Author Topic: [Lemmini/Lemmix] Revenge of the Lemmings!  (Read 64658 times)

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Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #105 on: January 18, 2014, 07:57:18 PM »
I wasn't referring to the appearance, though that is gorgeous as well. But that's disappointing; I'll have to keep looking for the real solution   :-[

10: Replay attached since I omitted it last time.
11: Hidden traps inside the terrain? That's low.
12: Requires very tight placement, but after several 99% attempts I finally got 100%.
13: A pure "difficulty of execution" level, guess you don't need to see a replay  :P
14: Excellent puzzle.
15: I like this level, but it's not difficult. There have been a couple of levels before that have felt a little out of place (like Carnage 10), but I really wouldn't ask you to move them around, because some other level would have to be moved up, and when the difficulty curve is so well-adjusted, it's best not to fiddle with it. But this really does require adjustment; it's a Hootenanny level at the most.

Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #106 on: January 18, 2014, 09:03:28 PM »
Today seems to be a good day for backroutes  8)  I found one on 8, which I shared with möbius on IRC. Attached are backroutes on 16 and 17, and another solution to 17 that might be intended. Also, solution to 20.

Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #107 on: January 18, 2014, 11:18:51 PM »
Replay for 18.

21 doesn't work in Lemmix because of the mining OWW bug, 22 and 25 don't work because of the misplaced steel. I've previously solved 24 in Lix and 27 and 28 in Cheapo. So, just a few levels to go for this rating!

Offline Martin Z

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Re: Revenge of the Lemmings!
« Reply #108 on: January 30, 2014, 10:24:22 PM »
That being said, I'm working on a much-improved version of Lemmix (for general existance - my aims with this are a bit different to EricLang's; his seems to be extending the formats and games supported by Lemmix, whereas mine is on keeping as close as possible to the traditional Lemmings experience but without the DOS limitations and glitches), which I'll then build a more finalised version of this pack based on.

Looking forward to that!

Maybe you could change another thing: It always annoys me to calculate the exact number of lemmings to be saved (or rather the number of lemmings that may die). My boys (aged 3 and 5) don't get the percentage thing anyway. I suggest something like "Number of Lemmings 80, 78 to be saved" in the level title screen and a to-be-saved-countdown ("78" to "0") in the level itself. The countdown might even turn form green to red when there's not enough lemmings alive anymore to go to zero. I'd really love to see that!

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #109 on: January 31, 2014, 03:53:48 AM »
That being said, I'm working on a much-improved version of Lemmix (for general existance - my aims with this are a bit different to EricLang's; his seems to be extending the formats and games supported by Lemmix, whereas mine is on keeping as close as possible to the traditional Lemmings experience but without the DOS limitations and glitches), which I'll then build a more finalised version of this pack based on.

Looking forward to that!

Maybe you could change another thing: It always annoys me to calculate the exact number of lemmings to be saved (or rather the number of lemmings that may die). My boys (aged 3 and 5) don't get the percentage thing anyway. I suggest something like "Number of Lemmings 80, 78 to be saved" in the level title screen and a to-be-saved-countdown ("78" to "0") in the level itself. The countdown might even turn form green to red when there's not enough lemmings alive anymore to go to zero. I'd really love to see that!

an excellent suggestion!! I forgot to mention this in my many places where I mentioned things like this. percentages are dumb in the first place, why add unnecessary steps to the game?
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
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Offline Fleech

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Re: Revenge of the Lemmings!
« Reply #110 on: February 14, 2014, 01:53:29 PM »
Hey guys long time no see. I think it's been a few years since I last visited.

I remember this kind of project being discussed when I was here originally. It's great to see that one finally got made. Have I missed out on any others?

It's a nice suprise to see that one of my levels (Four Lemmings and a Funeral) made it in. Thanks to whoever made that happen.  :)

I doubt I'll be hanging around much but I thought I'd stop by and say hi. Now to start playing. :D

Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #111 on: February 14, 2014, 04:10:06 PM »
I remember this kind of project being discussed when I was here originally. It's great to see that one finally got made. Have I missed out on any others?

Not for Lemmix. There is, however, a similar "community set" project in the works for Lix (and nearly finished, with 280 levels assembled).

Quote
It's a nice suprise to see that one of my levels (Four Lemmings and a Funeral) made it in.

Deservedly  8)

Offline Pieuw

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Re: Revenge of the Lemmings!
« Reply #112 on: August 08, 2014, 09:37:42 AM »
Hi there.

As I was passing by, I decided to post in this topic since I'm currently playing this pack. I'm in the Carnage rating, and levels are getting awesome :thumbsup: I made a feedback document that I complete as I progress. I use a color rating system, not to drag the levels I didn't like down, but for "statistics". And so I can easily find and remember which levels I liked/loved (there are plenty :D). I also indicate how much Lemmings I saved: it's blue when I saved more than needed and green when I saved 100% while the requirement was less than that. If you notice a level you made with an higher % saved than required, I can send a replay to fix a potential backroute. But I'm playing a bit late so fixes may already have been made!

