAT editor should be marked as Traditional Lemmix-only now, but that's far too minor to warrant uploading a new version of the editor.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)