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Messages - DireKrow

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61
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: May 08, 2020, 09:10:14 PM »
Meant to post these yesterday.

62
Closed / [SUG][EDITOR] Rulers in the Editor
« on: May 05, 2020, 11:17:55 PM »
In making levels, there's many, many times when I've had to stop building, place a few lemmings down and then load the level and try things to see if miner tunnels line up correctly with where I'm expecting them to come up, if builder bridges can reach over gaps I want them to reach over, whether or not lemmings will bonk their head or not while they're building, and so on. It'd really great if there was a way to gauge these sorts of things in the editor without having to load them game up and try them out manually.

So I propose the addition of some rulers to the editor. A splat ruler, a builder ruler, a miner builder, and so on. For the builder bridge, I'm imagining a semi-transparent representation of a completed bridge which you can just move around and line up however you want (either as a fake terrain piece, or bound to the cursor), with some indication of the height at which the builder would bonk their head on the ceiling too, if possible. For a miner, it'd not only show the 2:1 descent, but also the 'width' of the tunnel, so you can gauge how much terrain will be removed. Things like that.

Would there be interest?

63
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: April 30, 2020, 01:01:16 AM »
LPI Danger 27 "The Deadly Climb" 5 Floaters, 5 Climbers --> 4 Floaters, 4 Climbers

64
Challenges / Re: NeoLemmix: Maximum Saved Records
« on: April 30, 2020, 12:40:02 AM »
LPI Danger 27 "The Deadly Climb" 3/5 (improving from 2)
LPI Psycho 4 "Think Outside the Square!" 12/15 (improving from 11)

65
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: April 25, 2020, 07:15:48 PM »
Sensational 9 "Delaying The Inevitable" - 1 walker, 1 floater, 5 builders, 1 miner --> 5 builders, 1 miner

Replay attached.

66
NeoLemmix Levels / Re: [NeoLemmix] Lemminas Records
« on: April 25, 2020, 07:19:51 AM »
Sensational 9 "Delaying the Inevitable" time improved to 1:02.06

67
Finished Skills You Can't Live Without for Fun:
Spoiler (click to show/hide)

The total for Fun is 1 Blocker, 33 Turners 32 Turners, 39 Builders.

Pac-Lems is the only one I feel is improvable in this batch (EDIT: It was improved! See below). Lots of cool replays this time, though. Would recommend 0 Digger Armageddon Machine, 0 Turner Quadcore, and all of 0 Turner, 0 Climber and 0 Blocker for The Side Act.

Attached is a pack of replays justifying all of these results. Thanks to namida for contributing some!

68
Started on Skills You Can't Live Without tonight and got some results for the first half of Fun:
Spoiler (click to show/hide)

It's believed that all of these are maxed aside from, perhaps, the builders in Fun 5.

Attached is a pack of replays justifying all of these results.

69
NeoLemmix Levels / Re: [NeoLemmix] Lemminas Records
« on: April 17, 2020, 04:30:29 AM »
Magical 1 in 1:32.82
Magical 3 in 1:25.14

70
Since it would be after hound, I might name it "Adulthood" because of the stages of dog life themeing

Is there a Puppy rank...?

Yes, see the second post

71
I would say "don't worry about it much right now". If you're on the verge of releasing, yeah, but if you're planning to make a few more levels still, and you're planning to wait for people to submit levels to you, then I think you should wait until you've done that. You don't know exactly how many guest levels you'll get, or whether they're going to be easy ones, hard ones, etc. Keep your options open and then pick whatever makes the most sense when the time comes.

72
Reviews / Re: DireKrow's Playthroughs & Reviews
« on: April 15, 2020, 12:38:59 AM »
MazuLems — Part 5 (Playthrough)

MazuLems 13 - Lemming in a Cone

Spoiler (click to show/hide)

MazuLems 14 - Mastermined

Spoiler (click to show/hide)

MazuLems 15 - The Leap from the Lion's Head

Spoiler (click to show/hide)

73
Reviews / Re: DireKrow's Playthroughs & Reviews
« on: April 14, 2020, 05:11:06 AM »
Lemmings Plus II — Part 1 (Review)



Lemmings Plus I was the first finalized, non-DMA level pack that I completed. It's an achievement I'm actually quite proud of, but only the first step on a long journey to play through as many of the level packs out there that I can. But even before considering the World Tours and Destinations of the Lemmings community, LPI itself is only the first entry in a long series. Many more levels await.

Lemmings Plus II is the second mainline entry in namida's Lemmings Plus series. It still uses the classic eight skills that LPI did, but wraps it up with a set of completely original styles. To my knowledge, this was actually one of the first - if not the first - packs ever to build levels entirely out of custom graphics (EDIT: on a DOS-based Lemmings Engine). What an exciting piece of Lemmings history!

I actually wanted to play the Lemmings Plus series in chronological order, however namida strongly recommended I skip a couple to get to the packs featuring new skills. In the end I settled on a compromise where I'll continue with II and III as intended, while simultaneously playing through Holiday, then Omega, to get a taste for the new skills. The best of both worlds! I thoroughly enjoyed LPI and LP3D, so I've been pretty excited to do LPII.

This first update, consisting of the first half of Nice rank, contains a lot of easy X-all-skills levels that aren't overly interesting. I may actually do playthroughs rather than reviews of later levels in this pack. For the first rank or two, though, I do plan to keep things brief.

Spoiler (click to show/hide)

Simple start. Bit too easy for me overall, but with some really nice talismans. I think if I had returned from a break, or just wasn't in the mood for a challenge, I'd be appreciating the gradual ramp a lot more. I don't mind. I'm really looking forward to seeing where this all goes.

Replays attached.

---

I have already solved Mazu 13-15. I just need to do the writeups and image editing. Expect the next update for that sometime tomorrow.

74
NeoLemmix Levels / Re: MazuLems - Converted for new formats
« on: April 14, 2020, 12:33:58 AM »
I would be in support of re-ordering a bit it for the purposes of promoting it as a beginner pack. Though part of me generally doesn't like doing stuff to other people's work without their blessing, too.

75
Reviews / Re: DireKrow's Playthroughs & Reviews
« on: April 14, 2020, 12:01:15 AM »
Holiday Lemmings Plus — Part 1 (Review)



Holiday Lemmings Plus is the christmas themed entry into namida's Lemmings Plus series. Although it's a small pack of only 12 levels, it's significant as one of the first packs to feature the new skills in NeoLemmix. The swimmer, platformer, stacker, glider, stoner, walker and cloner all make an appearance here. It starts quite easy, but apparently the last couple of levels are real doozies.

I played through all 6 levels in the Glimmer rank. This one will be a review, distinct from my Mazu playthrough. The full playthroughs with all of the screenshots and me describing my thought process as I go takes a lot of work, so I've decided it's not realistic to do that for every pack I play. Instead, some packs will just be these reviews, where I'll write up my thoughts on each level after I played them. Maybe I'll mix the two formats occasionally as well - I'm still figuring things out - but we'll see how it goes.

Review:
Spoiler (click to show/hide)

Overall, Holiday Lemmings Plus is off to a good start. It's easier than I was expecting, considering the creator listed it as being harder than Lemmings Plus I, but that's not a bad thing. For the most part, it maintains the tight and focused feel that I really enjoyed about the puzzles in LPI. Also for reference, this is only the 2nd finished pack (after Lemminas) I'm playing that includes any of the new skills. Keen to get into more of that.

Replays attached.

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