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Messages - Geoff

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16
Lemmings Main / Lemmings 2 the tribes?
« on: September 23, 2016, 04:43:09 PM »
Does anyone have any levels in lemmini  .ini format? :thumbsup:

17
Other Projects / Re: The Lemmins Fangame
« on: September 22, 2016, 11:00:43 AM »
objects
paint modes:
8=VIS_ON_TERRAIN
4=NO_OVERWRITE
1=INVERT
0=FULL
(only one value possible)


terrain
paint modes:
8=NO_OVERWRITE
4=UPSIDE_DOWN
2=REMOVE
0=FULL
(combining allowed)

stored in an array in the game.:thumbsup:

The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.

could easily be changed, so they stored in the .lev file.

18
Other Projects / Re: The Lemmins Fangame
« on: September 22, 2016, 10:48:26 AM »
<level code>
??? - seems to always be 125?  ; maxfall distance in pixels
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>

# object data
<piece index number>
<X position>
<Y position>
???   ; visible on terrain only
???   ; full, invert etc
--- repeat for each object
End

# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes
--- repeat for each terrain piece
End

# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End
0 screen back red
32                  green
48                  blue
a line here can be a background image

19
Other Projects / Re: The Lemmins Fangame
« on: September 22, 2016, 10:17:28 AM »
The level format is basically a text file.

20
Other Projects / Re: The Lemmins Fangame
« on: September 22, 2016, 09:40:08 AM »
I'm always tinkering with it, i written it using blitzbasic+ your welcome to use the levels and graphics if you want. ;)

21
Other Projects / Re: The Lemmins Fangame
« on: September 21, 2016, 10:26:52 PM »
For some reason it runs very slow on windows 10, so i downgraded back to windows 7.

22
Other Projects / Re: The Lemmins Fangame
« on: September 21, 2016, 03:25:01 PM »
very old post, but that is my effort. And DO NOT download from that link in the first post i get a virus warning. plus that is a very old version of my effort.

my most recent version.

https://drive.google.com/open?id=0B63pDrvBaCrGX2JPMDR4LW5nYzA

23
Tech & Research / Re: Miner lemming sprites?
« on: September 21, 2016, 12:25:04 PM »
Is this sprite sheet any good?

24
Help & Guides / Re: Xmas lemmings
« on: December 28, 2011, 02:12:30 PM »
Thank you very much for that ccexplore, your right about the palette swap. I did change the palette of the normal blue/green sprites using paint shop pro and tried myself animating a white pom pom on the hats, but the trial and error of trying to get it to look right was doing my head in.

Now i have the bitmaps you made will make it easier for me to animate the high res sprites im using for the game which i started in 2001 lol.

PS
The sprites are half the size to the ones i have. lemmix and lemmini also use the same sprites i have.
Not a problem i can resize them with paintshop.

25
Help & Guides / Re: Xmas lemmings
« on: December 26, 2011, 11:29:21 AM »
Thanks for your replies, there is a guy called Chris lomont <a href="http://www.lomont.org/" class="bbc_link" target="_blank">www.lomont.org</a> that wrote a program that extracts the levels and saves them has a bitmap (.png)

It also displays the object and lemming sprites animated within the program. but doesn't save them has a bitmap. i could probably try to screen shot them frame by frame but it would be tedious.

I have written a lemmings clone using blitz basic, Ive include all the holiday levels within the game and wanted the Xmas lemming sprites just for the holiday levels, to make it look more authentic.

https://www.dropbox.com/s/4kmbst00xw5hvx7/Lemmins.zip?dl=0

26
Help & Guides / Re: Xmas lemmings
« on: December 24, 2011, 05:23:53 PM »
I tried using idecomp, but couldn't view the extracted files, what does it extract them has?

I have all the ground and object graphics, but not the lemming graphics.

Is there a program that will extract them has a image file png, bmp, gif .. etc

27
Help & Guides / Xmas lemmings
« on: December 22, 2011, 09:30:13 PM »
Hello and merry christmas.

Does anyone have the xmas lemmings sprites. or know where i can download them. I have looked everywere to no avail.  ???

28
Lemmings Main / Re: A new Lemmings remake for Windows
« on: March 31, 2008, 11:08:22 PM »
Zenn your right about that, according to blitz you can only lock one buffer at a time, so i tried it and they are wrong. Much faster.

The arrows are sorted now.  :thumbsup:

Thanks for that piece of code Volker, I'm not that clued up on c++/Java

I did programme the old Atari 800XL in 6502 machine code in the 80's/90's had a couple of games marketed "Air rescue" and "Dawn raider" Atlantis software. I written the code raw, very time consuming.  :laugh:


29
Lemmings Main / Re: A new Lemmings remake for Windows
« on: March 31, 2008, 11:00:44 AM »
Hi, zennehoy No its not a toolkit, it does give you direct access to the frame buffer.

Here is a bit of sample code for drawing the arrows on terrain only.

For x1=0 To ImageWidth(ob\image)-1 ; arrow image
        For y1=0 To ImageHeight(ob\image)-1 ; arrow image
           SetBuffer ImageBuffer(ob\image)
           LockBuffer ImageBuffer(ob\image)
           rgb=ReadPixelFast(x1,y1) And $FFFFFF
           r=rgb Shr 16 And 255
           g=rgb Shr 8 And 255
           b=rgb And 255
           pix=r+g+b
           UnlockBuffer ImageBuffer(ob\image)
           SetBuffer ImageBuffer(level_image)
           LockBuffer ImageBuffer(level_image)
           p=ReadPixelFast(ob\x+x1,ob\y+y1) And $FFFFFF
           If p And rgb WritePixelFast ob\x+x1,ob\y+y1,rgb
           UnlockBuffer ImageBuffer(level_image)
        Next
        Next
        SetBuffer BackBuffer()

But its very slow. maybe i should use it to create the masks before gameplay.

30
Lemmings Main / Re: A new Lemmings remake for Windows
« on: March 30, 2008, 11:10:20 PM »


I would like to be able to create the mask in the 3rd image of the picture, but coding in blitz would cause a big delay.

hmmmm


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