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Messages - Ramon

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166
Fan Corner / Re: Lemmings 1 (SNES) PC Remake
« on: November 15, 2009, 12:43:17 PM »
I must say, this is a pretty sweet Lemmings engine. No idea how much Clickteam have changed since MMF1, but it must've been substantial considering this was possible to make in a couple of weeks. Can't say I'm the biggest fan of the SNES version of the game though (especially the music).

One problem, I can't seem to get past the success screen following Level 1. A shame, I'd like to see how all the other skills are implemented. The MMF I know would wet its pants in fear at the sound of pixel-level graphic operations and collision detection.

Haha, thanks for trying. When I posted this I still had a test level up. Now I've started to build levels for another beta tester so I overwrote that file. And no I haven't built anything beyond the first result screen yet :)

I've uploaded the version with test level, here it is http://www.vertigofx.com/jrkstudios/lem/lemmings2.exe

In terms of collision detection, there's hardly any problem (as far as I have tested), but I've noticed a new bug. The same frame when a lemming walks off an edge and you apply builder to him, he starts building from 1 or 2 pixels in the ground and all the other bridges are duplicated to the right. I know sounds weird but you might be able to recreate it.

Also the basher still turns around when building... I'll try to fix everything today.
And I'm still having trouble with bomber.

About the SNES version, I like the interface better and especially the music. :p I can't stand the music from other ports...

167
Lemmings Main / Re: Looking for original Lemmings sound effects...
« on: November 13, 2009, 07:12:07 PM »
Okay, I examined the sounds from WinLems but they're not 100% SNES (sorry if I'm sounding... picky).
GuyPerfect thanks for that sound pack it includes some sfx I'm going to need!

Furthermore I'm missing the sfx of selecting each skill and when changing the release rate... trapdoor sound is also too high-pitched.

Can't seem to rip it (my sound card sucks) and those are not on the web.

168
Fan Corner / Re: Lemmings 1 (SNES) PC Remake
« on: November 13, 2009, 03:18:37 PM »
Yes. If you read my post you'd have seen it on the known bugs list

169
Fan Corner / Lemmings 1 (SNES) PC Remake
« on: November 12, 2009, 10:11:32 PM »
Link to newest beta: http://www.vertigofx.com/jrkstudios/lem/lemmings_19.exe

Contains 19 levels (3 unfinished) without any particular order

Backstory:

The only Lemmings game I possess is the SNES one. It had me enchanted when I was younger.

In older times (still some time ago) I found out about Lemmings on other platforms. I tried Lemmings for PC but I didn't like the interface. I've always wanted to make own Lemmings levels too (I remember having drawn a lot of them on paper long ago, I lost all of em in the meantime), and I found LemEdit and Lemmix. However, LemEdit was pretty hard and annoying to use and Lemmix also had some flaws, so I couldn't really enjoy doing Lemmings levels to the max.

Some time ago I got ahold of a program developing software (Multimedia Fusion 2) and I've seen other great games made by it, so I decided to remake the SNES version (I haven't seen any remake with the SNES interface before).

It's gone pretty well in the beginning, though I had to rip most of the GFX from the emulator while playing the ZSNES Lemmings. I also ripped the font as I couldn't find the SNES one anywhere. It wasn't too hard to do the basic movement engine but when stuff like assigning actions or displaying numbers appeared, I often racked my head. Luckily I had an online friend who helped me out and the MMF2 community also gave me hints along the way. Finally I've come towards completing a pretty stable engine with nearly all the SNES Lemmings features implemented already. (This project was started October 27th and I didn't have any major prior knowledge about the software I was using.)

Demo (engine and physics testing):

http://www.vertigofx.com/jrkstudios/lem/lemmings.exe (always updated to the newest build if available)

Test level to test interactions with obstacles, goal and steel. (Only recently implemented those.)
Release rate 50, Amount of Lemmings 100. Don't panic when nothing happens after all the Lemmings are gone, didn't do that yet. Just restart with R if you like.

I've been looking for sounds so I haven't implemented them yet (except when you assign a skill to a lemming).

