Author Topic: L++: Networked multiplayer Lemmings  (Read 59751 times)

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Offline RubiX

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Re: L++: Networked multiplayer Lemmings
« Reply #195 on: February 13, 2010, 03:00:07 AM »
You may need to download an irc program and join our lemmings chat channel to make it easier to get games started.   There is at times 5+ people in that channel, making it easy to start games when we are all ready, but im the only one who keeps it connected 24/7   i'll either be there or AFK heheh.

heres the info

www.mirc.com (probably the best client)

server: irc.enterthegame.com
channel: #lemmings

Offline -H0ru5-

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Re: L++: Networked multiplayer Lemmings
« Reply #196 on: February 13, 2010, 04:54:54 PM »
I found some nasty glitches in L++ . Replays are below. It seems collision check became very submissive for workers... 

In "bugattic", a basher goes through a slope such way the mob is unable to follow him.
"uuuaaa" is even weirder. This time a builder goes through the 1 pixel width wall so i backrouted the testmap accidentally. 

While these glitches have little usability in multiplayer, it is our common interest to remove them before single players puzzles are made which use them...    


I'm on server the whole day... Anyone?

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« Last Edit: December 28, 2014, 08:22:57 PM by Prob Lem »

Offline Clam

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Re: L++: Networked multiplayer Lemmings
« Reply #197 on: February 15, 2010, 07:59:22 AM »
Good finds there H0ru5 

I just found a couple of bugs while testing my own levels. The attached replays show:

1) Lemmings refuse to climb over the mound for no apparent reason. Building up to the side of the mound allows then to get past where they turned back before.

2) Lemmings float on air in a 1-pixel-wide gap when the ground beneath them is removed. Assigning some skills causes them to fall.

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« Last Edit: December 28, 2014, 08:24:19 PM by Prob Lem »

Offline RubiX

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Re: L++: Networked multiplayer Lemmings
« Reply #198 on: February 15, 2010, 08:35:34 AM »
Hey guys, decided to have a go at singleplayer map making tonight.   

So , anyone who likes really difficult puzzles, I made 2 versions of the same map.  These were made in L++, so completion should only be based on doing them in L++

Difficulties:
1 is mayhem
1 is Ludicrous (I always liked this word from 'spaceballs' so i'll use it for my hardest maps from now on)

They are definitely both completable, I have my replays saved, they surely work.  Goodluck.

Heres a link to the zip with both inside: http://www.mediafire.com/download.php?tdljnuot1d2

Offline RubiX

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Re: L++: Networked multiplayer Lemmings
« Reply #199 on: February 15, 2010, 04:18:10 PM »
Simon and Clam have the first one done, yes you may think you might be doing a back-route, but that's the correct way, I couldn't find any other way to do it after a lot of testing.   The hint was definitely something you see trying to throw you off as to why the first map is named "your thoughts are decieved"   

Who will first beat the 2nd version, it's a tough one.

EDIT:  Sounds like clam finished the 2nd one also, well done.

Offline -H0ru5-

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Re: L++: Networked multiplayer Lemmings
« Reply #200 on: February 15, 2010, 09:19:49 PM »
Im here and online on the server, looking for game... unfortunately im in a netcafe right now and can't use mIRC  :(
Guess this will deserve a topic soon...

Offline chaos_defrost

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Re: L++: Networked multiplayer Lemmings
« Reply #201 on: February 18, 2010, 10:24:36 PM »
Here's the two four player maps that the group played recently. I'll update this thread with maps and I recommend everyone post their maps so people can play them even when the designer is offline.



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« Last Edit: December 28, 2014, 08:25:11 PM by Prob Lem »
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Simon

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Re: L++: Networked multiplayer Lemmings
« Reply #202 on: February 18, 2010, 11:53:43 PM »
Good idea, Mining village is attached.

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Offline geoo

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Re: L++: Networked multiplayer Lemmings
« Reply #203 on: February 18, 2010, 11:55:59 PM »
Good point. Here's the set of maps I've made up to now, overall 39.
There are some not so good ones amongst them, I sorted out most of the utter crapshots though I think.

I also attached the modified (blockerless, and blocker+diggerless) versions of Insane Steve's awesome 'Diagonal (part 2)', hope you don't mind.

EDIT: Oh, and just in case: a 6P version of 'Downward Reduction'

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« Last Edit: December 28, 2014, 08:26:49 PM by Prob Lem »

Offline RubiX

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Re: L++: Networked multiplayer Lemmings
« Reply #204 on: February 19, 2010, 01:18:50 AM »
Thanks, will make few more adjusts to some of mine for balance first, then upload a zip of mine. its about 40 maps now.

Edit: Made the modifications needed now.   Here's my .zip
(still havent tested some of the 5p-8p maps I made, hopefully we can get on that soon)

http://www.mediafire.com/download.php?twlxnm4nzmm

Offline Simon

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Re: L++: Networked multiplayer Lemmings
« Reply #205 on: February 20, 2010, 04:27:53 AM »
We've had some hilarious 3p games with geoo and Steve, we used voice chat via skype. Steve was drunk, "I've got the best strategy [for the all-floaters map], just nuke right away," and he was right. Geoo and me suffered from lack of sleep, "best thing to do at 5 a.m. in the morning -- blowing up lemmings."

We absolutely must do this again some time, maybe with even more people that use skype!

-- Simon

Offline chaos_defrost

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Re: L++: Networked multiplayer Lemmings
« Reply #206 on: February 20, 2010, 04:34:14 AM »
We've had some hilarious 3p games with geoo and Steve, we used voice chat via skype. Steve was drunk, "I've got the best strategy [for the all-floaters map], just nuke right away," and he was right. Geoo and me suffered from lack of sleep, "best thing to do at 5 a.m. in the morning -- blowing up lemmings."

We absolutely must do this again some time, maybe with even more people that use skype!

-- Simon

So much this

this game is so much more fun when everyone in the game is actually talking to each other, get Skype, get a mic, and get on L++ it is amazing fun
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline RubiX

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Re: L++: Networked multiplayer Lemmings
« Reply #207 on: February 20, 2010, 06:14:28 AM »
Nice :D
skype info: rubixthemagnificent
hehe

i'll join the fun when you next do it.

Offline geoo

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Re: L++: Networked multiplayer Lemmings
« Reply #208 on: February 20, 2010, 11:40:49 AM »
This was an awesome night.

L++ is like twice the fun when you can talk and hear the other players' reactions instantaniously.

Even levels like 'yet another testing level' are fun then!


Btw, here's my latest creation, follow-up the 'The Rubbish Dump' and 'The Scrap Heap': 'The Trash Pile':

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« Last Edit: December 28, 2014, 08:27:25 PM by Prob Lem »

Offline okmot

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multiplayer lemmings
« Reply #209 on: February 21, 2010, 12:39:34 AM »
The participants of this thread appear to really enjoy the frenzy that is a multiplayer lemmings match.  Along those lines i thought i'd make you aware of this thread (http://www.lemmingsforums.com/index.php?topic=317.0) for those that might be interested.