Author Topic: Custom Level Review Game  (Read 75456 times)

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Offline Dullstar

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Custom Level Review Game
« on: August 02, 2009, 06:02:51 PM »
The same rules as the other review thread...
before it was changed to open review.

I believe minimac wanted his levels reviewed, right?
Let's start with his pack, lm set01.

Now, to fix any possible problems being ran into here...
Slightly modifying the rules set.

RULES
  • You may not review your own levels.
  • We cannot do the same pack twice.
  • You cannot do two levels in a row including across packs unless 48 hours (2 days) have elapsed since the previous review.
  • We cannot do two packs in a row by the same author without the author's permission.  This is to give them a chance to do some reviews.  HOWEVER, while the author of a pack may tell us to review one of their packs, they cannot tell us to review two of their packs in a row.  This is up to people who didn't make the pack.  Remember, other people want their packs reviewed too.
  • The current pack must be completed before moving on unless otherwise noted.

I'll start.

lm set01 - Level 1 - Bash to Victory

Good:  Level design is nice, good little tutorial level that should be possible to come up with challenges on due to having 20 of each skill.
Bad:  Needs decorative terrain for the rest of the level.

Offline Minim

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Re: Custom Level Review Game
« Reply #1 on: August 02, 2009, 07:50:19 PM »
Dullstar, before you go any further I've already seen my first two levelpacks reviewed. I would prefer to see levels from set 3 or higher. At least you're lucky that THIS level wasn't reviewed. :)
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Offline Dullstar

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Re: Custom Level Review Game
« Reply #2 on: August 02, 2009, 08:03:52 PM »
okay, next reviewer switch to lm set 3 level 1.

Offline Yawg

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Re: Custom Level Review Game
« Reply #3 on: August 04, 2009, 05:10:17 PM »
Im set03 - Level 1 - The New way out

Good: Simple and compact puzzle design, and the two gaps before the exit add a nice twist to the solution.
Bad: The solid column on the left makes things a little bare if you scroll left at all, and all the separate platforms by the exit feel a bit disconnected. Also, the unnecessary 99 RR kinda makes the solution more obvious.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Minim

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Re: Custom Level Review Game
« Reply #4 on: August 04, 2009, 06:12:53 PM »
You said "more obvious" didn't you? It's supposed to be level 1 you know. :P
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Offline Yawg

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Re: Custom Level Review Game
« Reply #5 on: August 04, 2009, 06:52:27 PM »
You said "more obvious" didn't you? It's supposed to be level 1 you know. :P

Hey, you wanted people to review your levels so you'd get some feedback, right? Take it like a man :D
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Yawg

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Re: Custom Level Review Game
« Reply #6 on: August 11, 2009, 05:05:24 PM »
lm set03 - Level 2 - The Booby Trap

Good: Simple design, elegant and clever intended solution.
Bad: Couple fairly easy to implement back routes, one of which gets 100%.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #7 on: August 11, 2009, 09:42:31 PM »
I almost forgot that the rules stated you could review multiple times in a row if no one else reviewed for 48 hours!

Offline Yawg

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Re: Custom Level Review Game
« Reply #8 on: August 11, 2009, 09:51:53 PM »
I almost forgot that the rules stated you could review multiple times in a row if no one else reviewed for 48 hours!

Somebody has to keep this thread from dying! I'll do a review every 48 hours if I have to ;)
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Minim

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Re: Custom Level Review Game
« Reply #9 on: August 12, 2009, 06:45:25 AM »
I can't wait for my next level review! The grey matter should be next, and it's one of my favourites!
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Offline Dullstar

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Re: Custom Level Review Game
« Reply #10 on: August 12, 2009, 07:07:12 PM »
Sorry for not putting this in earlier.

http://camanis.net/lemmings/levelpacks.php?pack=43

There's the link.

That's why I haven't been reviewing!  Wasn't bothered to go get the pack.

Offline Yawg

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Re: Custom Level Review Game
« Reply #11 on: August 12, 2009, 08:56:19 PM »
Sorry for not putting this in earlier.

http://camanis.net/lemmings/levelpacks.php?pack=43

There's the link.

That's why I haven't been reviewing!  Wasn't bothered to go get the pack.

Link doesn't work. I'm assuming you were linking to Im_set03?

http://camanis.net/lemmings/levelpacks.php?info&pack=43
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #12 on: August 15, 2009, 02:14:27 AM »
Wonder why that link didn't work?

Offline Minim

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Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Dullstar

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Re: Custom Level Review Game
« Reply #14 on: August 16, 2009, 01:15:04 AM »
Maybe the site doesn't allow you to link to them like that?

Offline Minim

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Re: Custom Level Review Game
« Reply #15 on: August 16, 2009, 05:46:12 AM »
Oh come on Dullstar ><img src=" title="Angry" class="smiley" /> What is this all about? What site are you talking about?

Anyway, I'm still waiting for a review for one of my favourite levels "The Grey matter".

Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Yawg

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Re: Custom Level Review Game
« Reply #16 on: August 16, 2009, 07:28:51 AM »
Oh come on Dullstar ><img src=" title="Angry" class="smiley" /> What is this all about? What site are you talking about?

Anyway, I'm still waiting for a review for one of my favourite levels "The Grey matter".

Instead of demanding people review your levels, why don't you pass the time by reviewing someone else's? We don't all exist to serve your needs  ><img src=" title="Angry" class="smiley" />
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #17 on: August 16, 2009, 07:57:26 PM »
I'm not as much of a lemmings master as you may think...  I haven't found the solution to that level yet.

Offline Yawg

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Re: Custom Level Review Game
« Reply #18 on: August 17, 2009, 01:19:02 AM »
I'm not as much of a lemmings master as you may think...  I haven't found the solution to that level yet.

I did  8) Guess that means I'll be doing the review then hehehe
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #19 on: August 17, 2009, 02:42:38 AM »
With the rules, enough time has passed.  You are eligible to review now, because if I'm not mistaken enough time has passed.

Offline Yawg

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Re: Custom Level Review Game
« Reply #20 on: August 17, 2009, 04:35:28 AM »
Too tired atm  :( we really need to get more people involved in this...
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Clam

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Re: Custom Level Review Game
« Reply #21 on: August 17, 2009, 08:18:59 AM »
Okay, I'll bite. (Remember, in the "game" format you're supposed to list the level stats as well.)

lm_set03 - Level 3 - Use the grey matter for this one


Lemmings: 60
Save: 54 (90%)
Time: 3 minutes
Rate: 70
Skills: 6 climbers, 2 floaters, 1 bomber, 5 blockers, 9 bashers

Good: A real brain-bender (grey matter indeed!) but thankfully not too confusing to work out. Fun multitasking and no boring parts.
Bad: A few minor visual things - the hole at the bottom, the piece of wall through the spinning trap, and the lack of decoration around the outside of the play area.

Offline Fernito

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Re: Custom Level Review Game
« Reply #22 on: August 17, 2009, 04:58:26 PM »
I saw the review of the grey matter level and it seemed interesting, so I downloaded the pack and played it. What a nice level! Loved it! The "solution design" (my english is bad, so I hope you get what I mean) is brilliant. I bow to you, minimac94 :D

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Offline Minim

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Re: Custom Level Review Game
« Reply #23 on: August 19, 2009, 10:57:25 AM »
There is another level similar to the one I created. It's called "The brain again", the level template is almost similar, but the one-way arrows have changed and I added some steel to remove a horrendous backroute. It can be downloaded "lm_set11.dat".
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Offline Dullstar

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Re: Custom Level Review Game
« Reply #24 on: August 20, 2009, 03:42:15 AM »
I completed the level and forgot to do the review!

lem_set03 - Level 4 - tiny HUGE area

I don't care about the stats, so let's move on to the good part!

Good:  Clever use of the builders, the apparent building up the giant steps doesn't work.
Okay:  I like it when there's a way to save 100%...
Bad:  I would have given it more builders.

Offline Minim

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Re: Custom Level Review Game
« Reply #25 on: August 20, 2009, 06:08:57 AM »
Am I allowed to review a different level pack at this point?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
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Offline Yawg

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Re: Custom Level Review Game
« Reply #26 on: August 20, 2009, 08:09:51 PM »
RULES
  • You may not review your own levels.
  • We cannot do the same pack twice.
  • You cannot do two levels in a row including across packs unless 48 hours (2 days) have elapsed since the previous review.
  • We cannot do two packs in a row by the same author without the author's permission.  This is to give them a chance to do some reviews.

The rules don't say you can't.

Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #27 on: August 21, 2009, 04:59:44 AM »
*goes to patch flaw in rules*

NOW the rules say you can't.  ;)

Offline Minim

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Re: Custom Level Review Game
« Reply #28 on: August 21, 2009, 11:10:06 AM »
OK, guys. After we finish the third set of my level pack sometime I would like to see lm_set11.dat pack reviewed, because you've given me a lot positive feedback on "The Grey matter", there is another level with a similar template called "The brain again".
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Dullstar

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Re: Custom Level Review Game
« Reply #29 on: August 22, 2009, 12:35:20 AM »
Note that it's entirely up to us what gets reviewed next.  The rules only say that we can't review two packs in a row without the author's permission.  I think I will try and clarify this, though.  In about 2 or three hours I can review again, but...  someone else needs to do a review.

Offline Minim

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Re: Custom Level Review Game
« Reply #30 on: August 22, 2009, 09:18:09 AM »
lem_set03 - Level 4 - tiny HUGE area

Excuse me please. I don't like it too much when you put down "lem" instead of "lm". Mind you, L and M are the initials of my full name, not short for "Lem" or "Lemming". May you change it please?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
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Offline Clam

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Re: Custom Level Review Game
« Reply #31 on: August 22, 2009, 09:44:28 AM »
And how were we were supposed to know that? Sheesh, there's no need to get uptight over it.


lm_set03 - Level 5 - Satan has 2 paths


Lemmings: 80
Save: 79 (98%)
Release rate: 1
Time: 4 minutes
Skills: 10 builders, 2 diggers, 1 everything else

Good: Skill restrictions make this a tough level. Some nice visual touches, like the trident and the chain that goes in front of and behind the lava.
Bad: The angled wall to the right makes it needlessly difficult to build into the wall without using an extra builder (which you can't afford...).

Offline Yawg

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Re: Custom Level Review Game
« Reply #32 on: August 23, 2009, 02:59:17 AM »
And how were we were supposed to know that? Sheesh, there's no need to get uptight over it.

yeah, seriously man, grow up. We're doing you a favor by reviewing your levels so you can learn and improve...try being more grateful and less demanding?

I see you giving people a hard time like that quite often on these forums...try relaxing a little bit? This is a friendly community, and we don't need people starting fights.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #33 on: August 23, 2009, 03:41:02 AM »
For future reference, minor mistakes I make due to misconceptions will not be fixed.

lm_set03 - Level 6 - Lemmings' Diagonal snow blower

Lemmings:  80
To save:  48 (60%)
Release Rate:  01
Time:  4 minutes

Good: Possibly clever solution...
Okay:  Time limit can make the level challenging, but mainly here it's just annoying.  Level most likely cannot be beaten (or at least will be a close call) with the default release rate.  Needs more decorative terrain.
Bad:  Solution is annoyingly hard to execute.  I have never liked levels where the challenging part is performing the solution instead of finding the solution.  While the solution isn't obvious, it's not exactly that hard to find for its difficulty.  Poor implementation of what may be quite the clever solution.

Offline Minim

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Re: Custom Level Review Game
« Reply #34 on: August 23, 2009, 03:37:18 PM »
I know I'm going slightly off topic but I'm sorry folks about this stupid response which I realise crossed a line I didn't mean to upset anyone. I have too much literal thinking. This is my first forum on the Internet society, so I am not so experienced at commnicating even at this age (Find it out on my profile). You can carry on reviewing my levels at any time, but I'll try and be more patient not just with the feedback but also with what I say no matter what topic it is.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Dullstar

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Re: Custom Level Review Game
« Reply #35 on: August 24, 2009, 03:40:07 AM »
On topic, who's going to do the next level?  I have already played the level after this one, and am waiting for my turn to come around to put it up.

Offline Yawg

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Re: Custom Level Review Game
« Reply #36 on: August 24, 2009, 04:09:24 AM »
Ill go.

lm_set03 - Level 7 -  Abyss-mal

Lemmings: 20
To Save: 18
RR: 1
Time: 4 Minutes

Good: Solution is far from straightforward, requires a lot of tweaking to get the required %.
Bad: Another building level, plus nobody likes hidden traps  :P While some parts of the level look nice, most of it looks hastily thrown together and unfinished. Could use some more grass.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Minim

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Re: Custom Level Review Game
« Reply #37 on: August 26, 2009, 09:24:00 AM »
On topic, who's going to do the next level?  I have already played the level after this one, and am waiting for my turn to come around to put it up.

Do it then. :)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Dullstar

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Re: Custom Level Review Game
« Reply #38 on: August 28, 2009, 05:11:36 AM »
With school, I don't have as much time as I used to.  If anyone else would like to review, please skip Level 8.  I should be able to review after school tomorrow.

Offline Clam

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Re: Custom Level Review Game
« Reply #39 on: August 30, 2009, 09:40:12 PM »
It's been a week since the last review. I think anyone who wants to review the next level should be allowed to do it now. And maybe we need a new rule to stop this sort of thing happening again.

If you really want to voice your opinion on a particular level, but someone else takes it in this thread, you can comment on their review or use the open review thread.

Offline Minim

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Re: Custom Level Review Game
« Reply #40 on: August 30, 2009, 09:43:12 PM »
If you really want to voice your opinion on a particular level, but someone else takes it in this thread, you can comment on their review or use the open review thread.

