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Messages - ericderkovits

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691
Lemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: August 10, 2020, 04:39:54 AM »
I've tried a few levels in custom packs, but I'm a lousy puzzle solver. but I do have replays for many packs. The world tour pack Icho had some replays but he stopped. I think the last 2 ranks and 1/2 the rank before he stopped. But Icho's intro pack I started, those ones maybe I can handle. And as far as Superlemmini replays I have the original ones. I just need to continue gathering the ohono's holidays and others. Although I do have all the replays for Dovelems and the Genesis ones. I can't even image playing united. That one you have to have extreme patience and skill abilities.
I try to gather replays for other custom packs, like lemmings destination or mitagation I have all the replays. also Icho changed 2 bonus levels in his united
pack but I still have those 2 levels and replays. I don't know if your'e going to play the lost ones but I have those 2 levels and replays, so if you ever want to try his subtracted ones, let me know.

Also when I said in my conversion some of the levels weren't hard, that's only because I had or saw replays. If I didn't have these, even Reunion would be hard for me

also I want to continue with my neolemmix Angry lemmings as i'm up to taxing 25. I just haven't had the time to do as Reunion's conversion took alot of
my time. Remember Namida couldn't solve that Feast of a level one that you did. some of the levels I have are nice.


Also you should look at the replays that I have for reunion , especially Nightmare 29 and 30. Also I like neolemmix music for this better than lemmini's for level 29. I think it's the tetris music.
and now looking back at reunion i'm kind of surprised I was able to solve using replays because you still have to do the level yourself with so many of Icho's tricks

692
Lemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: August 10, 2020, 03:51:57 AM »
oh I also want to thank Ichotolot for not only supplying the levels and styles but also his lemmini replays which helped in many levels especially ones that were different than neolemmix. Also I want to thank him for his Youtube on these levels. I found these not only helping in solvimg levels but also I enjoyed info on the levels such as mentioning backroute fixes. So I tried to use these in Superlemmi's levels unless the levels were different or had pickup skills.
Also I want to thank Tsyu for Superlemmi's features over Lemmini's including allow more options for music(ie .ogg,mod,etc). Although there still some issues
such as the ,1 with sound files or climbers climbing 1 pixel ceilings, or climbing slopes and the basher issues thru mild slopes and the 3 builder one, although
maybe that one isn't an issue since he is trying to imitate Amiga.
And of course Kaywhyn for helping in some levels such as "The Flameout" which I did find easier than the builder hitting blocker and turning.
And most importantly I'm glad this project is finished. As there were times I spent hours on editing and solving levels especially the last 2 ranks.


693
Lemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: August 10, 2020, 01:00:53 AM »
Thanks Kaywhyn I have 4 links now , 1 for Levels 1 for styles: 1 for music, and 1 for replays.

and yes level 29 is hard. but what I mean,  it's not hard to execute since I knew the replay. also because of the square blocks are easier to work with. This is what I meant.
 
and level 30 is harder to execute even when I had the replay

694
Lemmini / Superlemmini's Lemmings Reunion (Finished)
« on: August 09, 2020, 10:47:37 PM »
Ok, For anybody that has ever played Lemmings Reunion for Lemmini, It's now here For Superlemmini. Now one can play Lemmini's Reunion but now for
Superlemmini with untimed bombers(makes level a little easier). Also now with 2 choices for music. I have in the Levels folder two levelpack.ini's
currently set for neolemmix's but if you want to hear lemmini's music just rename levelpack.ini to something like levelpack(neolemmix music).ini and change the one I have in the levels folder. it says levelpack(lemmini music) to levelpack.ini.

also make sure (this is extremely important as other packs you have will be affected) to backup your styles folder to another name before extracting my upload. no need to backup your music folder because I just have 2 music folders just for the pack "reunion music lemmini" and reunion music neolemmix".
the corresponding levelpack.ini will reflect these folders.

Also most levels are lemmini's version which tend to be more difficult than neolemmix's. Also Lemmini and Superlemmini are based both on java so I wanted to keep the lemmini version. This also means these levels all have timers unlike neolemmix(easier)

The one thing I did do though is try to use Ichotolot's backroute fixes (like OWW, Steel, etc). The only ones I couldn't do are ones that have pickup skills in
neolemmix. But these backroute fixes are if the level is otherwise the same. Some lemmini levels were different (ie ultra-violence level 6 Tryhardlon)
so backroute fixes weren't used.

