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Messages - RubiX

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436
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 10, 2010, 04:46:25 PM »
seriously we cannot help fix your issue if you don't get us some information weve been looking for , to try work out what the problem is.

check our previous questions , especially about the directories that simon was asking.

437
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 10, 2010, 01:03:42 AM »
so you are able to choose levels , and once u select one to play, all you see is a black screen or something like that?  Do you hear the hatch open when a level starts etc.

What is your operating system.
Have you tried changing display settings incase its just a graphic issue, but everything is really there , just not showing up.

I Think we need detail of everything you see from starting the game to where you dont see anything.

438
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 10, 2010, 12:01:43 AM »
What is your issue exactly, cos for me,  I couldn't browse directories to choose a map to play when I first heard about l++.
 
After a lot of messing around, we found the issue was how it was extracted.  Using winrar does not work.
If you also unzipped the folder with winrar, use something else (like the one that comes with windows, or winzip)

Because there is nothing to install on this.  You unzip the game and double click lpp.exe to run it
thats all there is, no actual setup or install needed.

439
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 09, 2010, 06:57:41 PM »
3 more 5player maps made this morning.

440
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 09, 2010, 09:18:52 AM »
Yea spent a good 4 hours of map making tonight

so what I have made today is

A remake of simons (going up 1 level map) with wrap.
Name = Stay Away  [2p,3p,4p,5p,6p,7p,8p]

1 multidirectional 3player map
Name = Manipulation Mayhem

A 4 player map with 2 versions.
Name = Pressures on
Name = Intense Pressure on

A 4p and 6p Map based on jumping
Name = SnowJumping.

A 7p and 8p Map that will make you wanna cry lol
Name = Tears from above. 
(prob will make smaller player versions too)

Hopefully there will be people on tomorow to test some of these, at least the 4players ones, after we find which are good etc, i'll post them for download.

Im gonna keep map making, so we have a lot of map choices available.

441
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 08, 2010, 10:04:17 PM »
Dam web irc is not a good idea, as it acts as clones with the same bloody IP

If you want to join the channel you will need a real IRC program downloaded unfortunately.

442
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 08, 2010, 02:27:16 AM »
well my brother just msg me 10 mins after me and clam finished and NOW wants to play lol.  if anyone else sees this in time, join in!  He wants to see what 3+ ppl is like also.

443
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 08, 2010, 12:25:20 AM »
good 4 player action today ggs

444
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 07, 2010, 01:40:14 AM »
Yea we did some 3 player just now, and if anyone else wants in, we are doing more at 19:00 GMT Sunday.

445
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 06, 2010, 05:06:15 PM »
Yea, winrar being the cause of my issue was pretty crazy, but at least we know the solution if someone else comes here with those same symptoms.

i'll try join at 21:00 gmt today, thats good for me as tonight (my time) i'll be out watching UFC fights.


446
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 04, 2010, 05:13:15 AM »
Anyone else for lemmings right now, me and Clam are on the server.

447
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 04, 2010, 05:05:35 AM »
Oh my god, that frigging did it haha.
unzipping it with windows built in unzip program works.

You can probably imagine my shock right now when I clicked on a directory and it opened, I could hardly believe it worked.

Winrar extraction was the issue.

Thanks for pointing me in the right direction basically ^^ nice work!

Rubix.

448
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 04, 2010, 05:00:59 AM »
Unfortunately I don't think I have any 64-bit Vista computers I can access or borrow at the moment, though I might be able to try it on a 64-bit Win7 computer and see if anything bad happens.

I did not have this problem on 64-bit Win7.  Unzipping everything into c:\lpp, I am able to navigate freely into all of the initial folder structure.

Incidentally, do you use Window to unzip or some other program?  (In all my tests I just unzipped with Windows.)

I use winrar actually for my compressed files.  Just incase this did have something to do with the extraction, i'll just try doing a test with windows itself also for unzipping.

449
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 04, 2010, 04:57:58 AM »
I'm a little confused by your descriptions.  The ./levels/test/ folder for example only contains levels; there are no subfolders, so not much of a structure to speak of.  If you create a new folder under ./levels/ and then copy (don't just move, make a copy) the individual level files inside the ./levels/test/ folder into your newly created folder, can you navigate to the newly created folder or not?  What about copying just a single one of the ./levels/test/ level files into the new folder?

Yea this is seriously confusing to explain it properly hehe. 

""If you create a new folder under ./levels/ and then copy (don't just move, make a copy) the individual level files inside the ./levels/test/ folder into your newly created folder, can you navigate to the newly created folder or not?""  <--- Yes to this.  I Can navigate to it and play these levels placed inside my newly created folder. 

But If I did just copy a folder and its subdirs such as    levels/network/2player/1. Lemmings/ into my new folder named /levels/test2/   This will now fail, nothing will be clickable, not even the folder named 'test2' anymore.

example: So if I made an empty folder named /levels/test2/    and run the game, i can navigate to this folder.
If I then copied the tree of /levels/test/   and  put it in my new folder so it looks like this now
/levels/test2/test/ ,and then ran the game,  I would then not even be able to click on anything to navigate it, like I could before doing a copy of that 'test' folder.     

Very strange.


450
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 04, 2010, 12:43:01 AM »
Messing about more with some things in the /levels/ dir I have come across some very wierd things.

If I create my own folders/ subdirs such as /levels/test junk/testasdf/blah/blahblah/   
I can Put level files into that folder, run the game and click through those folders and play levels that I placed in that folder normally.

I can move up / down parent folders inside my own created folders.

So I thought, ok I'll just do a copy of all the real folders inside /levels/ and I should be able to navigate them, but nope, wouldnt let me click on them once they were put in my new folder.

 So I tried renaming the folders of /levels/orig    /levels/network   /levels/test   thinking thats got to do it, but nope, it sees the renames but I cannot click them lol.

So I did a new test, inside /levels/orig/   I made a new folder and subdirs here and placed some levels inside , nope wont go into the /levels/orig folder  as its part of the original directory structure, like it is untouchable.

So ONLY if you create your own folders coming from root /levels/    can you actually navigate anything.   Soon as you try copy file structures from the /levels//  dir into your new created folder will things not work. 

So I could make new names up for each dir and subdir and copy the level files into my own named folders and have it work my own way like this.   

 But nothing of the initial folder structure can be copied , it pretty much just locks my new folders out as soon as something is tried to be replicated into a new folder tree that Im making.

(so yea, it does appear this directory issue is only affecting Vista 64 bit, for anyone else wondering what I am doing here)

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