Author Topic: Race Results: Clam WINS! (5 map speedsolve comp)  (Read 5231 times)

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Offline RubiX

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Race Results: Clam WINS! (5 map speedsolve comp)
« on: February 11, 2014, 02:55:25 AM »
Doing a puzzle solve race for 5 of my 10 new maps
edit:  Added the 5 maps as an attachment now that the race on first 5 has been played.

RESULTS:
clam       :    36m 42s     Speedsolve champion pack #1   
proxima  :    39m 02s     
geoo      :     42m56s
Akseli    :     56m 22s
Simon    :    66m  (day after competition solve time)

geoo had a very fast 4 maps done, but caught up on the last map, unlucky!
Grats too all , solving all 5 under my pre-estimated time of 68minutes.

When:  Saturday 22nd Febuary at 9PM UTC
Where: BE ON IRC   irc.quakenet.net  #lix
What Game:  Lix of course!
How : A link to the map pack will be released in IRC when everyone's there and ready, and the race to solve all 5 maps will start.



The first person to send me the 5 replays by email rubix01(at)gmail.com
                                      or
The first person to pastebin the 5 replays on IRC in a private message
(And I check for completion /  even if you find a backroute.   Still accepted)

wins the title of 'Speedsolve champion pack #1'


GMT/UTC Clock:  http://www.worldtimeserver.com/current_time_in_UTC.aspx




-The maps are about mayhem difficulty, but surely easier than the parallel universe maps.
-No maps have a timer
-No maps have any possibility of flinging (sorry Clam)
-All are just staight up clean puzzles.




Here is a look at the 10 maps.  First 5 are 'pack #1'
If this works out, we can do the other 5 as a solve race competition on another weekend.



Pack #1

Quarantine







Let My People Go








The Art Of Misdirection







Baywatch








Unstable Experiment











---------------------------------------------------------------------------
Pack #2

Hunt the....Polarbear?









Central Cavern







Make Haste








Sending Our Love Down The Well








Bangarang Peter!




Offline ccexplore

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Re: Singleplayer solve race?
« Reply #1 on: February 11, 2014, 03:06:58 AM »
I have to admit the levels look fun and I'm intrigued.  Although I have my doubts whether I have the time this week to join. :(

Offline Simon

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Re: Singleplayer solve race?
« Reply #2 on: February 11, 2014, 07:33:11 AM »
The idea is to only install them, but not look further at them at all until everybody starts solving?

I'm in unless my all-too-proper German sleeping habits (21 UTC to 6 UTC) get in the way. I'm also reallife-busy on the next two Fridays & weekends. >_>; You don't have to reschedule just for me, though.

Interesting use for the floppy grass as polar bear teeth!

-- Simon

Offline Clam

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Re: Singleplayer solve race?
« Reply #3 on: February 11, 2014, 07:34:59 AM »
Yay! Now we get a chance to experience the thrill of racing like Simon and geoo did. Count me in for sure 8). If it's successful, maybe this could become a semi-regular thing, substituting for multiplayer sessions when we get tired of those. Along those lines, I'd suggest to hold the race at our usual time of Friday evening (GMT).

I suggest my easy "Flower" rating will be ideal for racing, if/when I finish it. (Target: 30 levels (I've just decided on this); completed so far: 7. It may be some way off :P. And no one gets to see the other 23 until the race :evil:) Easy levels mean no one gets stuck for an extended time, and you don't need to be a great solver just to finish.

One question: How will the start and finish work? I imagine it'll be something like: host posts a link to the maps on IRC at start time (and not before, so no chance to practice), and "finish" means uploading a complete set of replays and posting the link to IRC.

Offline RubiX

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Re: Singleplayer solve race?
« Reply #4 on: February 11, 2014, 07:51:37 AM »
Yea thats right - I will be posting a link to the first 5 maps seen in the pictures on IRC, no one will have any chance to play them before
(with whatever time/date works best for people)

Then you guys just go ahead and work on it, and first to send me 5 finished replays wins.
Just for fun!

And bragging rights.  :D

Offline Clam

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Re: Singleplayer solve race?
« Reply #5 on: February 12, 2014, 03:28:46 AM »
Rubix and I thought up a fun means of participation for those who aren't available to race:

Guess the winner's time!

After the race details are officially announced, PM the host with your guess.

Offline RubiX

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Re: Race Results: Clam WINS! (5 map speedsolve comp)
« Reply #6 on: February 22, 2014, 10:44:42 PM »
Thanks for playing Pack #1!

Offline Clam

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Re: Race Results: Clam WINS! (5 map speedsolve comp)
« Reply #7 on: February 22, 2014, 11:49:47 PM »
This was amazing fun! I'm already looking forward to the next race with even more contestants ;) plus hosting my own one of course.

The levels look really nice, and despite backroutes were solid difficulty too. My favourite was Quarantine, the solution is really sneaky and I was way off for a while :D

Offline ccexplore

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Re: Race Results: Clam WINS! (5 map speedsolve comp)
« Reply #8 on: February 23, 2014, 02:53:58 AM »
Congratulations! :thumbsup: