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« on: May 17, 2014, 02:57:39 PM »
@geoo: My favourite levels are Devil's Right Hand (obviously), Dunes (which is pretty redundant as we have this trick at least as a challange in Cold Iron's Bound), Time Gate (once your backroutes are removed) and Bashing&Building. If noone suggests anything different, I will start recreating Time Gate and Bashing&Building.
@mobius: Hard to Port: The backroute geoo is talking about is attached.
I played the updated levels (with the exception of Stuff in the Way, which seems to use terrain pieces, that are not yet included in Lix). Dilemma and Hotel in Hell have still the same backroutes and the one to Derailed Level got harder, but still exists.
Leap of the Locust: I don't think it is that repetitive and one doesn't have to stop the basher midstroke, so the basher-stair is OK imo.
Solar Eclipse: I like that it (essentially) fits on one screen, even if it is a little bit crammed. Spacing out many hatches over several screens is the main reason why I haven't even tried Think Inside the Box.
Suicide Attack: There are other solutions (cf. replay) which have no hint for bomber timing at all.
Ramen Masterchef: I like this level. Even though it is not that a brilliant puzzle, it gave me a good laugh when seeing it for the first time.
It takes time to build: I vote for keeping it (with modifications). geoo's solution can easily be removed by either requiring 77/80 or reducing the height of the block on the left. I attached another solution to this levels. But I guess if one really wants to enforce mobius' intended solution (as I understand it), one probably has to cut the skills down to the minimum.
3 minus 1: The version in the level pack doesn't require freeing a blocker with a digger (and before reading geoo's post I didn't even consider doing this here). If you want, you may even remove the blocker.
Wrong way: Imo this level is better than Minimalism(1).
There are a few levels not mentioned above, that I think aesthetically improvable: Babylon Fading, It's a long way up, Digging the Air (layout is good, but it doesn't fill one screen), To Destroy is to Construct, Division of Labor.
From the levels that are newly sorted in, I consider Death or Glory slightly harder, Cornerstone harder and Crimson Room much easier than rated now. While I agree that Erbalunga was harder than its previous position, place 120 might be too late imo.
Around place 135, there are now three levels (Ob3lisk, Tower of Babel, Well OK Then) that focus on cubers. Maybe spacing them out a little bit?
Lastly: What is the latest version of this infamous level Brickout?