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Messages - nobody

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16
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 22, 2009, 07:25:46 AM »
Tricky 20 can be 100%'d with Builders + Bashers + Miners + Diggers.

17
Lemmings Main / Re: Levels that make the Lemmings Physics sad
« on: September 20, 2009, 05:25:10 PM »
Is that your replay on the Lemmings File Portal, by the way?

Nope.  I don't know whose it is.  I haven't uploaded anything there, so I know it's not mine, though.
That would be mine  :thumbsup: Assuming that you're referring to the 46-second solution.

18
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 19, 2009, 09:17:25 PM »
Taxing 26 can be completed with just builders and miners. 100% may be possible but I'm not sure. Scratch that, 100% is definitely possible  :thumbsup:

19
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 19, 2009, 06:59:40 PM »
This is my replay of Taxing 22 with only diggers and builders. No glitches.

20
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 19, 2009, 04:33:01 PM »
It doesn't require any glitches though  ???

21
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 19, 2009, 04:28:22 AM »
Good call on Taxing 22, Clam. By the same token, it can also be done using only builders and the one blocker.

22
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 18, 2009, 06:16:29 PM »
Well I'm not sure what difference it makes whether I use sendspace or attatch the replay to my post, but thanks for the tip!  8-)

23
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 18, 2009, 05:29:39 PM »
Thanks  8) I actually posted here before but I sort of lost touch when they kept changing hosts

Here's a replay, it's a derivative of the 100% <1 minute solution I posted on the old forums. I sort of messed up at the end which cost me an extra lemming but no big deal.  8) http://www.sendspace.com/file/prz104


24
Challenges / Re: Fewest different skills levels can be beaten with
« on: September 18, 2009, 05:02:08 PM »
Mayhem 7 can be done with just builders, bashers and diggers (I.E. you don't need the climber).

25
Lemmings Main / Re: Is lemmings really over?
« on: December 13, 2008, 10:06:18 PM »
I didn't like the direction they took the series when they remade it for PSP... they seemed to be trying to make it all dark and moody, which totally misses the point of what Lemmings is about.

26
Help & Guides / Re: We All Fall Down
« on: August 18, 2007, 07:24:49 PM »
You can actually get away with letting every third or even every fourth lemming dig, just increase the release rate to 75 or so

27
Here's a couple more for Lemmings 2:
Outdoor 5 - Rope up to the ceiling underneath the exit and use your club bashers to get through
Shadow 6 - Rope up to the roof of the first house then rope up to the wall and fence through to the exit

28
I think the intended solution was to bash through the first two columns and mine through the third. Either way, one of the is the intended solution and the other is a backroute.

29
Help & Guides / Re: Mayhem 3 ("It's Hero Time") on Amiga version
« on: July 07, 2007, 06:02:04 AM »
It only takes three builders for him to hit his head. After he turns around and comes back you only need to build one more step to hit the wall.

30
Help & Guides / Re: Mayhem 3 ("It's Hero Time") on Amiga version
« on: July 06, 2007, 08:32:45 PM »

"Triple Trouble" (this is an exception for the Amiga similarity. Under Amiga, there were 10 builders for this level. Personnally, I consider that as too hard because it requires pixel precision. It IS possible with 10 builders but it's really REALLY annoying. So I did keep 12 builders of the Dos version which is much better. Just modify the level if you disagree)

I just tried the level with 10 builders and I didn't think it was too bad, the only annoying part was having to build out of the pit on the right side with only one builder when the lemmings were all bunched together. (It wasn't a problem on the left side because the lemmings all landed on top of each other coming out of the entrance). I'm not sure where you think pixel precision is required, each side only needs one builder to get out of the pit and four more to reach the thing in the middle and from there you just need to use a little resourcefulness to solve it...

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