 :agree: because I reviewed all of Giga's current levels on the Open Level Reviews. Check them out to see what I've said on each level! ;)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Clam

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Re: Custom Level Review Game
« Reply #41 on: August 31, 2009, 02:37:52 AM »
Okay Dullstar, I know you're busy with school or whatever, but I don't think it's fair that you get to hold up the review game because you want to review a specific level. And even if we did skip the level as you suggested, that would leave a hole here, and then disrupt the flow of the game later when we come back to this level.

In the interest of keeping this game alive, I'm going to do the next level now.

lm_set03 - Level 8 - Wild at the corner...


Lemmings: 80
Save: 64 (80%)
RR: 1
Time: 4 minutes
Skills: 5 of each

Good: The restrictive skill set and large drop between the two parts of the level means you have to think carefully about how to overcome the obstacles - especially if you want to go for 100%.

Bad: Climbers get stuck at the top of the level rather than turning back when they reach the wall. The icicle trap doesn't work - unlike every other misplaced trigger I've seen, this one doesn't activate because it's too low rather than too high.

Offline Fernito

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Re: Custom Level Review Game
« Reply #42 on: August 31, 2009, 03:44:40 AM »
OK, my first review!

lm_set03 - Level 9 - Crazy Cave


Lemmings: 80
Save: 75 (93%)
RR: 1
Time: 4 minutes
Skills: 10 builders; 5 of everything else.

Good: Nice layout. You can't start building at any place, it needs a bit of planification. You can get 100% with some effort.

Bad: Kinda expected something more difficult being the ninth level of the pack :P Very straight-forward, a "lemming-hero" does all the work. Oh, almost forget: a hidden trap will make you SUFFER!  ;P

Hope it's not a bad review :-[ It's difficult to express ideas when english isn't your native language  ;P
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Fernito

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Re: Custom Level Review Game
« Reply #43 on: August 31, 2009, 04:59:44 AM »
Is there a chance that the next pack to be reviewed is this one of mine?

http://camanis.net/lemmings/levelpacks.php?info&pack=122

It's got only 7 levels, because I removed the ones I considered annoying.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Minim

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Re: Custom Level Review Game
« Reply #44 on: August 31, 2009, 06:26:02 AM »
Is there a chance that the next pack to be reviewed is this one of mine?
There's only one more level review to go from me, I'm afraid. I don't know how long this will take. :-\ According to the rules, if you want to review it you'll have to wait 48 hours.

Okay Dullstar, I know you're busy with school or whatever, but I don't think it's fair that you get to hold up the review game because you want to review a specific level. And even if we did skip the level as you suggested, that would leave a hole here, and then disrupt the flow of the game later when we come back to this level.

That's right. You're lagging everybody else and you need to... Look, you've lost your opportunity to review Level 8. Shame on you. ><img src=" title="Angry" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Clam

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Re: Custom Level Review Game
« Reply #45 on: August 31, 2009, 07:34:10 AM »
That's right. You're lagging everybody else and you need to... Look, you've lost your opportunity to review Level 8. Shame on you. ><img src=" title="Angry" class="smiley" />

Whoa, don't be so hard on him. He's just been too busy to do reviews lately. There's no shame in having a life outside of Lemmings :P


There's only one more level review to go from me, I'm afraid. I don't know how long this will take. :-\ According to the rules, if you want to review it you'll have to wait 48 hours.

I think it's time we finished up this pack and moved on. So...

lm_set03 - Level 10 - If only that tree wasn't there


Lemmings: 80
Save: 75 (93%)
RR: 1
Time: 4 minutes
Skills: 20 floaters, blockers, builders

Good: Simple design, and a remarkably good puzzle considering there's only one obstacle. It's quite easy to get into a mess if you don't plan your solution well.

Bad: There's a lot of unusable blockers, although this does make the skill set look nicer, I guess. Could do with some decoration, although nothing major (else it would detract from the tree as a centrepiece).



Now, if there are no objections, the next pack will be Epic Fernito 1.

Offline ccexplore

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Re: Custom Level Review Game
« Reply #46 on: August 31, 2009, 08:32:24 PM »
It's difficult to express ideas when english isn't your native language  ;P

It isn't?  You could've fooled me. ;)

Offline Fernito

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Re: Custom Level Review Game
« Reply #47 on: August 31, 2009, 08:55:18 PM »
It isn't?  You could've fooled me. ;)

haha, thanks :-[ English they teach in school here in my country sucks badly, almost all english I've learned comes from forums (I've been participating in english-speaking forums for about 5 years).

Now, if there are no objections, the next pack will be Epic Fernito 1.

Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Dullstar

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Re: Custom Level Review Game
« Reply #48 on: August 31, 2009, 10:03:59 PM »
I shall get right to it!...  after I check the levels in Lemmix's editor to make sure they don't crash my computer.

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Re: Custom Level Review Game
« Reply #49 on: August 31, 2009, 10:15:11 PM »
7 levels to be reviewed during the game... Should be quicker than my set. ;)
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Re: Custom Level Review Game
« Reply #50 on: August 31, 2009, 10:26:59 PM »
FORGOT TO MENTION! Attention please!  :P

Levels with 2 entrances (specially Greek Picnic and Bilateral Lemmings) must be played as Custom Lemmings levels (press F10 in Lemmix editor and select Custom Lemmings in the style tab). The rest of the levels run fine on DOS Original Lemmings mode.
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Re: Custom Level Review Game
« Reply #51 on: August 31, 2009, 10:40:58 PM »
Epic Fernito 1 - Level 1 - Greek Picnic

Lemmings: 80
Save: 78 (97%)
RR: 70
Time: 3 minutes
Skills: 1 Bomber, 3 Builders, 2 Miners, 2 Diggers

Good: The layout does a lot to misdirect the player, and helps to conceal the solution, which makes use of a couple nice digger tricks.

Bad: Possibly back routed. The solution I found didn't use the 3rd climber or the bomber, and I only lost 1 lemming (because of the high RR). Also, The two miners made it much easier than it could have been. With different skills, I'm sure more difficult puzzles could be created with this map.
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Re: Custom Level Review Game
« Reply #52 on: August 31, 2009, 11:02:23 PM »
@Yawg: attached a replay with the intended route (remember it must use Custom Lemmings mechanics). Could you please send me the replay of your backroute to see how to correct it? :D

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Re: Custom Level Review Game
« Reply #53 on: August 31, 2009, 11:52:26 PM »
Oh, I see  now; its basically the same solution. I wouldn't really call it a back route, but heres how I did it.
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Re: Custom Level Review Game
« Reply #54 on: September 01, 2009, 12:16:33 AM »
Yep, you're right! I could remove a climber and a bomber from the level. Guess I didn't thought the solution very well :P
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Re: Custom Level Review Game
« Reply #55 on: September 01, 2009, 08:19:28 AM »
You may be interested to know that 100% is possible on this level. ;) The key: the horizontal pillar terrain is one pixel lower at the end, which means there is just enough room for a builder to cross the gap from right to left without turning back. Replay attached.

@Yawg: Can you please add the level title and release rate (70) to your review? (EDIT: It's fixed now, thanks)


Now for level 2:

Epic Fernito 1 - Level 2 - Clonic Inferno


Lemmings: 80
Save: 78 (97%)
RR: 90
Time: 1 minute
Skills: 2 climbers, 1 bomber, 1 blocker, 6 builders

Good: Excellent decorative terrain, and subtle differences in appearance between the two sides of the level - which is reflected nicely in the solution. The flames help to reinforce the "hurry up" theme - get out before the place burns to the ground :P

Bad: Release rate and time limit constraints are tough to work with at first - however it's not so bad once you get the hang of it (challenge to all: complete the level without pausing). Also, you might want to check out the level errors (Tools -> Validate Level).

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Re: Custom Level Review Game
« Reply #56 on: September 01, 2009, 03:27:20 PM »
You may be interested to know that 100% is possible on this level. ;) The key: the horizontal pillar terrain is one pixel lower at the end, which means there is just enough room for a builder to cross the gap from right to left without turning back. Replay attached.

haha, very nice! :thumbsup:

Quote
Also, you might want to check out the level errors (Tools -> Validate Level).

I know why what happened. I made the level in Lemedit and then edited it on Lemmix (copied/pasted to make the "clone" half). Seems like I forgot to align to the DOS grid in the process :-[
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Re: Custom Level Review Game
« Reply #57 on: September 01, 2009, 04:08:11 PM »
Seems like I forgot to align to the DOS grid in the process :-[

Maybe you didn't, but if you want to know how to do it then hold Ctrl and highlight all the pieces (You may need to zoom out the map) then find the button in the Selection box. Did you know that?
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Re: Custom Level Review Game
« Reply #58 on: September 01, 2009, 04:17:33 PM »
Maybe you didn't, but if you want to know how to do it then hold Ctrl and highlight all the pieces (You may need to zoom out the map) then find the button in the Selection box. Did you know that?

Yes, now I know thanks :D
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Re: Custom Level Review Game
« Reply #59 on: September 03, 2009, 10:16:10 PM »
I don't recall ever having to invoke the 48-hour rule myself before... but hey, first time for everything :P

Epic Fernito 1 - Level 3 - Lemmings cemetery

Lemmings: 15
Save: 14 (93%)
RR: 5
Time: 3 minutes
Skills: 1 floater, 1 bomber, 3 builders, 3 miners, 2 diggers

Good: Nice theme. Tough decision to make on how to use the sacrifice to your advantage, and a clever method of isolating a lemming to build across the gaps.

Bad: The terrain looks very nice... until you move towards the exit on the left. This part of the level is too bland and breaks with the theme.

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Re: Custom Level Review Game
« Reply #60 on: September 03, 2009, 10:46:31 PM »
@Clam: May I have a replay for this level? These reviews are also a beta-testing for my levels, since you guys are the first ones besides me that play them :D I need to know if there are backroutes to fix them.
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Re: Custom Level Review Game
« Reply #61 on: September 04, 2009, 01:16:22 AM »
Of course :D

Here's one way of solving it. I had one digger spare, but I haven't yet found a 100% solution.

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Re: Custom Level Review Game
« Reply #62 on: September 04, 2009, 01:34:23 AM »
Of course :D

Here's one way of solving it. I had one digger spare, but I haven't yet found a 100% solution.

hehe, you actually backrouted it  ;P BUT, the backroute can be easily removed by removing this cross I marked in the picture:



If you're able to finish the level without making lemmings turn back by hitting that cross, that could mean two things: that you did my intended solution;  or that you found another backroute hahaha.
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Re: Custom Level Review Game
« Reply #63 on: September 04, 2009, 03:48:37 AM »
Just got a 100% solution. As it stands, it could also be eliminated by removing that cross  :P
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Re: Custom Level Review Game
« Reply #64 on: September 04, 2009, 04:02:08 AM »
haha, damn cross!!

BTW, tell me guys if you find the solution of the level not using the cross :P
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Re: Custom Level Review Game
« Reply #65 on: September 04, 2009, 04:07:35 AM »
Well my solution had a spare digger, which takes care of that.

BTW that smiley doesn't work so good on a white background. (Cool though :P)

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Re: Custom Level Review Game
« Reply #66 on: September 04, 2009, 04:17:50 AM »
haha, damn cross!!

BTW, tell me guys if you find the solution of the level not using the cross :P

As Clamspammer pointed out, his solution could be adapted to work without the cross, but here's the first solution I found (which I forgot to post earlier). I'm assuming this was the intended solution?
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Re: Custom Level Review Game
« Reply #67 on: September 04, 2009, 04:35:56 AM »
Anyways, moving on.

Epic Fernito 1 - Level 4 - Dilemma

Lemmings: 2
Save: 2 (100%)
RR: 99
Time: 2 minutes
Skills: 1 of everything

Comments: I've always been a fan of clever puzzles that only require one of each skill, and this is a prime example of why. A smart little timing puzzle that's not too easy, not too hard, and gets the brain working. This level is highly reminiscent of some of the classic puzzles from the original lemmings games. I would say if possible, remove the unnecessary traps (they may all be needed to prevent back routes, I haven't had time to check), or simply position them more aesthetically, and maybe replace the small pit on the left with a water hazard.
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Re: Custom Level Review Game
« Reply #68 on: September 04, 2009, 04:55:14 AM »
...and maybe replace the small pit on the left with a water hazard.
Actually, that pit is part of my solution haha. So guess what: backrouted! :XD: ;P As always, a replay would be cool ;)

As Clamspammer pointed out, his solution could be adapted to work without the cross, but here's the first solution I found (which I forgot to post earlier). I'm assuming this was the intended solution?

haha, nope, that's not the intended solution. I attached it.

Well my solution had a spare digger, which takes care of that.

BTW that smiley doesn't work so good on a white background. (Cool though :P)

haha, yes, it's a pretty cool smiley. Zippy smilies are my favorite though
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Re: Custom Level Review Game
« Reply #69 on: September 04, 2009, 04:58:57 AM »
Here's how I solved Dilemma.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

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Re: Custom Level Review Game
« Reply #70 on: September 04, 2009, 05:03:55 AM »
Here's how I solved Dilemma.

Oh-my-god... what a horrible backroute you found :'( My solution used every skill, except for the bomber. I must see how I can fix this.
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Re: Custom Level Review Game
« Reply #71 on: September 04, 2009, 05:09:16 AM »
Once I knew the pit was used, I figured out the intended solution as well. I like both solutions, and to be honest, I think you could get away with just using the one I found  :D. However, if you wanted to preserve the original, a quick fix would be to replace the left half of the upper platform with steel, to prevent the top lemming from digging before the 2nd bottom trap.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

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Re: Custom Level Review Game
« Reply #72 on: September 04, 2009, 05:11:48 AM »
That's exactly what I did :D Here's the corrected version, just in case you wanted it.

