As Akseli suggested, here are the arguments for giving my votes. Note that I rated the levels compared to each other. So a low number does
not mean, that I disliked the level, but just that I liked the others more.
16 x 16 / Planet Dulux appearance: 10 (as already mentioned above: very clever ornaments around the level)
Fun: 9 (wide variety of skills makes for huge amount of possible approaches)
orig: 6 (the solutions to the two levels are too similar)
Amethyst Nightmare Shrine / Temple to the Frog Godsappearance: 5 (mostly because I simply don't like pink, but as well because of certain asymmetries in the terrain)
Fun: 6 (well, the lixes certainly had much fun with being flung around, but they never landed where they
should )
orig: 8 (without knowing the solution to Nightmare Shrine this is really hard to evaluate)
Cirque Du Solix / Cirque Du Solix (part 2)appearance: 3 (there is simply no harmony between the different parts of the level. It feels like that functionality had a much higher priority than appearance here)
Fun: 4 (somewhat too easy and straight-forward for my taste)
orig: 6 (different solutions, but both are not really something special)
Eyesis (Part I) / Eyesis (Part II)appearance: 5 (Not much decoration and a few terrain pieces were off by one pixel)
Fun: 3 (time limit
; needs some fiddling around to make the correct approach work)
orig: 8 (solution of Part II is not terribly interesting, but certainly completely different from Part I)
Author: Hard, technical and need of precise placements of skills and lixes - that reminded me of some levels in Akseli's first level pack. And I don't remember Akseli complaining much about time limits. True, the terrain design resembled more geoo's ones, but I already had matched geoo with Planet Dulux/16x16.
The Climber Predicament / The Floater Predicamentappearance: 7 (looks better from the preview screen than while playing)
Fun: 8 (some clever thinking needed here)
orig: 3 (the very same, nevertheless interesting, solution works for both levels. So a deduction was due to not properly fitting the design rules of the contest)
@Akseli: Where do you see the
three cracks in Lixtown. There is certainly one at the lower right corner of the house, which was unfortunately necessary, but could you please point out what you consider the other two cracks?
And my comment was not meant as a red herring - I honestly wanted to give people more time to solve (your
level) Eyesis and perhaps get some solutions to my update as well...