Also I've included replays to show that every level is solvable(2 levels I have 2 replays for Nightmare 12 Ways into Madness (lemmini solution and neolemmix's solution) but is still lemmini's version. Also Nightmare 25 (The Flameout). Icho's intended one and one shown to me by Kaywhyn.

Just extract this to Your Superlemmini main folder. consists of levels, styles, and music. again backup your styles folder first before extracting(very important).

So at last here it is: Now with untimed bombers and 2 choices for music(lemminis or neolemmix's). Enjoy


UPDATE: I am now using the Superlemmini mod feature to handle to Lemmings Reunion styles, so now longer need to backup your original styles folder.
UPDATE 2: I now changed level 02 09 Drunk Lemmings On Their Way Home to match neolemmix new update (except it is 6 builders instead of 5 in neolemmix)


download from my dropbox
music: https://www.dropbox.com/sh/1j2v6u0py14zcpo/AACoaaFJA6-42gbWr9TCKT-3a?dl=1
levels: https://www.dropbox.com/sh/iioj3t7lgkuqaq3/AAA7VSoqLVfPXqHUZITRNaf7a?dl=1
mods: https://www.dropbox.com/sh/qpdr2l4lqz8fjlk/AADA7lwXEePGdR-Xy_3TMX4ra?dl=1
replays: https://www.dropbox.com/sh/pzu79onbgxft1qe/AADJEoHXHeejX0xg7rcdJ-dba?dl=1
UPDATE: 1/1/2021 Updated my mods file link(to put the EPIC style in there since it was previously missing(for some reason). Also removed the unneeded styles for reunion
              as noted by WillLem(thank you).

Edit: sorry I posted this before adding my replays so went back to my dropbox and corrected.

695
hi Icho, oh and you changed bonus level 15,18,22. So now i'm missing those replays. If you want can p.m those 3 levels so I have your update bonus levels replays.
 

Yes and your 11.7 is now there, und Vielen Dank

696
Hi Icho, I redownloaded your link on page one that says 11.7. but those levels listed that you changed for Kaywhyn's replays still doesn't show changes in the levels and Kaywhyn's replays still work. Are you sure you put the new version in the link?

I always like to have the newest version as I want to have any backroutes that you fixed

697
I have your version as a 2nd replay and it did work. and yes there can't be any other lemmings near there. but even in my replay I had it timed so no other lemmings were there,and I just altered my replay and changed it to that at the very end. So now I have Icho's intended version and your's as a replay.

698
Hi Icho, Kaywhyn gave me another back route for Nightmare 9 Pipe Grid Puzzle. In my Conversion I used your neolemmix backroute fix but it seems this level just can't be fixed.

Kaywhyn gave me a Lemmini replay for this level, but he mentioned he could do it in neolemmix but added he needed to use another builder so a climber
does'nt climb out of first pit.

well I managed to do the level without even using a climber. (ended  level with climber and 3 builders)

also both my replay below and kaywhyn's don't even use the right side of the map.

Anyways here is my version for neolemmix Nightmare 9 Pipe Grid Puzzle. I know you mentioned on Youtube that this level was problematic and that you thought you fixed it, but apparently level still has problems.

699
hi Kaywhn I managed to do this as well both in neolemmix and my Superlemmini where the right side isn't even used but mine doesn't even use a climber at all. I had 3 builders and a climber left over and 12 seconds left over. I have the replay I'm sending to neolemmix reunion board to see what Icho says.
and since I copied the neolemmix version in my Superlemmini, the level will be bacrouted too.in my Superlemmini. Oh well, I think Icho should dump this level as he mentioned in his Youtube channel the was a very problematic level.

here is my replay for neolemmix Nightmare 9 Pipe Grid puzzle (no cliimber used). I repeated this replay in Superlemmini too. So if you play my Superlemmini
you will be able to backroute it


Also I guess this is why United always comes out with opdates also, you always manage to find backroutes

700
Hey Tsyu I've been converting Icholotots Lemmini version into Superlemmini. There is one  level where diggers are having trouble unblocking blockers.
In this level the solution requires this but I wonder if a blocker when trying to get released by a digger and the blocker has a foot hanging in space if he is supposed to be like that. I've spent hours on this level and could never get it to unrelease one particular blocker with a digger. Also Kaywhen mentioned the
one pixel ceiling where a climber goes thru it. also climbers are having trouble with terrain that is not thick enough like a slope against a wall where it blocked just not a huge block.

