Author Topic: version's of lemmings :Different styles of grafic sets  (Read 6596 times)

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Offline GigaLem

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version's of lemmings :Different styles of grafic sets
« on: October 10, 2009, 04:20:38 AM »
I was thinking what would it look like if the marble set swap textures with snow set
pillar with fire,
dirt with rock,
cristal with brick,
and bubble with well any type of set
post pictures see what it'll look like

Offline namida

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Re: version's of lemmings :Different styles of grafic sets
« Reply #1 on: October 11, 2009, 03:24:10 AM »
You know, if you're going to post ideas like this and actually ask others to show pictures, you could at least try making some yourself to start it off...
Also, I see no reason why that has to be what's exchanged for what. What's wrong with remaking a pillar level in, say, bubble style?
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Offline Minim

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Re: version's of lemmings :Different styles of grafic sets
« Reply #2 on: October 11, 2009, 10:50:35 AM »
This is cascade in crystal mode, but I have a question. Did you mean this or this?  :-\ (see attachment)
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Offline namida

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Re: version's of lemmings :Different styles of grafic sets
« Reply #3 on: October 11, 2009, 01:02:58 PM »
I'm pretty sure he meant the second one... and that's actually not bad!
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Offline Minim

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Re: version's of lemmings :Different styles of grafic sets
« Reply #4 on: October 11, 2009, 04:03:36 PM »
Okay... I call them WTF levels. My favourite WTF level is Taxing 2 converted into fire, because it is possible with the skills provided. ;)

In-fact here's the level. No screen shot of what it looks like (sorry Giga).
I saved a replay of the solution. If anyone wants it I can put it up.

I also looked at Tricky 24 in pillar style and it's more like a repetitive building session with gaps in the blocks, whereas if you look at the Crystal or snow style the tightrope disappears completely.
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Offline GigaLem

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Re: version's of lemmings :Different styles of grafic sets
« Reply #5 on: October 11, 2009, 09:37:10 PM »
well close but no i ment like
the cristals look like rubys

Offline Dullstar

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Re: version's of lemmings :Different styles of grafic sets
« Reply #6 on: October 11, 2009, 11:30:03 PM »
Here's a wtf level I made myself.  I call it "Pillars in Space!"

I guess when I made it, I used OhNo viewer style, so this happened when I tried to open it later.

Offline GigaLem

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Re: version's of lemmings :Different styles of grafic sets
« Reply #7 on: October 12, 2009, 03:20:31 AM »
Not like wtflevels

Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #8 on: October 12, 2009, 04:21:22 AM »
Hey, I like wtf levels. :D I've tried a few of these before - and incredibly, some are still playable and even solvable. I also found a way to create "super-wtf" levels (in Lemmix) where some of the terrain pieces turn to groups of random pixels - sometimes even these are playable too. I'll post pics and instructions in a moment...

Anyway, I think what Giga means by "swapping textures" is leaving the shapes of the terrain pieces the same, but changing the colour patterns on the tiles to make them look like they're from a different tileset. I'm not sure how you'd go about that though, since each tileset has lots of different textures on its various tiles, and you'd somehow have to choose one for each tile that you want to change.

However, I know something that might work, and achieve a similar effect. You could remake a level in another tileset, in such a way that every pixel of terrain on the remake corresponds to a pixel of terrain in the original level. In other words, rather than just making it functionally similar to the original (like the upper half of minimac's pic), make it exactly identical. Then what you get is the same level, but with different coloured terrain.

(EDIT: What the heck happened to the level in minimac's pic? The terrain pieces clearly aren't in the same places. I just tried this myself and got the same thing.)
(EDIT2: OK, I figured it out. Terrain objects with IDs that exceed the maximum of the new tileset (crystal in this case) get reset to 0 and shifted to (0,0). All things considered, that's probably a good thing.)

In some cases, this would be difficult, or even impossible with the 400 terrain limit (try replicating "ROCKY ROAD" in Crystal for example :P), but it should be doable for smaller levels with straight terrain.

