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Nice to see some L2 Skills being implemented.
Its just another skill, not something you can do at any time as much as you want, and it has been an excellent skill for many of my puzzles i've created in Lix.I definitely would like it to be a skill in your android game.
Yes, in the current WIP version, applying the Walker skill always turns the Lemming around.As the game is in development-phase, nothing is static, and pros and cons are welcome, if you, guys, prefer to not have the Lemmings turn around.
I'm ok to add the behaviour players prefer. So what's your preference when triggering a Walker ? - 1) always turn around (as it is in the current WIP version)?- or 2) act as in Lix and NeoLemmix: only turn around if already walking? (otherwise just stop the action being performed)Your call!