Author Topic: Level Review--Lemmings Revolution  (Read 3239 times)

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Offline mobius

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Re: Level Review--Lemmings Revolution
« Reply #15 on: March 07, 2018, 07:57:53 pm »
6-4 Escape to Victory!

40 Lemmings -- Save 40

8:00 -- 10 of each skill

Good:

Introduces the weasels; [sort of like NeoLemmix zombies] moving single kill traps that move and function pretty similar to lemmings. They actually did a decent job of making a level that forces you to deal with the weasels not just ignore them altogether. Simplest way is to sacrifice a lemming to set up a trap for them. But there are other ways to avoid killing one like here:
https://www.youtube.com/watch?v=Q4xNM5cJfZI&index=22&list=PL0750E99D04921FDE

Bad
The RR is fixed (so that you can send everyone out quickly and get home before the weasels reach you) but that means you might have to wait at the end for everyone to come out which is a tad annoying.

I'm anxious to get through this middle chunk of imo lesser levels and get to the good ones!
"I choose the danger" -Dr. McCoy



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Offline Nessy

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Re: Level Review--Lemmings Revolution
« Reply #16 on: March 07, 2018, 09:40:18 pm »
6-5: Let's Play 'Catch'

Lemmings: 10
Save: 5
Time: 5:00
Release Rate: 1
Skills:
- Climber: 10
- Floater: 1
- Bomber: 4
- Blocker: 0
- Builder: 1
- Basher: 0
- Miner: 0
- Digger: 0

Good: Overall an interesting "fall survival" puzzle as it isn't as straightforward as one would think and requires some careful thought and planning.
Bad: Destroying the terrain to reach the exit can be a tad annoying at times. You have to time your bombers and make sure that you leave some kind of small platform at the bottom of the terrain you bomb through, otherwise the lemmings won't survive the fall even with a well placed builder.

Offline mobius

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Re: Level Review--Lemmings Revolution
« Reply #17 on: March 11, 2018, 02:41:41 am »
^ 6-5 is probably my second least favorite level in the game. For the reasons mentioned and because it doesn't use any new features, feels like an L1 level but somehow less forgiving.

6-6: Two Sides to Every Story

Lemmings: 50
Save: 40
Time: 10:00
Skills:
- Climber: 10
- Floater: 1
- Bomber: 50
- Blocker: 50
- Builder: 50
- Basher: 10


Good: Relativity complex level, some thought needed to make a path; decent use of gravity changers. And interesting use of multiple lemming types. There's several different ways of solving it.

Bad: the saw doesn't seem to serve much purpose (other than an amusing way to kill lemmings if you've failed). The side of the level feels bare.

btw: for any unaware; if you'd like to look at the levels but can't/don't feel like firing up the game:
playlist of every level

https://www.youtube.com/user/pirohiko/playlists
« Last Edit: March 11, 2018, 02:47:07 am by mobius »
"I choose the danger" -Dr. McCoy



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Offline Nessy

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Re: Level Review--Lemmings Revolution
« Reply #18 on: March 12, 2018, 12:34:41 am »
6-7: Wood you believe it?

Lemmings: 50
Save: 40
Time: 5:00
Release Rate: 18
Skills:
- Climber: 0
- Floater: 0
- Bomber: 10
- Blocker: 5
- Builder: 3
- Basher: 10
- Miner: 0
- Digger: 10

Good: Interesting puzzle with figuring out how to use water lemmings to save non-water lemmings and get them both to the exit. Also, the pun?! How can that not be a thing to put here under "Good" :P :P
Bad: I really can't think of anything bad to say about this level to be honest, so I'm going to be nitpicky here and say that the building for the splatform to save the non-water lemmings and the tank can be a bit too precise at times. At least for me those were the reasons why I failed the level when I was younger.

Offline Nessy

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Re: Level Review--Lemmings Revolution
« Reply #19 on: March 16, 2018, 01:56:15 am »
6-8: Wheelbarrows of Doom

Lemmings: 100
Save: 98
Time: 4:00
Skills:
- Climber: 2
- Floater: 2
- Bomber: 2
- Blocker: 2
- Builder: 30
- Basher: 2
- Miner: 0
- Digger: 0

Good: An interesting and tough puzzle, especially for a beginner.
Bad: The time limit can be very tight at times, and it can be very intimidating for a new player (plus you waste a lot of this time trying to hit the switch on the far right). You can also backroute the level by using the large quantity of builders to go over the top of the level and bomb your way into the exit :D

Offline mobius

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Re: Level Review--Lemmings Revolution
« Reply #20 on: March 16, 2018, 09:18:50 pm »
7-1 Designed with Love

Lemmings: 99
Save: 85
Time: 10:00
Skills:
10 of each

*one of my favorites in the game* :D

Good:
It's a relatively complex and good exploration type level using lots of elements; laser gates, pools and weasels. It may take a while to figure out but there's plenty of room for error and it offers many solutions.

Bad: Pirohiko exposes a very lame backroute which bypasses the entire level. Though this might actually be a little harder to pull off then most other ways
« Last Edit: March 17, 2018, 04:34:13 pm by mobius »
"I choose the danger" -Dr. McCoy



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