And yes, I like the original solution the most because it makes you to use all the skills, even the blocker, something that not many people would think about, since usually blocker lemmings are lost lemmings.
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Re: Custom Level Review Game
« Reply #73 on: September 09, 2009, 05:07:48 AM »
Just checked this new level. It's a lot tougher now :)

But it quickly becomes clear (well, it did to me at least) what you have to do. So the solution isn't that well hidden. Although, to be fair, it's not easy to hide a solution when there's only 8 (and really only 7) skills.

A couple of other things:
- The spinning traps are too low. If you dig down 6 or 7 pixels and then bash, which is an entirely reasonable thing to do, then the basher dies to the trap. This shouldn't happen IMHO.
- Too much waiting at the end. You could move the left wall in and the overhanging bit down to reduce this without affecting the solution.



Next review...
Epic Fernito 1 - Level 5 - Bilateral Lemmings


Lemmings: 40
Save: 40 (100%)
RR: 70
Time: 2 minutes
Skills: 2 climbers, 8 builders, 1 basher, 1 miner, 10 diggers

Good: High RR and low builder supply mean there are some tough decisions to make. The level of multitasking required isn't too horrible. Terrain looks nice.

Bad: Similar to what I mentioned above - a good, legitimate solution thwarted by poor object placement. If you dig through those blocks near the right entrance (where the lemmings fall if you do nothing), what do you hit? Not steel. Water. There goes my holding pen strategy...

(Unless you placed it somewhere else. The point is, you shouldn't have to.)

And there's a random piece of water hidden behind the blocks to the left of the exit, at the bottom. ???

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Re: Custom Level Review Game
« Reply #74 on: September 09, 2009, 05:36:06 AM »
As for Dilemma:
A couple of other things:
- The spinning traps are too low. If you dig down 6 or 7 pixels and then bash, which is an entirely reasonable thing to do, then the basher dies to the trap. This shouldn't happen IMHO.
That's strange, since I always dig down exactly 7 pixels and the bashing level has never died. Maybe it's 6 pixels? OK, I'll correct it anyway :)

Quote
- Too much waiting at the end. You could move the left wall in and the overhanging bit down to reduce this without affecting the solution.
I'm totally aware of this. I just wanted it to be difficult to finish within 2 minutes, that's the reason of the long wait at the end.

As for Bilateral:
Quote
Bad: Similar to what I mentioned above - a good, legitimate solution thwarted by poor object placement. If you dig through those blocks near the right entrance (where the lemmings fall if you do nothing), what do you hit? Not steel. Water. There goes my holding pen strategy...

But, were you able to finish the level anyway? As usual, a replay would be pretty nice  :thumbsup: I'm also interested in knowing the route you had planned in first place (the one that failed because of the misplaced water).

Quote
And there's a random piece of water hidden behind the blocks to the left of the exit, at the bottom. ???

My fault  :-[

Thanks for the feedback, I'll fix the bad things in the levels :)
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Re: Custom Level Review Game
« Reply #75 on: September 09, 2009, 05:52:42 AM »
But, were you able to finish the level anyway? As usual, a replay would be pretty nice  :thumbsup: I'm also interested in knowing the route you had planned in first place (the one that failed because of the misplaced water).

Here are two replays - the "thwarted" solution (nope) and the version that actually works (yep :D)

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Re: Custom Level Review Game
« Reply #76 on: September 09, 2009, 06:00:50 AM »
haha, I see! As usual, you came out with a backroute to my intended solution (which is attached below :P)*. Anyway, I think it's "fixable".

* = I removed the replay of my intended solution because I'll fix the backroutes in the level.

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Re: Custom Level Review Game
« Reply #77 on: September 11, 2009, 05:39:48 AM »
I was about to review the next level, but I just realised I haven't played it yet. Hang on a moment...



All right, I'm done playing. ;) It's review time.

Epic Fernito 1 - Level 6 - Multitasking Lemmings


Lemmings: 60
Save: 58 (96%)
RR: 99
Time: 6 minutes
Skills: 16-1-1-1-20-1-2-2

Good: This was a fun one to figure out. At first it looks like 20 builders isn't enough, but of course there's a clever way around that. And with some effort, 100% is possible too (whether intended or not :D).
Bad: Takes too long to execute the solution once you've found it. Some parts could be made smaller (and the builder count reduced accordingly) without changing the puzzle significantly. The bit of water in the middle looks weird, and this space could use some decoration.

By the way, do you test these levels in Original Lemmings or Custom Lemmings mode? The entrance order you get depends on what mechanics you use - fortunately it doesn't make a difference to the solution here.

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Re: Custom Level Review Game
« Reply #78 on: September 11, 2009, 06:54:06 AM »
Bad: Takes too long to execute the solution once you've found it. Some parts could be made smaller (and the builder count reduced accordingly) without changing the puzzle significantly. The bit of water in the middle looks weird, and this space could use some decoration.

I know it's a long level, but at least doing my intended solution (which I suppose you didn't :D), you gotta be multitasking all the time, there is no "dead time".

Oh, and the bit of water (as you called it :P) in the middle was to avoid a backroute.

Quote
By the way, do you test these levels in Original Lemmings or Custom Lemmings mode? The entrance order you get depends on what mechanics you use - fortunately it doesn't make a difference to the solution here.

Something weird happened here. I made this level with Lemedit and playtested it with Custom lemmings (the original one, not Lemmix). For some strange reason, when I play it on actual Custom Lemmings, 15 lemmings go out from the leftmost entrance; 15 from the mid-lower entrance and 30 from the mid-upper entrance... BUT, if I play it under Lemmix with Custom Lemmings mechanics, the entrance order gets all messed up! The weird thing is that when I play it on Lemmix with Original DOS Lemmings mechanics, I get the same entrance orden as Original Custom Lemmings. Isn't this weird?

Well, anyway, if you played it with Lemmix's Cust Lemm mechanics, you backrouted it :P And yes, 100% isn't intended.

You're gonna hate me, but I'd be very grateful if you post a replay of your solution (a replay for the 100% solution would be nice too  :thumbsup:).
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Re: Custom Level Review Game
« Reply #79 on: September 11, 2009, 07:39:06 AM »
The entrance order thing is a known issue. Probably the best thing to do is to copy and paste the second trapdoor so you have two in the same place, and you'll get the same entrance order regardless of what mode you play.

I only have one replay - the 100% solution. This was done in Original Lemmings mode, since I figured the original entrance order was the intended one.

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Re: Custom Level Review Game
« Reply #80 on: September 11, 2009, 04:01:43 PM »
WOW! That was amazing! :thumbsup:

Here is a replay of my intended solution. I guess the level can't be corrected to avoid your backroute, so I think I'll leave it in that way :)
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Re: Custom Level Review Game
« Reply #81 on: September 11, 2009, 09:14:47 PM »
I did consider the possibility of making the middle group climb. I think it's good to have a choice here.

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Re: Custom Level Review Game
« Reply #82 on: September 13, 2009, 08:25:13 AM »
Epic Fernito 1 - Level 7 - Wish it was 13...


Lemmings: 20
Save: 20 (100%)
RR: 95
Time: 4 minutes
Skills: 2-1-1-1-1-4-3-2

Good: Tough to work out because you have to find some way of building up to the exit, and then find a way to get near it in the first place. Has the feeling of a solid, complete level rather than a little puzzle. (That's not to say little puzzles are bad ;))

Bad: A couple of untidy spots, like the exit covering part of the terrain, and the part where the lemmings walk near the top of the screen and disappear partly. To be fair, this is difficult to avoid with the design as it is.


And, as promised, here (attached) is my replay.

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Re: Custom Level Review Game
« Reply #83 on: September 13, 2009, 03:41:00 PM »
By reading your review I realize you found the intended solution, didn't you? :D (If you did so, a replay would be cool, as always  :-[)

Here's I attached the corrected version, with bigger steel areas to avoid the backroute.

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Re: Custom Level Review Game
« Reply #84 on: September 14, 2009, 04:11:13 AM »
No, I haven't found the intended solution yet. I kind of stopped looking after I found a way to solve it :D

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Re: Custom Level Review Game
« Reply #85 on: September 14, 2009, 04:15:07 AM »
No, I haven't found the intended solution yet. I kind of stopped looking after I found a way to solve it :D

hahaha :P Try to find it, take it as a challenge.
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Re: Custom Level Review Game
« Reply #86 on: September 14, 2009, 05:37:45 AM »
Hm. If no one else has reserved the spot, can the Lemmings Plus 10-level demo be the next pack?

(Note: This upload contains the final release version of Bullet Lemming, not the 12-builder version that was in the original demo upload.)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

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Re: Custom Level Review Game
« Reply #87 on: September 16, 2009, 04:11:13 PM »
I'll start reviewing as soon as I have a little more spare time ;)
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Re: Custom Level Review Game
« Reply #88 on: September 16, 2009, 04:21:37 PM »
Hm. If no one else has reserved the spot, can the Lemmings Plus 10-level demo be the next pack?

You can, although you'll have to post the pack on the Lemmings file archive to get pictures, here's a link to see where you should be going.

http://camanis.net/lemmings/levelpacks.php

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Re: Custom Level Review Game
« Reply #89 on: September 17, 2009, 12:45:34 AM »
I'd have to test this, but you might be able to use a VERY simple solution to get up to the exit in "Wish it were 13"

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Re: Custom Level Review Game
« Reply #90 on: September 17, 2009, 02:31:07 AM »
I'd have to test this, but you might be able to use a VERY simple solution to get up to the exit in "Wish it were 13"

I gotta see that! :D
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Re: Custom Level Review Game
« Reply #91 on: September 17, 2009, 05:10:49 AM »
I'm sure I would have found it by now if there was. (Or would I? I miss some blindingly obvious stuff sometimes :P)

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Re: Custom Level Review Game
« Reply #92 on: September 17, 2009, 05:20:04 AM »
I'm almost sure that Dullstar is missing something that has to do with the level's name (builds have only 12 steps ;P).
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Re: Custom Level Review Game
« Reply #93 on: September 17, 2009, 05:52:34 AM »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

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Re: Custom Level Review Game
« Reply #94 on: September 18, 2009, 12:10:30 AM »
Lemmings Plus DOS demo - Level 1 - Heading on in


Lemmings: 50
Save: 25 (50%)
RR: 50
Time: 5 minutes
Skills: 20 of each

Good: A nice warm up. It's like "Just dig" but it's not just dig, so don't be over-confident and assign the dig skill anywhere :P

Bad: Too easy, but to be fair it's just the first level of the pack; the solution could use a bit more skills.
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Re: Custom Level Review Game
« Reply #95 on: September 19, 2009, 09:36:41 AM »
Lemmings Plus DOS demo - Level 2 - Up, Down or Round and Round


Lemmings: 20
Save: 14 (70%)
Time: 9 minutes
Release Rate: 1
Skills: 50 builders, 20 of the rest

Good: More skills to use make the level harder than the first one, Lots of time and lots of skills help make it an easy level.
Bad: The pesky steel walls may disrupt the learning curve a little too much. Too much walking to the exit.
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Offline Clam

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Re: Custom Level Review Game
« Reply #96 on: September 19, 2009, 10:03:32 AM »
Lemmings Plus DOS demo - Level 2 - Up, Down or Round and Round

That's Wicked 19 from ONML. :P Here you don't get to choose - it's Up, Down, Round & Round!


Lemmings Plus DOS demo - Level 3 - Life, the Universe, & Everything


Lemmings: 42
Save: 18 (42%)
(everything else is 42...)

Good: Fun popular culture reference - as we have come to expect from Lemmings.
Bad: It's just the standard block and release with a hero builder. I know this is meant to be an easy level, but... it's just too easy. This theme could have been used to create a much better puzzle (suggestion: alternate between 4 and 2, rather than just 42 of everything).

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Re: Custom Level Review Game
« Reply #97 on: September 19, 2009, 10:07:50 AM »
(suggestion: alternate between 4 and 2, rather than just 42 of everything).

Good thought, but unless there's a hidden exit, the level would be impossible! :D
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Offline namida

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Re: Custom Level Review Game
« Reply #98 on: September 19, 2009, 10:36:41 AM »
Another nice point about "Life, the Universe & Everything" - it's position in the full pack is Wimpy 12, making it the 42nd level of the pack as a whole. :P
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Offline Clam

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Re: Custom Level Review Game
« Reply #99 on: September 19, 2009, 10:42:27 PM »
(suggestion: alternate between 4 and 2, rather than just 42 of everything).

Good thought, but unless there's a hidden exit, the level would be impossible! :D

I know that. ;) Of course you'd have to move the platforms closer together. (Or change the level entirely)

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Re: Custom Level Review Game
« Reply #100 on: September 20, 2009, 07:46:06 AM »
Closer platforms could be interesting... but more likely, I'll just put harder than expected levels next to it, leaving it as a breather level of sorts (kind of like how Lemmerixo is in the middle of PSYCHO despite being relatively easy - partially because some of the hardest PSYCHO levels are near it, and the player needs a break :P).
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Re: Custom Level Review Game
« Reply #101 on: September 21, 2009, 09:15:40 PM »
Lemmings Plus DOS demo - Level 4 - One Step At A Time


Lemmings: 30
Save: 30 (100%)
RR: 1
Time: 6 minutes
Skills: 20 each

Good: Wide variety of routes to the exit. Good for "complete the level without x skill" type of challenge, and likely other challenges too.

Bad: Could do with more lemmings, and possibly could allow a few losses rather than requiring 100%. Some of the water objects have no triggers, so the lemmings fall through it instead of drowning.

