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Messages - ericderkovits

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91
NeoLemmix Levels / Re: Pack 3
« on: August 13, 2021, 10:13:31 PM »
Ok, here are my replays for this small pack, some tricky levels. I think the 1 Lunch level was the hardest.

92
NeoLemmix Levels / Re: MegaLems
« on: August 13, 2021, 01:40:14 AM »
yes I use this music one already for all of his packs. Better than the standard ones.

93
NeoLemmix Levels / Re: MegaLems
« on: August 12, 2021, 11:22:53 PM »
Ok, I fixed the pack. Made sure every level has it's own id, as in some of Lemfan's previous ones they used the same, causing issues.

only thing needed now is a custum logo.

just extract it to the neolemmix levels folder.

Also I spent several hours fixing this. Please Lemfan, in the future try having these issues taken care of before hand (with help from Namida's pack creation post)
as nobody wants to go thru this, especially if you want people to play the pack.

Edit: Ok I've added jkapp76's made logo for the pack into the zip file. so now the pack is done.  THX Jkapp76

94
NeoLemmix Levels / Re: MegaLems
« on: August 12, 2021, 06:44:47 PM »
again same issue. These are not packed right. You need to know how to make packs as it's annoying for us to try to do your work.

95
NeoLemmix Levels / Re: Lems One
« on: August 11, 2021, 07:17:25 PM »
I finished the pack, not sure about anyone else. see my replays that I posted. I still think probably easy to medium. Although I think for
me the hardest level to finish was Platinum 15 (took me the longest), but it's also a really good level with it's solution, definitely my favorite level in the pack.

Also there are some really nice ones in the final 2 ranks. I think this pack is my favorite one of yours, Lemfan.

96
NeoLemmix Levels / Re: Lems One
« on: August 09, 2021, 01:10:25 AM »
I think his first pack was Badlems.

Anyways solved the pack. Some of the later rank levels were not easy. Still some levels with backroutes though.

97
NeoLemmix Levels / Re: Pack 2
« on: July 30, 2021, 12:19:25 AM »
Hi, Lemfan, I consider the pack easy to medium.  Still alot of backroutes. The only level besides Mayhem 3 that gave me a little bit of problems was Tricky 14 but it turned out not to be hard.

98
NeoLemmix Levels / Re: Pack 2
« on: July 24, 2021, 04:50:52 AM »
ok, fiddled with Mayhem 3 some more. finally solved. Had less than a second left. I still don't like the level. It's too fiddly with the 3 diggers. Most times I couldn't get them placed close enough so a basher would be on a digger and have the other diggers not continue(too fiddly for my taste). Definitely the hardest for me in the whole pack. Definitely not a fun level at all. I even tried to repeat it a few times. Just too frutrating to repeat. At least for me.

this level is even harder for me than loud 1 of Open Air to get the Talisman.

99
NeoLemmix Levels / Re: Pack 2
« on: July 24, 2021, 01:43:54 AM »
ok solved all the levels, Except Mayhem 3 which is an extremely bad level. Must require extreme precision to pull off with the few skills given.
And even if it's possible, it's still a bad level. I would perhaps lower the locked 99 release rate or decrease the save requirement. I don't think the 40 second timer
is what makes the level difficult but the release rate/save requirement and skills given.
I won't even bother attempting the level any more unless the level is fixed. The level is too fiddly.

100
Levels for v10 or older / Re: [NeoLemmix] ArtLems Lost Art Pieces
« on: July 21, 2021, 01:52:05 AM »
Here is the pack, including the 10.13.18 player(Plays only in old formats), styles folder, and music folder in MY DROPBOX.

just extract the rar file

https://www.dropbox.com/s/x0vapq8ik3m9too/artlems%20lost%20pieces.rar?dl=1

101
To center the levels what I do is:

1) in the editor under the "edit" dropdown bar, pick shift level and in the horizontal space put a negative number to move left and a positive number to move right.
    So to move the left side of the level to the far left, I just keep putting in a negative number until the left side of the level is close to the left side of the window in the editor.
   

2) then I just decrease the size of the level from 3200 to a number that is smaller until the right side of the level meets the right side in the editor's window.
    Just hit the View dropdown bar and under level properties and in the size window reduce it from 3200 to a smaller number.

3) Then resave the level. (then the level will be centered in SL's Preview screen.)

  Very easy. You will get used to it after a few tries. Just it will take awhile to center all the levels.

102
NeoLemmix Styles / Re: Freedom Planet Tilesets (2017-Beyond)
« on: July 20, 2021, 03:14:14 AM »
Thanks alot Gigalem. I knew the Millas sprites needed a fix for the new skills in 12.12.xx as any levels using Millas would use the default sprites. Although Sift
PM'd with with a temporary fix so levels would use the Millas sprites(Except for the Laserer and Slider).  Now we have the Millas sprites for the new skills.

Already tested a few levels. They now use the Millas sprites.   Again Thanks Gigalem

103
Oh Wow, Awesome job. I didn't even know this pack was availiable(even though it was meant for regular Lemmini). Awesome graphics.

I just noticed one thing though. There is alot of dead space in the levels. Watched a few of your replays on Youtube. The levels are not centered correctly in the preview screen. It's because the levels are at 3200 pixels wide. I would get rid of the empty space on each side of the levels, so there not all at 3200 pixels. That way the levels will be centered.

104
NeoLemmix Levels / Re: [NL] The Lemmings Strike Again! (Mobilems 3)
« on: July 18, 2021, 10:47:31 PM »
ok, I fixed the pack so one can just extract it to the main Neolemmix folder. Contains (levels, music, replay).

Friendly 19's replay will Not work due to the swimmer change as the swimmer falls off the bottom of the screen. The level needs a fix. All others work, although I had to rearrange them to match the correct level.

Just extract the rar to your main Neolemmix folder(will fall into place)

105
NeoLemmix Levels / Re: VampPrince Lemmings
« on: July 11, 2021, 07:46:29 AM »
ok, yeah good point. Also I just tried in the 1.43 editor for Superlemmini, turning on trigger areas, but It doesn't show the trigger spots for traps and exits, In the 10.xx.xx editor it does though, but unfornately one can only save a level in .lvl format in the 10.xx.xx editor.

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