Author Topic: The level design game!  (Read 43588 times)

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Offline geoo

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Re: The level design game!
« Reply #135 on: September 12, 2009, 04:22:06 PM »
Got another backroute on Pooty's solution.

Also a cheap level hopefully enforcing two separate paths this time.

I got some challenge ideas, however still have to solve them myself.
So in case my level is valid, whether I can provide a challenge or not depends on whether I'll have managed to solve one of my own challenges at the point of confirmation.

Offline Fernito

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Re: The level design game!
« Reply #136 on: September 12, 2009, 04:33:47 PM »
Nice! :thumbsup: Seems like there isn't possible backroutes in your level.
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Offline Pooty

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Re: The level design game!
« Reply #137 on: September 12, 2009, 05:06:01 PM »
I can't backroute your level, either. In case somebody else does, however.. here's fix #4.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Clam

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Re: The level design game!
« Reply #138 on: September 12, 2009, 10:22:36 PM »
haha, Clam Spammer, you turned out to be a real nightmare for me! You've found backroutes on every one of my Custom Levels, and then in this challenge :P hahaha, j/k!  ;P

PS: Let's see if you can backroute the 7th and last level of the pack you're reviewing :)

I'm afraid I have bad news for you... but unfortunately I can't review it for another 8 hours unless someone else jumps in. I'll post a replay then.

And I'm yet to find a backroute to "Clonic Inferno". So only 6 out of 7 :P


Both of the new levels seem OK to me. Hopefully we'll see a new challenge shortly :)

Offline geoo

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Re: The level design game!
« Reply #139 on: September 13, 2009, 06:17:17 AM »
Ok, here's my challenge, I've sketched out the level for it, but I've yet to create it in Lemmix though.
EDIT: Level set up.

Create a 1-of-each-skill level with exactly 8 lemmings. The amount of lemmings required to be saved must be at least 3. The level must contain exactly one entrance.
Any successful solution to it must meet the following criterion: To each of the 8 lemmings, exactly 1 skill is assigned. (Bombing by using the nuke is not considered assigning a skill.)

Offline Minim

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Re: The level design game!
« Reply #140 on: September 13, 2009, 10:58:13 AM »
(My first post of the level design game (ridiculous, I know))

Here's my (closest) attempt, I like your idea.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Clam

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Re: The level design game!
« Reply #141 on: September 13, 2009, 11:05:24 AM »
Ok, here's my challenge, I've sketched out the level for it, but I've yet to create it in Lemmix though.
EDIT: Level set up.

Create a 1-of-each-skill level with exactly 8 lemmings. The amount of lemmings required to be saved must be at least 3. The level must contain exactly one entrance.
Any successful solution to it must meet the following criterion: To each of the 8 lemmings, exactly 1 skill is assigned. (Bombing by using the nuke is not considered assigning a skill.)

 :o :o :o

I was working on the exact same challenge before you posted that. Well, almost - my version would have had you save 7 of 8 (or more, but still losing only one) with one exit. Otherwise, identical.

You know what they say about great minds ;P

Offline Pooty

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Re: The level design game!
« Reply #142 on: September 13, 2009, 11:19:37 AM »
(My first post of the level design game (ridiculous, I know))

Here's my attempt, I like your idea.

Unfortunately, by using the CustLemm physics, this level can be completed by assigning no skills at all.

Not that I can do any better, mind you. I can't come up with a plan on conquering this challenge. :P
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Minim

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Re: The level design game!
« Reply #143 on: September 13, 2009, 11:37:14 AM »
(My first post of the level design game (ridiculous, I know))

Here's my attempt, I like your idea.

Unfortunately, by using the CustLemm physics, this level can be completed by assigning no skills at all.

I was using Lemmix and the lemmings do splat when they hit the lower steel platform. Anyway, I'll try again (which I don't really want to do for the sake of Custlemm ><img src=" title="Angry" class="smiley" />)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline geoo

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Re: The level design game!
« Reply #144 on: September 13, 2009, 04:06:37 PM »
:o :o :o

I was working on the exact same challenge before you posted that. Well, almost - my version would have had you save 7 of 8 (or more, but still losing only one) with one exit. Otherwise, identical.