Offline Minim

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Re: Custom Level Review Game
« Reply #102 on: September 21, 2009, 09:24:29 PM »
Hate to say this but I think your review is too harsh. ;) This is a good step for another "Hero" level, and saving 100% is quite easy for this one. Also, at least the water doesn't have any terrain below them, so that doesn't matter as much as you think...
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Offline Clam

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Re: Custom Level Review Game
« Reply #103 on: September 21, 2009, 09:38:26 PM »
I know it doesn't matter in a practical sense, but it just doesn't look good when a lemming falls through water.

Offline namida

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Re: Custom Level Review Game
« Reply #104 on: September 22, 2009, 12:32:11 AM »
You've got to remember that that level was made as an easier version of a harder level. The harder version gives you no builders (and is in fact otherwise identical - same lemmings, same %, same time, same release rate, same skills except for 0 builders, thus showing how evil I can be - no hints towards which skills are used), and all water that can be accessed without builders does indeed work as normal.

That's also part of the reason why it's 30 lemmings. 80 lemmings and 20 floaters would be assumed as normal for a x-of-each-skill level. 30 lemmings and 20 floaters, in a 100% level where floaters are useful, is just plain evil. (I even considered making it 21 lemmings, just to be extra annoying, but decided against it in the end.)
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Re: Custom Level Review Game
« Reply #105 on: September 22, 2009, 04:09:47 AM »
Well, maybe I'm looking in the wrong place for bad stuff to say about levels, but I've got to say something. When I start picking out minor issues or personal preferences, you know there's not much bad about the level. :)

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Re: Custom Level Review Game
« Reply #106 on: September 24, 2009, 10:00:08 AM »
Lemmings Plus DOS demo - Level 5 - The Long Road To Lemming High


Lemmings: 60
Save: 30 (50%)
RR: 20
Time: 9 minutes
Skills: 40 each

Good: Forces you to choose between tackling an inconvenient one-way wall and dodging some traps in a tight space. Not trivial either way. 100% isn't a simple matter, even with so many skills available (and especially if you insist on doing it without glitches)

Bad: Looks messy with the exit and traps obscured by terrain. And somehow, this level doesn't seem appropriate for an "x of each skill" version of the harder original (I presume this is the case).

Offline namida

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Re: Custom Level Review Game
« Reply #107 on: September 24, 2009, 11:29:20 AM »
TLRTLH is actually a fairly rare case among the levels from this pack, the easier one being made first then the harder version being done later. The only other cases I can think of where this happened is Mild 2 / Danger 3, Mild 10 / Wimpy 3, and in some ways, Danger 27 / PSYCHO 12 (but in this case, the one that's now Danger 27 was originally in PSYCHO, and the Danger one was an easier version, but I upped the % requirement to 100% upon finding a way to acheive this, thus making it far harder than the original, and thus moved the original back down to Danger - this is that pair The Deadly Climb + Not Gonna Work).

One thing that I have noticed is there's quite a few levels I've made like this one where you start at the bottom and go to the top. The most obvious one being No Salvation of course, but also "Express Lane" (and it's easier version) and "No Time To Die".
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Offline Joemon

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Re: Custom Level Review Game
« Reply #108 on: September 27, 2009, 05:08:29 PM »
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

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Re: Custom Level Review Game
« Reply #109 on: September 28, 2009, 03:40:55 AM »
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

I'd like to throw my 10th pack out as a possible review pack after Joemon's 3rd pack, I figure when we get through the rest of L+ preview and Joemon's pack I should be done with it.
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Offline Joemon

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Re: Custom Level Review Game
« Reply #110 on: September 28, 2009, 01:51:27 PM »
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

I'd like to throw my 10th pack out as a possible review pack after Joemon's 3rd pack, I figure when we get through the rest of L+ preview and Joemon's pack I should be done with it.

That would be cool. How many levels have you got done now?

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Re: Custom Level Review Game
« Reply #111 on: October 02, 2009, 08:36:44 AM »
Come on, I definately want some feedback on the rest of the levels (especially Die The Death Of The Damned and Bullet Lemming); this is where it starts to get good!!!

(Do keep in mind that the bomb-down-then-build-across backroute in Coalburner has since been fixed - the fix should not affect any other solution in any way - and when doing Bullet Lemming, if your version has 12 builders, you have the old version of the level - the new one has only 11, in all other ways it's identical.)
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Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #112 on: October 02, 2009, 08:45:51 AM »
Level 6: Die the Death of the Damned

[level6 image, where is it?]

Save 20/20
6 Builders, 1 basher

RR 50, 3 minutes

Good: A lot of terrain that seems to fit the idea of "well, you're screwed :P" -- a solid, albeit not horribly well disguised way to introduce a not well-known method of crowd control. The "twist" at the end is neat and even a player who "gets" the idea behind the level will need to revise his path a few times before getting the solution right.

Bad: The skills given make the solution fairly obvious to those who have seen it before; there's 6 pits, and 6 builders. There's one wall, and one basher. Keeping the RR as it is doesn't work, so....
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Re: Custom Level Review Game
« Reply #113 on: October 02, 2009, 09:54:44 AM »
That's mostly the point of it. It's meant to break the "control the release rate to get lemmings where you want them rather than just to get them out quicker or bypass traps" method in a way that makes it obvious that that's what you have to do, so you're prepared for later levels that rely on this as just one part of a complicated solution.
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Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #114 on: October 02, 2009, 10:32:09 AM »
it's a good level and I needed SOMETHING as a bad point  :P
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Offline namida

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Re: Custom Level Review Game
« Reply #115 on: October 02, 2009, 11:45:57 AM »
That's true.
It originally also gave you a climber, a digger and a second basher, as well as having RR99.
Then on the easier version (standard 20-of-all, RR50 kind of thing), I was looking for a minimum skills solution. I eventually of course found myself wondering if 7 was possible, and kept getting closer and closer, then eventually found a (suprisingly simple but not instantly obvious) release rate pattern that allowed it to be solved with only the skills to make the route. I then modified the hard version to enforce this, since it was much harder than the level previously was.

Bullet Lemming is another case of this, as I mentioned just before - it originally gave 12 builders, then I found a solution using only 11 (basically, just using another lemming to perform the tasks of one you'd otherwise have turn around with a builder - and getting this single lemming out is quite a challenge in itself, making the level harder).

By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136
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Offline Joemon

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Re: Custom Level Review Game
« Reply #116 on: October 02, 2009, 09:30:00 PM »
I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

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Re: Custom Level Review Game
« Reply #117 on: October 02, 2009, 09:34:33 PM »
By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136

You're not clear enough, namida. Insane Steve wanted level 6 reviewed. Here is the code for it.

Code: [Select]
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Offline Joemon

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Re: Custom Level Review Game
« Reply #118 on: October 02, 2009, 09:50:44 PM »
By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136

You're not clear enough, namida. Insane Steve wanted level 6 reviewed. Here is the code for it.

Code: [Select]

Is there anyway of some sort in which the screenshots can show the graphics from the vgaspec levels? My vgaspec level uses crystal graphics and the beast of a level vgaspec file

Offline namida

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Re: Custom Level Review Game
« Reply #119 on: October 04, 2009, 07:51:00 AM »
I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

Then you're doing it wrong. :P

A hint:
Quote
Try setting the release rate to 75-80 immediately, and never changing it from that.
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Offline Joemon

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Re: Custom Level Review Game
« Reply #120 on: October 04, 2009, 04:38:20 PM »
I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

Then you're doing it wrong. :P

A hint:
Quote
Try setting the release rate to 75-80 immediately, and never changing it from that.

I figured that out. Did you manage to pass?

Offline namida

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Re: Custom Level Review Game
« Reply #121 on: October 05, 2009, 06:53:41 AM »
Of course. I can even do it with one builder left over.
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Offline Joemon

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Re: Custom Level Review Game
« Reply #122 on: October 05, 2009, 01:21:02 PM »
You going to review?

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Re: Custom Level Review Game
« Reply #123 on: October 06, 2009, 03:38:11 AM »
...I can't review my own levels. >_>
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Offline Joemon

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Re: Custom Level Review Game
« Reply #124 on: October 06, 2009, 12:04:20 PM »
...I can't review my own levels. >_>

Forgot it was one of your levels sorry

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Re: Custom Level Review Game
« Reply #125 on: October 11, 2009, 04:28:02 AM »
Did you manage to beat it yet?

Another hint:
Quote
Don't try anything too complicated. The solution is actually very simple once you get the trick I mentioned in the last post. Also, there is a reason for the unusual number of lemmings in the level, and if you're trying it the right way, you'll notice the reason very quickly.
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Offline namida

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Re: Custom Level Review Game
« Reply #126 on: October 11, 2009, 01:12:47 PM »
Once this pack, and the other two in the queue (Joemon's and IS's) are done, I'd like some feedback on the second LP DOS demo...
http://camanis.net/lemmings/levelpacks.php?info&pack=142

And come onnn... someone review the next level pleeeaseeee...
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Offline Joemon

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Re: Custom Level Review Game
« Reply #127 on: October 11, 2009, 03:30:50 PM »
Yes, someone review 'Buildo Station' :P

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Re: Custom Level Review Game
« Reply #128 on: October 11, 2009, 10:12:45 PM »
Has anyone passed Buildo yet?

Offline Yawg

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Re: Custom Level Review Game
« Reply #129 on: October 12, 2009, 12:23:09 AM »
Yeah, I did it awhile ago. Nothing intellectually challenging, just a whole lot of frustrating pinpoint clicking, and a finger on the pause button.

And a lot of resets.

Theres really nothing to review; its a concept level, and the concept is pretty simple. Could use more decoration, and it could have been made a lot more interesting if more lemmings were included. The player would then be forced to make adjustments to the release rate during the building process in order to minimize losses. As it stand, you just pop it to 85 and click 25 times. Yawn.
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Offline Proxima

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Re: Custom Level Review Game
« Reply #130 on: October 12, 2009, 01:54:52 AM »
Theres really nothing to review

Yes there is: a level. You review a level by posting an image and the level stats, and stating (at least) one good point and one bad. If there is nothing to say in one or the other category, say that. By going to that tiny bit of effort -- very tiny in comparison to what it sounds like you went through to actually complete the level -- you make this topic so much more interesting for those of us who are reading it and haven't played the levels (and those who may not remember what a particular level is like, if they come back to the topic a long time afterwards).

Offline Yawg

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Re: Custom Level Review Game
« Reply #131 on: October 12, 2009, 02:04:28 AM »
Theres really nothing to review

Yes there is: a level. You review a level by posting an image and the level stats, and stating (at least) one good point and one bad. If there is nothing to say in one or the other category, say that. By going to that tiny bit of effort -- very tiny in comparison to what it sounds like you went through to actually complete the level -- you make this topic so much more interesting for those of us who are reading it and haven't played the levels (and those who may not remember what a particular level is like, if they come back to the topic a long time afterwards).

I'm sorry my review wasn't visually appealing enough for you. I had 5 minutes before I had to run out the door, and I figured I'd do this thread a favor and give it a kick-start; something nobody else seemed to want to do. If you don't like my review, I'd be happy to delete it if someone else wants to redo it. Perhaps instead of jumping into threads and criticizing people who are trying to keep them alive, you could contribute yourself.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline namida

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Re: Custom Level Review Game
« Reply #132 on: October 12, 2009, 05:14:08 AM »
That pretty much WAS a review, Proxima. :P It just lacked the normal review layout.

So the next one to do then, is Bullet Lemming.
I'll remind you once again: If your version has 12 builders, you have the OLD version of Bullet Lemming. The new one only gives you 11 builders (everything else is the same however, so rather than redownloading, just make sure you have at least one builder left over).
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Offline Joemon

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Re: Custom Level Review Game
« Reply #133 on: October 12, 2009, 03:12:33 PM »
We are getting there then :)

Offline namida

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Re: Custom Level Review Game
« Reply #134 on: October 19, 2009, 11:01:32 AM »
Oh come on... is it THAT hard? =P
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Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #135 on: October 20, 2009, 07:20:59 PM »
I've done the 12 builder version -- the 11 builders one is a bit harder hahaha
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Re: Custom Level Review Game
« Reply #136 on: October 20, 2009, 10:38:25 PM »
so bullet lemming is next then?

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Re: Custom Level Review Game
« Reply #137 on: October 21, 2009, 07:18:03 AM »
I've done the 12 builder version -- the 11 builders one is a bit harder hahaha

In the 12 builder one, at one point you use a builder for no purpose other than to turn a lemming around - try getting another lemming to do what this turned around lemming would do  (if you do it right, the lemming that would've turned around will still make it to where he needs to be, just via a different route). Exactly how to GET another lemming there is another issue, but I'm sure you'll be able to work it out.
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Offline geoo

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Re: Custom Level Review Game
« Reply #138 on: October 21, 2009, 09:09:26 PM »
Lemmings Plus DOS demo - Level 8 - Bullet Lemming


Lemmings: 80
Save: 79 (98%)
RR: 1
Time: 4 minutes
Skills: 1 of each except 0 blockers, 11 builders

If you look at the level, you already see 10 places you need a builder. Use of the digger, miner and basher are obvious as well. With that setup in mind, you'll know where to use the bomber, and thereby losing one lemming, you know you'll have to use the last builder at the end to save the digger. That way the skill placement of every single skill can be easily deducted and the level comes down to deciding who does what.
Good: Due to the time limit, you cannot just have a single worker lemming, so you have to separate another one from the group to get the work done in time. After that you'll have to decide which of the two builds the staircase to the exit.
Bad: Separation of the lemming is a bit of a timing issue, but that's the least one. At lot worse is when to launch the bomber, due to the time limit there's only a small span of time to do so. The terrain near the wall is setup to make the builder placement unnecessarily difficult, most obvious example being the gap left to the wall which serves no purpose at all except for wasting a builder which has to be placed perfectly.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #139 on: October 21, 2009, 10:45:08 PM »
L+ Demo Level 9 -- Coalburner

Save 64/80 (80%)
Release Rate 30
3 Minutes

5 climbers, floaters, bombers, and blockers; 8 builders; 3 bashers

Good: A level that forces the player to use many Lemmings at once to take a complex path through the level. Terrain is simplistic but works well. Save percent is interestingly low -- if you don't notice it you may waste skills trying to save lemmings you really don't need.

