Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ramon

Pages: 1 ... 7 8 [9] 10 11 12
121
Forum Games / Re: Mafia: Lemmings 2 Edition
« on: April 25, 2014, 09:59:34 PM »
Pretty quiet around here! I accuse NaOH for the murder of Jimbo McLemming!

122
Forum Games / Re: Mafia: Lemmings 2 Edition – Sign Up
« on: April 21, 2014, 09:42:01 AM »
I don't know how I missed this topic  ???

Signed up yet again, for the laughs. Don't make me a miner  :scared:

123
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 21, 2014, 09:39:01 AM »
Although, in a normal Mafia game the dead players get to see what happens at night. In this, they don't really have any more information than the rest.

That is only if you play it in real life, but I think Timballisto was referring to online renditions of the game as well.  ;P The problem is, the dead are confirmed innocent and so whatever they say will be totally believable. That ruins one of the key points of the game (deciding on who to trust with their words).

124
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 16, 2014, 01:00:39 PM »
It's over, NaOH, I doubt anybody will still change their mind  :scared:

125
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 14, 2014, 08:43:04 PM »
Oh Clam, you could have stayed under the rogue radar if you just let Simon be voted off.  :-\

Probably means Rubix was the blocker then. I doubt Clam would out himself as a blocker if the real blocker were still alive.

126
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 13, 2014, 09:04:20 AM »
Ramon, why do you first not want to play with outing statements, but then change your mind even though I was accused by multiple players already? What is the gain?

As I mentioned, if I had stepped forward right in the beginning and exposed you, you wouldn't have revealed any kind of information in your posts or statements whatsoever that could implicate your partner-in-crime. That would make the next few days only based on trial and error or miner's luck on finding the other rogue (and I wanted to avoid having the rest of the game only be based on luck). I figured it'd be way more interesting to play it Bogart and try to get you to say something that could give some information about the other players, after already knowing everything you're saying should be taken with a grain of salt.

In any case, you keep emphasizing that you believe geoo is innocent - we may or may not go from there, as he could be either (reverse psychology much).

127
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 12, 2014, 10:10:22 PM »
I haven't actually suggested any accusation besides Simon, so perhaps it's in the interest of all the players that serious accusations will only be made in bold? As to avoid any mistakes? :p

128
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 12, 2014, 09:01:56 PM »
Okay. Didn't want to play it this way, but I guess there's no other choice with a small group of only 6 players to play, without any margin for error.
Miner here, and Simon's a rogue. Tried to get him to out anything that would reveal some information on the other rogue but nah. He kept his mouth shut regarding that very well.  :P

Accusation stands.

129
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 11, 2014, 10:57:03 PM »
My last post was as sarcastic of a reaction to möbius' first post as was his random accusation to get the game going  ;P

But really, I think möbius got a point there. Simon was the only one who could have taken Rubix' walker skills from him. After all I've known Rubix for a while and he would NEVER forget to pack a bunch of walker skills anywhere he goes!

130
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 11, 2014, 06:03:42 PM »
Well well well! Looks like möbius is quick to point his finger, a little too quick for my tastes!

131
Lix Main / Re: Retro Tilesets
« on: April 08, 2014, 07:33:29 AM »
Concurred, that forest tileset already looks pretty darn awesome. Reminds me of a beast of a level a lot. ;)

132
Forum Games / Re: Mafia -- Lemmings Edition
« on: April 04, 2014, 11:53:22 PM »
Well well! I guess I'll be joining as well. Have played a few different renditions of this game a lot on other forums.  :scared:

133
Lix Levels / Re: Stuck in Rubix' levelpack, Sinister 12
« on: February 19, 2014, 11:07:01 PM »
Oh wow, thanks for the hints. The solutions seems so obvious now.  :sick:

It's weird because

Quote from: Spoiler
I actually tried mining down into the boxes before, but I probably started mining a bit too high and then I had the impression the Lixs wouldn't survive falling that remaining height without falling into the pit before it, so all my theories involved batting all the Lixs over at once, which obviously wouldn't work without containment skills...

I'm really liking this levelpack so far, and I do need to add I feel each difficulty corresponds to one higher Lemmings difficulty (so Pleasant would be on par with Tricky, Sinister with Taxing and so forth). Which obviously isn't a bad thing, just some external input from a casual Lemmingophile. ;)

Anyhow, I'll return and post here when I get stuck again.  :D Thank you guys so far.

(By the way, if you can recall I had been working on a SNES-interface Lemmings remake for PC a while ago. While that isn't really up-to-date anymore I was thinking of transferring all the levels I've made into Lix and building my own levelpack.)

134
Lix Levels / Stuck in Rubix' levelpack, Sinister 12
« on: February 19, 2014, 06:46:57 PM »
Hello

I've recently found out about Lix and I was hooked by the game since I first tried it. It really gives a 100% Lemmings-feeling, despite the new custom graphics, style and interface. Really well done!

As with Lemmings I'm trying to solve all the included levels one by one and I started with Rubix' set. Currently, I'm stuck at Sinister 12 ("Its the race against riches"). I just can't see how this level is solvable, so perhaps I thought there might have been a mistake or something has been overseen/mistakenly changed after the level's creation/testing.
My attempts so far have included searching for a secret exit, trying to get all the lemmings together to be able to bat them over the abyss at once (but then I'm not sure how I'm supposed to open up the rock in front of the lemmings before they all reach it) and perhaps finding a suitable path under the bridge; all to no avail.

If the level is supposed to be set up this way (with 1 Climber, 1 Walker, 3 Miners and 1 Batter available), I'd appreciate some hints on solving this particular level (no solutions please).  :)

135
Lemmings Main / Re: guess the Lemmings level game
« on: January 28, 2013, 10:00:03 PM »
Hm, still not what I had in mind. Oh well, seems like the clue was a little ambiguous. The correct answer would have been "Only floaters can survive this" (float as in floating on water)

And thus, free round  :)

Pages: 1 ... 7 8 [9] 10 11 12