Author Topic: Showcase/Explain your new Lix Multiplayer Maps  (Read 16959 times)

0 Members and 1 Guest are viewing this topic.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Showcase/Explain your new Lix Multiplayer Maps
« on: April 19, 2014, 09:28:09 PM »
Show an exported screenshot from any new multiplayer maps you create here !
(Only a screenshot thread, not for attaching the actual map file with it)

Maps can be : Serious : Funny/Ridiculous : Artistic : Asymetric :  or and other idea you can possibly think of for multiplayer :)
Just post it if you want to showcase it    :thumbsup:

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #1 on: April 19, 2014, 09:33:47 PM »
I'll start it off with dedicating a map to our newest Lix friend Naoh!

Naoh's Arc Attack THEN Defend (2p)
2 Rounds (read my next post)


Offline NaOH

  • Posts: 191
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #2 on: April 19, 2014, 10:34:22 PM »
I'll continue it on with dedicating a map to our googliest-eyed Lix friend Clam!

This is a "serious" level.

Another Tribute to Clam Spammer
2p or 8(p) team

« Last Edit: March 16, 2017, 07:11:28 PM by NaOH »

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #3 on: April 21, 2014, 06:54:36 PM »
So I posted Naoh's Arc the other day, and Me/Clam had a chance to test it out last night, and surprisingly its great fun.
We have spawned a new style of gameplay from it.

2 Round Attack & Defense

You play 2 rounds on the map.   
During attack phase you are the only one trying to save Lix (or steal)    The Arc defender has no exit.
When the round ends, the next game begins with reversed roles, and you have to beat the previous attackers score. (Very slight advantage knowing the target score)
If the score is a tie after the 2 rounds you can call that a draw or play the next 2 rounds to decide a real winner.
(6 lix each is how I have designed this map)


Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #4 on: April 21, 2014, 06:57:11 PM »
Naoh's Arc : Attack & Defense (team mode)

Same idea but in teams, so the 2 rounds don't exist in team mode.
Each Side of the map is divided by steel.   Both sides have an attacker and a defender from each team.
O/T set to 2mins to stop any chance of scoring one and quickly nuking.   
May the best team win!


Offline mobius

  • Posts: 2752
  • relax.
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #5 on: April 21, 2014, 08:21:01 PM »
this sounds like a grand idea!  :D

I've had some similar ideas on  gameplay styles and I keep forgetting to post them. So I will here.
They might require simple alterations in the game of course. We really need to encourage this.  :thumbsup:

survival:
there is no exit. [there's no exit in any of these] Your goal is to survive. The first person to run out of lixes is out. The Last person remaining is winner!

king of the hill/control point
There's a spot on the map marked by something which you "claim" by having at least 1 of your lix stand on it a certain amount of time (seconds usually). There can be only 1 point or multiple points. In multiple points you must progressively capture all the points to win. With 1 point you must keep the point a certain amount of time or until a timer runs out.

Capture the flag: Each team has a flag somewhere on the level that is picked up by a lix as it walks over it. You steal a flag by having your lix walk by the enemy lix with the flag. The goal is to take the enemy flag back to a spot on your side of the level.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline ccexplore

  • Posts: 5311
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #6 on: April 21, 2014, 09:09:19 PM »
Most of the modes you mentioned actually exist in Clones so Simon should be aware of them and even knows how well or not well they work in practice.  As you pointed out Simon will have to code in support for these modes, so you are at mercy of how Simon balances the amount of work required to support them vs whether he thinks (from past experience) they would add enough to the game.

"Survival" may be most likely to be supported in terms of being the least amount of coding to do.  Plus it has already been proposed previously.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #7 on: April 21, 2014, 09:10:46 PM »
Survival mode we do have maps of this style already, with a single exit..  Forget the name of those.   One is particularly good as the exit is a short dig below, but anyone trying to dig for it before killing the others WONT succeed, so it works out.

edit: Yea CCX just posted as I was typing.  Hes got the right link to pics haha.



