Author Topic: The Lemmins Fangame  (Read 14211 times)

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Offline Minim

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The Lemmins Fangame
« on: September 24, 2009, 03:10:45 PM »
Here's a fangame which was not posted on the archive, and here's the site where you can download it from.

http://games.softpedia.com/get/Freeware-Games/Lemmins.shtml

What do you think of this clone? Is it good enough to be downloaded on the Lemmings file archive?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Yawg

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Re: The Lemmins Fangame
« Reply #1 on: September 24, 2009, 05:27:36 PM »
Its a decent clone with some nice features and a vastly improved HUD, but the huge differences in mechanics make it quite frustrating for someone used to DOS/Custlemm mechanics.

Plus, while the single .exe is nice and efficient, its quite a letdown that you can't add you own level files to the game's "User" directory.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline GigaLem

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Re: The Lemmins Fangame
« Reply #2 on: September 25, 2009, 03:31:25 PM »
Well is the level editor ready ???

Offline Minim

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Re: The Lemmins Fangame
« Reply #3 on: September 25, 2009, 03:39:15 PM »
Well, for some reason, there isn't one as far as I know, so we can't do a thing about editing levels. :(
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline GigaLem

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Re: The Lemmins Fangame
« Reply #4 on: October 26, 2009, 03:33:06 AM »
Kinda looks like lemmini

Offline Geoff

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Re: The Lemmins Fangame
« Reply #5 on: September 21, 2016, 03:25:01 PM »
very old post, but that is my effort. And DO NOT download from that link in the first post i get a virus warning. plus that is a very old version of my effort.

my most recent version.

https://drive.google.com/open?id=0B63pDrvBaCrGX2JPMDR4LW5nYzA
« Last Edit: May 14, 2017, 10:06:58 PM by Geoff »

Offline namida

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Re: The Lemmins Fangame
« Reply #6 on: September 21, 2016, 08:51:01 PM »
Looks like you put a fair bit of effort in, but it also appears to suffer from the same issue as Cheapo: Frame rates are so low that it's virtually unplayable on newer systems (even when run in compatibility mode). I don't know whether this is related to the power of the system, or the OS (I'm on Windows 10, I ran under compatibility mode for Windows XP).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Geoff

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Re: The Lemmins Fangame
« Reply #7 on: September 21, 2016, 10:26:52 PM »
For some reason it runs very slow on windows 10, so i downgraded back to windows 7.

Offline namida

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Re: The Lemmins Fangame
« Reply #8 on: September 22, 2016, 02:37:22 AM »
Are you planning to continue work on it?

If not, and if you've made a substantial amount of original levels for it, I would be more than happy to help you with converting these to NeoLemmix.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Geoff

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Re: The Lemmins Fangame
« Reply #9 on: September 22, 2016, 09:40:08 AM »
I'm always tinkering with it, i written it using blitzbasic+ your welcome to use the levels and graphics if you want. ;)

Offline namida

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Re: The Lemmins Fangame
« Reply #10 on: September 22, 2016, 09:53:27 AM »
There's definitely some interesting tilesets here! I didn't look at the levels yet - since it uses a unique format, they can't just be directly plugged into another engine, and as I mentioned, the game doesn't run well on my PC. The format looks simple enough, though.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Geoff

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Re: The Lemmins Fangame
« Reply #11 on: September 22, 2016, 10:17:28 AM »
The level format is basically a text file.

Offline namida

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Re: The Lemmins Fangame
« Reply #12 on: September 22, 2016, 10:38:33 AM »
Yeah, I noticed this.  If I'm not mistaken, it follows this format, with all positions being in high-res (ie: same resolution as Lemmini, which is double that of DOS / Lemmix / NeoLemmix):

<level code>
??? - seems to always be 125?
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>

# object data
<piece index number>
<X position>
<Y position>
???
??? - I assume these two in some way encode the No Overwrite, Invert and Only On Terrain settings?
--- repeat for each object
End

# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings?
--- repeat for each terrain piece
End

# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End

<blank line to finish file>


The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Geoff

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Re: The Lemmins Fangame
« Reply #13 on: September 22, 2016, 10:48:26 AM »
<level code>
??? - seems to always be 125?  ; maxfall distance in pixels
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>

# object data
<piece index number>
<X position>
<Y position>
???   ; visible on terrain only
???   ; full, invert etc
--- repeat for each object
End

# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes
--- repeat for each terrain piece
End

# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End
0 screen back red
32                  green
48                  blue
a line here can be a background image

Offline namida

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Re: The Lemmins Fangame
« Reply #14 on: September 22, 2016, 10:51:35 AM »
Quote
???   ; visible on terrain only
???   ; full, invert etc
Quote
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes

Could you elaborate on how it stores these? I assume it's bitwise, but what are the exact values that correspond to which setting?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)