Skills: 1 Climber, 2 Blockers, 5 Builders, 4 Bashers, 1 Digger
Save Requirement: 49/50
Time Limit: None
Release Rate: 75
PlaythroughLooking at the layout, the complexity has ramped up considerably compared to the previous two levels. There is 5 obstacles to overcome, rather than 2, and each have multiple potential ways to get past them.
Obstacle 2 (the pipes that look like a roman numeral 5) is the most gnarly looking, as it involves building and destructive skills. Obstacle 3 could also pose a problem if building off the top results in a fatal fall on the other side. I note that I can skip Obstacles 2 and 3 by digging underneath, however the steel wall at 4 makes it hard to recover the crowd from that position, especially without a miner. A couple of builders could also resolve Obstacle 4 and 5 at the same time.
At this stage I don't know if I'm going to be tight on skills. Maybe I have plenty, but maybe I have to be very strategic with where I use them. First though, I want to try an experiment. I want to see if the lemmings can walk through the pipes at Obstacle 2, and if they end up on top when they do.
They do not walk through the pipe. Alright, do they climb up to the top if I destroy the first pipe?
They do! However, it turns out that my fears were realized:
Building from the top results in a fatal fall. I'm pretty sure it wouldn't work even if I stretched the bridge and interrupted the builder with a basher. Okay, so what about from the bottom ledge?
It turns out this bridge works, but there's still a problem:
I only have 5 builders, and it takes all 5 to set this up. That leaves me with nothing to use to cross the next pit. As far as I can tell, I need to get the crowd over to the right-hand side of the acid using no more than 4 builders.
Since it's not an option to use 3 builders over the acid, can I make it so the 2 builder approach doesn't result in a fatal fall? I try digging at the end of the pipe and stretching the bridge...
...Still no dice. Alright, I'm going to consider the other option instead: going underneath. Going under requires no builders at all, however the gap on the other side is so thin that I'd definitely need to use more than 5 builders to boost the crowd up and out of it. I could improve my chances by widening the pit, however the only good way to widen the pit would be using a digger. I have to use the digger to actually get the crowd over there in the first place, so that doesn't work.
What I just noticed is that I have a climber. Could I send one lemming underneath, have them climb out of the pit, then prepare the path over the top for the rest of the lemmings? That would almost certainly result in that lemming being unable to reach the exit, but I am allowed one death in the save requirement. I'm thinking something like this:
Upon attempting this solution, I discovered it was a little harder than it sounds. For one, there's a very brief moment where the first builder hovers over a fatal fall. Often, a lemming slips through and dies:
This was honestly a pretty annoying discovery, because I'm confident that this is a working solution, but I had to alter the timing of the builder and adjust the RR slightly to time it so that no lemming would fall through the gap. That doesn't "feel" intended to me, but I don't know. Was I supposed to do that? Was it some kind of oversight in the conversion? Is my solution wrong? Currently, I have no idea.
Another detail I discovered was that the digger that goes under the acid was going to have to be the last lemming remaining beneath the bridge, otherwise other lemmings would fall into the pit too and get stuck.
Finally, finding a good spot for the blocker was difficult, somewhere I could bash through without ruining the path for the crowd. I eventually settled on putting them right on the edge of the pipe, where it meets the build bridge.
Once I avoided the splat and only one lemming remained in the pit, I had them dig+bash under the acid, climb up and prepare the path for the other lemmings:
Perfect. Now all I have to do is bash the blocker free and...
...Oops. Yeah, the blocker was in the wrong spot and prevented the basher from stepping up onto the top step of the bridge. Fortunately, after redoing the solution and moving the blocker a couple of pixels further back, I was able to free the blocker as intended, and...
...finally solve the level! It used every skill, which makes me think I did the right thing, but that weirdness with the splatting lemming makes me think otherwise. If you have a solution which avoids flirting with death like that, do let me know! I am open to providing new feedback or changing scores if I found out I did something in a bad way.
AddendumThanks to Proxima for pointing out that the troubles with my solution could have been avoided with a couple of small tweaks.
Rather than putting a blocker on the pipes and bashing them free, the crowd can be contained by simply not choosing to build the second half of that first bridge until the path has been prepared by the climber. Consequently, the digger needs to be moved to inside the first pyramid, so that you're not making an exposed pit that the crowd will run into.
Second, the luck can be taken out of timing the second half of the bridge by turning the release rate up to 99 and using the last lemming in the train as the builder. Very clever. That's much more elegant than the way I was doing it. Here's what it looks like in action:
The other great thing about this solution is that it lets you save 1 basher and 2 blockers:
Job well done.
ReviewPros: Challenging, but not overwhelming. Makes good use of the level's overall structure, including multiple routes. Satisfying solution.
Cons: Design does not make it obvious enough when certain approaches are incorrect. Left side would be improved without the fatal fall. Weirdly difficult compared to the levels before and after.
Look: The level looks pretty good overall. I like how features to aid in the solution and prevent backroutes, such as the steel and the holes in the lower part of the terrain, blend seamlessly with the environment. The large, unused space to the left of the level is weird. The pipe formation on the left of the acid pit sticks out awkwardly.
Score: 6/10
Solution Replay