Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RubiX

Pages: 1 2 3 [4] 5 6 ... 31
46
Lix Multiplayer Dates / Re: Multiplayer: Sun Sep 10th, and Tue Sep 19th
« on: September 08, 2017, 12:44:34 PM »
So I might be able to make time to join on the Sunday session only, not too sure yet!   

47
Lix Main / Re: Ping button (highlight own hatches & exits)
« on: September 04, 2017, 02:47:04 AM »
Could be extremely good binding ping to a hotkey also.

48
Lix Main / Ping button (highlight own hatches & exits)
« on: September 03, 2017, 11:53:24 PM »
Not sure where to put this, its just a suggestion that I thought of while we were playing today.

It can be chaotic and a real time-sink at the start, trying to work out where you are and where you are going to.



Proposal is a ping button:
You can keep track of where you are easily during gameplay with PING!


49
Lix Multiplayer Dates / Re: Multiplayer Sunday, September 3rd
« on: September 02, 2017, 01:39:37 AM »
WARNING:  Mike & Lex Lemming are coming for you on September the 3rd

:lem-shocked:  :lix-cool:





50
Lemmings Main / Re: Tileset ideas thread
« on: August 28, 2017, 11:27:58 PM »
City (build skyrizes, roads/bridges/construction areas etc)
Pandora (avatars world)

51
Lix Main / Re: Lix 0.7.19 experimental
« on: August 16, 2017, 02:01:33 AM »
Lets change it to:     Come on down! (the price is right)
if its too long just :   Come on down!

Thanks
Rub

52
Lix Main / Re: Lix 0.7.18 experimental
« on: August 13, 2017, 04:10:44 PM »
Here are the 2 maps with replays.

The Clairvoyant I had to completely change the puzzle as it was a race against the clock before. 
I like the new vesion now though.   Race against the pack instead.


Flatlined was an easy fix.


Rubix

53
Lix Main / Re: Lix 0.7.17 experimental
« on: August 10, 2017, 01:48:10 PM »
That is awesome news.  Work has me drained and It's been on my mind that I need to work on the levels, but I just keep putting it off, so thanks to you guys for taking the time to work through it.
As that is just a small thing left to do, i'll get onto it this weekend for those oriental levels to be overhauled.

Thanks again!


54
Lix Main / Re: Walker skill cancels, then always turns?
« on: June 30, 2017, 03:09:16 PM »
 The pros and cons become interesting when you have a good think about different situations.   But I for one actually like the idea to change it!

55
Lix Main / Re: Lix 0.7.2 experimental
« on: June 11, 2017, 06:55:59 PM »
Overly busy with being the main installer for the company I work for.   Dont think i'll get around to checking the 39 levels for a while, but i'll keep it in mind for when ive got some spare time.

56
Lix Main / Re: Lix 0.7.1 experimental
« on: June 03, 2017, 02:09:45 PM »
Nice job on the Oriental update, its so nice now.

57
Lemmings Main / Re: .MOD to .XM music conversion?
« on: May 12, 2017, 03:09:09 PM »
Works great, yesss
Gonna be in Florida for 10 days, nicer to have a bigger music directory for the DS version, and music is randomly chosen each level on the DS.

Thanks again.

58
Lemmings Main / Re: .MOD to .XM music conversion?
« on: May 12, 2017, 03:01:38 PM »
Oh, thanks a lot geoo!  That is great news!

59
Lemmings Main / .MOD to .XM music conversion?
« on: May 12, 2017, 02:32:02 PM »
Hey guys, wondering if anyone knows a way to convert mod files to xm files? Not finding any converter online, maybe this is an impossible conversion situation with the way its tracked. 
Basically im trying to get the L2 music tracks to play on my lemmings DS, which seems to only read .xm files

Or if anyone has L2 music in xm format already, that would be awsome if you could share it.
Thanks

60
Ok, I will try be there too :)

Pages: 1 2 3 [4] 5 6 ... 31