Bad: The basic idea of the solution seems a bit too obvious for a 5th tier level (especially with, for instance, the poles just off the right side of the pit) -- I saw what to do almost immediately and the rest of the time was just me tweaking it to work.

Pedantic: The floor right by the left pit looks a bit messy  :P
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Re: Custom Level Review Game
« Reply #140 on: October 22, 2009, 08:56:11 AM »
Lemmings Plus DOS demo - Level 8 - Bullet Lemming
Good: Due to the time limit, you cannot just have a single worker lemming, so you have to separate another one from the group to get the work done in time. After that you'll have to decide which of the two builds the staircase to the exit.
Even ignoring the time limit, the skills available still force you to do this.
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Offline geoo

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Re: Custom Level Review Game
« Reply #141 on: October 22, 2009, 09:37:13 AM »
Nope, with a more lenient time limit (likely 5 minutes, but I recorded this with 6) you can just have the climber do all the work:

Offline Joemon

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Re: Custom Level Review Game
« Reply #142 on: October 22, 2009, 11:10:22 AM »
Finally this thread is getting resurrected. Level 10 looks quite daunting to pass. Not passed it all yet.

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Re: Custom Level Review Game
« Reply #143 on: October 22, 2009, 08:31:09 PM »
Can we review Dstar01 next?
The download link is on page 7 of the level pack thread.

NOTE ABOUT THE LAST 4 LEVELS:  At the speed the review thread goes, I will have it completely tested by the time we get there.

EDIT:  To clear level 8: URGENT!  Level 8 in my pack doesn't work.  I have a splat start where a splat start should not be.  Until I get to fixing it, lower the trapdoors before playing.
EDIT2:  For level 9, you may lose two lemmings.  This is contrary to the original stats, save 100%.  And add in a bomber.  I will fix these later today.

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Re: Custom Level Review Game
« Reply #144 on: October 22, 2009, 10:31:43 PM »
If yours is not complete after this pack is finished I would like joe03 reviewing :). We could then review your recent pack :)

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Re: Custom Level Review Game
« Reply #145 on: October 23, 2009, 02:58:50 AM »
Actually, dstar01 is ready for reviews, it just needs minor tweaking, but I can't worry about that until I have Ubuntu properly updated.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #146 on: October 23, 2009, 04:15:07 AM »
I thought we had Joe3, then ISteve10, then open floor planned after L+ Demo?
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Re: Custom Level Review Game
« Reply #147 on: October 23, 2009, 07:05:32 PM »
I thought we had Joe3, then ISteve10, then open floor planned after L+ Demo?

Yes we did. After this Joe03, Isteve10, 2nd Lemplus pack and then Dullstar's levelpak :)

Offline Dullstar

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Re: Custom Level Review Game
« Reply #148 on: October 23, 2009, 07:28:11 PM »
Wait a minute.  Can I request a new rule?

If allowed, can people who have not had their level packs reviewed in the game thread get higher priority than people who have?  Of course, within order of the request, but...

Offline Dullstar

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Re: Custom Level Review Game
« Reply #149 on: October 23, 2009, 07:33:39 PM »
I just checked the whole thread.
These people have had reviews done in this thread before (in this order):
minimac
Fernito
namida

If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack

Offline Joemon

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Re: Custom Level Review Game
« Reply #150 on: October 23, 2009, 07:53:53 PM »
I just checked the whole thread.
These people have had reviews done in this thread before (in this order):
minimac
Fernito
namida

If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack

I accept this :)

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Re: Custom Level Review Game
« Reply #151 on: October 23, 2009, 08:48:15 PM »
The reason I suggest this is so that people who have already had levels reviewed can't hog the floor for those who want their levels reviewed.

Offline Yawg

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Re: Custom Level Review Game
« Reply #152 on: October 23, 2009, 08:53:05 PM »
I may well have a new level pack to release soon, so if no one objects, I'd like to throw my name into the hat for the next round of reviews (when we finish the current ones, obviously).

Of course, if I don't get it done soon, I won't demand we put this on hold until its done.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

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Re: Custom Level Review Game
« Reply #153 on: October 23, 2009, 09:03:15 PM »
If my rule suggestion is accepted, you will be fourth.

Joe03 -> ISteve10 -> Dstar01 -> Yawg's [Currently] Unreleased Pack -> 2nd Lemplus pack (because namida has his levels reviewed in this thread before, this new rule will give him lower priority than Joemon, Insane Steve, me [Dullstar], and you [Yawg], because we haven't had any levels reviewed in this thread yet.)

Offline Clam

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Re: Custom Level Review Game
« Reply #154 on: October 23, 2009, 10:57:05 PM »
It would seem we've built up quite a backlog of levelpacks here. :-\ I know I haven't helped in this, although I'll admit I've lost a bit of interest lately. May I suggest we start reviewing levels again instead of worrying about who's levels will get reviewed when? And remember, the open review thread is always... well, open. :P

Offline namida

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Re: Custom Level Review Game
« Reply #155 on: October 23, 2009, 11:12:21 PM »
And there's still No Salvation to be reviewed from the first L+ demo. =P
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Offline ccexplore

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Re: Custom Level Review Game
« Reply #156 on: October 23, 2009, 11:39:06 PM »
I know I haven't helped in this, although I'll admit I've lost a bit of interest lately.

Lost interest in this thread?  In custom levels in general?  Or Lemmings altogether? :o

Just curious.  Especially if this is due to increase interest in other non-Lemmings activities.  Share with us especially if it's some other sort of computer game and such. ;)

Offline Dullstar

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Re: Custom Level Review Game
« Reply #157 on: October 24, 2009, 02:45:26 AM »
Hey, I tried to solve level - wait a minute!  Maybe, just maybe...

If I can find a solution, I would be happy to review it, although I do not think I'll be able to find it on my own.

Offline Minim

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Re: Custom Level Review Game
« Reply #158 on: October 24, 2009, 06:02:48 AM »
If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack

Those in bold I probably wouldn't accept , because (For Joemon) I have reviewed some of Joemon's levels in his third set. What about this fourth pack?

And (for namida) I would either do that pack straight after this level, or leave it out until all the other users have finished (As in, what about Clam Spammer and Yawg? Their levels haven't been reviewed in this thread).

L+ DOS demo: Level 10: No Salvation



Lemmings: 10
90% to be saved (9)
Time: 1 minute
Release rate: 99
Skills: 2 of each

Good: Finally, a really difficult 10th level in this pack which matches the learning curve :P, Forces a lot of incorrect solutions by the player.

Bad: A few things I don't like the look of: the broken pillars, the trap placement and more broken planks and stairs.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Joemon

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Re: Custom Level Review Game
« Reply #159 on: October 24, 2009, 06:20:19 PM »
If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack

Those in bold I probably wouldn't accept , because (For Joemon) I have reviewed some of Joemon's levels in his third set. What about this fourth pack?

And (for namida) I would either do that pack straight after this level, or leave it out until all the other users have finished (As in, what about Clam Spammer and Yawg? Their levels haven't been reviewed in this thread).

L+ DOS demo: Level 10: No Salvation



Lemmings: 10
90% to be saved (9)
Time: 1 minute
Release rate: 99
Skills: 2 of each

Good: Finally, a really difficult 10th level in this pack which matches the learning curve :P, Forces a lot of incorrect solutions by the player.

Bad: A few things I don't like the look of: the broken pillars, the trap placement and more broken planks and stairs.

You can do my 4th pack then :)

Offline namida

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Re: Custom Level Review Game
« Reply #160 on: October 24, 2009, 09:32:55 PM »
Take L+ out of the queue, I'll request reviews on the L+ topic so:
1) I can get feedback on them sooner, without others interfering.
2) Since it's part of a large pack, smaller ones can stay to this game.
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Offline Joemon

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Re: Custom Level Review Game
« Reply #161 on: October 25, 2009, 12:16:26 PM »
Joe04 it is to review :)

Offline Minim

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Re: Custom Level Review Game
« Reply #162 on: October 26, 2009, 09:43:39 PM »
lm_set03 - Level 2 - The Booby Trap

Bad: Couple fairly easy to implement back routes, one of which gets 100%.

I figured out how to backroute my level. :) By the way, did anyone get 100% on this level because on my backrouted solution, I only got as far as the intended target.
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Offline Yawg

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Re: Custom Level Review Game
« Reply #163 on: October 28, 2009, 02:11:48 AM »
I get the "different header mechanics error for custom and onml so I can't see your solution, but I got the 100% back route by simply building up the shaft and bashing across. I tried the new version of the level you just released and it seems to have corrected this route.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Custom Level Review Game
« Reply #164 on: October 28, 2009, 09:39:12 PM »
joe04 - Level 1 - Divided Loyalties

Lemmings:  60
To save:  40 (66%)
Release Rate:  10
Time:  5 minutes
Skills:
  • 4 climbers
  • 10 floaters
  • 8 bombers
  • 2 blockers
  • 20 builders
Good:
  • Level allows to lose lots of lemmings for the solution I found...
Okay:
  • With the skill selection available, I may have backrouted you!
Bad:
  • I have already said that my solution may have been a backroute.  Actually, I kind of hope it is.  NO ONE likes timed bombers.

My solution:
Quote from: Spoiler:  Highlight to read
Make the first lemming from the uppermost trapdoor a blocker.
Time a bomber at the thin wall on the left.
Now use the same technique to get through the right wall.
Time some bombers to bomb through the edge of the ground on the right so a builder can reach the exit.
Optionally, use a blocker to save more lemmings
Build to the exit.
Use builders to free the last group of lemmings (yes, they can squeeze through there).

Offline ccexplore

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Re: Custom Level Review Game
« Reply #165 on: October 28, 2009, 09:49:34 PM »
NO ONE likes timed bombers.

Eh, as long as it's not overused it's not that horrible, stop projecting your own likes and dislikes onto other people. ;P

I haven't tried the level or even looked at your solution, but given the availability of some blockers and some climbers, as well as what seems like a relative abundance of builders (and relatively generous looking save %), I don't really think you need to timed the bombers with much precision (for example, the slow speed of climbers, together with some spare builders, should greatly ease the precision needed on bombing through a thin wall for example).

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #166 on: October 28, 2009, 10:28:47 PM »
joe04 - Level 2 - A Beautiful View

Lemmings:  75
To save:  65 (86%)
Release Rate:  70
Time:  2 minutes
Skills:
  • 1 Bomber
  • 1 Blocker
  • 3 Builders
  • 1 Basher
  • 1 Miner

Good: Neat looking level design. It's easy looking at first glance but it's really not all that simple. You don't get very many skills but you can do it with fewer than what is given (or even try for 100%, I never pulled it off but it might be an interesting challenge).

Bad: Hidden traps. I know it's personal preference, but at least leave a little mark which suggests there might be a trap. I hate planning a solution, then running it and oh trap at the end.
"こんなげーむにまじになっちゃってどうするの"

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Offline Dullstar

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Re: Custom Level Review Game
« Reply #167 on: October 29, 2009, 01:37:51 AM »
NO ONE likes timed bombers.

Eh, as long as it's not overused it's not that horrible, stop projecting your own likes and dislikes onto other people. ;P

I haven't tried the level or even looked at your solution, but given the availability of some blockers and some climbers, as well as what seems like a relative abundance of builders (and relatively generous looking save %), I don't really think you need to timed the bombers with much precision (for example, the slow speed of climbers, together with some spare builders, should greatly ease the precision needed on bombing through a thin wall for example).

Actually, timed bombers are generally not entertaining from what I can tell from review threads, although sometimes it is done right; Diet Lemmingaid is a good example of this.

Offline Clam

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Re: Custom Level Review Game
« Reply #168 on: October 29, 2009, 02:45:25 AM »
And that level is about as simple as bomber timing gets. I used to think Lemmix made this sort of thing bearable, but really it's still annoying. But before I drag this too far off topic...


joe04 - Level 3 - Mission Lempossible


Lemmings: 50
Save: 35 (70%)
RR: 1
Time: 5 minutes
Skills:
- 5 climbers
- 4 floaters
- 7 bombers
- 4 blockers
- 20 builders
- 8 bashers
- 2 miners
- 7 diggers

Good: Simple design. Level looks impossible (and the title fits), which makes solving it a little more fun. The skillset is generous, but not too much so.
Bad: Check your trigger areas - there's a gap you can bash through. The chains look out of place - maybe you could improve this by either adding more chains or placing terrain along the top of the level.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #169 on: October 29, 2009, 03:17:46 AM »
joe04 - Level 4 - Artwork gone wrong


Lemmings: 80
Save: 69 (86%)
RR: 81
Time: 3 minutes
Skills:
- 4 climbers
- 2 floaters
- 5 blockers
- 20 builders
- 2 bashers
- 6 miners

Good: Another level with a neat design -- everything appears upside down but the level plays normally. Also, it's not hard to save 100%.
Bad: It's really just a block/build/remove blocker level; the answer is rather straightforward. A reduction in skills or forcing 100% saved would make the level a better puzzle.
"こんなげーむにまじになっちゃってどうするの"

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Offline Dullstar

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Re: Custom Level Review Game
« Reply #170 on: October 30, 2009, 01:20:10 AM »
I'd review the next level, but I don't want to do another Mission Lempossible.  The first was bad enough.  I shall wait to do Boom Boom Pow.

Save me Level 7 (I'll actually do this one, unlike the last one I said I'd do but never got to.)