Offline ccexplore

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Re: version's of lemmings :Different styles of grafic sets
« Reply #9 on: October 12, 2009, 07:39:35 AM »
Anyway, I think what Giga means by "swapping textures" is leaving the shapes of the terrain pieces the same, but changing the colour patterns on the tiles to make them look like they're from a different tileset.

You can probably get 90% there if you just change the color palette of the graphics set.  But this is nowhere as interesting as wtf levels, or even remaking a level entirely with another graphics set.

Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #10 on: October 12, 2009, 08:00:39 AM »
OK, this took forever, but I've started a new thread for WTF levels. With pics of course ;)

I might try one of these "pixel-exact remakes" soon. A small level of course :P

Offline GigaLem

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Re: version's of lemmings :Different styles of grafic sets
« Reply #11 on: October 12, 2009, 05:38:26 PM »
good idea clam spammer besides
this topic is like Ideas for extending graphic sets
but in a texture swap way

Offline Minim

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Re: version's of lemmings :Different styles of grafic sets
« Reply #12 on: October 12, 2009, 06:22:42 PM »
OK, this took forever, but I've started a new thread for WTF levels]http://www.lemmingsforums.com/index.php?topic=226]WTF levels. With pics of course ;)

I might try one of these "pixel-exact remakes" soon. A small level of course :P

OK, here you go. Try this one :) ONML required.
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Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #13 on: October 12, 2009, 11:36:20 PM »
Um, that's nice but... what level are you remaking there? Are you sure you posted that in the right thread?

And I just realised I messed up the code for the link (never mind that I forgot to underline it :P). It's fixed now.

Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #14 on: October 13, 2009, 03:57:00 AM »
All right, I don't know what level minimac's remaking there, but this one should definitely look familiar.

This is a pixel-perfect remake of "Stepping Stones" (Mayhem 17) in the dirt tileset. (And be sure to let me know if it's not exact.)

Offline Pooty

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Re: version's of lemmings :Different styles of grafic sets
« Reply #15 on: October 13, 2009, 12:30:13 PM »
Wow, that's fantastic! :thumbsup: How did you go about making it pixel perfect? By that, I mean did you use a paint program to compare?
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Offline GigaLem

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Re: version's of lemmings :Different styles of grafic sets
« Reply #16 on: October 13, 2009, 02:36:51 PM »
All right, I don't know what level minimac's remaking there, but this one should definitely look familiar.

This is a pixel-perfect remake of "Stepping Stones" (Mayhem 17) in the dirt tileset. (And be sure to let me know if it's not exact.)
Now thats what im talking about
try fall and no life with the brick tile set

Offline namida

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Re: version's of lemmings :Different styles of grafic sets
« Reply #17 on: October 13, 2009, 03:24:30 PM »
Why don't you try Fall And No Life with the brick tile set?
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Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #18 on: October 13, 2009, 08:22:11 PM »
Wow, that's fantastic! :thumbsup: How did you go about making it pixel perfect? By that, I mean did you use a paint program to compare?

I just opened up two Lemmix windows and went back and forth between them. Most of the terrain is straight, so I used the x-y coordinates of the terrain pieces in the original to figure out where to put the eraser pieces. For the grassy bit I zoomed in really close and systematically went around it with eraser blocks.

And I'm glad you like it :)

Offline Dullstar

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Re: version's of lemmings :Different styles of grafic sets
« Reply #19 on: October 13, 2009, 10:46:24 PM »
How did you do that?  :o

Offline Clam

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Re: version's of lemmings :Different styles of grafic sets
« Reply #20 on: October 14, 2009, 04:07:57 AM »
It's actually remarkable easy for a level with straight terrain like this one. All you have to do is place a bunch of terrain pieces to cover up the required area, and then go over the unneeded bits with eraser blocks. Like I said, it's useful to refer to the x-y coordinates to make sure everything is in the right place. The screen-start viewer helps with the initial terrain placement too.

If you want a really easy one to try yourself, you could do "Tightrope City". ;) Other small levels with nothing but straight terrain aren't going to be much harder than this - they'll just take longer.