I'm enjoying this pack a lot! I'm now stuck on a builderless dirt level which title I can't seem to remember (it taunts the player about not having builders). I guess it's only the beginning of my hellish journey through the hardcore ratings :)

Have a nice day my straight ahead wandering friends!

Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #113 on: September 22, 2014, 12:52:01 AM »
Hi Pieuw,

sorry for such a late reply  :P  but last time I looked at your spreadsheet you hadn't reached "Rhapsody in Blue" yet, so I only just noticed that you have now solved it and with what sounds like an unintended solution. Could you message me the details? (I don't have Lemmini so I'm afraid you'd have to describe it in words.) I'm particularly anxious to fix any unintended solutions in the Lix version, which is slightly different, so your solution may not work there anyway, but I have to ask just to make sure.

Glad you liked the level  :thumbsup:

Offline IchoTolot

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Re: Revenge of the Lemmings!
« Reply #114 on: October 20, 2014, 02:42:50 PM »
Hi! This is my first post here and I wanna say thank you to all the grat creators! I finished (playing on Lemmini) Dovelems, Pimolems and the Revenge is almost completed (just a few Bonus lvls are missing). Normally I don't like to ask for help or watch the vids before I solve them (just after so I can see if I backrouted them), cause I wanna solve it myself and except a few Bonus levels ("The Giant Leap" was the most broken thing I ever saw and I would never thought of THAT) I could solve them all, but now I am horribly stuck at Bonus 26 "Derangement of Science" and I don't get the probably cheesy trick behind this level  ><img src=" title="Angry" class="smiley" />. So I ask you to help me out of my misery and give me some hints or a replay ;P!

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #115 on: October 20, 2014, 02:49:42 PM »
Hi! This is my first post here and I wanna say thank you to all the grat creators! I finished (playing on Lemmini) Dovelems, Pimolems and the Revenge is almost completed (just a few Bonus lvls are missing). Normally I don't like to ask for help or watch the vids before I solve them (just after so I can see if I backrouted them), cause I wanna solve it myself and except a few Bonus levels ("The Giant Leap" was the most broken thing I ever saw and I would never thought of THAT) I could solve them all, but now I am horribly stuck at Bonus 26 "Derangement of Science" and I don't get the probably cheesy trick behind this level  ><img src=" title="Angry" class="smiley" />. So I ask you to help me out of my misery and give me some hints or a replay ;P!

Quote
There is terrain hidden under the entrance so you can walk on it.

Hope this helps and thanks for the comments! And good job on beating so many levels! The last rating is particularly difficult  :thumbsup:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline IchoTolot

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Re: Revenge of the Lemmings!
« Reply #116 on: October 20, 2014, 02:55:08 PM »
Thank you very much! :thumbsup: I would NEVER have thought of that! ><img src=" title="Angry" class="smiley" />

Offline Simon

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Re: Revenge of the Lemmings!
« Reply #117 on: October 20, 2014, 03:47:11 PM »
Derangement of Science is one of the most unfairly designed levels, for hiding terrain.

The Lemmings file format (therefore probably also Lemmini) allows to draw each interactive object either in front or behind terrain, as desired by the level author. This may have its merits, it allows some more beautiful eye candy with water, but it also allows such problematic design as in the level.

I will even go further and call hiding exits/traps behind terrain unfair design, which some others here consider acceptable.

Edit: From IRC:
Akseli ponders whether this post should be in spoiler tags.
[17:27] <SimonN> well, if there is terrain hidden, it must be [where it is in Derangement, see spoiler tag in posts above]
[17:27] <SimonN> I recall the level to be interesting even if you know that
[17:28] <Akseli> yeah it is
[17:28] <SimonN> hmm, I will leave the comment then, it makes the level experience better
[...]
[17:38] <Akseli> anyhow whatever the issue is I'm not a fan of it when people say stuff something like their opinion is the only one that's applicable :q

-- Simon

Offline namida

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Re: Revenge of the Lemmings!
« Reply #118 on: October 20, 2014, 04:37:10 PM »
The Lemmings file format (therefore probably also Lemmini) allows...

For reference, Lemmini and its format are capable of doing everything that DOS Lemmings can do (and a bit more).
SuperLemmini and NeoLemmix also have a fair degree of overlap, though not 100% (for example, NeoLemmix doesn't support fake or invisible terrain, while SuperLemmini doesn't support gimmicks or new skills).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #119 on: October 20, 2014, 08:04:55 PM »
Thank you very much! :thumbsup: I would NEVER have thought of that! ><img src=" title="Angry" class="smiley" />

the very last level is even more ridiculous so just in case I'll give you a hint ahead of time:

Quote
You need to get a climber stuck in terrain and he needs to walk along the top of the level almost above where you can see (like Mario running along above level 2 if you know that)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain