I have a request for the next release. Support for level "hints".
Mechanics:If you fail to achieve the required percentage for the same level 3 times in a row, the option to "Show Hint" will appear on one of the screens (probably the level preview window), if the level supports it. Doing so will cause a fade-out, and it will fade-in with a text hint relevant to the level, after which you can continue back to the preview screen. This would be implemented via a "hint=" field in the INI file.
Examples:Fun 6: A Blocker stops a Lemming from moving so you can choose precisely where you want him to explode. (When I first started playing Lemmings, both myself and my mother tried walking bombers right from the start!)
Fun 7: Builders can also be used to delay lemmings so they don't crowd the pathfinder.
Tricky 25: The last lemmings out are usually the ones furthest away from the pathfinder. (This is if you're just going for 10%)
Mayhem 5: Lemmings that are turned around by Blockers do not stop whatever task they are currently performing.
Mayhem 20: How might you free a Blocker if you can't explode him?
Crazy 4: The pathfinder isn't always the first lemming.
Havoc 10: What was the name of this level?
Of course, it's up to the level designers if they want to be kind, but it's a carry-over from Cheapo Copycat and may be a nice, merciful move for some of the more heinous of levels like those found in Revenge of the Lemmings. e.g.
Armageddon 29: One of the lemmings that dies is neither a Blocker nor a Bomber.
And of course, you can decline selecting "Show Hint" if you want the privilege of solving the level without help.