You know what they say about great minds ;P
Haha  8)

I think requiring to save at least 7 (or exactly 7, as 8 wouldn't work quite well under these circumstances ;)) is a tad more difficult than allowing anything equal or higher than 3, as you have more lemming interaction from freeing the blocker, and then the blocker which you cannot assign a skill to anymore. My level requires to save 6 using a unique attribute for each skill to save that lemming (which the blocker would lack), though I think I might be able to adapt it to require 7.

To minimac: even with the original lemmings mechanics, your level can be backrouted using direct drop:

Offline Minim

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Re: The level design game!
« Reply #145 on: September 13, 2009, 06:53:49 PM »
I was working on the exact same challenge before you posted that. Well, almost - my version would have had you save 7 of 8 (or more, but still losing only one) with one exit. Otherwise, identical.

You know what they say about great minds ;P

Err... which post are you talking about? My level or geoo's challenge?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Pooty

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Re: The level design game!
« Reply #146 on: September 13, 2009, 07:59:18 PM »
The answer is in the quote you somehow missed :P (geoo's challenge).
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Clam

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Re: The level design game!
« Reply #147 on: September 17, 2009, 09:45:13 AM »
This seems to have gone cold, so I'll post my level and call open floor.

I mentioned that I intended to make a level that saves 7 out of 8, but at the time geoo posted the challenge I had a level where you can save 6, and I didn't bother to change it after that (since this would have required rearranging everything).

Offline namida

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Re: The level design game!
« Reply #148 on: September 17, 2009, 10:04:58 AM »
I dunno if this one is too complicated, but I'll throw it out there anyway...



Make a level, one entrance, one exit, must save at least 50%, time limit, release rate and other objects are at your discretion.

This level must give you one of each skill.

There must be at least 8 combinations of exactly two skills that can be used to solve the level. Between these 8 combinations, at least 6 different skills must be used.

For those who find me hard to understand, the level must have a solution for at least 8 of these skillsets:
1 Climber, 1 Floater, 0 of everything else
1 Climber, 1 Bomber, 0 of everything else
1 Climber, 1 Blocker, 0 of everything else
1 Climber, 1 Builder, 0 of everything else
1 Climber, 1 Basher, 0 of everything else
1 Climber, 1 Miner, 0 of everything else
1 Climber, 1 Digger, 0 of everything else
1 Floater, 1 Bomber, 0 of everything else
1 Floater, 1 Blocker, 0 of everything else
1 Floater, 1 Builder, 0 of everything else
1 Floater, 1 Basher, 0 of everything else
1 Floater, 1 Miner, 0 of everything else
1 Floater, 1 Digger, 0 of everything else
1 Bomber, 1 Blocker, 0 of everything else (note: using the blocker solely to time the bomber counts as skill wasting, however, it is acceptable for the blocker to provide another function and then also be the one that gets bombed)
1 Bomber, 1 Builder, 0 of everything else
1 Bomber, 1 Basher, 0 of everything else
1 Bomber, 1 Miner, 0 of everything else
1 Bomber, 1 Digger, 0 of everything else
1 Blocker, 1 Builder, 0 of everything else
1 Blocker, 1 Basher, 0 of everything else
1 Blocker, 1 Miner, 0 of everything else
1 Blocker, 1 Digger, 0 of everything else
1 Builder, 1 Basher, 0 of everything else
1 Builder, 1 Miner, 0 of everything else
1 Builder, 1 Digger, 0 of everything else
1 Basher, 1 Miner, 0 of everything else
1 Basher, 1 Digger, 0 of everything else
1 Miner, 1 Digger, 0 of everything else

Also, your 8 solutions must, combined, use at least 6 different skills. For example, the following set of possibilities would not qualify:
Climber+Floater, Climber+Bomber, Climber+Blocker, Climber+Builder, Floater+Bomber, Floater+Blocker, Floater+Builder
This is because the only skills used are Climbers, Floaters, Bombers, Blockers and Builders, which is only 5 skills. However, if there was one more solution which involved a basher, miner, or digger, it would then qualify.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline geoo

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Re: The level design game!
« Reply #149 on: September 17, 2009, 02:10:14 PM »
This seems to have gone cold, so I'll post my level and call open floor.

I mentioned that I intended to make a level that saves 7 out of 8, but at the time geoo posted the challenge I had a level where you can save 6, and I didn't bother to change it after that (since this would have required rearranging everything).
Well, I guess back to the drawing board :P, as I got a solution in which one lemming is assigned both basher and bomber: