Other Lemmings Projects > Other Projects
[Android] Lemmings-like game (WIP)
LJLPM:
edit: *** currently available tilesets (work in progress) ***
1/ dirt
2/ marble
3/ brick
4/ pillar
5/ rock
6/ colors
7/ tech
8/ sci-fi
+ early WIP: ice:
------------------------------------------
Hi,
I'm coding a Lemmings-like game for Android (free-time project), and dev is going well. Well enough to say that I passed the critical "I hope to finish this project" stage: I've now coded too much on this project to let it down!
I create this topic to report (probably not-frequent, sorry) updates about the project, and for you to write game ideas you would find interesting to see in a Lemmings-like game (gameplay mechanics). I'm handling the Lemmings's actions now, so if you have gameplay ideas, the time is right.
Some news about the current wip version of the game:
- in the very-early stage of the game development (nov. 2013), it turned to be a "2-player vs" game, but it's no more, and now the game has a classic Lemmings1's 1-player-only style.
- I have the title screen + the level-selection screen + the level-briefing screen working (but the gfx are not final and have to be polished/re-designed).
- the actual game works pretty well, too (I use a dozen of levels for my tests): level-loading is ok, you can select your Lemmings, assign tasks to them, dig what's not a Steel piece, zoom/pan the level, pause the game, ... (but some Lemmings' actions have yet to be coded, such as builders, for example)
- the map, with Lemmings' real-time positions, is also there
- the game seems pretty memory-stable on my Nexus7
What's missing (a lot of things actually):
- saving the player's game progression (locked/unlocked levels)
- the success/failure screen after finishing a level
- the traps aren't handled yet, as well as the collision with the exit door (yes, you can't finish the levels atm...)
- many, many level's graphics have to be done (I won't use copyrighted gfx from Lemmings), as well as designing levels, of course
Please remember this is a hobbyist project, and there's no estimated release date yet.
- below: 2 early screenshots with gfx/GUI design not final:
mobius:
looks really nice so far! the graphics are really well done.
so, just to be clear, this is the same project you've been working on right? When finished, will it only playable on android? or can it work on a PC as well?
ccexplore:
--- Quote from: möbius on 2014-03-24 17:03:19 ---so, just to be clear, this is the same project you've been working on right? When finished, will it only playable on android? or can it work on a PC as well?
--- End quote ---
As I mentioned previously, you can try BlueStacks to get emulation of Android on Windows. That's likely the only chance you will get it playable on PC.
namida:
Depending on requirements, you might be able to pick up a cheap Android device to run it anyway.
LJLPM:
All skills are now coded + the "speed up/down the game" option + the "pause" & "nuke" options: in other words, all the in-game actions from Lemmings1 are now available.
The next major step is to handle traps + the collision with the exit door.
This is a work in progress, but the current result (level display + ergonomics to assign skills) is already stunning IMHO. Be patient: the result should worth the wait.
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