701
Tested rank 4s music to neolemmix's in that levelpack and it matches



Rank 5 Nightmare

 
  Level 1 From Unrest to Antrophy
            The hardest thing about this level is just making sure to start the diggers on left upper and right upper part before the worker lemming even gets to
            mine the pole that has OWW's on it or you will run out time. also the digger lemming on right side has to be the climber otherwise if you don't pick
            him he'll climb back up back toward water and won't make it back. also he would splat.
            Issues: had to move up that tiny slope by water on right side because that stupid cliimber again wants to climb over that. Tsyu needs to address
                        this.

  Level 2 Castle Rush
            This level has to be precise not only in actions but also timing. What I have to do from now on in Nightmare levels is first check for the differences
             in neolemmix's version to correct backroutes (ie add OWW's,etc) then instead of watching Youtube's video I will have Lemmini and Superlemmini's
             windows open and slowly watch Icho's Lemmini replay and follow exactly it in Superlemmini right down to the finest of details(ie exact placement
             of actions, timing, release rate changes) and use forward framestepping and pause in Superlemmini.
             Anyways as far as solving this level, yes I had to use Icho's Lemmini replays and follow it in Superlemmi right down to the finest of details, I mean
             within pixels, clock management etc. and as long as I did this the level worked. but yes I can see the differences already in the first two levels in
             this rank already over the previous ranks.
             Issues: None

  Level 3 Lemming City Stories
             Again used Icho's replay and slowly did everything precise in Superlemmini. This one wasn't so bad because I had 57sec left when level finished.
             probably the most difficult thing is making sure digger on far left is close enough to edge below so he can be released by a blocker. other than that
             there wasn't too many difficult things about it.
             Issues: None   

  Level 4 Stop and Go!
             This level has a major problem with diggers unblocking blockers (I think it's Superlemmini's physics that are not the same as Lemmini's)
              kinda like the climber climbing over 1 pixel ceilings. I've spent hours on this level. There are times the blocker is practically on i pixel where his
              one foot is hanging is space. I don't think that is supposed to happen. but finally i got a funky replay where the blocker is supposed to block on
              left diggers pit until builder to left exit is almost done building then release that blocker with a digger.
              my replay is where there is a super thin(almost looks like a piece of thread) barrier and the blocker in the middle with lemmings on both sides)
              Kinda looks like the one in SterneHimmel where the blocker is in the middle with lemmings on both sides blocked by thin barriers.then i release
              the blocker with the digger(on left side of blocker). I know this is not the intended solution but since it worked I'll take it since I think the physics
              in Superlemmini may not work correctly with the diggers unblocking blockers. I had no problem with the other ones just for some reason with the
              blocker in left diggers pit could never get unblocked no matter what I did.

              I'm just going to move on from this level, at least I have a replay that worked(even a funky one)
              also I saw Icho's Lemmini replay on this level to see where blocker is there. I've had the blocker in that position before and Superlemmini
              wouldn't let me unblock him there, because it's too close to steel.

             Edit: i'm thinking of maybe exchanging a basher for 1 of the diggers in this level. but i'll hold off for now. I'll think about for a while. and I
                     reported this behavior to Tsyu

             Edit 2: I've just noticed neolemmix's version is different. I'm going to use neolemmix's version since their Icho mentioned something about this
                        level having a lot of patches.

              UPDATE:
               Ok Superlemmini will now use the Neolemmix version of Level 4 stop and Go. This is much better as now there are no Issues
             This version has a different skill set (still must use them all to solve). Now 3 miners are in this version. also this one has added steel to terrain
              Now there is less time to solve from 3 minutes to 2 min 40 sec. but this isn't even an issue as I finished level still with 30 seconds.

