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Messages - ericderkovits

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76
Hello WillLem,

I have also played and finished the pack.

I went for all the Talisman Solutions.

A few of the time limit ones gave me the most problem such as the last level. Squeezed the solution in by like 3 seconds.

Note: In the rank Crystal Planet, the level Stephanie's Problem (level 8) it says there are a silver and gold Talisman but both Medalians are Gold.

Anyways my replays for the Talismans are attached.

77
Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 19, 2021, 07:13:39 PM »
Uploaded V5 of my Rule 2 level which more steel is added to prevent the  bad backroute found by kaywhyn.

78
Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 10, 2021, 05:01:49 PM »
@Armani

There was a minisule thing you did different but your solution now is perfectly acceptable.

79
Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 09, 2021, 06:53:59 PM »
@armani

Not quite intended for my Rule 2 level even though you used all the skills, so I

1) added terrain
2) added traps
3) added buttons
4) added steel

80
Lemmini / Changing the Lemmings Exit sound to have the Yippie sound.
« on: September 30, 2021, 08:24:22 PM »
I noticed in a few of the Lemmings Reunion Levels when the Lemmings exit they say "Yippee" where most all other levels in packs don't have the "Yippee" sound
when the Lemmings exit.

To change the Lemming exit sound to "Yippee", go into the styles folder(including ones in the Mod folder) and open the .inis for each style and look for exits that have a sound line that says (ie sound_n = 14 and change the 14 to 23). I did this for all my style .inis. so now all my packs will have the "Yippee" sound for
lemmings that exit.

Most of the style .inis only have 1 line with the sound,n =14 in them. But the styles All.ini(Sublems), DMA.ini for WillLems remastered lemmings pack, Epic.ini
for the Lemmings Reunion pack, lemminas.ini for the Lemminas packs, oskar.ini for the PSP pack. Only change the lines that say sound_n =14(under the exit
object lines) to 23


81
NeoLemmix Levels / Re: LemFan's various packs
« on: September 21, 2021, 12:20:27 AM »
yes he was an interesting character. I know he was a young guy trying to make levels. But I think he should have not made so many packs so close together in time. I still like some of his packs, they are not bad for a young person's attempts. Also he likes to comment on Youtube videos as he comments alot on my Youtube solutions for some of the first few packs I finished and put on Youtube.  Whatever he did to get him in to trouble, he should have take more seriously. As a young person hopefully he will learn from this.

Anyways thanks Jkapp76 for the Coldlems logo. Currently on the 4th rank of his Numlems pack. But slowed down on it since I've been doing other things.

83
Lemmini / Re: Revenge of the Lemmings for Superlemmini
« on: August 29, 2021, 07:14:59 PM »
It appears the smashers traps(brick ones) in Armageddon 18 (Feel the Pressure) are faster in Superlemmini than in regular Lemmini thus it seems saving 47 is impossible.
Solving the level the same way as Icho's solution saves only 45, but I came up with a slightly different solution saving 46.
If anybody can solve this level saving 47, please post the replay, otherwise I will change the save requirement to 46.

84
Lemmini / Re: Turrican's Superlemmini projects
« on: August 25, 2021, 02:07:23 AM »
Just saw the replay. I noticed how some of the climbers were able to climb the spikes of the dragon's back. In NL or perhaps regular Lemmini this wouldn't work with the climbers as they wouldb't be able to climb the spikes. If Tsyu ever fixed the climber issue in Superlemmini, this level would not work with the climbers.

85
Lemmini / Re: Revenge of the Lemmings for Superlemmini
« on: August 22, 2021, 06:13:11 PM »
Oh, Wow. thanks Turrican. (I changed it back to 3 bashers in the updated Revenge of the Lemmings.rar). It's just I watched Icho's replay of the level and it appeared to require the basher requiring crossing of the gap to solve, but I guess it is possible. Kind of a neat solution there too Turrican.

I did though remove the Bonus rank from the SL version since the Bonus rank had glitchy levels that work in Regular Lemmini and not in SL.


Thanks for watching the video and reporting a 3 basher solution.
Also updated a new video with your solution.

86
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: August 20, 2021, 03:44:31 AM »
good job jkapp76. This is Dodo's choice of music he uses on his youtube channel when replaying his levels. I use this music also in Superlemmini's version, as it's better than the default amiga tunes.

87
Lemmini / Re: Pimolems for Superlemmini (Finished) UPDATE
« on: August 19, 2021, 05:25:24 PM »
ok, Update for the pack (due to Icho's update in the NL version)

Changelog

04 02 added the steel near exit
Note this change affected my replay. Fixed my replay

04 15 extended down the left-facing OWW's
Note: did NOT affect my replay

05 06 added the spinning blade trap below and left of the left-most bottom hatch
Note: did NOT affect my replay

05 17 added thin vertical steel left of spinning blade traps left of hatch
Note: did NOT affect my replay

07 04 This level is Not in Superlemmini's version(Castle Rush since it was in Lemmings Reunion)

08 19 removed 2 horizontal bars left of tall terrain block
Note: did NOT affect my replay

Here is the Updated pack with replays (only level 04 02 was affected)

Just extract to the Main Superlemmini folder (Will fall into place)

88
Lemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: August 19, 2021, 05:00:40 PM »
Just as a Note.

No change to Nightmare 02 Castle Rush in SL due to Pickup skills are NOT in Superlemmini.

89
Lemmini / Re: DoveLems for Superlemmini converted from Regular Lemmini
« on: August 19, 2021, 04:57:10 PM »
Update for the pack (as per Icho's update in NL (Thanks to Scmolem))

Changelog

levels

3 16 Lems play hide and seek.
Terrain changes. Added some eraser pieces in terrain to match NL's version of the level
                        changed that terrain piece block on right end of plank above the water for a sign.
                        Note: these changes affected my replay due to the block on plank was changed for a sign. (fixed my replay)

3 26 The Triangular Prison
Terrain change. Only difference I can see in the level was a small change above and to the right of exit(right of those steel blocks)
                       Also I noticed a zapper trap on top of steel block to the right of exit was missing in SL, So I added it.
                       Note: My replay was NOT affected for this level.
8/24/2021 I just noticed in Level 28 of Devilish(Assault Course) in NL's version only 5 builders are availiable (reduced in Superlemmini to 5 from 7)
                or here is just that levels .ini (Also had to fix my replay) just place the .ini in the Dovelems levels folder
Updated Op of pack in previous posts

Also here is the updated pack here in this post. Just Extract to your Superlemmini main folder (will fall into place)

Update 4/21/2024

updated 2 levels from Dodochacalo's youtube video of levels Plain 17 and Devilish 12. also new replays (which include the 2 updated levels)

2ND SET LEVELS AND REPLAYS ARE THE UPDATES ONES

Just put the levels in the Levels folder and the replays in the replays folder of Superlemmini

90
NeoLemmix Levels / Re: MegaLems
« on: August 19, 2021, 09:22:19 AM »
Ok, Solved the pack. I think this pack is definitely the trickiest of your packs.

The only level I actually hated was Mayhem 24 Brick Stove. Again fiddling with the diggers and fencer was horrid. So hard to execute. Not a fun level again at all.
I knew the solution right away but getting it to work took so many tries. I was almost tempted to just forget trying that one. But I managed it in the end. Still
hated the level though. Other levels in the later ranks were sort of hard too but at least they weren't fiddly.

Outside of Mayhem 24 this pack is pretty good for the challenges.

Your first pack Badlems was just too easy, and not really challenging at all.

Also thanks for commenting on my posted replays for Lems One on my Youtube.

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