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[Android] Lemmings-like game (WIP)

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LJLPM:
As a little update, here's a preview of some tiles from my own "dirt" tileset.

LJLPM:
Well, after almost 2 months without an update, here's a cool news: levels are now fully playable!  :)

Until today, I had all the basic actions coded (all the actions from Lemmings1), but the level's exit was just an image without any behaviour, and reaching the exit meant nothing for the game (you couldn't complete levels).
Now, reaching the level's exit is an actual game mechanic, and therefore you can complete levels!

I've also added the "1-way arrows" behaviour.

I still have a lot of work to do on the graphics, but about the game's mechanics, it seems that, now, I'm just lacking the ability to handle some traps (lava, fire, acid, ...).
Of course, things need some tweakings here and there, but, as I said, levels are fully playable now (minus the traps), and that's cool.

I don't have too much time to spend on this project, so it progresses slowly <img src="http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

RubiX:
Looking forward to the finished game.    I think its going to be a big hit for androids around the world

LJLPM:
Thanks. Unfortunately, I don't have too much time to spend on the game dev these days, so this project progresses slowly. 
As a little (but cool, nevertheless) update, here's the very first in-game screenshot!!!! So, as you can see, yes, the game is real

What you could notice:
- the screenshot is deliberately small: it's because this is a teaser Bigger in-game screenshots will come at a later time, when dev will be more complete.
- this is the 1:1 (not-zoomed) display of the game. Of course, you can zoom and unzoom the game's area with your fingers (it's convenient for making precise selections when dealing with tiny sprites)
- Level uses custom graphics (à la "Pillar" tileset)
- Don't pay too much attention to the action-icons: they are not final. As a matter of fact, I didn't rework/redraw the action-icons and the sprites yet: so for test purposes, I currently use DOS graphics (which I'll get rid of in the final version, of course). The basher is selected, hence the icon's weird color.
- In the game's lower-left corner, map has been disabled here (just because I actually changed the level design, and map was no longer relevant), but, yes, the map does work. Actually, every button or info you can see on this screenshot work: game is playable.

namida:
Looking good!

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