But because of the horrible backroute I found (which is why I feel the need to review it, I will upload the replay now.

Offline Dullstar

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Re: Custom Level Review Game
« Reply #171 on: October 30, 2009, 08:54:55 PM »
Meh, don't feel like waiting forever for someone to review the next level.

Level 5:  Mission Lempossible II

RR:  1
Lemmings:  50
Rescue:  42 (84%)
Time Limit:  5
Skills:
 - 5 Climbers
 - 0 Floaters
 - 4 bombers
 - 2 Blockers
 - 18 builders
 - 6 bashers
 - 2 miners
 - 7 diggers

Good:  Intended solution is a little hard to work out.  If not very hard (I never actually figured it out).
Okay:  Lacks decorative terrain.
Bad:  Suffers from the same backroute that is present in the first Mission Lempossible (that's how I solved this one).

Offline Clam

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Re: Custom Level Review Game
« Reply #172 on: October 30, 2009, 09:25:10 PM »
joe04 - Level 6 - Boom Boom Pow


Lemmings: 50
Save: 35 (70%)
RR: 10
Time: 3 minutes
Skills: 10 climbers, 10 bombers

Good: The bomber timing isn't too demanding. Would work well for a "one minute" challenge. Simple, clean design.

Bad: Could do with some additional complexity. The path to the exit is a little too simple. Would probably look nicer with smaller steel blocks instead of big ones.

Offline Dullstar

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Re: Custom Level Review Game
« Reply #173 on: October 30, 2009, 09:58:40 PM »
joe04 - Level 7 - Time to get wet!

Good:  Nice idea.  It appears that the intended solution requires some thinking...
Bad:  I found a horrible backroute.
Quote from: My solution; highlight to read
  Make the first lemming a blocker right when he hits the ground.  Make the next lemming a blocker right next to the right waterfall, and then blow him up.  Build up a little (but not much) and bash through the wall.
I have uploaded a fixed version for you that should eliminate this.  By the way, when checking in Lemmix the exit on the left...  has no trigger area.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #174 on: October 31, 2009, 06:44:50 AM »
Joe04 Level 8 - Amnesia

Save 50 of 50 (100%)
Release Rate 15
5 minutes
10 of all skills

Good: For a "hidden exit" level, it's more creative than most. I like the 100% requirement and the lower builder counts; they make you think about task assignment -- and also lend an interesting challenge -- beat the level blind on the first try.

Bad: This is more commentary about earlier levels, but that 100% requirement in this level should have been used in other levels (4 comes to mind) to make them harder. Also, for a level like this, more decorative terrain may have been good.
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Offline Dullstar

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Re: Custom Level Review Game
« Reply #175 on: October 31, 2009, 06:16:11 PM »
joe04 - Level 9 - Eater of Luck

Release Rate:  50
Lemmings:  65
Save:  60 (92%)
Time limit:  2
Skills:
     5 climbers
     3 builders
     3 miners

Good:  I can't think of anything unless it's supposed to be easy.
Okay:  Could be shortened to less walking without effecting the solution at all.
Bad:  It can be beaten with only one builder, saving 100%, and there's no way it could be a backroute.

Offline Joemon

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Re: Custom Level Review Game
« Reply #176 on: November 01, 2009, 01:08:13 PM »
Thanks Dullstar for finding a backroute. I will investigate it later. Level 9 was supposed to be tricky. The Lemmings are to be getting eaten by the lizard sometime after they leave the trapdoor.

Offline Proxima

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Re: Custom Level Review Game
« Reply #177 on: November 01, 2009, 06:35:45 PM »
No one's done this to specify stats so far, but it IS faster.

For you it is, but not for the ones reading the topic.

Offline Dullstar

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Re: Custom Level Review Game
« Reply #178 on: November 01, 2009, 11:24:48 PM »
Thanks Dullstar for finding a backroute. I will investigate it later. Level 9 was supposed to be tricky. The Lemmings are to be getting eaten by the lizard sometime after they leave the trapdoor.

Backroute???  Check your trigger areas, man, it has to do with the lizard's location.

Offline Minim

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Re: Custom Level Review Game
« Reply #179 on: November 04, 2009, 02:55:37 PM »
No one's done this to specify stats so far, but it IS faster.

For you it is, but not for the ones reading the topic.

Sent a PM to Dullstar about the stat problems.

OK, I'll try reviewing the next level.

joe04 - Level 10 - The Blue Frame of illusion


Lemmings: 55
72% to be saved (40)
Time: 3 minutes
Release rate: 30

Climbers: 10
Builders: 16

Good: Another "race against the timer" level. Not such a bad design to go with the title then.
Bad: Could have used more scenery, especially the charge trap at the start: It looks a little messy; The one way arrow is no use at all because there are no bashers or miners. Forces you to lose a number of sweet critters to the traps :(, level works without any climbers.
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Lix: #2  #7
Both Engines: #3

Offline Dullstar

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Re: Custom Level Review Game
« Reply #180 on: November 05, 2009, 02:30:00 AM »
The "stat problems."  You complain about that but not the shots of the levels?  Wow, because I'm pretty sure that would take longer to load, although I'd have to check file sizes.
NOTE:  Slightly larger file sizes for levels. Whatever, I'll edit it.  But really, what's the huge problem?

But let's not drag this too far off topic - which pack was next?  I know we have one in line, but I can't recall what it was.  I'm going to try and find it...

EDIT:  It's isteve10.  If I recall correct, his levels are hard.  :XD:

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #181 on: November 05, 2009, 05:01:32 AM »
I also haven't uploaded it on the portal yet  ><img src=" title="Angry" class="smiley" />

let me get to that hold on
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Offline Clam

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Re: Custom Level Review Game
« Reply #182 on: November 05, 2009, 05:20:01 AM »
Before we start on this pack...

I just found a backroute on level 1 (replay attached). And before you go and quick-fix it by moving the terrain down (and thus not letting miners go down as far when facing right), that doesn't help.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #183 on: November 05, 2009, 05:33:23 AM »
I don't think I'd call that a backroute. Yea it's not intended but it's a lot harder to find than the intended route(s) and it's also level 1, so it isn't like that level is intended to be ridiculous.

That said, it's a really neat solution.  :)

EDIT: Also uploaded the pack, it's here.
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Re: Custom Level Review Game
« Reply #184 on: November 05, 2009, 02:32:58 PM »
AWSOME !!!!!!
Can you show us some videos from that level pack

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Re: Custom Level Review Game
« Reply #185 on: November 05, 2009, 02:44:47 PM »

EDIT: Also uploaded the pack, it's here.

One of your levels in the pack reminds me of level I used to make on the PSP, called Level 101. It's now up for Lemmix use and can be downloaded here.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Lix: #2  #7
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Offline Proxima

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Re: Custom Level Review Game
« Reply #186 on: November 05, 2009, 06:01:40 PM »
The "stat problems."  You complain about that but not the shots of the levels?  Wow, because I'm pretty sure that would take longer to load, although I'd have to check file sizes.
NOTE:  Slightly larger file sizes for levels. Whatever, I'll edit it.  But really, what's the huge problem?

What do the screenshots have to do with anything? They are in img tags, so they appear automatically.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #187 on: November 05, 2009, 07:09:42 PM »
AWSOME !!!!!!
Can you show us some videos from that level pack

I have definitely wanted to post videos of this pack's levels, but I'd have to set up CamStudio or some video recording program first.
"こんなげーむにまじになっちゃってどうするの"

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Offline GuyPerfect

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Re: Custom Level Review Game
« Reply #188 on: November 05, 2009, 08:22:48 PM »
DosBox has a nice recording feature. Outputs same-graphics AVIs, too.

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Re: Custom Level Review Game
« Reply #189 on: November 06, 2009, 12:45:29 PM »
So it is Isteve10 next?

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Re: Custom Level Review Game
« Reply #190 on: November 06, 2009, 03:47:56 PM »
So it is Isteve10 next?

It is. Dullstar already said it here:

EDIT:  It's isteve10.  If I recall correct, his levels are hard.  :XD:
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Re: Custom Level Review Game
« Reply #191 on: November 07, 2009, 09:51:12 PM »
Hey, let's get back on track.  The levelpack is here: http://camanis.net/lemmings/levelpacks.php?info&pack=150

InsaneSteve claims the levels are hard but not ridiculous.  Can we believe him?  At least, I think I've played his levels before and found them hard.

Offline chaos_defrost

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Re: Custom Level Review Game
« Reply #192 on: November 07, 2009, 10:19:50 PM »
I did upload a hints/solutions file if they are needed. Somewhere, I think it's in one of the two Lemmix level pack threads.
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Re: Custom Level Review Game
« Reply #193 on: November 07, 2009, 10:40:17 PM »
Somewhere, wow you're so helpful.

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Re: Custom Level Review Game
« Reply #194 on: November 07, 2009, 10:44:06 PM »
yea somewhere

Mod Edit: Restored attachments.
« Last Edit: December 28, 2014, 08:42:13 PM by Prob Lem »
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Re: Custom Level Review Game
« Reply #195 on: November 08, 2009, 12:29:43 AM »
Somewhere, wow you're so helpful.
Wow, you're lazy. You shouldn't expect to get everything served on a silver plate. It's not as if you couldn't find things on your own.

Considering that you're busy repeatedly stating that you suspect the levels to be hard rather than actually trying to solve them, I guess I have to take over then. :P

ISteve10 - Level 1 - I am I.S. (Part 2)

Lemmings: 80
Save: 76 (95%)
RR: 20
Time: 2 minutes
Skills: 1 climber, 1 floater, 1 builder, 20 miners

Good: Despite labeling the level the worst one in the pack (as the other ones are just better), I actually like this level. I have a preference for levels that employ techniques of the kind that a move is applied multiple times to achieve a unique effect. And this one uses miners in a unconventional way. I also like the clean and simplistic design, with the shapes at the left and right and the middle block reminding me of Lemmings' Ark for some reason.
Bad: I wouldn't have labeled it worst of the pack if it hadn't been for the rather cheap and straightforward solution I first found to it (which Steve liked for some odd reason though :P). The intended trick could also have been applied in a slightly more interesting way, making this level also more akin to the original 'I am A.T.'.

I hadn't read the notes on the levels previous as I found all the solutions myself and you verified whether they were backroutes, but the hints and errata were actually a quite entertaining read. :)

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Re: Custom Level Review Game
« Reply #196 on: November 29, 2009, 06:57:20 PM »
Instead of letting the thread die, I have checked the solutions help file and will be reviewing the next level.

Isteve10 - Level 2 - Boss on Parade


Lemmings:  50
To save:  50
Percentage To Save: 100%
Time limit: 2 minutes
Release Rate: 88
Skills:  |1|1|1|1|3|1|0|0|

Good:  The solution is quite clever.  It's not too hard to work out if you look hard enough, but it's easy to overlook, so the level is a good stumper.
Okay: Maybe a little too easy to overlook the solution.
Bad:  Solution requires pixel precise timing.  Once you get that first builder in the right spot, the rest is easy.  This could be fixed by including an extra builder, although it would make the level very easy.

FYI, the solution I used is quite intended, as I found it in the solutions help file.

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Re: Custom Level Review Game
« Reply #197 on: December 23, 2009, 05:23:24 PM »
I waiting for the next level :(

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Re: Custom Level Review Game
« Reply #198 on: December 24, 2009, 07:13:45 AM »
I thought level 3 was one of the easier ones too  ><img src=" title="Angry" class="smiley" />

this doesn't bode well for actual hard levels like 4 and 7-10
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Re: Custom Level Review Game
« Reply #199 on: December 24, 2009, 06:58:22 PM »
Guys, look back a page and find the hints and solutions file, and use that if you are stumped.

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Re: Custom Level Review Game
« Reply #200 on: December 26, 2009, 01:52:01 PM »
I was hoping to do level 4, but well, let's take on level 3 then.

To Giga: I don't like how you always keep requesting people to do something for your, instead of doing something yourself. This was one of the easier levels, and as Dullstar said, if you have problems to solve a level, you can still look up the hints section.

ISteve10 - Level 3 - Sacrifice for the Dragon


Lemmings: 80
To save: 72 (90%)
Release Rate: 1
Time limit: 5 minutes
Skills: 5 climbers, 5 floaters, 1 bomber, 1 blocker, 10 builders, 2 bashers, 2 miners, 2 diggers

Good: Very nice theme and design around it; levels where you have to be quick in some regard frequently tend to require fine-tuning with the release rate and timing, however this is not the case here.
Bad: The leniency with the available skills allows to get past this level without any special ideas required. For example, 4 builders and 2 terrain removal skills could be saved.

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Re: Custom Level Review Game
« Reply #201 on: October 19, 2010, 06:38:01 PM »
When are you guys gonna continue this? This is cool to read.
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Re: Custom Level Review Game
« Reply #202 on: October 20, 2010, 05:16:16 AM »
Hey, I totally forgot about this. I'd do a review right now, but I forgot how to solve the next level :XD:

Feel free to contribute yourself, by the way ;)



EDIT: wait, found a replay. Here we go...

ISteve10 - Level 4 - The duct rise lemmings.


Lemmings: 50
Save: 47 (94%)
Release rate: 1
Time: 2 minutes
Skills: 3 climbers, 3 bombers, 2 builders, 1 basher, 2 diggers

Good: Solution is far from obvious. Minimalistic design, but just enough decoration to keep it from being bland.

Bad: Bomber timing alpenty, thankfully Lemmix has replay mode :)

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Re: Custom Level Review Game
« Reply #203 on: October 20, 2010, 12:08:23 PM »
ISteve10 - Level 5 - The Decent Descent


Lemmings: 65
Save: 64 (98%)
Release rate: 70
Time: 3 minutes
Skills: 1 of each

Good: It's one of Steve's classic one-of-each-skill levels! Many possibilities for skill placement, but the eventual solution is elegant and very easy to execute. Also nice name. Likely my favourite level of the pack.

