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Messages - ericderkovits

Pages: 1 ... 59 60 [61]
901
Lemmini / Re: Java Exception when stepping into a trap
« on: May 04, 2020, 03:21:38 PM »
The only thing is at those deadly water drops, it's supposed to show dripping water all the time(as a warning). play those in neolemmix extra levels(sega). you will see the dripping water.

902
Help & Guides / Re: How to play Lemmings 3D in DOSBox
« on: April 28, 2020, 09:02:47 PM »
thanks a lot also mine works. Now what about lemmings 3d winterland version

903
NeoLemmix Levels / Re: genesis megadrive levels for neolemmix
« on: April 18, 2020, 02:14:06 AM »
I found the genesis version music for the special levels (from Zophar's music domain) awesome, beasti, beastii, menace, sunsoft special. just use the neolemmix editor to put them in the appropriates levels. that site has music files for many games, not just lemmings.

904
I think if timed bombers aren't going to be an option in neolemmix, then why not just make a 2nd customized neolemmix engine. Eric Lang has one for the lemmix engine. Also people who don't like timed bombers don't have to use the customized one. Because sometime people like to play the original lemmings games using the original timed bombers. The main neolemmix player can stay the way it is. Just make a customized one also.

905
NeoLemmix Main / 3 things I don't like about neolemmix
« on: April 03, 2020, 05:09:42 AM »
1) the top and sides are dead zones. example in original lemmings mayhem 23-going up... when the lemming goes to the top right of the wire he walks off and dies. in lemmings he is supposed to turn around. in neolemmix, one has to use a blocker there.

2) no speed up in oh no more lemmings wicked level 2-inroducing SUPERLEMMI. no speed up without using fast forward. Even Superlemmini has this as a speed level.

3) many times the cursor changes the size of the playing screen and it's annoying when it happens when trying to finish the level.

Superlemmini doesnt have these issues.

and I don't like that it has no option for timed bombers as in the other ports games

906
NeoLemmix Levels / Re: genesis megadrive levels for neolemmix
« on: April 03, 2020, 03:55:42 AM »
This isn't just the 47 genesis levels it's the whole pack(megadrive), and the 107 levels I used from neolemmix (45 genesis, 2 test, 30 present, 30 sunsoft) - but not the 2p from neolemmix since those are larger in size than the superlemmini ones. its the other 95 levels I used from superlemmini megadrive ones-which converted. I playtested every one of these levels in the pack to make sure they work. I even made sure each levels music matched the same order and title as genesis' megadrive (youtube) minus the special levels which I used dos' since on neolemmix website they only had genesis 17.
and each level is smaller in size since genesis levels were smaller.

907
Lemmini / Re: [BUG][PLAYER] Vertical Scroll Error
« on: April 01, 2020, 01:20:07 AM »
thanks I installed it already.

908
Lemmini / Re: SuperLemmini 0.104a
« on: April 01, 2020, 01:19:08 AM »
Thanks, I downloaded it already and extracted it. thanks

909
NeoLemmix Levels / genesis megadrive levels for neolemmix
« on: March 31, 2020, 01:17:51 AM »
Here is the genesis megadrive pack for neolemmix. I converted them from the superlemmini pack that was available. The music is also from the genesis version available from the neolemmix website(expect for the specail
 music in which I just used the dos version for those) just inzip these to a new neolemmix player folder. put the levels folder into the levels folder, styles into styles, and music into music folder

910
Lemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 06:59:05 AM »
Just have it be where the DEFAULT is where timed bombers is turned off, that way for those you dont like it , one won't even have to choose the option to turn it off.

911
Lemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 12:59:34 AM »
Also it would be nice if you added ohaya lemming san level from the SNES Version since you have some other levels already there from like the amiga set and dos' vacation in gemland.

912
Lemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 12:50:40 AM »
I was disappointed also with no timer bomber since the original games had one. I like all my games to be like the originals. But I also understand other player don't like it. I hope you can put it as an option not get rid of.

913
I was playing the v29 extra levels player going through the PSP levels. Once I got to level 33 (Cagey Business), a lemming after getting on graphic beam on trap after building there it would fall straight off bar onto left side of trap. This makes this level unsolvable. The bar was not extended left far enough. In neolemmix this is not a problem, just in the v29 extra players obsolete one.

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