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Messages - David

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76
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I dont know if you have already tried it David but IchoTolots introduction pack is really good for learning new tricks

Thanks for the information ! I'll go take a look ! :P

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I was planning on playing the pack this weekend, but I think it would be better to wait for your patch as then you can see if your fixes had the intended effect. :)

As I have some free time, I will be doing all the updates before this weekend. I'm almost done ! :thumbsup:

77
Thank you very much Gronkling ! Your feedbacks are precious to me !
:thumbsup:

I just watched your replays (half of it !), and I noticed a lot of backroutes (over 20). In fact, as I am not a professional, there are a lot of tricks that I didn't know and that I discovered since my registration on the forum (and with PimoLems pack, which I am playing).

I'll correct all of these mistakes, give you a detailed feedback, and update my level pack soon !
:thumbsup: ;P

78
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if theyve been added I dont need to download it again I just use the update manager in the player thanks

Okay ! I didn't know this feature ! ??? ;P

For information, due to a small error in level 11 of the Fast walk rank, Une partie de morpion (too many lemmings !), I just updated the level pack (in the first post) : Back to the first post.
:thumbsup:

79
Hello mantha16,

You need to download styles updates here (namida added my styles and my extensions a few days ago) : NeoLemmix Engine

;P :thumbsup:

80
NeoLemmix Main / Re: Rising water
« on: November 22, 2020, 04:32:48 PM »
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It's the name of a dragon from the Fire & Ice Dragons series by MegaBloks, which is basically a Canadian version of Lego

Thank you for this explanation Strato Incendus. I didn't know. Your profile picture is beautiful ! I hadn't noticed it was a phoenix. :thumbsup:
Me, I have less imagination than you : David is my first name ! ;P

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Well, if you still have intact versions of the old level files (for NeoLemmix 1.43 or older), you could share them in the "Levels for v10 or older" subforum.

Yes, I kept the versions intact. I don't know if it's useful, but if anyone is interested I might do it in a few days. ;)

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That said, instant bombers can be fun, and are certainly more convenient. I personally think this is a situation where both would be best; i.e. if Timed Bombers could make an appearance maybe as an alternative version of regular instant Bombers, so that either could be used in a NeoLemmix level, that may be a good way to bring it back without upsetting too many people. Maybe. I won't get my hopes up though ;P

Hi WillLem, this is exactly the idea I had concerning Timed Bomber, as another skill, like to Bomber. Isn't that a good idea ? :eyeroll: :D

81
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 21, 2020, 07:04:52 PM »
I completely agree ! It is quite subjective. I'm in Stormy rank, and it's getting difficult (for me). :o

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"I am too young to die" is a rank from Reunion, not United: P They're both Ichos' packs, though.

Yes, sorry, I was talking about Lemmings Reunion : I downloaded both IchoTolot packs at the same time. Difficult to locate myself in this "lemmings jungle", I feel like Little Thumb. And the lemmings ate my bread crumbs and stole my stones ! ;P

82
NeoLemmix Main / Re: Rising water
« on: November 21, 2020, 06:51:26 PM »
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the core philosophy shifted away from execution difficulty and towards puzzle difficulty.

It makes sense IchoTolot, I would rather beat my head to find a solution rather than rack my brains to build ten thousand stairs in one level and find myself losing because a pixel is missing.
;)

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I used a lot myself in my Lemmicks pack.

Strato Incendus, you understood what I explained since you had done the same thing as me. I kept my old levels, even the ones with the water rising, but most of them have been "updated".

Thus, in the pack that I just proposed on the forum a few days ago, the levels "Fuite d'eau" (in "400 metres" rank) and "Scénario de film d'horreur" (in "Marathon" rank) originally featured rising water, which made the game more exciting ! :P

And for me, the difficulty represented by the element "rising water" took the place of both the execution difficulty and puzzle difficulty. In another unpublished and unreleased level, the rising water forced the player to consider a very specific strategy that was not obvious ! Unlike execution difficulty, which was only slightly increased, the puzzle became much more difficult to solve. :thumbsup:

But hey, I'm not going to do NeoLemmix again, it's great as it is ! And it's not his current little flaws that will prevent me from embracing him (or even the Covid : I'm crazy !) :crylaugh:

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As the water rises, on the other hand, you can set an individual ascent rate for each water object (...) it becomes difficult to predict how much time you will have before a given section of the level is covered by water, and plan your solution around this limitation accordingly

For me, the problem arises mainly for the really difficult levels, "mayhem ++++"! Whether the water rises slowly or quickly doesn't necessarily affect the difficulty of a level. Is not it ? Then, I also enjoy the unpredictable. :P

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Did you share your old 1.43 levels somewhere?;) My Lemmicks pack is the only one that I know of that was created after slaughtering the gadgets. Everything else seems to be a holdover from ancient times.

