Author Topic: Rubix - All multiplayer maps  (Read 8350 times)

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Offline RubiX

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Rubix - All multiplayer maps
« on: February 15, 2014, 08:09:47 PM »
Here is the complete collection of all my multiplayer maps.  (updated Feb 2015) 
zip files contain:

Lix Terrain Multi zip -  Multiplayer maps  I have made from Lix terrain over the past few years.
Lem Terrain Multi zip -requires you have the original terrains.  These maps were created years ago by me in L++ but now very up to date for Lix.     ALL reworked/better skillsets



Current Count: 354 multiplayer maps total by me  (between 2-8 player versions)
« Last Edit: February 09, 2015, 05:17:05 AM by RubiX »

Offline Simon

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Re: Rubix - All multiplayer maps
« Reply #1 on: February 15, 2014, 08:24:53 PM »
Great work. I'll update the "old pack" on my homepage with that during the next week, and levels with Lix terrain go into the next release.

-- Simon

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #2 on: February 15, 2014, 08:30:04 PM »
Thanks Simon
 :thumbsup:

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #3 on: March 21, 2014, 12:39:58 AM »
New 2-6p map added (The Safety Dance)






New 2p or 4p map added (Access Denied)


Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #4 on: March 30, 2014, 06:42:33 PM »
Route Inquisition.
New 2p or 4p map
(Full wrap)



Map explanation:
I have added where each hatch and exit is for player1/player2 to help understand visually where/what you are doing before you play it.
You have 3 areas where you spawn.   Mostly inside the two blocked-in areas.   Your other hatch is your Lix that will be used to help free the blocked ones.

If you see by the middle section lines I have drawn, there is 1 exit each that will be 'easier' to finish with, as the way they walk down the center steel and go this way ----> without needing any interaction unless the opponent is trying to go through this same midsection, they will have a little  more difficulty controlling the direction they go.

Team mode may be very appealing on this also.

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #5 on: April 12, 2014, 07:42:37 AM »
My newest multiplayer map
Number Crunch [3p]
A 'Pancake compression' style map

(modified from yesterdays picture to add more interesting stuff to the way it will play)

Map Info:
-Own exit is 2 terrain digs down
-Each layer zone shows which colors exit layer you are currently in (shown at all compression areas on the face of the skulls) to stop any confusion of where you currently are.
-The second terrain zone has a 'steel capture' pit, which will become a "point of no return" after you spill over the steel ramp.
-Middle section has a 're-compression area'  with possible batting into sawblade danger to keep in mind if you have an assorted pack.  Good way to possibly steal a lot of lix, and quickly force them over your steel pit.




Offline NaOH

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Re: Rubix - All multiplayer maps
« Reply #6 on: April 12, 2014, 10:01:48 PM »
Ooh, that looks really nice! I like how the skulls spill over around the edge of the steel.

Which reminds me, I need to make some more skulls. And make some traps. Or skull-traps.

Impending skeleton clam.

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #7 on: April 15, 2014, 06:10:01 AM »
So I have been working on getting us more 5p/7p content, as its incredibly limited right now.   Best be prepared for when we have more people around often.

11 new 5p maps
4 new 7p maps



Heres just a look at one new one.

Segmentation Fluctuation (7p)
With diagnal maps, things tend to get even more confusing I find.   With this map I have experimented with giving each start/exit a type of color coding as you can see from the picture.   Keeping your start/exit easily watchable will help make things easier overall



Offline Clam

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Re: Rubix - All multiplayer maps
« Reply #8 on: April 15, 2014, 09:35:41 AM »
As a playtester I can verify the amazing fun-ness of these maps :thumbsup:

Can't wait to try some 7P :D (though really anything more than 4 would be amazing given the turnout at recent sessions)

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #9 on: April 15, 2014, 04:05:09 PM »
Thx Clam.  Good session last night with the 3p versions of some.

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #10 on: April 15, 2014, 06:18:20 PM »
Made A Fallen version for Hamunaptra. 
Was happy with how well the hidden city map played out last night.




Hidden City Of Hamunaptra (5p)







Hamunaptra Has Fallen (5p)
(Scattered ruins in the sand are obviously only cosmetic and wont effect gameplay balance in any way)




Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #11 on: May 03, 2014, 07:32:33 PM »
Pack Updated May 3rd 2014

-Added Attack & Defense maps

-A Few other new maps

-Small fixes to about 10 maps

-Fixed Number Crunch 'lane pointers' 
      -Exit pointers are now only placed at the end of each row for quick visual check that you are on your correct lane.
        (As you drop down even further right before finishing, it would be very easy to misinterpret where you are actually headed without them)

      -Modified secondary areas to be more appealing for re-compression uses.



Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #12 on: May 11, 2014, 04:40:52 PM »
May 11th
Last update on my multiplayer creations for a good while now.

 -Pack updated for a map with incorrect exit locations. (Thx Simon for noticing)
 

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #13 on: June 04, 2014, 07:14:25 PM »
Starting work on Beach modifications this week for the new hatch/exits . 
Update to come soon.

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #14 on: June 06, 2014, 07:19:30 PM »
Multiplayer maps updated




-Beach hatches/exits


-house/hotel feud maps modified for easier attacking.   Both top/bottom routes are very plausible now.    Less bridge steel used also.


-Random other small map tweaks that I wanted to put in since we have been doing a lot of playtesting recently.

Offline RubiX

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Re: Rubix - All multiplayer maps
« Reply #15 on: February 09, 2015, 05:15:31 AM »
Updated my complete Lix MP maps zip file

Fixed a balance issue in 'first to finish the race'    (Something that geoo noticed with the top player having a tiny advantage)
Added few maps Including the recent asymmetrics - Showbiz  (With modified 3/4p versions since testing to make the bottom player a little easier to get Lix home)