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Messages - Minim

Pages: 1 ... 113 114 [115] 116 117 ... 137
1711
Lemmings Main / Re: Lemmings Font?
« on: August 25, 2009, 05:42:09 PM »
I think you have to do it yourself I'm afraid. ;)

1712
Site Discussion / Re: SPAM WARNING! A Heads Up
« on: August 25, 2009, 11:06:33 AM »
Mr. K's edit: You probably shouldn't click that link.  It's disgusting porn spam.

I did click the link but all I can see is nothing :P. It's not porn spam on my server.

1713
Lemmings Main / Re: Lemmings Font?
« on: August 25, 2009, 08:36:54 AM »


My keyboard has a £ sign rather than a # sign for my shift 3, but I'll have another look at the game to see what the screen comes up with when my shift 3 is hit, and also for my shift 2 I have inverted commas instead of @.

1714
General Discussion / Re: Where are we all?
« on: August 25, 2009, 08:28:19 AM »
After over 2 months, I didn't think you succeeded in the end. Anyway, I bumped this topic back up to the top for new users to fill in the poll. I live in the UK (not telling you where). Where do you live (I know it's already asked)?

1715
Reviews / Re: Level Review Topic
« on: August 25, 2009, 06:11:02 AM »
DOS - Taxing 2 - Watch out, there's traps about


Lemmings: 80
Save: 64 (80%)
RR: 70
Time: 5 minutes
Skills: 10 climbers, 5 floaters, 5 blockers, 10 blockers, 10 builders, 5 bashers, 5 miners, 5 diggers.

Good: The names says it all. Traps everywhere. Not too difficult for a double entrancer.
Bad: The level's missing the rock trap.

1716
Reviews / Re: Level Review Topic
« on: August 24, 2009, 06:54:57 PM »
Really? This is a hundred percenter, you don't need blockers do you? (I know some blockers are needed in some 100% levels but not this one).

1717
Reviews / Re: Level Review Topic
« on: August 24, 2009, 12:19:42 PM »
DOS - Tricky 26 - I have a cunning plan


Lemmings: 80
Save: 100%
RR: 99
Time: 5 minutes
Skills: 2 climber, 5 bombers, 10 blockers, 20 builders, 2 bashers, 2 miners, 2 diggers

Good: Can be a good challenge, another quick level.
Bad: Solution can be tough to execute, and there's a point about not using blockers and bombers in a 100% level. Even 1 minute doesn't change the solution.

1718
Help & Guides / Re: Epic Lemmings Fangame: Part III: The DOS exe
« on: August 24, 2009, 07:40:14 AM »
Excuse for >160 levels:   I mean, he wants to submit 150 levels?  That just shows how the level selection could be hard...

Anyways, get it to the upper limit, then.

Not every single level Dullstar!  ;) I did say that the number of levels I have in all my levelpacks is 150 but I want to submit 30 levels (I could change the tree branch and make it 168 if you want to). Maybe should I change it from 30 to 40? I still don't like the idea of "submit as many as you want", I still like a balance and we might do an agreement about it.

1719
In Development / Re: Epic Lemmings Fangame: Part II: Level Submissions
« on: August 24, 2009, 07:27:26 AM »
Bear in mind that the Lemmix version doesn't actually use DOS.

OK, since you're not asking for a limit, I'm putting in ALL my levels in the fangame. I know some of my levels suck so bad, but that is the case.

1720
Reviews / Re: Level Review Topic
« on: August 24, 2009, 07:17:31 AM »
DOS - Tricky 24 - Tightrope City


80 Lemmings
Save 93% (75)
Release rate: 85
Time: 2 minutes

5 climbers, 5 floaters, 5 bombers, 5 blockers, 3 builders, 5 bashers, 5 miners, 5 diggers.

Good: This is a fair challenge.
Bad: Way too generic with only two pieces used. No scenery. Can be frustrating to execute in the short time limit. Why are the ropes floating when they shouldn't be? Too much walking leaves most players impatient.

1721
Site Discussion / Re: What is a "Hidden User"?
« on: August 23, 2009, 09:37:44 PM »
I am wondering where you can find the option to become a "Hidden User" then.

1722
Yes, I know that Amiga is the default version. Now will someone do Frost 14 (Sorry to be so harsh again, but this is the only level left with a release rate 1 and I still think it can be challenged).

1723
Reviews / Re: Custom Level Review Game
« on: August 23, 2009, 03:37:18 PM »
I know I'm going slightly off topic but I'm sorry folks about this stupid response which I realise crossed a line I didn't mean to upset anyone. I have too much literal thinking. This is my first forum on the Internet society, so I am not so experienced at commnicating even at this age (Find it out on my profile). You can carry on reviewing my levels at any time, but I'll try and be more patient not just with the feedback but also with what I say no matter what topic it is.

1724
In Development / Re: Epic Lemmings Fangame: Part II: Level Submissions
« on: August 23, 2009, 11:12:28 AM »
So. If there are going to be 150 levels in this fangame, we need a list of some submitted levels.  Since there aren't many users around, should I submit appoximately 30?  ??? And also, I like the idea of sequential level unlocking like in Lemmings revolution. I'll make it look like this:

              X
             X
            X X
           X X
          X X X
         X X X
        X X X X
       X X X X
      X X X X X
     X X X X X
    X X X X X X
   X X X X X X
  X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
  X X X X X X X
   X X X X X X
    X X X X X X
     X X X X X
      X X X X X
       X X X X
        X X X X
         X X X
          X X X
           X X
            X X
             X
              X


Here, the three levels marked with an "O" are the levels unlocked at the start of the game. When the level is complete the two branches will be unlocked, just like in Lemmings Revolution.

1725
In Development / Re: Epic Lemmings Fangame
« on: August 23, 2009, 06:43:38 AM »
I have idea so we can play the number of levels by ear...
minimac94, please stare at some ASCII art!

Code: [Select]
B       G
  L   R   !    !
    A        !

ASCII art? ??? Do you know what that is? And why have you given me the code for "BLARG!!!"?

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