           
   Level 5 Four Pals
               Ok this one is a super easy one. the only thing you have to make sure of is miner mines right 2 small poles back instead of right at edge of
               barrier and basher bashes right at lowest part of snow at bottom area to keep lemmings somewhat close together as this is a must so builder
               has time to build over gap toward exit.
               Oh Added right facing OWW's on pole lemmings land on according to Icho's video
               Issues: None

    Level 6 Brick Confusion
               ok what makes the level hard is the timing of the floaters. 1st let the 1st lemming float, then pause set RR to 99 do framestepping and as soon as you 
               see the next one out the set RR back to 1 so the  2 will be close together as only 1 can get sucked by the sucker. And the only other part
               that gave me trouble is getting that blocker on end of builders step so builder will turn right(after several attempts I finally got it). all the other
               steps in icho's solution not that hard. and if you do everything correct time won't be an issue as I finished level around 38 seconds left.
               Issues:None

    Level 7 Tactical Foul
                Ok, I have one question for you, why is this in Nightmare rank? Should be maybe only beginning part of 2nd rank or end of 1st. the puzzle is
                super easy to execute. did it 1st try. Not even a time cruncher. I didn't even find 1 part tricky.
                maybe only to make sure athlete builds not at edge to reach barrier there to build so the released lemmings don't splat.
                Maybe this level is here in this rank because the're on their way home drunk. (which is harder than this puzzle)
                Issues: Level doesn't belong in this rank.

    Level 08 Up and Down the Shafts.
                ok. This is a nice puzzle. This one isn[t too tough to execute. probably the trickiest parts were the 2 mining actions. 1st one at upper hatch
                when its time to mine that blocker away so upper crowd can drop down to lower level. Again it's so crowded up there sometimes its hard to get
                the miner to mine right also back enough so no lemmings splat(in neolemmix would be easier because of skill shadows) and the other miner
                action near the exit. must mine left down close to that square steel block(without hitting it) because if you don't get close to steel block miner
                will continue mining through floor. other than those 2 things rest of level is easy to execute.
                Issues: None

    Level 09 Pipe Grid Puzzle
                Ok this level is just a timing puzzle. everything must be timed just at the right time. also the group of non-worker lemmings have to be
                released early enough so you don't run out of time as there is only 2 minutes. the puzzle part is easy. it's just timing everything right. It took
                several tries. But I got it. Probably the trickiest part is when to make a lemming a climber so last 2 builder lemmings will get to exit.
                Issues: None. Of course I made sure all the suckers work.
                UPDATE: I watched Icho's youtube video on this level. He said it was problematic with so many backroutes to fix. So I made these fixes for
                              for Superlemmi. This isn't a different version, it's just backroute fixed. Solution is the same and skillset is the same.
                UPDATE2: This level is still a problem level as it still can be backrouted.


      Level 10 Shadowrun
          Wow I had 1 second left when last lemming exited. Of course I saw Icho's replay for regular Lemmini his replay only had 3 seconds.
          and his neolemmix replay had 6 seconds. He mentioned in his channel as long as you do his solution, time will not run out but sure cuts it close
          He must have spent some time on designing this one. I found only 1 tricky part though (getting the right lemming to start digging from hatch)
          I found out when framstepping and pausing as soon as you see 12 lemmings out dig the starting lemming. That will make it so 2 lemmings are in pit
          1 will go right and 1 left. The rest of the level was easy to execute, just had to use pause since it's a minor multitask (left side lemmings and 2 right 
          side ones) I can't even see a backroute on this one since time is extremely tight
          I added the small right-facing OWW's on upward slope just left and below hatch that's in neolemmix(he said that part was a backroute fix)
        Issues: again climber issue: had to raise that tiny slope near right-most OWW's where lemming digs before exploding as stupid climber wants to
                   climb instead of being contained. and one cant have that I mean he could make it to exit but since time is an issue I had to fix.

  Level 11 The Chosen Lemmings of Ra
               ok, This one is kind of a timing one too. The tricky part for me is It seemed like the lemmings heading left from the trap at bottom right would
                keep beating the lemming that came down after digging above exit where he builds right accross small gap. The other parts I had no problem
                with. I had to play around with the timing with the floater at top right, when to float him. finally got it. also I increase the RR to 99 as soon as
                see the 3rd lemming coming out of hatch. I finished level with 9 seconds. Man your right, no playing around, every one of the actions have to
                be spot on or time runs out. In neolemmix, Icho's version is easier as he has more levels with unlimited time.
                Issues: Again I had to raise that tiny slope just to the right of that small water gap as the climber who mined left at top left wall climbs that.
                           This is really annoying. Climbers shouldn't be doing that.