CTF:  This would actually be a fantastic addition to Lix, if it could be coded into the game one day, such as you walk over a 'flag' or some new object, and immediately change color(or something else obvious to all) to show the flag carrier.  Only a flag carrier can 'exit' as long as their own flag is in its home position.
^ would be crazy to play it with a bunch of Lix!   haha

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #8 on: April 21, 2014, 10:06:29 PM »
Heres another

Nuclear Factory Escape
2 round Attack & Defense map
The Basher is the only terrain removal ability available. (Only way to free even more of your co-workers in the center)


Your supervisors need you all to stay for a double shift. 
You have a better idea... lets GTFO of here and enjoy the sunshine.   
Your supervisors are angry and instead of firing you for disobedience, they would rather kill you.   :evil:

----
All are capable of going up and over/down the right side.
A good option is if you can at least get 1 near the exit and bash the blocking terrain, you have another way of getting more out of work easier this way.




Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #9 on: April 23, 2014, 05:52:49 AM »
Edited the factory map, after testing we found a flaw that builders could 'jam' the tight corridor and make it impossible.
Fixed with a wide right-side area as seen above in the new pic.
Also a few other small modifications I felt were necessary while we were playing.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #10 on: April 23, 2014, 05:55:09 AM »
Seeing as I am really enjoying our Attack & Defense games.... heres another!  lol

Circus Shortcut
Attack & Defense 


A group of friends take a shortcut to the circus
Cutting through the fencing, and into a construction zone where a new hotel is being built.
The workers are PISSED OFF!  Better get out of that area fast, they are hot on your trail.


Picture of the team version

Offline NaOH

  • Posts: 191
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #11 on: April 23, 2014, 07:19:59 PM »
I'm liking these attack and defence maps, so I thought I'd contribute one of my own.

Lix and Let Die
3p Attack & Attack & Defence
Defender wins if score is 0-0-0
Otherwise, attackers compete for the better score.

Just a couple of lixes meandering through the creepy outer planes as usual, when suddenly they encounter the superdimensional space fortress Bunnycross! Hilarity ensues.



Coincidentally, I believe there is exactly enough time to solve this in singleplayer.
« Last Edit: March 16, 2017, 07:10:40 PM by NaOH »

Offline grams88

  • Posts: 563
  • Just one more thing.
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #12 on: April 23, 2014, 11:38:15 PM »
Keep up the good work guys.  :thumbsup:

Offline Proxima

  • Posts: 4569
    • View Profile
Re: Lix Multiplayer Selfies
« Reply #13 on: April 24, 2014, 02:39:36 PM »
So I posted Naoh's Arc the other day, and Me/Clam had a chance to test it out last night, and surprisingly its great fun.
We have spawned a new style of gameplay from it.

Actually, I think I have some claim to have originated Attack & Defence maps, with my MP version of Rendezvous at the Mountain -- though it's certainly true, I had no idea it would develop into a whole new genre!

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #14 on: May 12, 2014, 08:42:01 AM »
Butterflingers
2p Semi-Serious Concept
Exclusively use fling-bombers to climb your way up the ladder of transportation-beam-filled hallways. Clam should be good at this.

This reminds me of one of my Flingsane concept maps that didn't make the grade :D. Maybe it would have suited multiplayer better?

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #15 on: May 12, 2014, 06:26:13 PM »
nice looking stuff.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #16 on: July 04, 2014, 05:27:29 AM »
So during todays Lix session, we all decided to log off the network and make frog maps lol.
Heres the final edit for mine.

We All Stand Together (3p / 4p)

Of course, everytime you see this map, you can think of the frog song now.
https://www.youtube.com/watch?v=gpevZ0-wUYQ


MoArrrrribbit frogs
New start location
Exits are 2 levels down 
Slight modification to skills.

Both Left and Right routes should feel very plausible strategies


Offline Simon

  • Administrator
  • Posts: 3876
    • View Profile
    • Lix
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #17 on: July 07, 2014, 11:59:21 AM »


What's behind the curtain?

It's very hard to guess, so some curtains have been lifted to reveal the secret.

You have two hatches next to each other. One gets frogged until you secure it. Interaction is quite high with this extra hatch, because it's an interesting target.

-- Simon

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #18 on: July 07, 2014, 02:35:08 PM »
It sure is a funny looking map, and was fun to play last night.
 8)

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #19 on: July 09, 2014, 03:57:40 AM »
Hmm, that is one MP map I might actually consider playing. :-\ :P 8) [Coming from someone who absolutely sucked at MP and too lazy to prep for an optimized hotkey-setup for MP amongst many other things]

[edit: then again, didn't we already have something exactly like this?  Ghetto Wars anyone?  Or was that more complex than this?]

Offline NaOH

  • Posts: 191
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #20 on: July 09, 2014, 05:44:37 AM »
Ghetto wars was much more complicated. Here's the screenshot. Lots of lixes flying through the air and exploding, plus the whole deal with the one lix you have to send climbing to rescue the rest. It's fun and, compared to most other levels, a fairly simple (but smart) concept.

This is more like geoo's "Let's Play Poker!" level, or "Shrug, I don't know about this...," except even simpler :) It's kind of a dumb mind game of trying to get the other player to waste their batters.

It might be enhanced with some shruggers, actually...

*By the way, I've never optimized my hotkeys either :) Of course, I consider myself pretty bad at MP, too.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #21 on: July 09, 2014, 06:33:56 AM »
Oh yes, thanks, I remember now after seeing the screenshot.  Yeah, didn't do very well on that one either that one time I tried MP, IIRC. :XD:

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #22 on: July 09, 2014, 09:14:50 AM »
There are other simple batter maps like this one:

Last Man Standing - More lix per team but you have to kill off all the opponent's lix, typically resolves to 1v1 or close to that
FIGHT! - as above, but one lix per team and up to 8 teams on the one platform

There were screenshots of them somewhere that I can't find now ??? but both maps basically consist of one flat platform.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #23 on: July 09, 2014, 09:26:01 AM »
And then there's Superbowl
Just batting lixes into your own area above.

Still think its funny that Superbowl is for american football, not baseball ROFL
Poor geoo, let's all laugh together

Offline NaOH

  • Posts: 191
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #24 on: July 09, 2014, 08:05:41 PM »
There are other simple batter maps like this one:

Last Man Standing - More lix per team but you have to kill off all the opponent's lix, typically resolves to 1v1 or close to that
FIGHT! - as above, but one lix per team and up to 8 teams on the one platform

There were screenshots of them somewhere that I can't find now ??? but both maps basically consist of one flat platform.

Those maps still had fairly complicated interactions between the lixes. In this one, the release rate is so low that, in the time it takes for the next wave of lixes to come out, the previous wave's fate is already decided. Essentially, victory goes to whoever hits the "bat" button first. There are no other options except to nuke.

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #25 on: January 12, 2015, 12:47:59 PM »
My new map
Its an Asymmetric!

Map Name: Showbiz (4p Asymmetric)

Information:

This map is definitely something where you can't just get a flowing group of Lix going from start to finish any time soon.
You will more than likely be working 1 at a time.  (until late game, possibly flowable)
O/T Set quite high

Players 1 and 2 are opposite eachother, and basically share the same type of route path.
Players 3 and 4 are coming from below or above.

No Floaters are given, or the top player would have it easy.




Basic Screenshot                                                   

   


 Route Information
The X's show routes that will not work right away 'UNLESS' someone has built something that you can drop down to on that route.
(So thinking about your route will be pretty important if you want to be successful, depending on skill of the player in each location)

As the game progresses, it will surely be quicker to get Lix home with the amount of structures built.   
However, seeing as there are NO floaters, if you make bad judgements on where you build, you can simply cut the bridge forcing someone to re-route as they can't just simply fix what you did.
(Infinite jumpers will help you in places where you probably shouldnt be building)

Example: if you are Player 1 , dont build across the entire right-side allowing green to drop onto your bridge from their start location.  You can jump the remaining gap onto the ledge to the right.
(Player3 can only go so-far before hitting their head on the red laser beam)







Hope we can test this out soon.

