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[SNES] Lemmings SNES point records

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MASTER-88:
Did anyone trying make as many points as possible on SNES. Snes is only version you can see your points after level completion.For example here
<a href="http://img713.imageshack.us/i/tricky2510018.jpg/" class="bbc_link" target="_blank">http://img713.imageshack.us/i/tricky2510018.jpg/</a>
You will see my final score was 10018 in cascade. Thats just requires i have to beat level 100% saved and let 18 skills remain. Not easy task LOL.

Points counts with two things:
1-Try save as many % as possible (100% lemmings saved is always 10000 points)
2-Use less items as possible. (1 item remain is always 1 point and etc....

For example fun level 1:
Save 100%= 10000 points. Save nine diggers=9 points total= 10009 Points.

I am making every levels through. I am posted my records in cyberscore.

<a href="http://www.cyberscore.me.uk/game-lemmings-snes.php" class="bbc_link" target="_blank">http://www.cyberscore.me.uk/game-lemmings-snes.php</a>

There is some examples
Fun 1 10009 (just used digger & 100% saved
Fun 2 10000 (just beat level 100% saved)
Fun 3 9407 (used 3 blocker & saved 94%)
Fun 4 10000 (only way beat level all skills are required)
Fun 5 10047 (used three basher and saved 100%)
Fun 6 9608 (two bomb is required and 96% saved
Fun 7 10018 (just used two builders and saved 100%)
Fun 8 10157 (3 skills is required beat level 100%)
Fun 9 10158 (2 skills is required beat level 100% saved)

etc.... You guys can see my all records in cyberscore see link.

Did you guys are trying make points record i might want to hear your records.

ccexplore:
It'd be easier if you can post all the results you currently have in a table format similar to what we did in our challenges:


--- Code: ---.--------------------------------------------------------------------------------------------------.
|Rating | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
|-------|------------------------------------------------------------------------------------------|
|Fun    | 1 10  3 11  3  2  2  3  3  3  3  5  3  5  9  9  4  5  6  9  3  7  5  3  4  5  5 10 13  2 |
|Tricky | 4  5  9  9  8  8 12 15  9 14 10  9 13 12  3  6  2  3  5  7  9 11 24  7 13  3 10  5  5  8 |
|Taxing |    8  9        4     9  3  8 12                             7  5 15  6                 7 |
|Mayhem |       4  4     9       14     9  5  6        2           7 28        3        3  7       |
|-------|------------------------------------------------------------------------------------------| 
--- End code ---

It's a lot easier than your cyberscore page, since there it forces you to drill down several pages deep just to see results for a single level.

MASTER-88:
I see. Im not have any idea how i create table like this. But i might post my all records order in first post. Its also quite easy to read compared cyberscore.

ccexplore:
Let's start with the records we posted at the "Minimum skills with maximum % Challenge", which is similar to your challenge except for using PC version and not using the SNES points system.  I have replaced the example table above with the one from that thread.  (Note that the table is unfortunately not well-kept and some entries are wrong, I'll update them later.)

Also it's known that on the PC version, only the following levels do not have a 100% solution:

Fun 3:  Lose 3
Fun 6:  Lose 2
Fun 18:  Lose 5
Tricky 15:  Lose 3
Tricky 16:  Lose 4
Tricky 17:  Lose 2
Tricky 18:  Lose 1
Tricky 23:  Lose 1
Taxing 7:  Lose 1
Taxing 19:  Lose 5
Taxing 27:  Lose 3
Taxing 28:  Lose 10
Mayhem 5:  Lose 4
Mayhem 10:  Lose 2
Mayhem 19:  Lose 3
Mayhem 26:  Lose 4
Mayhem 29:  Lose 2

Solutions that work on the PC version do not necessarily work on the SNES, but it's a good start.  You can convert one of our records to the equivalent theoretical SNES score as follows ("skills" = "items"):

SNES score = rounddown((lemmings total - lemmings lost) x 100 / lemmings total) x 100 + total skills - skills used
    [rounddown(x) means drop everything after the decimal point, ie. rounddown(5.99999) = 5]

Maybe if I have time, I can try to write a program to do this calculation for each level and come up with the scores.

Then you can review the scores and see which ones stick out to you as something that you don't know about, and then we can try to see if the record is achievable on SNES or not.

===============

And actually, although we mainly focused on the PC version, a few people including me had done a few levels in SNES versions a long long time ago (due to the ability to use savestates with an SNES emulator, a capability not available for a while on the PC-based versions).  So here are some results I'm pretty sure about:

Tricky 23 lose 1 solution should work on SNES, in fact I first tested it on SNES before I was able to execute it on the PC version.  If I recall correctly it uses up all but 1 skill.

Fun 17 and Taxing 6 (the repeat) 100% solution was tested to work on SNES as well as PC, the solution uses only 4 skills.

All four of the "We All Fall Down" levels were tested to be solvable on SNES using only 3 diggers.  Due to difference in digger mechanics in PC version, these solutions don't actually work on the PC version but does work on SNES, Genesis, etc.

Mayhem 10 lose 2 solution should work on SNES.  You do the start slightly different from PC version due to the difference in basher and the inability to change release rate while paused, but otherwise it works.  Don't remember how many skills left.

Taxing 27, Mayhem 26, and Mayhem 29 record solutions reported on the PC version do not carry over to SNES.  The major difference in Taxing 27 and Mayhem 29 is that the PC version lacks the water, while for Mayhem 26, the PC version generously gives 20 each of the 3 types of skills available, instead of 10.  I remember testing it some time ago and a lose-5 solution should be achievable on SNES for Mayhem 26, and a lose-3 solution for Mayhem 29.

I'll see if I can find saved movies from the emulator on some of these results above, if not maybe I'll re-make them but it'll take some time.

MASTER-88:
What to f*** 1 lost tricky 23? From the boundary line. 99% saved?

I can did 3 lost on genesis version, but this never work on me on SNES, somereason taking miner to left never work. That 3 lost seems just absolutely best possible even with theory on genesis version and that was super hard here.

Did you have any more tips with this?

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