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Messages - NieSch

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16
Contests / Re: Lemmings Forums Level Contest #28 - Results
« on: September 27, 2023, 05:37:04 AM »
Congratulations Kingshadow3! :thumbsup:

17
NeoLemmix Levels / Re: Lemmingshades
« on: September 25, 2023, 05:32:59 PM »
168 levels in 3 months? Worra lorra levels! Maybe you can show some pictures of your favorite ones? :)

18
Cool stuff! :)

My favorite sound remains the original Amiga "die" sound. It never fails to bring a smile to my face, although that might sound a bit cruel. ;)

19
@geoo: Cool solution to the L-team level. Not what I intended but perfectly fine. 8-)

20
My L-Team solution has a shimmier left over, but still feels reasonable. Everything else looks as if it's 100 % intended.
[/spoiler]

You also could have a climber left over since the first climber you assigned wasn't necessary. Well done!

I consider it a backroute so I updated the level to V10.

21
Contests / Re: Level Design Contest #28 - Playing Phase (Update Topic)
« on: August 31, 2023, 06:22:01 AM »
R1 "The L-Team (Part II)"

V2-V9:
Spoiler (click to show/hide)



V10:

- I've placed a second trap

22
SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft
« on: August 28, 2023, 07:39:41 AM »
Thanks Eric!

Update
V3.1 Level 2: the fencer pick-up is now 5 skills instead of 3

23
SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft
« on: August 28, 2023, 06:33:47 AM »
I've been playing this occasionally for a bit now. While it is very fun, I find it a bit more difficult than "for everyone". Unless this is just me being dumb or not adjusted to the new skills or engine yet. Any hints on the levels would be appreciated! I only beat the first level so far.

Thanks for the feedback mobius! "For everyone" might be a bit misleading so I added "who likes a challenge ;)".

Also, there's no difficulty curve apart from the introduction level. The large level 2 might even be the most difficult level of the 5. (3, 4 and 5 are smaller but less open ended.)

Some hints:
Spoiler (click to show/hide)

24
Here are my updated replays. :)

Intended! :)

Sorry Niesch, another backroute I'm afraid, as it's once again just tweaking a previous solution of mine.

No problem at all! I made your solution into a gold talisman for V9: don't use shimmiers. Thanks! 8-)

25
I have resolves for both Niesch's R1 and Kingshadow's R2, though sadly the former is still a backroute and I just needed to tweak my previous solution a bit (seems the terrain overhang where the needles trap is was a mistake?)

Oh, dang. I made the trap white with a piece of terrain because I thought it looked nice. But I forgot that it was terrain... :forehead:

I removed the piece in my V8.

26
And here are my replays to all the Lix entries and NL entries. I think I have backroutes for two NL levels and either 1 or 2 Lix entries, while the rest seem intended or acceptable ;)

Well done! One of the levels you backrouted is my R1 one. I updated it to V7.

27
Lemmings Main / Re: Lemmings taking over an Awesome advert
« on: August 18, 2023, 03:20:30 PM »
That's really funny. Great find.

28
SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft (5 levels)
« on: August 16, 2023, 08:13:40 AM »
Update
V3.0 of this mini-pack is compatible with the latest SuperLemmix versions that have drastically changed the behavior of zombies, weapons and buttons. :)

29
I feel like all 3 are intended 8-)

L-team is intended! Well done. :thumbsup:

30
NieSch's The L-Team (Part II)

Close, but not there yet. I updated the level to V6.

I also updated my intended solution replay file to the level in the attachment some posts above. The solution of IchoTolot still works with V6 too, but not his replay file of it.

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