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Topics - GigaLem

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16
Closed / [Discussion][Player] Runner Skill potential and behavior
« on: March 22, 2020, 11:08:06 PM »
To Branch off the Final Skill Topic

My one pick that I'd see the most use from is Runner.

The Runner's behavior is another Permanent skill and one I thought more about when it was brought up.
Here's what I'd imagine.
-Logistically, it'll travel more pixels at a time clearing more than a single pixel per frame. Like what 3, 4 or 6 pixels per frame? For the most part its the Super Lemming as a skill, while it won't do everything faster, but it can cover more distance in a short amount of time.
-As far as im aware, it'd probably wouldn't get more distance from the jumper if the limits of the engine were in mind, unless stated otherwise or if people are for longer jumps with the runner (or Longer but shorter jumper if the jumper is a runner)
-It can be used for separating a lemming from a crowd to get ahead in stuff like building to prevent lemmings falling into a pit or turning around from a wall and heading towards a hazard, having distance from a zombie allowing more use of zombie puzzles

This is a skill I want to use quite a lot if possible and I would be completely happy with it being the last one possible.
I still looking for other points of behavior in what else it can do or how else it would react to certain events.

17

To put things in perspective, with the lack of the values here showing what's what I often click the wrong thing.
Like Because the Start doesn't Tell me What's X and What's Y I select the wrong thing think i'm gonna move the Stage Start Down
same with the stage size, because there's nothing telling me what's width and what is height, I always select the wrong one by complete accident.
I know it's assumed that it's X/Width first and Y/Height second. But I need something on each value that'll help me remember.
Like Put the labels above each value as an easy reminder. So that way I know where to hover my mouse without being like "Crap that's width not height" again

18
Closed / [Suggestion] Custom Hud text & Talismans for level pack
« on: January 18, 2020, 02:14:17 AM »
One thing I had for the Talismans for the old format in Millas was the Custom Talisman Graphics themed to the pack

I don't want to replace the internal files for a different look in for level packs but rather have them loaded by having the files in the level pack itself
Same goes for having different Text and sprites for the hud



19
With how far NeoLemmix has come I would like to see a page of all the versions of NeoLemmix from start to finish. Detailing each and every change between versions and major updates. Because while the old topics are still their and archived, I think it would be nice have not only an easier way of accessing the development history of said project but also things that we didn't know about previous and current versions.

NeoLemmix really has come a long way, and it would be nice to have an easy way to see how it evolved since its inception.

20
NeoLemmix Levels / Festival Millas 2019 - Release Thread
« on: January 01, 2020, 04:23:20 AM »
While its still 2019 for me I present to you


Feature 32 new levels with the combined effort of Plom510, Nessy and I, 2 new sets being Tisseria and Mabetu (based on Siberia and Tibet) along with the existing sets, and this time Talismans. I am going to patch last year's pack so I can fix the music and add talismans to it after a few days.

So what do you have to go through?

冷 - Lěng - Chinese for Cold

"That's Snow Mountain" - This is the standard starting rank, simple enough puzzles. This Rank was entirely handled by Plom

乳头 - Rǔtóu - Chinese for Nippy

"Picking the right tree" - This is were you need to put those skills to good use. It ain't getting warmer

北极 - Běijí - Chinese for Arctic

"Help Thy Neighbor" - Your quest got a whole lot colder, don't expect any punches to be pulled

冰河 - Bīnghé - Chinese for Glacial

"First Impediment" - Suit up, it's gonna be a cold one. Get ready to face your coldest quest yet. Take what you learned and get those puppies home

DOWNLOADS
Graphic Sets (The new ones, get these first & extract them into the styles folder
The Level Pack (If you have a folder named "levels" extract this into that folder)
The Music Pack (Get this last, extract it into the music folder)

Credits
Plom510 - Additional Levels, Testing, Talismans, Graphic Sets
Nessy - Additional Levels
Namida and Nepster - Everything NeoLemmix
Woofle, Mod Archive Artists, DJ TAKA, Josh Mancell and Beenox, Feryquitous vs Xi, Mozell, Nakatek - Music

I hope you enjoy the last level pack of the Decade and enjoy what's to come for 2020.

21
Long ago, old fourmer Adam has made Sega Master System sets for L++ or Lix during its alpha days.
When the forums shifted to where we are now, no one backed up the old attachments and the sets where thought to be lost to time....

Until today, Raymanni a month ago resurfaced the sets in their original form. I took it upon myself to Restore these to their former glory.
And finally here they are!

Dirt

Easily the hardest one to do, I had some help with this one

Pillar

One of the easier ones to translate, added some liberties to this

Marble

the first one I translated, Had to use SMS Power to grab non jpeg'd pieces

Crystal

This one may need a revision in the future to have a matching color scheme

Fire

Second Hardest, but that's because of the rocks

After being lost for 9 years, they're finally back for Neolemmix Use!

