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Topics - Gronkling

Pages: 1 [2]
16
Closed / [SUGGESTION][EDITOR] Rotate objects
« on: April 15, 2016, 01:54:12 PM »
BitBucket: https://bitbucket.org/namida42/neolemmixplayer/issues/17/support-rotation-of-objects

Right now you can flip, invert and rotate terrain. However you can only flip and invert objects, you can't rotate. Is there a reason for this? Assuming the trigger area would also be rotated this allows for some interesting things like vertical flamethrowers and water walls.

17
Closed / [BUG][PLAYER] Pressing sound hotkey restarts music
« on: April 08, 2016, 08:00:36 PM »
How to replicate:
1-Start with sound turned off, music turned on.
2-Press the sound hotkey (default: S), the music restarts

Extra bonus: Hold down sound hotkey for an interesting noise (music is re-triggered rapidly)

This is an incredibly minor bug, and I don't see why anyone would have sound off but music on, but I'm reporting it anyway.

18
In Development / Lemmings Evolution [cancelled]
« on: April 06, 2016, 02:00:53 PM »
Sorry, this pack is cancelled, due to working on 100 levels at one time being too stressful for me. But the good levels in it will be released in 10-level packs in the future, along with new levels.

I've started work on my level set properly this time, so here's a proper thread for it.

~Lemmings Evolution~ (Completed: 100%)

Overview
This will be a pack for neolemmix, mostly using only classic lemmings features (though occasional levels will make use of slight new stuff). It heavily uses my own graphic sets. New music too (that I didn't make). This will most likely be a hard pack, as in it wont have any 20-of everything sort of levels and stuff like that. The levels in this pack are small/compact too, there is a limit of 2 screen widths.

Ranks
Each rank will have 20 levels. The names are based on evolution as I wanted them to be something other than 'progressively more horrible adjectives' because hard levels are FUN! (Yes it's completely inaccurate to real evolution but it's close enough) Placement of levels are just being decided as I go along.

Amoeba - Easier puzzles and tutorials for more well known advanced tricks.
Fish
Amphibian
Reptile
Rodent

Preview Images


Current title screen (click to show/hide)

Release
This might be finished in late 2016 AT SOME POINT
If you would like to be a beta-tester to have sneak peeks and help me find horrendous backroutes so I don't release embarrassing levels, just send me a message (though don't if you want it to be a surprise when it's released e.g. let's players)

19
Closed / Ctrl+A = Select all pieces [SUGGESTION][EDITOR]
« on: April 01, 2016, 05:57:04 PM »
BitBucket: https://bitbucket.org/namida42/neolemmixplayer/issues/13/ctrl-a-instead-of-just-a-for-select-all

Just a simple suggestion, pressing ctrl+A should select all terrain and objects. This is a standard keyboard shortcut and is useful for repositioning the whole level along with other things.

20
Lemmings Main / Lemmings appearances in strange old software
« on: February 11, 2016, 01:37:46 AM »
As most will know Lemmings were very popular when it came out. Due to this, they inevitably appeared in a whole lot of shifty software and demos etc. In this thread I will post any I come across!

First off we have the true names of skills in a cheat menu of a cracked version of the Atari ST port:


(Note: Saying yes to both of the confirmation options causes my emulator to completely crash and close)

Also on the atari ST is a large series of pirate multi-disks which are themed on lemmings, I still haven't gone through them all but these are the best things from them I've seen yet:



LARGE GIF (click to show/hide)

And finally for now, a strange demo on the amstrad CPC, hidden under a spoiler for some large swears

NSFW sort of (click to show/hide)

I'll post more when I find it 8-)

(For those interested I also run a blog that specialises in this kind of thing, because I love it)

21
Status: Implemented, and the update with it V1.03 has been released.

22
NeoLemmix Styles / Gronkling's Tilesets
« on: February 05, 2016, 02:28:01 AM »
This thread is for any tilesets I create.

Tileset 1 - MENACING



Based off the menacing special level.



Tileset 2 - Beast II



Another based on a special level, this time Beast of a Level II



Tileset 3 - Cyber



Futury style with lots of water/fire shapes and conveyor belts.



Tileset 4 - Slime Castle



A contrast between straight edges and lumpy ones here.

23
Challenges / [Genesis] Lemmings (Genesis Port) TAS (WIP)
« on: January 27, 2016, 04:59:09 PM »
Hiya, I haven't been here for a while, but I'm here with a new project I'm working on, a TAS (Tool-Assisted Speedrun) of Lemmings. I'm using the Genesis port as TAS support for DOS is very poor, and I like how the genesis cuts out really long levels and has extras. I'll also try and explain what's going on in each post. The frame count I give is from when the level fully loads to when the result screen starts loading.  The ingame clock isn't being used and differs from port to port so is unreliable to compare some solutions.

Number of frames for each level with links to the current best solution:

12345678910
11121314151617181920
21222324252627282930
FUN0:17.91(890)0:20.78(1033)0:21.39(1063)0:38.17(1897)0:30.48(1515)0:23.44(1165)0:40.48(2012)0:29.74(1478)0:34.87(1733)0:12.43(618)
0:33.34(1657)0:32.78(1629)0:38.29(1903)1:57.85(5857)0:34.20(1700)0:39.78(1977)0:25.47(1266)0:49.37(2454)1:13.92(3674)0:35.49(1764)
1:16.84(3819)0:59.52(2958)0:48.57(2414)0:26.30(1307)0:42.96(2135)0:37.22(1850)0:20.70(1029)1:27.82(4365)0:52.13(2591)0:18.67(928)
whole rank:0:22:11
TRICKY0:43.12(2143)0:47.65(2368)0:36.26(1802)0:59.05(2935)1:37.02(4822)0:30.70(1526)0:37.61(1869)0:47.70(2371)0:44.73(2223)0:54.97(2732)
0:17.50(870)0:31.27(1554)0:56.82(2824)0:57.58(2862)0:16.26(808)0:49.80(2475)0:33.70(1675)0:27.40(1362)0:51.55(2562)0:55.49(2758)
0:52.68(2618)0:30.92(1537)0:45.81(2277)0:52.96(2632)0:54.35(2701)0:37.28(1853)0:31.51(1566)0:39.80(1978)1:33.14(4629)0:39.46(1961)
whole rank:0:24:23
TAXING1:03.64(3163)1:27.87(4367)1:13.52(3654)0:24.49(1217)0:43.36(2155)0:32.62(1621)1:48.21(5378)1:19.05(3929)0:27.79(1381)0:43.02(2138)
1:10.10(3484)1:19.50(3951)0:24.71(1228)0:45.33(2253)0:51.13(2541)1:10.18(3488)0:55.92(2779)0:57.14(2840)0:52.74(2621)1:59.72(5950)
0:39.68(1972)0:33.42(1661)1:59.64(5946)1:28.11(4379)1:37.97(4869)0:48.29(2400)1:19.72(3962)1:14.10(3683)1:07.38(3349)0:48.55(2413)
MAYHEM0:55.55(2761)---------
----------
----------
PRESENT----------
----------
----------
SUNSOFT0:10.16(505)---------
--------0:10.46(520)-
----------

Italic values have outdated videos.
Bold values are very 'messy' levels, lots of lemmings, lag and building etc. There is likely improvements possible on any of these but they will be tedious & illogical.
Radioactive values use glitches
Green values are trivial (or at least close) solutions.
Strike-through values need to be redone.
Tricky 1, Taxing 19, use almost exactly the same file as their fun counterparts so don't need a video

Current estimated time: 0:28:40
Current average frame count: 1977
Estimated completed time: 2:08:39

Solutions can be found as original .bk2 files here
TASvideo forum thread

(Note: Early on the frame count was level load - last button press which was unreliable in some ways, so some old solutions may have lower frame counts than they actually do in some places, see this post. All values in the table, Youtube and .bk2 archive are accurate with modern frame count.)

Some other notes (click to show/hide)



Anyway here is the first level, Just Dig!, in 836 frames or around 18 seconds from fade in to fade out.
https://www.youtube.com/watch?v=q879Wd9XL54

What happens here is that I assign diggers to each lemming at the moment the digger before it digs another layer, which almost instantly creates a 2 pixel dig rather than a 1 pixel. At the same time I have it so the release rate causes the lemming to be at the furthest right when this opportunity happens, so it has the maximum rightwards reach. This is to reach some of the terrain just above the exit that is slightly higher than the rest, causing a quicker breakthrough.

This is repeated for each apart from the very last which waits a bit before digging so as to be somewhere in the middle of a digger's shaft when it begins (though still at another 2 pixel dig opportunity), which causes the previous digger to become a walker. This can then just walk towards the exit, falling through the space the last digger creates to the exit, without the extra frames diggers need to complete their animation cycle before falling.

Finally A and Start are pressed as early as possible to finish the level as soon as possible

24
Lemmings Main / Corrupted Lemmings
« on: November 28, 2013, 12:38:25 AM »
Using some software that changes random bits of data in a game's ROM file I corrupted lemmings for the SNES. I'll probably try some other ports as well. No scientific testing here I'm afraid though, this is just me messing about.


Can't wait to play this level.

I think I'll need more than floaters to save me now.

A pleasant bridge walk...


I can't wait to use an ASSWORD

25
General Discussion / A poll for data for a school assignment.
« on: November 22, 2012, 10:04:35 PM »
I need to collect some data for a school project, you just need to answer the question above truthfully. Sorry if this annoys anyone.  :XD: (I'll delete it after I've finished [Wednesday] to stop it clogging up the forum)

More thouroughly explained question (I hope):
Do you the average ability of a person's English (how they spell, use grammar, etc.) is affected positively or negatively through things on the internet such as acronyms
(U = you, lol, 4 = for, etc.), grammar Nazis, internet specific slang, memes and other such things.

26
Forum Games / Count to 1000
« on: January 30, 2011, 08:08:00 PM »
This forum needs this game.  :P
All you have to do is post the next number but posting pictures related to the number makes it funner. Only post one number at a time.



27
Help & Guides / Help with lemmings 2.
« on: October 23, 2010, 04:04:03 PM »
When I start lemmings 2 the mouse only moves horizontally.  How can I fix this.

 ???

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