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Messages - DireKrow

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91
Can confirm that the style seems to be missing pieces. Magical 8 for instance seems to be missing something on the left side:

Spoiler (click to show/hide)

And Magical 13 near the exit:

Spoiler (click to show/hide)

I'm using the most up to date version downloaded through the NL downloader. It does seem to be missing at least the piece you mentioned:

Spoiler (click to show/hide)

EDIT:

Quote
N.B. Since I only sent the new style folder over to Nessy last night, it's likely that it hasn't yet been uploaded to the online styles manager.

Aha, that would explain it.

92
Reviews / Re: DireKrow's Playthroughs & Reviews
« on: April 02, 2020, 06:05:54 AM »
MazuLems — Part 1 (Playthrough)



MazuLems is an old level pack by Martin Zurlinden, originally for DOS Lemmings. It has since been converted to NeoLemmix through the efforts of mobius and namida. A couple of features aren't supported by current versions of NL, so some of puzzles aren't quite the same as they used to be, but it seems like it is still largely as the author intended. I've been told this pack is very approachable for relatively new players, and is regarded as a classic in the realm of custom lemmings content. Hopefully it lives up to expectation! At 32 levels, it's relatively small, so it seemed like a good candidate for trying out this review format.

MazuLems 1 — A Giant Leap for Lemmingkind

Spoiler (click to show/hide)

MazuLems 2 — Stairway to Heaven

Spoiler (click to show/hide)

MazuLems 3 — The Pool

Spoiler (click to show/hide)

Since this is the first time I'm doing this, please let me know if you have any feedback about the format itself. Should I have less screenshots, more screenshots? Smaller screenshots, larger screenshots? Should I spend less or more time talking about something in particular? That sort of thing.

93
Reviews / DireKrow's Playthroughs & Reviews
« on: April 02, 2020, 06:05:20 AM »
DireKrow's Playthroughs & Reviews

For me, one of my favorite parts of playing through games is getting the opportunity to talk about it with people. To share my reactions, and to see other people's reactions. Rarely will I play a game and then keep my experience to myself. I want to share it, talk to people about what I like and don't like, hear what surprised people or what troubled them. It's a big part of why, when I play through a pack, I'm so chatty about it. I constantly talk about where I'm at in the discord, and try to leave comments in the threads when I'm done. While my thoughts might not be the most insightful - I'm only a novice solver and designer - I still consider it an important way for me to gather my thoughts on something. Plus, I really want to let the authors know that I've actively engaged with their work. I don't take their time and effort for granted. I know I'd absolutely love to talk to someone who played through my levels, and what it was like to solve them for the first time.

One of the best ways to see reactions and feedback is through video playthroughs. Unfortunately, there's a myriad of factors which really get in the way of my ability to do those (no mic at the moment, very shy, poor internet, living situation makes recording difficult, no video editing experience), so I'm going to settle for the next best thing. For some of the packs I play through for the first time, I'm going to attempt a Screenshot Let's Play. I'll play through the levels in the pack for the first time and share my first impressions, the experience, thought processes and struggles I went through in arriving at the solution. Then at the end, I'll give a mini review of the level. Every few levels will get its own post and all of the posts for each pack will be indexed here.

The full screenshot let's plays will be referred to as Playthroughs. These will be focused more on my experience playing the level and my thought process in solving the level. The other style you'll see here, Reviews, will just be a traditional paragraph or two explaining what I thought of the level after I finish it. Some packs I play will be 100% Reviews, some will be 100% Playthroughs, some might be a mix of the two. We'll see how it goes.

I want to promote discussion with this too. If you've played the levels before and want to share your own thoughts on them as I play through them, feel free! If you haven't played them before, then use this as opportunity to play through it yourself. That'd be even better. Being new to the community, I'm in the unique position where I can experience many classic packs for the first time.

Packs I've Completed:
Spoiler (click to show/hide)

Post Index

94
NeoLemmix Main / Re: EXPERIMENTAL BUILD: Jumper
« on: March 31, 2020, 01:16:11 AM »


Jumper skill shadow shows incorrect path in this situation. Actually jumping here causes the following non-fatal error:



EDIT: In-case it helps, this seems to happen when you jump into any wall without climb. However, every 3rd pixel seems safe. For example, the first position below errors, but then allowing the lemming to walk a couple of pixels results in a safe position:



95
After much brain-frying, I have finished Mayhem. It was a thrilling journey.

Level comments:
Spoiler (click to show/hide)

Level rankings (favourite to least favourite):
Spoiler (click to show/hide)

Overall, this pack was everything I had hoped it would be and more. Thanks so much for making this and allowing me to relive some of my childhood in a new way. I hope to use this as inspiration for some of my own L3D levels eventually.