  Level 12 Way into Madness
                ok this one was easy to execute. nice puzzle. I've been noticing in this rank he has some nice puzzle ones. basically the solution is just
                making sure lemmings have builder steps to walk on over small fire pits and a couple spots where a lemming makes a bash so lemmings
                won't fall over (right side sloping terrain and digger part on left side.). Finished with 3 seconds left. Icho's lemmini replay was 2 seconds.
                Note:Neolemmix's version is different. a little bit different terrain on left side upper level and solution was different in neolemmix from
                        Lemmini's..But I always try to keep the Lemmini's version in my Superlemmini. (Nightmare 4 Stop and Go was the one exception
                        since it had a problem) I do though add backroute fixes if the level is the same. In this one the only thing I added was the 3 fireblowers
                        on the right upper level (Icho mentioned a backroute).
                Issues: 3 of the firepits I had to adjust, because instead of lemmings dying, they were just walking back and forth on them.

                      Update: I have saved 2 replays for this level. I wanted to see if Icho's neolemmix solution would work in this one since this one is Lemmini
                                  version map. Terrain a little different in my Superlemmini(I kept Lemmini's version). but his neolemmix solution(slightly different)
                                  also works (finished with 6 seconds vs 3 in lemmini's solution). both solutions use all skills.

  Level 13 Face Down and Pushing Through
               ok This level according to Icho was changed to a solution that Namida used thus getting rid of 1 miner and 4 diggers. He said he changed it to
               Namida's because it was backrouted too much, so I did the same. so when playing my Superlemmini to solve one must use the Namida solution.
               And yes it works. I saved the replay with the change in skill set.
              As far as solving the level the only tricky part was getting that last build to OWW. The builder must be back far enough so build can reach near
              high part of OWW so miner can mine left down without hitting steel. also the builder steps go more into OWW so miner will go through it without
              leaving a tiny gap.
              Issues: None

  Level 14 Justice for Heroes
              Ok this level wasn't too tricky to execute either. the trickiest part was the blocker near the exit. In Superlemmi if a lemming is too close to the exit
              it won't allow one to become a blocker. I managed it though. This is the only part that has to be precise because of Superlemmi's engine.
          I added the OWW's that were on big block left of entrance where 1st miner mines shown in neolemmix (backroute fix). The blocker pickup skill obviously
          can't be used in Superlemmini, so there probably will still be a backroute as Icho added one in neolemmix where he said he put the blocker pickup
          skill because the blocker was being misused at the beginning.
          Issues: None

  Level 15 Try Die Cry
               Ok this is a nice puzzle too. Not hard to execute either. In the neolemmix version Icho mentions he had to add 3 blocker and 2 basher pickup
               skills as a backroute fix, but obviously Superlemmini doesn't have pickup skills, so here there's probably a backroute. But I solved just using
               Icho's solution. As far as solving, nothing  is that hard to execute, probably the trickiest is just making sure a builder is
               used correctly hits barrier without turning around right before small water gap on bottom floor because he needs to climb there so he can
               continue right to upper floor. if he turns around he'll just exit.
              Issues: I had to put a small vertical barrier right before small left diagonal stairs near upper right because again a stupid climber climbs over
                          that. so annoying. also I had to go to pillars style file and add the ,1 for the spikes as it crashed. this is the first level that uses spikes.

   Level 16 Another Brick in the Wall(Pink Floyd)
               ok this one wasn't hard to execute either. the trickiest part was probably to make sure that digger on on top of that big block digs near left edge
               so when he gets to bottom and breaks thru just at very bottom to open gap he can be blocked and released. This level I finished with 25 seconds 
               Icho's Lemmini replay he finished with 7 seconds left because when he built over small water gap at far right bottom near exit the lemming
               turned around and he didn't bash the right barrier with the 1st lemming where I did.
               Note: this level is exactly the same as neolemmix's including same skill set, but save % in neolemmix is 97 where in Lemmini it's 96. so I
               changed it to 97. This is because in Icho's Lemmini replay he forgot to turn 2nd lemming into a climber(he did 3rd one so he lost a lemming that he
               shouldn't have-he messed up). In neolemmix he got it right-he didn't lose a lemming, so was 97.
               Issues: same ol' same ol' stupid climber issue. a climber wants to climb over statue right below leftmost hatch so i put a tiny piece of terrain on
                           his head so climber will turn around there.