Controls?:
Scroll left: Left Arrow or A or move cursor to left edge
Scroll right: Right Arrow or D or move cursor to right edge
Switch between skills: Up/Down Arrow or W/S or F3-F9 or click on them (for some reason MMF2 won't take F10 yet, I hope it's going to be fixed)
Release rate: F1 (decrease) and F2 (increase) or click and hold +/- on screen
Pause: 0 (Numpad) or Space
Restart: R

Screenshots?: Eh, the game should look 100% like on the SNES (judging by screenshots themselves) as all the GFX are ripped.

Differences from the original SNES game:
-Frame rate. The remake is a bit faster in fps, and thus the lemmings' animations aren't exactly spot-on-spot. I hope I can fix that in future.
-Bombers CAN bomb through steel.
-Controlled by mouse!
-Can't get the release rate exactly like in the original game, only similar. Does anybody know the exact formula of how fast the lemmings are emitted per release rate point?
-...can't think of anything else at the moment

Known bugs:
-Trouble with displaying the bomber countdown number above the correct lemming. Don't worry the lemming itself will explode after 5 (game) seconds, uninfluenced by the countdown number.
-Sometimes when a builder hits a wall, he goes backwards while doing moonwalk. Absolutely no idea what causes this.
-Blocker is quite buggy. The second time a lemming hits the same blocker, it starts to moonwalk. Again, makes absolutely no sense.
-Building a bridge into trapdoor/exit will make the bridge appear behind the object. I know what's the problem but if I fixed this then you could make a hole into them by bashing, mining or digging.
-When a lemming falls into liquid right before a wall, during their drowning animation they will appear in the wall. Won't be a hard fix, I hope. Just a graphical issue.
-Sometimes a basher stops bashing and turns around when bashing while walking up a bridge. Again, no idea, but it doesn't happen often.
-Game starts lagging (slowmo) when about 40 lemmings are out. This is due to the tremendous amount of fastloops used in the conditions. When I finish the engine, I'll try to take some away and build the game hardware-accelerated to try to get rid of the lag.
-A couple of very minor things I can't think of at the moment.

Missing:
-Traps for each level style
-Sound effects and music
-Nuke.
-Minimap at bottom right + its engine
-Lemming identifier + number at the left when you hover over a lemming with the mouse ("Faller", "Walker", ...).
-Level select and level end screens
-Levels! The only reason I made this remake was that I could make Lemmings levels SNES style, and that other people played it.
-Motivation to learn for the history exams tomorrow.

Planned extra features:
-NO additional skills.
-Some extra traps and landscape features with lemming interaction.
-A whole new generation of levels. Wow I'm so looking forward to this. Don't know how many I plan to do. Probably a gazillion, or only until I run out of ideas.
-The game has a score system that hardly anybody noticed. I'm trying to give it more of a use.
-Perhaps a level editor... perhaps. If my friend helps me.
-If I'm going to make a level editor, then I'll be determined to have it feature online playability, like sharing levels and levelpacks online and such.

Please report any bugs you find not listed on this known bugs list

...and now, have fun  ;)

EDIT: Oh by the way a friend of mine reported that the mouse cursor (neither standard one nor Lemmings one) showed up. If that happens then please tell me.

170
Lemmings Main / Looking for original Lemmings sound effects...
« on: November 12, 2009, 07:29:08 PM »
Hi, I'm a big fan of the original Lemmings and I'm currently doing a remake. It's just about to be completed.

Except for some little bugs I'm still missing about 80% of all the sound effects. I'm preferably looking for SNES ones (SNES port is my favourite and I also built the remake in SNES fashion), but other platforms would also do, I hope.

I've tried SNESSOR95 to rip the sounds from Lemmings but it doesn't spit out a lot of clear ones.
I downloaded a Lemmings SFX pack from Lemmings Universe but it contained sfx from future Lemmings games (like Lemmings Revolution).
Google doesn't give me any useful results.

I was just wondering if any of you might have some from anywhere.

(Note that I mean sound effects, not background music.)

Oh and in case anybody is interested I ripped the (red) font from the SNES version of Lemmings (missing just 3 capitalized and one normal letter).

EDIT: Just got ahold of WinLems and it seems to have most of the important sfx.  :-[ So I could have omitted creating this thread. Sorry.

171
Forum Games / Re: Puzzle/Riddle Game
« on: November 12, 2009, 07:06:01 PM »
I guess it should be the SNES, as it features original Lemmings too. (SNES port is my favourite one.)

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