A level within a level... Lemmingsception. (Well, I guess I should say Lixception... which sounds a lot better too.)
Haha.
My original plan was to put lasers and other traps in there and make it a bit of a winding path, but I realised that putting a WIP-style version of one of my own levels would be more fun, since the entire level winds around enough already.
these latest look very nice. I especially love those check board-inverted green tiles at the bottom on the last one. Very nice touch. I love doing things like that and I'm always looking for ways to do said things in my own levels
You're actually not the first person to make a lemmings level based on that movie!
http://youtu.be/TlnEz97rz5E?t=26m23s
I'm honestly not surprised at all - that scene in particular is a great candidate for making puzzles from.
Thanks for the video link, by the way. It was really interesting to see another take on the same scene in this sort of form!
I laughed so hard when I saw the partial version of your earlier level in the computer... that's clever!
Really glad this was as entertaining as I'd hoped.
(And making a second Lomax reference made my own day, heheh.)
The inverted occult cube blocks under the monitor are mesmerizing. I can't take claim for them this time, though, since they're just recolourings of the pre-existing cuber art.
They're actually meant to represent the keyboard, viewed from the front. I'm not quite sure if I pulled that off, but I couldn't think of any other way of making it work.
If I were any good at this sort of thing, I'd be making up a computer style (reminiscent of the one in Lemmings 3D, naturally
), but I'm not, so I'm happy to just keep making the other styles work in other contexts (which I think is pretty true to the original Lemmings, really).
By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!
I actually figured that one out by accident when I was getting to grips with the level editor initially. To begin with, I found ESDF to be a bit of a confusing choice (I was expecting the arrow keys, or maybe even WASD), but I'm used to it now and it's quite easy on my wrist (unlike WASD, since ESDF isn't so close to the edge of my keyboard
).
I thought I'd attach my replays for your levels so far, just in case I'm doing something unintended.
Dumb question: How do I view these?
I'll have to check them out later. I'll be needing to boot Lix this evening anyway, in order to fix a massive backroute that I realised is in Computer Goes Boom. I'm not quite sure how I missed it - it's incredibly obvious.
By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!
Yes, I've complained to Simon once or twice about the not-so-easy-to-discover keyboard defaults in non-game areas like editor and menu (ie. level select). Things that should map intuitively to arrow keys and PageUp/PageDn were instead mapped to other keys by default. At least you can change all the key mappings in Options.
I'm still thrown by not being able to use the Delete key to remove elements in the level editor. Is there actually a hotkey for this? I'm used to the rest now, but I might well change that one.