Okay ! I didn't know ! No, this is my first time sharing a level pack on the forum, but Gigalem must have posted a level pack of my levels somewhere on the forum a year or two... or more ago. It was the old version, but... I believe, after removing the gimmicks. :forehead:

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Do you know where it comes from? ;)

Not at all ! I don't speak English very well ... so. But, I am very very very curious ! :evil:

83
NeoLemmix Main / Re: Rising water
« on: November 21, 2020, 03:02:12 PM »
Thank you very much Strato Incendus (funny pseudo !) for this very comprehensive response. I kept the old version of NeoLemmix on my computer with some levels using rising water ! :P

I really find it a shame to have removed this option because I liked it a lot. In fact, I don't quite agree when you say it's the same as a time limit. It's more subtle than that :

In one of my levels which used this specificity, a lemmings had to save another (a blocker) before the water engulfed it, in a sort of cage. Then they had to run away together and try to open the locked door. The rising water established a time limit for the rescue, and only for the rescue, but not for the rest...
:thumbsup:

I'm less sad about removing timed bombers, but... I liked that feature too ! Lemmings Original's Diet Lemmingaid level (Level 17, Tricky), isn't it a bit too simple now ?
??? :lem-mindblown: :crylaugh:

84
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 21, 2020, 11:55:14 AM »
Thanks IchoTolot, I understand ! But ... I'm less trained/gifted than you ! Otherwise, I took a look at the Lemmings United pack, but ... what can I say ? I am too young to die !!! It's true, you're right, I am a sweet summer child. And... I like it !
:crylaugh: :thumbsup:

85
NeoLemmix Main / Rising water
« on: November 21, 2020, 11:23:57 AM »
Hello everybody,
I was wondering if the rising water will come back in a new version of NL ? ???
I loved this possibility of raising the water... for more suspense.
It's a shame that this option is no longer possible ! :crylaugh:

Then, I think about it, why didn't we keep the old skill "time bomb (5 seconds)" in addition to the current bomber ? ??? It was nice too !

86
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 21, 2020, 11:14:40 AM »
I am delighted to discover this level pack. Thanks Pieuw for this great job and thanks IchoTolot for converting and updating ! Well done ! It's awesome ! :thumbsup:

I quite quickly managed to get to Stormy 4 level, and only From Pillar to Past (Windy 11) really gave me a problem ! But hey, by looking carefully, I managed to find a solution ! Difficulty medium ? Really ? I think it's starting to get hard, right ? ???

87
Thanks for the suggestion ! That's it : I updated the link on the first post ! :P

"Backroute" is a funny neologism ! I understand the meaning of this word very well, and I find it very useful when playing NeoLemmix. I have often found solutions (much) easier than those I had initially imagined when playing my own levels... or sometimes in Lemmings Original ! ;)

Thank you, namida, for this very clear explanation ! :thumbsup:

88
On the forum, I saw the word "backroute" several times. What does that mean, exactly ?
????????????

89
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I will most certainly let you know when I have started playing this pack when I have started the LP and provide you a link

Thanks kaywhyn, that's great ! I will be very happy ! ;P :thumbsup:

So, I fixed two/three levels that had some issues : they were too hard to solve because tiles or objects were not in the right place ! :forehead:

For the music, you're right, I'll see later... It isn't the most important for the moment ;)

Here, the download link for my updated pack : The Lemmings have grown :thumbsup: :thumbsup: :thumbsup: :thumbsup:

90
Thank you very much namida, you're doing a wonderful job ! Everything is working fine now !!! ;) :thumbsup:

Ericderkovits, thank you for all these suggestions, but ... I don't know where to find all this music (on the forum or elsewhere ?). I already have the music from the namida packs and the renaissance pack. But I get lost in the meanders of the site... :laugh:

Otherwise, I have finished correcting a few small problems (on the levels !) but which are without consequence on the game ! :) I will soon re-propose a download of the complete pack with the musics. But... later ! :crylaugh:

EDIT : It's ok, I found all the music. Thanks ! (you have to tell me "everything" (all the explanations, all links...) so that I don't get lost :XD:)

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