Lemmings Plus Games IndexLemmings Plus DOS ProjectA Lemmix-based pack of 150 levels using the official graphic sets. Lemmings Plus DOS Project mostly stays true to the original mechanics, even including glitches, but did introduce the staple Lemmings Plus feature of having non-timed bombers.
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(Download)Lemmings Plus IIA Lemmix-based pack of 100 levels + 5 secret levels using five new graphic sets. Introduces the concepts of Frenzy and Gimmick levels, as well as secret levels; though the engine is a modified version of traditional Lemmix, not NeoLemmix.
Has a bonus pack of 30 levels + 2 secret levels focusing on repeats and gimmick/frenzy levels.
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(Download Bonus Pack)Lemmings Plus IIIA NeoLemmix-based pack of 60 levels + 9 secret levels using four new graphic sets. Lemmings Plus III is the first pack in the series to use the NeoLemmix engine.
Has a bonus pack of 35 levels + 7 secret levels focusing on repeats and gimmick levels.
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(Download Bonus Pack)Holiday Lemmings PlusA small NeoLemmix-based pack of 12 levels exclusively using the Christmas graphic set. Holiday Lemmings Plus is the first pack in the series to use the new NeoLemmix skills and vertical scrolling.
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(Download)Lemmings Plus FlashbacksAn NeoLemmix-based collection pack featuring 32 of the best levels selected from Lemmings Plus DOS Project, Lemmings Plus II and Lemmings Plus III.
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(Download)Lemmings Plus OmegaAn NeoLemmix-based pack of 135 levels using the Lemmings Plus II and Lemmings Plus III graphic sets. It is the last entry in the Lemmings Plus series.
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Note: This is a shared topic for both Holiday Lemmings Plus and Lemmings Plus Flashbacks, since they're both relatively small projects.
Well, I've mentioned three upcoming Lemmings Plus projects around the place. And I think it's time to create a topic for one of them, specifically, the one referred to as "Lemmings Plus H Project".
Or, by it's proper name, "Holiday Lemmings Plus".
It's a small pack of 12 levels all using the Christmas graphic set, divided into two ranks of 6 levels each, titled "Glimmer" and "Arctic". Includes a set of 6 Christmas tunes, so within one rank, every level has a unique music. No secret levels here*, and none of the levels are gimmick levels or frenzies.
For more information, check the page about it on
on my website.
This pack is also the first proper pack (not including the tutorial pack included with NeoCustLemmix) that uses the new NeoLemmix skills - or at least most of them; none of the levels use Mechanics, and only one level uses Cloners (and the level in question only has a single cloner).
This pack has now been released and can be downloaded here:
https://www.dropbox.com/s/6uz34sgvekcihvs/HolidayLemmingsPlus.exeThis version is now considered the official version until further notice (version V1 / V1.24n), even though newer versions are "unofficially" available through the NeoLemmix update stream.
Solution replays can be downloaded here:
https://www.dropbox.com/s/fjows0iquzujni9/HLP_Solutions.zip* Promise. This isn't another one of those cases like with LPII where I didn't admit secret levels even existed until a while after release, or LPIII where I initially claimed there were only 8 but later revealed there was a 9th one. There are genuinely no secret levels in this one.
Lemmings Plus Flashbacks is a small collection pack featuring 32 levels from Lemmings Plus DOS Project, Lemmings Plus II and Lemmings Plus III, split into four ranks of 8 levels each. There's no new content; it's intended for those who just want to replay some of the best levels, or perhaps people who would like to try the Lemmings Plus series but either want a small sample before jumping into the full games, or don't have time to play large levelpacks in their entirity.
LPF does not contain any levels from Lemmings Plus II Bonus Pack, Lemmings Plus III Bonus Pack or Holiday Lemmings Plus.
Downloads:
(DropBox)(NeoLemmix Website)Music pack:
(DropBox)(NeoLemmix Website)The music pack is optional, but gives the authentic musics intended for LPDOS and LPII instead of MOD conversions of MIDI remakes of them. It makes no difference to the musics on the LPIII levels.
To those who are playing this as a sampler etc without having actually played the main games (especially Lemmings Plus III), please be aware that some of the Lemmings Plus III levels use new mechanics that you may not be familiar with (they're introduced in tutorial levels in LPIII itself). Specifically:
- "Locked Out!" has a locked exit. You must push all the buttons (by having a lemming walk over them) to unlock it.
- "Synergistic Effect" does not have any new mechanics in play.
- "Extra Skill Required" has pickup skills. If you get a lemming to these, they're added to your available skillset.
- "Experimental Materials" has one-way-down arrows. These cannot be bashed, but can be mined or dug.
- "Viva Las Lemmine" has pre-placed lemmings. This simply means there's some lemmings that are already on the map instead of having to come out of an entrance. It also has teleporters, which do pretty much exactly what you'd expect them to.
- "Hardwired!" also has teleporters.
- "Crossover Arena" does not have any new mechanics in play.
The one-way fields introduced in Lemmings Plus II (and used in Lemmings Plus III) are not used in any of the levels included in LPF.