Level 17 Frozen Mind
             This is a a Nightmare(pun intended). I hate this level. I just couldn't get that lemming to bash thru the 2 placed builders steps.  of course there
             was timing of when to send the climbers. Send  the first one but then must wait till you see the 13th one out to send the next 3. and the final one
             after 37th lemming come out of hatch. also that digger has to be real low because the lemmings that are not doing anything are low, so that was
             a problem. Everything else was easy. its just the 2 builders have to be super precise where they start building also the basher has to be at a
             perfect spot to bash so he will go through the builders steps into the left area where remaining lemmings are. finally after hours of trying I did it.
             Issues:None

Level 18 Under the grinning Moon
             This level was easy to solve but an editing nightmare. Stupid way the shadow traps work. they have too big of a trigger zone. Spent a few hours
             just fiddling with it to get it to work. Not a perfect one but at least the traps work.
             Also Icho made a lot of backroute fixes in the level. He added a tiny bit of steel below hatch, left facing OWW on big block left of exit, along with
             some steel on top of that block. also a middle-sized block left of exit. Not a fun level at all to edit.
             But as far as solving this level it was a nice puzzle. The only real tricky part was lining up the builder miner trick Icho loves to use. but this trick
             isn't nearly as difficult as that one in the previous level. I hate those ones, especially when the basher is far from builder steps. These tricks are
             easier to do.
             Issues: editing nightmare with the traps as they have too big a trigger zone.

  Level 19 Balls Ahead!
               ok this is a nice puzzle, very easy to execute. The only tricky parts again were Icho's builder miner trick near exit and also to make sure 3rd
               climber is sent a little later so a lemming can build left at blocker near top of map.
               Issues: just had to lower a little bit of those steel blocks near top of map close to entrance as climbers fell back down instead of continuing over.
                          also again a tiny slope that climber climbs over where he shouldn't have (although climber could still make it to exit in time, but since he
                          isn't supposed to climb the slope I raised it again.)

  Level 20 Pachelbel's Canon
               ok got this level to finally work the stupid miner builder trick wouldn't work with the terrain so I altered it slightly so it will now work. spent hours
               on this again.
               anyways, solving this level's is a multi-task between the upper level and lower level not really hard to solve if you take it slowly. I had no
               problem in this one with the basher builder trick but the minor builder one failed every time because of the terrain.
               I noticed the song it play's. I think it is only used in this level (from neolemmix). I like the music. also Lemmini also play another version
               of this song. I like Lemmini's too.
               Issues: builder miner trick wouldn't work so I slightly made it work with fixing terrain. This was the only issue.

               Edit: I watched the Lemmini one of this one. when the miner hits steel he doesn't turn around. In Superlemmini he does. This was another
                       problem I was having. That is another reason I altered Superlemmi's terrain.

 Level 21 Rockbiter
              ok this one was a multi-task level. the trickiest parts for me, I think were making sure the miner mines 3 times in big middle block by having
              blockers at each edge to turn the miner. 1st one was simply a climber from top left hatch then next 2 were sent up by climbers timed just right to
              block then the miner will be low enough so all lemming can get home. of course have to build the gaps miner left but that was easy.
              also top right lemmings got home by 2 floaters falling then climbing right thin column. 1st floater-climber explodes about 1/2 way up pole then
              2nd one just puts a single step in bomber hole so the top right ones can land on it after a builder land on pole.
              Issue: None

Level 22 Kairo
      First of all, this level Icho fixed in his last neolemmix reunion update, which I went back to solve because I wanted all the replays for neolemmix's
      So I kinda already remembered the solution to this one. This puzzle is kind of a Beat the Clock level. Basically you do a few skills to lead the lone lemming to open the path to the exit (with help from a 2nd one who made it past traps(send 5 and block the 6th) at the end you will have your lone lemming leading way. then it's a matter of race to last crusher all the lemmings that were released from the blown up blocker and lone lemming pretty much have to be at last crusher almost simultanionly but just an instant before the lone lemming has to be crushed and while that happens the others sneak past the last crusher to the exit.
Note: I fixed this to match neolemmix's as the level and solution are the same with changes Icho made in his last update.
Issues:None

 Level 23 You have to Believe!
       ok this level requires extreme precision with the miner builder steps so miner can zig-zag down before bashing right to free lower level lemmings
       also at the beginning, it's the same way where miner from right hatch has to mine down left thru builders step that were placed there from the digger
       at start. also was very difficult to get the miner to mine left since it's so crowded there.
       This level is the most difficult level in game so far not because of the solution per say, but because of extreme precison.
       Also this is the Lemmini's version of the level which is more difficult than neolemmix, also neolemmix has a different solution. But I always try to keep
       the Lemmini version even though it's way more difficult than neolemmix's

