Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
April 26, 2024, 07:26:41 PM
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Lemmings Forums
»
Lix
»
Lix Levels
(Moderators:
geoo
,
Simon
) »
Multi-player levels topic
« previous
next »
Print
Pages:
1
[
2
]
All
Author
Topic: Multi-player levels topic (Read 10778 times)
0 Members and 1 Guest are viewing this topic.
RubiX
Posts: 430
Amiga <3 The memories
Re: Multi-player levels topic
«
Reply #15 on:
January 18, 2014, 05:44:05 PM »
Ok, i'll be on again today if we are gonna test them out!
Logged
Proxima
Posts: 4570
Re: Multi-player levels topic
«
Reply #16 on:
January 18, 2014, 10:28:21 PM »
Riot at the Superbowl -- A "just-for-fun" mod of the Superbowl levels. 600 lix, spawn interval 1, unlimited batters, no overtime, and factory traps to mop up the leftovers.
Logged
Clam
Posts: 2187
Smiley: :8():
Re: Multi-player levels topic
«
Reply #17 on:
January 18, 2014, 11:02:47 PM »
Post-playtest versions of the levels I posted before (thanks Proxima, Rubix and insulfrog
)
FIGHT! - reduced the digging time, re-jigged the start positions
Build Wars - settled on 2 lix per team, race to save 1, separate exit per team. Also fixed some inconsistencies in the exit placement. Great for ffa or teams of 2!
Logged
ClamLix
Clam
Posts: 2187
Smiley: :8():
Re: Multi-player levels topic
«
Reply #18 on:
January 20, 2014, 01:37:01 AM »
AntiCell
(2-8P versions)
Hell in a Cell / Deep Cell with the terrain and empty space switched! (except for a bit around the hatch and goal)
Fun fact: I used the player colour scheme from Age of Empires 2. The Lix tilesets have just enough of the right coloured bricks to make it work
Also attached a fixed version of
Combat Construction V2
(fixed an asymmetry, also widened another gap so you can't simply jump)
Logged
ClamLix
Print
Pages:
1
[
2
]
All
« previous
next »
Lemmings Forums
»
Lix
»
Lix Levels
(Moderators:
geoo
,
Simon
) »
Multi-player levels topic