Bad: The design looks a bit messy in a few places.

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Re: Custom Level Review Game
« Reply #204 on: October 21, 2010, 10:29:29 PM »
I need the password to skip The Decent Descent so I can do the next level or just give me the solution.
Mr. Lemmings PSP user.

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Re: Custom Level Review Game
« Reply #205 on: October 21, 2010, 10:34:19 PM »
Enter the code SKIPLEVELS. Start the level and press 5 on the numpad. This lets you skip any level in Custlemm.

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Re: Custom Level Review Game
« Reply #206 on: October 21, 2010, 10:47:30 PM »
Wait I have to press the number 5 on the keyboard while the level is playing is? I'm still in The Decent Descent. 
Mr. Lemmings PSP user.

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Re: Custom Level Review Game
« Reply #207 on: October 21, 2010, 10:56:28 PM »
Yes, while you're playing the level you need to press the number 5 on the numeric keypad (if you have a standard keyboard layout, that's the block on the right). Also, make sure Num Lock is on :)

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Re: Custom Level Review Game
« Reply #208 on: October 22, 2010, 12:26:21 AM »
I don't think NumLk works on my Laptop. I read that I need to press Fn and NumLk at the same time to turn it on but I'm still typing letters instead of numbers. The numpad is on the same button as some of the letters because there's no space for the numpad on a Laptop.
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Re: Custom Level Review Game
« Reply #209 on: October 22, 2010, 12:56:32 AM »
I have laptops like that.  It might work if you forget about NumLk, instead try holding down the Fn key and then press whatever letter key corresponds to the "numpad 5" on your laptop.  That said, it's possible all this simply won't work properly under Window XP's DOS emulation--after all the Fn key also did not exist around the time of DOS.

If all else fails, just make a copy of the levelset, and use LemEdit to swap the ordering of levels in the copy.

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Re: Custom Level Review Game
« Reply #210 on: October 22, 2010, 01:33:38 AM »


-- Simon

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Re: Custom Level Review Game
« Reply #211 on: October 22, 2010, 08:13:54 AM »
You can do that level if you want. If that's what the picture is suppose to mean.
Mr. Lemmings PSP user.

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Re: Custom Level Review Game
« Reply #212 on: October 31, 2010, 09:13:26 PM »
Please could you reveiw my first level pack after all the ones you are doing at the moment because I would like to know how my levels are. All the levels worked on lemmix.

link: http://camanis.net/lemmings/levelpacks.php?info&pack=207

EDIT: Just removed a backroute   ;)

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Re: Custom Level Review Game
« Reply #213 on: November 11, 2010, 09:12:46 AM »
OK Simon, you can have your slide now...

ISteve10 - Level 6 - Empty Space is Hardly a Waste


Lemmings: 15
Save: 15 (100%)
Release rate: 85
Time: 4 minutes
Skills: 7 climbers, 7 floaters, 7 bombers, 5 builders, 5 bashers, 2 miners

Good: Plenty of red herrings to keep the player confused. Both routes appear at least somewhat feasible initially, though it quickly becomes clear which way to go.
Bad: The mass of one-way arrows is distracting (especially given how cool they look in crystal levels :P). Redundant bombers don't add anything to the level (maybe '777' is supposed to be a lucky number?) And a minor nitpick: the overlapping steel blocks look a bit messy - you could replace the lower one with a smaller steel block and it would look fine.

Also I think I found a backroute (actually I know I did - the help file says 16 lemmings would be impossible, but my solution works for any number).

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Re: Custom Level Review Game
« Reply #214 on: December 09, 2010, 03:49:09 AM »
ISteve10 - Level 7 - This is a gate level


Lemmings: 33
Save: 32 (96%)
Release rate: 80
Time: 3 minutes
Skills: 4 climbers, 1 floater, 1 bomber, 4 builders, 5 bashers, 2 miners

Good: A complex level, without being overly intricate. The solution doesn't stand out at all, and it forces you to think about the order in which you do things. Quite satisfying to solve.

Bad: The flamethrowers seem a bit overused, even if they are there to prevent backroutes. The spike ramps look a bit strange too. These are minor nitpicks though, it's a good solid level. :thumbsup:

Offline geoo

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Re: Custom Level Review Game
« Reply #215 on: December 11, 2010, 05:36:40 PM »
ISteve10 - Level 8 - Hey that's not cool guys


Lemmings: 8
Save: 8 (100%)
Release rate: 95
Time: 5 minutes
Skills: 1 climber, 7 floaters, 8 bombers, 0 blockers, 3 builders, 3 bashers, 2 miners, 1 diggers

Good: Nice level with a lot of possibilities to consider, a lot of red herrings, and once you've found the route, the time limit adds and additional challenge that requires you to modify the solution a bit. Distances have been cleverly chosen to make timing work out easily. And it doesn't have the 'Let's Go Camping' route (as far as I'm aware). ;)

Bad: Well, the walking distances are pretty long (but not much of an issue anymore with Lemmix), and I managed to revive a backroute from an older version (backward bashing to create an indentation in the block right of the holding pit).

As for Level 6, the intended solution is actually really nifty, it's just that the level is so plagued by backroutes that you'll find other solutions instead.

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Re: Custom Level Review Game
« Reply #216 on: December 19, 2010, 04:37:09 AM »
ISteve10 - Level 9 - Jumping the Shark

(the entrance is behind the water, for some reason this picture doesn't show it)

Lemmings: 50
Save: 50 (100%)
Release rate: 10
Time: 8 minutes
Skills: 5 climbers, 5 bombers, 10 builders, 15 bashers, 20 miners, 25 diggers

Good: The required technique is well hidden in the terrain. A tough builder-conservation challenge, even though it doesn't appear so at first. Despite this though, executing the solution once you find it is quite easy, given the abundance of non-builder skills.

Bad: Suffers from "redundant bomber syndrome". The placement (or lack thereof) of the water trigger areas allows a backroute through the water (replay attached). Also, I'm not a great fan of stacks of water, they do look a bit strange.

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Re: Custom Level Review Game
« Reply #217 on: January 04, 2011, 11:02:00 PM »
ISteve10 - Level 10 - 98... 99...


Lemmings: 50
Save: 48 (96%)
Release rate: 50
Time: 1 minute
Skills: 3 builders, 0 blockers, 2 of everything else

Good: For something that looks just like a throwaway level celebrating the 100th LemEdit level, it's actually pretty challenging. The skillset and time limit requires to optimize using multi-tasking, and the amount of possible routes is suprisingly small, contrary to the first impression.

Bad: The numbers look a bit sloppy, not even the zeroes are aligned nor the same size (out of necessity though, it seems). Of course, tough time limit usually means some well times moves.

Offline Clam

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Re: Custom Level Review Game
« Reply #218 on: January 09, 2011, 10:04:37 AM »
So what's the next pack going to be? I see a request from Gronkling, we can review his pack if that's OK with everyone...

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Re: Custom Level Review Game
« Reply #219 on: January 09, 2011, 08:05:26 PM »
That would be great!  :thumbsup:
My newest pack is a lot better but it's lemmini only. (Though all the solutions are on my youtube)

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Re: Custom Level Review Game
« Reply #220 on: November 05, 2012, 02:05:32 AM »
I started playing Gronklem 5, because I first saw it a long time ago. I hope it doesn't matter that I'm going out of order, but nobody posts here anyway. (it be nice if someone else posted)
If you want me to review a different pack that's fine.

I saw the solution on your youtube a while ago but it was so long, I forget  :XD:

Gronklems #5 – level 1- Inside the Pyramid

Lemmings: 50
Save: 49
RR: 99
time: 2 minutes

good: This is a solid level with a neat solution. Time is tight but not in an annoying way. Very tricky at first. (I first played it along while ago before I was used to the harder difficulty of user-made packs).

bad: The only thing I could say is that the terrain is a little too much yellow… maybe it could be better with some of the other colored terrain pieces thrown in. But this is a nit-pick, it’s really a good level.  :thumbsup:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Re: Custom Level Review Game
« Reply #221 on: November 09, 2012, 09:51:07 PM »
Hehe, so Gronkling's going to get his about two years old request actualised now. Hope that it doesn't matter that the reviewed pack will be Gronklems 5 instead of 1. :P

Gronklems #5 - Level 2 - Crossing the Chasm

Lemmings: 30
Save: 30 (100%)
Release rate: 1
Time: 1 minute
Skills: 2 builders, 1 basher, 2 diggers

Good: Clear, simple idea for both the method and the design. The execution of the solution is not too annoying/strict, but not too effortless either. The design is pretty and has delightful details from clouds to an islet etc. A quick, solid level.

Bad: I really haven't a bad thing to say.

Offline Gronkling

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Re: Custom Level Review Game
« Reply #222 on: November 09, 2012, 11:33:37 PM »
I would prefer it if you did this one over #1.  :P That one is something like 3-4 years old now and it shows... a lot.

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Re: Custom Level Review Game
« Reply #223 on: November 10, 2012, 04:36:42 PM »
You skipped "The Giant's Leap".
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Re: Custom Level Review Game
« Reply #224 on: November 23, 2012, 03:21:27 PM »
You skipped "The Giant's Leap".
The Giant's Leap is the level number 10. ;) I guess you looked at Lemmings Level Database, where the image of The Giant's Leap is the second one from the top, maybe because the title of the level file "10) The Giant's Leap" comes before "2) Crossing the Chasm" in alphabetical order? I don't know which issues affect to the level image ordering in the database, when it comes to ini-levels.

Gronklems #5 - Level 3 - Drifting Away...

Lemmings: 6
Save: 6 (100%)
Release rate: 99
Time: 1 minute
Skills: 5 climbers, 6 bashers, 5 diggers

Good: Yet again a level with a solid idea, and executing it isn't too easy or too hard. The level fits well in its place of the difficulty curve of the pack (like almost all the levels in this pack).

Okay: Interesting layout consisting only of white terrain. I'm not sure if I like invisible entrances and exits, but fortunately the place of the exit is obvious.

Bad: Okay, getting the lowest basher to stop at the correct moment might depend a little on luck, but like I said, it's not at all too hard. The screen start could be nearer to the entrance due to its invisibility.


Möbius, I hope I don't need to review the whole pack myself, and the levels are getting harder, so good luck with the later ones. ;) :D At least you chose this pack to be reviewed. :D Of course I don't mind reviewing all these because I like these levels a lot, but I think it's funnier when there are more reviewers than just one. And go on with the fourth level even though I wanted to review it, or if there is someone else who wants to review then please go ahead. :)


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Re: Custom Level Review Game
« Reply #225 on: November 23, 2012, 07:45:28 PM »
For a moment I thought what Luis did too. In some cases, numbers in a list come up 1, 10, 2, 3...  isn't that stupid? ???

Gronklems #5 - Level 4 – Brick City

Lemmings: 30
Save: 30 (100%)
Release rate: 99
Time: 2 minute
Skills: 2 climber, 2 floaters, 6 builders, 4 bashers

Good: I like the decoration and the symmetrical style a lot. The solution is neat and simple.

Bad: It can be a bit tricky to get the timing right to save 100%


If you want to add any comments, Akseli, you always can.  :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Akseli

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Re: Custom Level Review Game
« Reply #226 on: November 24, 2012, 12:16:36 AM »
Well, I would have said something about Gronkling's special entrance from where lemmings "fall facing left" (he has used that trick also in two other levels) and then this lovely "builders encountering each other" trick, which Lacktardo uses in some of his levels. :D The solution is very easy to find out though, because there are so few choices, so the player is almost forced to execute the actual solution troughout the whole level. I find the design and especially the title a little plain, also. But all in all, Brick City is fun to play and the solution is certainly neat!

Gronklems #5 - Level 5 - Bubble Bath

Lemmings: 50
Save: 50 (100%)
Release rate: 1
Time: 1 minute
Skills: 1 builder, 2 miners

Good: A bubble tileset level, so points for that immediately. ;) A minimalistic puzzle, but still the solution is far from obvious. I had major troubles with this level when I saw it first time, and this is certainly one of the most difficult levels with only 3 skills I've played, amazing! Also, fifth level in a row without any backroutes I could find, good job Gronkling!  :thumbsup: (After this level there were more or less backroutes through the rest of the pack... :P)

Bad: Where are the red spinning things which are supposed to be over the exits?!?!? Just joking. :P If I have to think of some drawbacks, maybe they would be related to the execution, but no, only 3 skills? And the solution is so cunning. And I like the design. Now I started to list good points here, too? Well, let's say that if someone finds a backroute for this level, that would be the drawback!

Random comment: I have noticed that "Bubble Bath" is one of the most popular custom level titles. In addition to this level, at least Anatol (Anatol00 - level 6), Dodochacalo (DoveLems - Devilish 3) and Yawg (Yawg01 - level 1) have made a level exactly titled as "Bubble Bath". These all four levels are bubble tileset levels - surprise! Can anyone invent another lemmings level title which is used by so many different authors? :P

I'll wait for one or two weeks before I review the next level, if nobody has reviewed it earlier. Level 6 isn't easy. :b

Offline mobius

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Re: Custom Level Review Game
« Reply #227 on: November 24, 2012, 01:20:03 AM »
Well, I would have said something about Gronkling's special entrance from where lemmings "fall facing left" (he has used that trick also in two other levels) and then this lovely "builders encountering each other" trick,

:o I didn't even realize that. Okay, how did you do that Gronkling?