       Issues:
       Ok this level has a problem with the thickness of the builders steps. in the 2nd zig-zag mining area the thickness causes the miner to aways break the 
       one going down left near where left wall starts so I decided to add 1 more builder to level to have a double builder there so the puzzle can be solved.
       Maybe it's Superlemmini engine(not sure). I saw Icho's Lemmini replay. this part is so extreme that I don't believe other people will enjoy this problem
       so that is why I added 1 builder. The level should be based on the puzzle not the builders steps.
       UPDATE: i just saw Icho's youtube on neolemmix for this level and yes he mentions this problem with the builder steps, so he also added an extra 
                    builder..

Level 24 Rise of a Digital Nation
             Ok this level I finished with 3 seconds. Since neolemmix's version is exactly the same, I just followed Icho's solution on Youtube. Not really a hard
             one, just make sure to pause and see what's going on in level and follow it precisely. Not too many difficult things, the trickiest was just that 2nd   
             gap(the one after electrical trap) the lemming has to be just on very edge of block so he builds and turns around. had to use forward
             framestepping and do a few times. but managed it.
             Issues: None

  Level 25 The Flameout
                ok this level wasn't too bad. the trickiest part was getting that blocker at very far right near exit. he practically was just as far as he can go,
                because even though I got builder to hit him and turn and make it left. it was difficult because blocker has to be far enough right after builder
                builds so other lemmings get on the step and turn and head for exit instead of hitting blocker and not going up. that was very difficult.
                rest of level was not very difficult.
                Issues: None

  Level 26 The Master System
                Ok this level Icho used his builder miner trick 2 times, I accomplished both by looking precisely at his youtube channel the placement.
                the first one it took 3 tries as I was just a tad off. The 2nd one near the exit I managed to do it the 1st try.
                There was no problem though in these tricks as long as there flat or near flat surfaces unlike pachebel's canon. That level's dirt area was just
                too ruged. The only other tricky part (and not really that tricky) was bombing the crowd at the right time so they won't splat on diggers ledge.
                I added the tiny OWW's on the compartment sides where the rightmost lemmings are shown in the neolemmix level(backroute fix according to
                Icho)
                Issues: None

  Level 27 Unsecure Area
                Ok this level was the 2nd of 2 levels Icho updated in his latest release in neolemmix. So again I was already familiar with the solution as I
                corrected the solution for his neolemmix pack. The only difference between neolemmix's version and Lemmini's is he exchanged a basher
                for a digger in neolemmix. but either one was used in the same spot, so it really doesn't matter which one is there. The solution is the same
                either way. The only thing That I added for Superlemmini is the ton of stompers at beginning because I fixed a backroute Icho mentioned
                where if one does any kind of building the lemmings will get stomped as building there is to prevent a backroute.
                As far as solving, I think this level is not too hard. The trickiest part probably is again Icho's famous builder miner trick. but after a few tries
                I got it lined up. Just had to make sure digger at OWW's was far enough left so when miner gets down there to finish mining he doesn't leave
                a gap.
                Note: in Neolemmix's version Icho added 2 climber pickup skills but since Superlemmini does'nt have pickups there might still be a backroute
                         possible here in Superlemmini.
                Issues: had to vertically adjust map because climbers fell back down trying to climb those steel blocks near top of screen.

  Level 28 Cranking the Stress
               ok, Now I know why he calls it this. Everything in this level is hard.(still I think "You have to believe" and "Lemmings go cliffjumping" are harder)
               For me the hardest part of the level is the very first part timing the floaters just right. Also the bomber climbing there has to be in a precise
               spot so when miner mines down right, the builder steps are placed correctly. Still  for me not so tricky(saw in Icho's replay precisely where to
               bomb. I got the all the placements correct. Just timing the floaters was for me the hardest part.
               Issues: None
 
  Level 29 Lemtris Version X
               Wow what a level very lenghty but not as hard as some previous levels. Just had to take my time with the placements of the builder miner
               Tricks and follow Icho's solution although the last few things I didn't as I could see the final touches which I did on my own.
               At least the lemtris blocks are square so the builder minor tricks are much easier to do once you just get it placed correct.
               Used every skill except for 4 blockers. I know Icho had a few others, but I'm just glad to finish it (had 1min 42sec left).
               Issues:None

