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Messages - Wibble

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46
Lix Levels / Re: Wibble's thoughts on Lix Lemforum levels
« on: August 12, 2020, 10:29:32 AM »
In terms of favourite levels for aesthetics, I seem to go for the 2 extremes - Insane Steve seems to favour very minimalist looking levels that appear much more horrible than they really are to complete, whilst Michael S Repton's levels feel more true to the art style of the original games and add a touch of nostalgia.

It's interesting that you pointed out that one author created minimalist looking levels. Insane Steve's not the only designer that had a penchant for these; one of the DMA designers did a similar thing. I'll mention this in more detail in a new thread.

It's not just the minimalist look so much as the minimalist and impossible look together that does it for me. Levels like the Little Miner Puzzles are minimalist too for example but appear more accessible at first (even if they do then have twists that show how well designed they are).

47
Lix Levels / Wibble's thoughts on Lix Lemforum levels
« on: August 11, 2020, 05:04:25 PM »
On the Quirky set

Overall an enjoyable set of levels that don't just rely on using 2 blockers and a trailblazer like so many of the originals. All have a different feel to them.

Levels that are easier than their placing -

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Levels that are harder than their placing -

Spoiler (click to show/hide)

Other notes

All Around the World - the method I have attached in the replay has pretty exact placement of skills.
Spoiler (click to show/hide)

Another Lix in the Wall - I noticed in another thread there was mention of losing a platform for this one as it was quite a fiddly method somewhere. My attached solution uses a platform but isn't fiddly at all. Is mine the intended method?

In terms of favourite levels for aesthetics, I seem to go for the 2 extremes - Insane Steve seems to favour very minimalist looking levels that appear much more horrible than they really are to complete, whilst Michael S Repton's levels feel more true to the art style of the original games and add a touch of nostalgia. 

Favourites to play in particular were Tribute to Flagpole Sitting, Box Set, The Rainbow Road, The Final Sacrifice, and Every Which Way But Loose.

48
Lix Levels / Re: Hints for Lix Cunning Level 17 Snowball Battle
« on: August 10, 2020, 02:13:27 PM »
I think its probably ranked OK.

49
Lix Levels / Re: Hints requested - Lix Quirky level 37 Exit Stage Right
« on: August 10, 2020, 02:12:53 PM »
How do you post replays? I can see how to load them but not do anything else?

50
Lix Levels / Re: Hints for Lix Cunning Level 17 Snowball Battle
« on: August 05, 2020, 12:43:21 PM »
And the posting gods strike again as I solve it a couple of minutes later! Wow, that level makes you rethink your approach to classic trailblazer levels!

Spoiler (click to show/hide)

51
Lix Levels / Hints for Lix Cunning Level 17 Snowball Battle
« on: August 05, 2020, 12:34:13 PM »
And I thought the level before it took a while!

Spoiler (click to show/hide)

Any hints would be appreciated?

Thanks in advance.

52
Lix Levels / Re: Hints requested - Lix Quirky level 37 Exit Stage Right
« on: August 03, 2020, 10:01:23 AM »
I have played the PC ones yes. Haven't solved all without losing a life yet but have got a fair way through - that said I am playing other games currently.

Main achievement there was finally figuring out how to connect that cage in Oceans 5 without waiting for fungus to grow all the way to the time bomb (which was how I thought it had to be done when I played it on a BBC as a 7ish year old!). Turns out it is merely a difficult level as opposed to virtually impossible.

53
Yep, spent many an hour playing Repton.

54
So far most levels look like they are about at the right place from my limited experience. Different people may naturally find different levels easier or harder of course.

For me, One Way Road, and Minimalism took the longest out of the Lovely levels, both of which were largely through trying other methods that just didn't work before seeing a solution.

From quirky I found Prelude stuck out as a lot easier than the most of the rest. (btw I hope there are remakes of that level called Toccata and Finale?). Exit Stage Right and Path to Mahiman also took a while, though when I solved the latter I felt I should have saw it much sooner. And I agree, Exit Stage Right now seems relatively easy now I have found the solution!

I have done the first 4 levels of cunning, found Once You Pop You Can't Stop much easier than the other 3.

On Lix Cannon and not seeing how to do it yet, though I've only looked at it for 5 minutes or so.

55
And, true to form, I've now worked it out!

56
Lix Levels / Hints requested - Lix Quirky level 37 Exit Stage Right
« on: July 27, 2020, 12:08:36 PM »
Enjoying this game and working through the levels but an stuck on this one. Chances are I'll see the solution just after posting this.

I have tried 2 methods, neither seems to quite work.

Method 1

Spoiler (click to show/hide)


Method 2

Spoiler (click to show/hide)

Can anyone provide a hint to help me - I'm sure I can find a full walkthrough video but that would spoil it too much!

Thanks in advance!

57
Lix Levels / Lix Potion Number Nine, unintended solution?
« on: July 27, 2020, 11:59:31 AM »
First time post here, noticed something on playing Lix, Lovely, level 21, Lix Potion Number 9. It may be intentional, I don't know.

Spoiler (click to show/hide)




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