Hey, I played the first upload through and gave some comments on IRC already, pretty nice work!
Expectedly lots of levels are easier than they're supposed to be, mainly because of the absence of one-way walls and the fact that Proxima was working with a DoveLems copy from year 2011, that had some more backroutes in its levels. So, understandably
all of the levels don't work as the author intended them to work. It's still a pretty damn formidable level set, and Proxima has done good job with it.
If you want to play DoveLems in its authentic way, get the pack for Lemmini from here:
http://www.youtube.com/user/Dodochacalo/aboutThat's the place of the most updated versions of all Dodochacalo's level packs, and these days it also features the ini-files to play the packs properly in Lemmini.
There are some levels in DoveLems, where one-way walls don't affect the solutions remarkably. What I liked here, the absence of one-way walls was even a good thing because of aesthetic reasons and the fact that it helped to hide better the solutions!
Here's levels that differ most notably in Lix compared to Lemmini:
Plain 12: Don’t Let Them Leave the Way – Is slightly easier due to lack of one-way walls.
Plain 14: Simple Life – Is slightly easier due to lack of one-way walls.
Plain 19: Yours Diabolically – Is critically easier due to lack of one-way walls.
Plain 20: Wooden House – Is critically easier due to backroutes of the old level version.
Plain 25: Scrub – Is somewhat easier due to lack of one-way walls.
Plain 29: Papuan Mask – Is somewhat
harder due to smaller Lix exit trigger areas.
Coward 3: Impolite Climbers – Is somewhat easier due to lack of one-way walls.
Coward 6: Under the Floor – Is somewhat easier due to non-working traps.
Coward 8: Break the Wall – Is somewhat easier due to backroutes of the old level version.
Coward 9: Where a Lemming Has Never Gone – Is critically easier due to lack of one-way walls.
Coward 15: Strato and Cumulus – Is somewhat easier both due to lack of one-way walls and backroutes of the old level version.
Coward 16: Trident of Fire – Is critically easier due to lack of one-way walls.
Coward 28: Valley of Chameleons – Is somewhat easier due to lack of one-way walls.
Coward 30: A Perfect Symmetry – Is somewhat easier both due to lack of one-way walls and backroutes of the old level version.
Devilish 3: Bubble and Hot Bath – Is slightly easier due to the old level version.
Devilish 4: Lake Shore Paradise – Is somewhat easier due to backroutes of the old level version.
Devilish 6: In the Heart of the Pyramid – Is critically easier due to lack of one-way walls.
Devilish 7: Steampunk – Is slightly easier due to lack of one-way walls.
Devilish 8: Stocked Lemmings – Is somewhat easier due to lack of one-way walls.
Devilish 9: The Gravity Zero – Is critically easier due to lack of one-way walls.
Devilish 10: The Eighth Wonder of the World – Is somewhat easier due to backroutes of the old level version.
Devilish 16: Lems Play Hide and Seek – Is actually
better in Lix due to Lix (blocker) mechanics preventing backroutes!
Devilish 21: Pipeline of Lemming – Is critically easier both due to lack of owws and backroutes of the old level version.
Devilish 25: The Way to Go Up – Is critically easier both due to lack of owws and backroutes of the old level version.
Devilish 27: Don’t Choose – Is somewhat easier due to backroutes of the old level version.
Devilish 28: Assault Course – Is slightly easier due to backroutes of the old level version.
Maso 6: A Kind of Camel – Is somewhat easier both due to lack of one-way walls and backroutes of the old level version.
Maso 12: Connect 4 - Is critically easier due to backroutes of the old level version.
Maso 14: Windy Coast – Is slightly easier due to backroutes of the old level version.
Maso 16: Complete Autarky – Is slightly easier due to lack of one-way walls.
Maso 17: The Crossing (Part III) – Is critically easier due to backroutes of the old level version.
Maso 18: Take A Step Ahead! – Is somewhat easier due to backroutes of the old level version.
Maso 20: The Hatch – The intended solution doesn’t work due to Lix (digger) mechanics.
Maso 23: The Motor Show – Is critically easier both due to lack of one-way walls and the old level version.
Maso 24: Smash Your Button ! – The intended solution doesn’t work due to Lix (digger) mechanics.
Maso 25: I am A.T. III – Is critically easier due to lack of one-way walls.
Maso 27: The Spring – Is critically easier due to lack of one-way walls.
Maso 30: Pole Vaulting in Labyrinth Zone – Is somewhat easier due to lack of one-way walls, missing one-pixel gaps and non-workin traps.
Bonus 1: Pletorah’s Temple – Is critically easier both due to lack of one-way walls and non-working traps.
Bonus 2: Only in the Footsteps of God – Is actually
better in Lix because of Lix trap trigger areas (or more precisely Lix’ hitbox) preventing backroutes!
Bonus 4: Desert of Molten Rocks – Is slightly easier due to backroutes caused by Lix (builder) mechanics.