I also like the builders building into eachother. There's few other levels (that I've played) that utilize that.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


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Re: Custom Level Review Game
« Reply #228 on: November 24, 2012, 11:53:32 AM »
Well, I would have said something about Gronkling's special entrance from where lemmings "fall facing left" (he has used that trick also in two other levels) and then this lovely "builders encountering each other" trick,

:o I didn't even realize that. Okay, how did you do that Gronkling?

I also like the builders building into eachother. There's few other levels (that I've played) that utilize that.

<-- An L shaped piece of terrain under the entrance that is positioned so the lemmings go onto it immediately.

Also brick city (Titles are the hardest part of level creation) is my favourite level from that pack even though it's one of the easiest. It's so happy! 'u'


Offline Proxima

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Re: Custom Level Review Game
« Reply #229 on: November 25, 2012, 06:11:01 PM »
Random comment: I have noticed that "Bubble Bath" is one of the most popular custom level titles. In addition to this level, at least Anatol (Anatol00 - level 6), Dodochacalo (DoveLems - Devilish 3) and Yawg (Yawg01 - level 1) have made a level exactly titled as "Bubble Bath". These all four levels are bubble tileset levels - surprise! Can anyone invent another lemmings level title which is used by so many different authors? :P
From what I've seen, the rather bland "The Pit" seems to be the most frequently used title.

Offline geoo

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Re: Custom Level Review Game
« Reply #230 on: November 29, 2012, 03:43:48 AM »
I dug out Lemmini, and lo and behold, it still runs, so I can join this (and get reminded of the various bits why I don't like Lemmini as much as e.g. Lix).

Gronklems #5 - Level 6 – Restoration in Progress

Lemmings: 50
Save: 50 (100%)
Release rate: 50
Time: 2 minutes
Skills: 3 builders, 1 basher, 3 mines, 2 diggers

Good: Gives you a few tasks to work on: separating workers, storing the crowd, and then releasing the crowd. All three parts have pretty nice solutions, even though they are not too hard to see.

Bad: Level also looks very messy overall.

Offline mobius

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Re: Custom Level Review Game
« Reply #231 on: November 30, 2012, 12:35:51 AM »
Gronklems #5 - Level 7 – Where Clouds are Made

Lemmings: 10
Save: 8
Release rate: 88
Time: 1 minutes
Skills: 8 climbers, 1 floater, 1 bomber, 1 blocker, 2 builders, 1 basher, 1 digger

Good: A very tough level that looks tough. I like stalling the lemmings with climbers like that. (any multi-task type of situation like that I usually like a lot) Of course the decoration and the clouds are really awesome! I also like how you made the big areas of brick more interesting by using variety of small blocks.

Bad: Nothing major. I think my solution may be a back route so I attached a video replay of it (avi file, sorry if it's big). If it is, it was still tough to find.

------------
I think Restoration in Progress is very tough (I haven’t beaten it yet).
And I don’t think it looks messy at all.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Akseli

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Re: Custom Level Review Game
« Reply #232 on: November 30, 2012, 02:24:17 PM »
I also like the builders building into eachother. There's few other levels (that I've played) that utilize that.
Could you please identify some levels using that trick? :) To clarify, I meant that kind of bridge which lemmings can travel both directions (and are supposed to), not for example, that builder from right knocks his head to the bridge from left, and then lemmings can walk only to the right.

From what I've seen, the rather bland "The Pit" seems to be the most frequently used title.
Hmm I know Nortaneous has a Lix level and Steve a cheapo level called "The Pit" (and Clam Spammer has a Lix level called "The Pits"), are there others? :P Anyway, it's interesting to think which are the most used level titles.


Restoration in Progress has suffered to some extent from backroute fixing, and I also find that the solution is now easier to realize, and the design is somewhat messier now. The solution itself is still one of the cleverest ones of this levelpack.

Möbius, your solution is not the inteded one. :b I also like the idea of clouds coming from smokestacks of a "cloud factory".

Gronklems #5 - Level 8 - Antarctic Secret Base

Lemmings: 20
Save: 15 (75%)
Release rate: 99
Time: 2 minutes
Skills: 7 climbers, 2 bombers, 4 blockers, 2 builders, 6 bashers, 2 diggers

Good: The level is nicely built around the neat main trick.

Okay: At least one extra lemming and some skills can be saved, what is meant to make the solution more convenient to execute, but in my opinion required to be saved could be 80%.

Bad: This level is the most backroute fixed in this pack, and it's still not working properly. Level has alternate solutions, which are more or less backroutish. There are various unpleasant-looking details, such as those hidden ice spikes and many one-way walls here and there.

Offline Gronkling

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Re: Custom Level Review Game
« Reply #233 on: November 30, 2012, 03:58:34 PM »
I'm not very proud of that level if you hadn't guessed.  :XD:

Offline Clam

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Re: Custom Level Review Game
« Reply #234 on: November 30, 2012, 05:44:01 PM »
Hmm I know Nortaneous has a Lix level and Steve a cheapo level called "The Pit" (and Clam Spammer has a Lix level called "The Pits")

Not any more I don't. I renamed it to "Underbelly" :) The equivalent level for Lemmix has a different title again.

Offline mobius

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Re: Custom Level Review Game
« Reply #235 on: November 30, 2012, 10:52:36 PM »
I also like the builders building into eachother. There's few other levels (that I've played) that utilize that.
Could you please identify some levels using that trick? :) To clarify, I meant that kind of bridge which lemmings can travel both directions (and are supposed to), not for example, that builder from right knocks his head to the bridge from left, and then lemmings can walk only to the right.
Offhand I can't think of levels using the exact trick. I'm thinking Pieuw maybe had some? I thought I saw videos of at least one. [...maybe it was Gronklings :XD: ]

Tseug's "Stuff in the Way" has two lemmings build toward each other but the one must be underneath to turn around.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Akseli

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Re: Custom Level Review Game
« Reply #236 on: December 15, 2012, 11:41:28 PM »
I'm not very proud of that level if you hadn't guessed.  :XD:
But hey, it's definitely not a useless level, I maybe didn't stress enough that Antarctic Secret Base is still probably the only level ever made which uses the unique trick.

Not any more I don't. I renamed it to "Underbelly" :) The equivalent level for Lemmix has a different title again.
I think I have an old version of Lix from last spring and I'm probably going to download the version from last June, I guess that's the most updated version at the moment? For those who don't know, "Guns Blazing" is the Lemmix equivalent for Clam's level. :P

Offhand I can't think of levels using the exact trick. I'm thinking Pieuw maybe had some? I thought I saw videos of at least one. [...maybe it was Gronklings :XD: ]
Yeap, two lemmings have to start and stop building at the same time. Hehe, I can't recall others than Gronkling's "Brick City" and then Lacktardo's few ones, oh gosh I hope that he'll manage to publish his full levelpack someday..

Tseug's "Stuff in the Way" has two lemmings build toward each other but the one must be underneath to turn around.
That's true. :) I think this trick is much more common. Another good example: In Insane Steve's "Mental Process" two lemmings have to build into each other from the opposite directions so that the built bridge would reach far enough.

Offline mobius

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Re: Custom Level Review Game
« Reply #237 on: December 17, 2012, 03:06:09 AM »
I think this trick is much more common. Another good example: In Insane Steve's "Mental Process" two lemmings have to build into each other from the opposite directions so that the built bridge would reach far enough.

oh... hmm. Mental process; Are you sure you have the right level? If so, then I guess I back-routed that level.  :-\ makes me really curious as to how this trick fits in.  ???

In 'Stuff in the way' the timing is pretty precise and tricky.

anyway (back on topic :P), tomorrow I'll try Gronkling's again. (I haven't lately)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
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Offline mobius

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Re: Custom Level Review Game
« Reply #238 on: December 24, 2012, 03:50:34 AM »
I give up on the level 9, so anybody else (including you Akseli) can review it if you like.

Quote
It's because I find the glitch very annoying and just don't feel like doing it. (sorry Gronkling) After trying a million times and not progressing because of pixel precision I get annoyed very easily. I like the layout and rest of the level however.

At first I liked levels using glitches, maybe because it was new to me. But now I don't. Especially glitches that are difficult to pull off.


everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

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Re: Custom Level Review Game
« Reply #239 on: December 25, 2012, 08:32:35 PM »
oh... hmm. Mental process; Are you sure you have the right level? If so, then I guess I back-routed that level.  :-\ makes me really curious as to how this trick fits in.  ???
ISteve07, level 8. Are you saying that you didn't need bridge built from two directions? :P

I give up on the level 9, so anybody else (including you Akseli) can review it if you like.
Quote
Yep, pixel precise skill assignment has to be done three times. Did you realise to use replaying to make the whole execution easier?


I'll go with the next level.

Gronklems #5 - Level 9 - Optical Fibre Land

Lemmings: 2
Save: 2 (100%)
Release rate: 60
Time: 1 minute
Skills: 2 climbers, 2 blockers, 1 basher, 1 miner, 1 digger

Good: Another unique level which introduces a trick which I haven't seen used in any other lemmings level ever. Performing the tricks can be demanding, but generally when precise movements are needed to carry out such interesting techniques like these, I'll forgive it. A short, builderless level, where the player is provoked to try something new and explore the unknown.

Bad: Perhaps the steel and one-way arrows might look little sloppy and make the solution less hidden, but that's not really a problem in this kind of level.


One level still to review, but is here anybody who wants his/her pack reviewed after this? I find this fun, but here hasn't been too much action, or is it just because this pack was for Lemmini? ;P Or does someone want to review some certain pack?

Merry Christmas everyone! :D

Offline mobius

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Re: Custom Level Review Game
« Reply #240 on: December 25, 2012, 08:53:10 PM »
oh... hmm. Mental process; Are you sure you have the right level? If so, then I guess I back-routed that level.  :-\ makes me really curious as to how this trick fits in.  ???
ISteve07, level 8. Are you saying that you didn't need bridge built from two directions? :P

no, at least not in anything like this trick we’re talking about here; [two lemmings building toward each other] Unless I'm just misunderstanding.
Quote
I had one come down the narrow shaft, turn around and build left all the way to the wall, then build up to the top arrows and bash.… [the hard part, I thought, was figuring out you need to have two lemmings fall down close to each other and sacrifice one to the trap]


Quote
Yep, pixel precise skill assignment has to be done three times. Did you realise to use replaying to make the whole execution easier?

yeah I just get frustrated easily. Maybe I'll still solve it someday but I didn't want to hold up the review because of it.
I'll be playing the last level today, and hopefully I'll solve it sometime soon. :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

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Re: Custom Level Review Game
« Reply #241 on: January 20, 2013, 11:30:25 PM »
Haha, my mistake! It's really possible to solve in your way, möbius, so you don't need to build from two directions. I wonder which might be the intended solution for Mental Process, then. :P

But maybe enough of that now, if nobody wants to review the last level, I'll do it gladly. However, I've reviewed already 5 levels of this pack, so if somebody wants to review the level 10, just let me know within about next two weeks. After that I'll review it myself. =)

Offline Akseli

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Re: Custom Level Review Game
« Reply #242 on: February 03, 2013, 05:17:01 PM »
Gronklems #5 - Level 10 - The Giant's Leap

Lemmings: 30
Save: 29 (96%)
Release rate: 99
Time: 1 minute
Skills: 1 of each

Good: Fits well in its place as the 10th level in this pack. 1-of-each-skill level, every skill has to be used, and this level is designed so that it is not ridiculously hard, as the trick itself usually is...

Bad: It may take a few attempts after discovering the solution, but I don't know how this level could be improved, so!


That's it! :D Thanks for the other guys who joined this. I'm really fond of reviewing any pack, so anyone can suggest packs here anytime. :)

Offline Gronkling

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Re: Custom Level Review Game
« Reply #243 on: February 03, 2013, 05:29:44 PM »
Thank you for the review. :)

Let's review DOVELEMS!. It'll take a long time though so maybe a new topic should be made.

Offline Akseli

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Re: Custom Level Review Game
« Reply #244 on: February 03, 2013, 05:56:11 PM »
Straight to my favourite levelset! :thumbsup: Hmm, maybe we should wait that more people will be familiar with that pack? And, I don't know how many still would join this due to lack of interest in Lemmini. :I If we'll do this, I agree that it would need a new topic, because 125 levels will take some time to review, and it would disturb possible other reviews in this topic.

Offline mobius

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Re: Custom Level Review Game
« Reply #245 on: February 04, 2013, 03:50:11 AM »
I can review some of Dovelems, I've played a little of it. [Actually I found (I think) a backroute in one already  :XD: ]

sorry for neglecting to review a level I planed on. I got into other things and didn't have time to play. (Of course at any time anybody else inclined could have reviewed as well...)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

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Re: Custom Level Review Game; New Pack! Grent01
« Reply #246 on: December 05, 2014, 02:06:07 AM »
this pack can be found here: http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichYLEglMZXZlbFBhY2sYgICAgL-vgAoM/

Grent01: a new pack which was uploaded this year, back in September by someone who to my knowledge hasn't posted on the forum. Akseli recommended this pack to me and I found it quite interesting. I'd like to consider some of these for Revenge of the Lemmings. So why not do a review? :D
note: I have only solved two levels so far.


1. Lemming Sold Separately

Lems: 50
Save: 50
RR: 70
Time: 5

skills; climb 1, block 1, build 7, bash 2, mine 2

Good: The design is excellent, reminiscent of Dovelems or PimoLems. There are some artistic tricks which may have become classic [I've used them recently in my pack and stole them from Dodochacalo and Pieuw :P ]

The solution is also really nice. It has that classic feel of a simple path that should be easy, until you realize there's one little problem that makes the level seem impossible, until you realize the trick is actually quite simple. It's well hidden in the somewhat complex terrain

Bad: The green acid pools overlapping are a little messing (but no way around this?). Every bridge placement has been calculated to be exact (which is pretty much necessary to avoid backroutes) but this can be a tad annoying.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain