one thing about the # of levels; since I voted for less levels, I will be okay if you decide to forget about all the new levels I made recently. Since I started making them after you decided to finish the game anyway it was sort of unfair of me to dump a bunch of new levels on you while doing this. I just want to reiterate again, any of these [if accepted] should go as replacements for my older levels. Absolute Zero for example can replace Three days of the condor. Also, I'm surprised how difficult you rated that one; I would say Eye of the needle is harder but maybe I don't know.
as to the comment on Escape the Pit; you said it seems like the blocks are floating arbitrarily or something but aren't most levels like that? at least levels where a block *has* to float for puzzle reasons. In any case, you can gladly redecorate any of my levels if you want.
for Top Gear, my opinion is go back to "Catch and Release"-- I like clues in the title and this one certainly doesn't make the level obvious.
I might change Narbacular Drop to Sand/Beach terrain.
I changed the decoration of Fearful Symmetry a little. I expect now that you will replace the old Fearful Symmetry with this.
I noticed a minor glitch? in the editor. [But I think we already knew about this one?] the bounding boxes for acid object warp across from the bottom of the screen to the top when I do NOT have verticle warp enabled but horizontal warp is enabled.
I'm still not confident Picard Maneuver is free of backroutes.
more levels to scrap:
That Pesky Gap [already have levels with these techniques]
Also; I'm still editing the spreadsheet with comments and my hints
and one other funny thing; Now that I think back, your alteration to Over the Hump is actually close to what I originally intended for that level. When i was making it I got frustrated with it so I went with something much easier. So I'm glad it's the way it is now