I'm going back to the world of NeoLemmix for now, but would be interested in going through this pack for Skills You Can't Live Without at some point.

96
Lemmings Main / Re: Top 5, Bottom 5
« on: March 27, 2020, 03:18:58 AM »
For me, from the original...

Best:
1. No Added Colours or Lemmings
2. Postcard from Lemmingland
3. The Great Lemming Caper
4. It's Hero Time / Konbanwa Lemming San
5. The Crankshaft

Honorable mentions:
Save Me; Down, Along, Up In That Order

Worst:
1. We All Fall Down / We All Fall Down / We All Fall Down / We All Fall Down
2. All or Nothing / Lock Up Your Lemmings
3. Lost Something?
4. Walk The Web Rope
5. All The 6's

Dishonorable mentions:
Upsidedown World; Pea Soup; With A Twist Of Lemming Please

I also don't particularly enjoy Call in the Bomb Squad or Boiler Room because Build+Bombing into ceilings is one of my least favourite things to do, but I'm not going to hold that against those puzzles

97
Closed / Re: [DISC][PLAYER] The final new skill
« on: March 26, 2020, 12:17:34 AM »
Resetter seems cool, but I don't like the name, Warper or something is preferred for me. I agree with Icho's adjustments. I also agree with the concern that it's another single lemming movement skill, albeit a particularly cool one. I'd prefer something the crowd can use. Also, it's possibly redundant with the teleporter object.

I like the spear thrower or rock thrower. I think the precision concerns can be alleviated by making the skill shadow show the spear's trajectory. I'm also fond of something that digs up, like the laser blaster. Pourers might be cool too.

I don't like the slider. It's another single lemming movement skill after we just got two (Shimmier, Jumper), and its role of going down ledges is already covered quite well by Floaters, Gliders and Stones, not to mention downwards destruction skills and construction skills to make safe platforms and ledges. Yeah a slider can get into an alcove without having to prep it, but I don't think that one very specific use case justifies its existence.

98
NeoLemmix Main / Re: EXPERIMENTAL BUILD: Jumper
« on: March 23, 2020, 10:22:24 PM »
Solved your levels Strato. Attached my first solution to Jump Around and a 0 jumper solution to Start Me Up. Both (especially the latter) were satisfying puzzles!


99
NeoLemmix Main / Re: EXPERIMENTAL BUILD: Jumper
« on: March 23, 2020, 05:38:16 AM »
I fixed or mitigated the backroutes in mine, and I also played the others so far~

Both fun and good looking. Lems are Having Fun looks especially great. Both are nice jumper tutorials.


100
NeoLemmix Main / Re: EXPERIMENTAL BUILD: Jumper
« on: March 22, 2020, 10:51:00 PM »
Made two levels myself, just experimenting a bit with some simple jumper applications. If you're using a fresh NL install (as the OP suggests), note that you need to download the L2 styles.

The Chosen One (Easy)


The Amazing Leap (Medium)


EDIT: Updated Amazing Leap since WillLem and Armani found backroutes. My changes don't completely remove WL's, but it makes it more acceptable as an alternate solution. The intended solution changed a little too.

101
NeoLemmix Levels / Re: Lemmings Redux
« on: March 17, 2020, 12:14:28 AM »
Highly divisible numbers are aesthetically appealing.

102
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: March 13, 2020, 03:06:41 AM »
The Scaling the Heights 2 builder replay for reference:

103
I finished Taxing. Overall, it was the best rank so far. Lots of good puzzles. The pack is really hitting it stride.

Level comments:
Spoiler (click to show/hide)

Level rankings (favourite to least favourite):
Spoiler (click to show/hide)

104
The Claw improved to 50/60.

105
Closed / Re: [DISC.][PLAYER] Jumper physics
« on: March 01, 2020, 02:04:54 AM »
I'm not keen on a jumper causing a glider to glide without any faller frames, because it creates an inconsistency compared to how that skill works in every other situation. I'm always in favor of skill-skill interactions being a result of their individual mechanics being combined by the player in some way, rather than a specially hard-coded interaction. Especially when there's no way to know about it unless you're told about it or just happen to try it. That isn't the case with any other techniques in the game - you could theoretically piece any of them together by observing how the individual skills work in isolation.

Similarly, a climber being able to grab a wall straight from a jump would raise the question of why can't glider-climbers that glide into a wall grab onto it?

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