Aaaand my Hopeless solutions! I decided to post them after solving 30 levels out of 40.
1: Recycling Plant – One of my favourites, a shining crowd control level that also has an overly underused graphics style.
2: The Hotel in Hell - Hardish for its place.
8: Yuki, Muon, Madobe Nite – Overtiered.
16: Heed the Traffic Light – Far too easy for its place.
20: Metal City Mayhem – One of my favourites, a lovely compilation of some of my favourite original Lemmings levels.
28: Devil's Right Hand – Overtiered.
30: Rhapsody in Blue – There was two tricks that had to be realized, otherwise could still be a bit too easy for its place.
35: The Mon0lith – Overtiered
multiple ratings.
Have Another Try: Thanks, so I'm wondering what makes this level so special to you. When I made it I felt it was just another puzzle level, at least I touched it up a little to make it look prettier, at the beginning it was really just a wall of bricks.
The puzzle itself is one of the cleanest ones, there's no extra fiddling in it, only clear, easily performed movements. Climber re-use and the fact that it's one of your more decorated levels are also pluses.
Best levels are those that give glee after solving them or during playthrough, no matter how difficult is the level.
For Round Trip and potentially Slipping, if I move those down to Daunting, which levels do you think would be most fit to replace them in Vicious?
I looked again at Daunting levels and I feel that there actually isn't that big difference compared to Vicious levels in terms of difficulty. :I
Here was the trickiest Daunting levels for me, but there's surely other levels as well. In my opinion though even Daunting is too much for Round Trip, I mean, the only things that make this level non-trivial are:
The digger placement and climber-bombing through walls.