  Level 30 NOW YOUR NIGHTMARE COMES TO LIFE(OR  AKA "A Living Nightmare" in neolemmix)
               Ok this has now become the most difficult level in the pack. Every placement is extremely difficult. The most difficult part was the last blocker
               was never far enough left so builder could get to top of bashed slope(in Superlemmini blockers can't be put down near fire like lemmini's
               (lemmings will just walk past-I saw in Icho's Lemmini one the replay where it lets you) so I decided to push inward the leftmost blue block
               before exit so there will be slightly more room to get builder up to bashed slope). Also the spot where a bomber explodes and the builder needs
               to build right thru hole to some hatched lemmings, the exploding hole is just not big enough to get him to right in 1 build(he always hit his head
               so I decided to add 1 builder to help here.
               As far as solving the level, I had no trouble with the builder miner trick on leftside, where miner releases the blocker down left.
               the basher 2 builder trick was difficult because one had to time this so the builder steps are at a spot where when the basher from leftside will
               release the hatched lemmings. But the most difficult of all was the last blocker on left before exit. Didn't have enough room like Lemmini's so I
               needed to push that left blue block a tad right to help with this. Also this Level is a time cruncher. Finished level with 17 seconds not counting the
               Nuke.
               Issues: see above


Pack is now finished. There are no Java issues in any levels so there shouldn't be any crashes including the traps, (i fixed any with Tsyus ,1). Also
                               all the issues with the exits are now solved.
 
Soon I will get the Pack Uploaded. Just going to check a few other things, then I will upload it.
               
             






               
               


                 


             


       


 








 








                                 

                   
   
   

           



702
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: August 03, 2020, 08:47:14 AM »
finally posted devilish 25 on youtube. yep that's the solution

703
when solving levels to me it's not so much the size of the level. if the size is huge but the level execution is not so bad then I can deal with the size.
I'd rather have a large easy execution one than 1 small hard one. probably the thing that annoys me the most is Superlemmini doesn't have backward framstepping like neolemmix. because one small error and you have to watch the replay over up to the point you made the error. and if that error is in a huge size level that is extremely annoying. but at least every one you get correct you don't have to do over just have to watch the replay over to that point you messed up. And as far as solving the level if I see it's the same as Icho's youtube ones then what I do is just do every skill one at a time and do it in superlemmini. so I just take my time and do each one in steps. for example: maybe he says here ok lemming 1 do this, so I pause the video and repeat it in Superlemmini, then pause Superlemmini, continue slowing with video and repeat next action, and so forth until the level is solved. I can't just even break it down into say 5, because I'll forget the action.

but what got me annoyed about the rank finsher 4 is It looked the same so when I got to the last part I found out I didn't have a miner. then I realized it had to be lemmini's version so instead of mining the blocker lemming with a miner I had to start over and get in unblocked with a digger instead.
sometimes in his videos he doesn't mention lemmini's is different otherwise I would've just used the lemmini replay to begin with.
 
But I'm not in a hurry either. I'm just going to take my time. and when I start a Level I just don't go into trying to solve it. since I'm testing the exits and traps what I do in the editor is put a hatch near the exit and/or traps and make sure they work because I don't want to try to solve it then at the end the exit fails. Once I know the exit and the traps work, then I go back and remove the hatchs from the editor and resave. then I go and solve it using videos and ichos replays if their different than neolemmix's

704
ok also I think I will Use this post for Rank 5 instead of keep adding to other one. so you can check this post for the progress I'm doing for the final rank.
 Also hopefully they won't drag me down. I think more of an issue with the levels is not so much solving them(because I do check Icho Channel but also have his Lemmini replays) but when there are issues with the level that I have to deal with in the editor.

705
ok, final rank of Superlemmini, Rank 4 (ultra-violence is finished). got all the replays.

Onto Final rank of pack

Summary of rank 4. I found for the most part this rank easy outside of Level 20 (Lems go cliffjumping-extremely difficult) and
the final level. The hardest to execute of the first 4 final ranks to execute.


Ok on to rank 5(Nightmare), I hope these are not too bad when you know the solution by Icho on his youtube channel or if needed by his Lemmini replays.
I'm looking forward to finishing not only this rank but the pack so i can make a quick final run before uploading it to The Forum.

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