Other Versions:
Left+Right 2player version so that's almost just balanced play except for a few differences on each side of the map.
Top+Bottom 2player version which may be very interesting, as everything will surely rely on each others efforts.
3 Player version which has 1 player in the middle instead of 2, which should work out quite well also.

« Last Edit: January 12, 2015, 02:28:52 PM by RubiX »

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #26 on: January 15, 2015, 12:20:18 PM »

A new 3p map

Map: Living the Vertigo Life
Style: Classic

A lot of easy re-routing possibilities to mess with your head.



Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1417
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #27 on: January 17, 2015, 05:56:20 PM »
I decided to get to play lix again and make more levels  :D
I made one so far called Fortress Calamity
And here is one Brutally trying to get to the center it's called Final Destination
I also made an 8 player version

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #28 on: January 18, 2015, 03:27:19 AM »

Good !

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1417
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #29 on: January 19, 2015, 12:42:36 AM »
Two of the ones i made today they are
1.Do the Mario
2.Mr.Game and lix

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #30 on: January 19, 2015, 09:18:01 AM »
Very artistic Giga.
Im really surprised   :thumbsup:
Keep it up! 

(I Think you should start always including a good amount of walkers and jumpers though.  Most classic battle maps work best with those abilities for attacking/defending quickly)



Just a thought :  On the mario map, you start at the bottom, and you won't get much use out of the mario terrain.
What if the starts were both ontop of the big marios?    Would make the map have something more to it than a ground level battle.
Building a careful descending route.   Forcing the other person to try get up to your group of Lix to try splat them.

You can climb the middle ?box and build to the small mario, then build up to the big mario to get to the other players group of Lix.

« Last Edit: January 19, 2015, 09:28:44 AM by RubiX »

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1417
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #31 on: January 24, 2015, 02:48:27 AM »
Here is a level with a new tile set

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1417
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #32 on: January 28, 2015, 02:33:53 AM »
Behold its time to up & down & all around

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #33 on: January 28, 2015, 09:37:52 AM »
looks cool Giga!

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1417
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #34 on: January 28, 2015, 10:17:06 PM »
And now we have Highway Shuffle both Classic and modern

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #35 on: September 01, 2015, 05:26:51 AM »
Its been a while, but i'm back with a new map!
Be nice to try get a multiplayer session going soon and try it out.

SuperSmashLix
Designed for 2v2, surely still good as a 1v1 also.

20 Lix per team, slowest release rate.
Obviously no floaters.
Keep from allowing the other team to platform across to their exit.  Should be a lot of platform fighting.   

Hatches:
Team A=   Top Left & Bottom Right       : Exit= Right
Team B=   Top Right & Bottom Left       : Exit= Left

« Last Edit: September 01, 2015, 05:35:12 AM by RubiX »

Offline RubiX

  • Posts: 430
  • Amiga <3 The memories
    • View Profile
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #36 on: April 09, 2017, 05:22:58 PM »
Its been a longgg time since I made a multiplayer map, or any lix map even.
First time using DLix to make a map, so here it is!


Mapname: Living With The Ewoks (3p)

Pretty standard 3 player map.  We will try it with the next update, unless people want to play sooner again.



Offline Simon

  • Administrator
  • Posts: 3876
    • View Profile
    • Lix
Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #37 on: April 10, 2017, 08:29:42 PM »
Very good. The forest set needs exposure.

Lix has a bug in the level exporter, you get a blank stripe instead of skill buttons at the bottom. Workarounds: Export from the command line (lix.exe --image path\to\level.txt) or export while the game is running at 640x480.

-- Simon