Special Thanks
Plom510                          For the Color swaps on some traps and such
Nessy and Wafflem           For help with the Dirt Set
Pooty                              For all of the SMS maps posted on SMS power
Raymanni                        For Finding these sets

Sets and levels in the attachments below

22
Live Event Scheduling / SRB2Kart sessions - Who would be interested?
« on: February 04, 2019, 08:01:48 AM »
SRB2Kart is a megamod for the lack of a better term. It turns Sonic Robo Blast 2 into a Kart racer of the classic kind.
It includes dozens of tracks, Two modes being race and battle, Bonus characters to use for online play. Local and online multiplayer. Controller support (just connect a usb and configure your settings, and be sure to change drift to Z-Rudder) and big modding community with plenty of racers and tracks to add to the game.
Topic on the SRB2 Forums

I made this thread to ask if anyone would be interested in playing? I have contributed to the modding community and will be working on another character sometime soon.

These are my wads
Vic Viper
Crash Bandicoot

And these are some wads from Plom510
Sash Lilac (Freedom Planet)
Bingo Rivero (Lumiva Legacy)
Isabelle
Milla Basset (Freedom Planet)

So If any of you are interested in SRB2 Kart who would like to set up a session? and when should we do it?

23
NeoLemmix Levels / Festival Millas 2018
« on: December 31, 2018, 11:18:50 PM »
Might as well get something in for the year of the dog.

This is a non-profit fan project for fans by fans, Milla and by extension Freedom Planet is Property of GalaxyTrail, Sabrina DiDuro, and ZiyoLing.
Lemmings is Property of Sony. Please support the official releases, even if you don't want to.

Barely was able to finish this before 2018 ended but yeah, here it is.

The holidays are almost over but that doesn't mean you can't enjoy this. Go through four ranks of wintry levels with two new sets to boot.
Release Video

Malamig (Cold in Filipino)

"Familiar Territory" The easiest of the ranks of course. very easy going levels.

Serbidora (Nippy in Filipino)

"Invasion on the Highway" The rank that of course test your skill on the pack. Don't expect it to be easy. This is the Halayangube set, A set based on the Philippines.

Mayelo (Frosty in Filipino)

"Public Art Gallery" Now it gets bitter, Nothing will prepare you for whats to come from the harsh weather ahead.

Artiko (Arctic in Filipino)

"Stop Motion Christmas Special" The coldest battle of wits, these levels will not pull any punches and will show you that this pack will mean business. Best of Luck if you make it this far.

Credits
Sprites
Plom510

Sprite Rips
Ramona

Music
Woofle
Timofetus (Pre-V3)
Nekomata Master
TAG
Various Mod Archive Artists (I've borrowed some stuff from Reunion so uh, Thanks Ichotolot)

Level Design
GigaLem
Plom510
Nessy

Talismans
Ichotolot

Change Log
Spoiler (click to show/hide)

Older/depreciated Downloads

Downloads

The Level pack (Extract into the NeoLemmix Folder)
The Music (Extract into the music folder)

Anyways enjoy

24
Closed / [FIXED][Bug][Player]Failure screen massage on Level Cleared screen
« on: December 18, 2018, 06:54:08 AM »
Just tested a level and got this as the message. May I remind you that this message is went you fail a level with few lemmings saved.
Image in spoiler
Spoiler (click to show/hide)

25
Closed / [Duplicate][Sug][Player]Center pre/post-level text.
« on: September 20, 2018, 09:24:07 PM »
Icho suggested I'd pitch this so here we go
big image
Spoiler (click to show/hide)
Yeah, gonna be honest, the text should be at the middle of the screen instead of the top

26
Closed / [bug][pack toolkit]I literally can't save my pack!
« on: September 19, 2018, 06:46:34 AM »
When I try to save my pack it give me an error even when im doing something intended.
its gives me the "Path not supported error" even when I press cancel >:(>:(>:(
I'm selecting a folder but it just spits out this error

27
For those incredibly big sets (Like VGAspec for example being a general use special set) scrolling for pieces may tend to be a chore. What if there was a search bar where you could have the result take you to the piece you wanted? Maybe that can make level making easier

28
Editor Bugs / Suggestions / [sug][Player & Editor]Pan Background Position
« on: September 08, 2018, 05:59:18 AM »
There are certain backgrounds that, to get the full enjoyment out of it, a bigger level must be made, but I want to have to ability to move the position of the background so I can choose to have a good view to complete the feel of my level. Like I'm making a dragon valley level and i'd like to move the BG upwards just to see the mountain.

29
now that custom sounds for locked exits and switch are back, let me know what sets used custom sounds for exits and entrances in the old format so I can add them to the new format.
I know some of the sets i've used those in were
-Labyrinth Zone (Me & Flopsy)
-Desert Mod (Me)
-Metropolis & Press Garden (Plom510)
and those I wanted to add were
-any locked exits in my FP graphic sets
-any Sonic sets that have locked exits

30
While NLEditor is fun to use I think there's room for improvement. This can go for all other tools too. Use this topic if want to suggest ways of making Neolemmix more convenient

I'll give my input for my suggestions

For Neolemmix Editor
I want a better way to view all the pieces, for big sets with tons of pieces, scrolling through em is a major pain! I want the piece selector to give you the option to view more pieces at once maybe even have it pop out of the editor too.

My second suggestion would be the gray boarder to always be visible no matter how much your zoom in. What I mean is that whenever I zoom in towards the edge I want to see a bit of the gray area so I know im at the end of the map, this was so useful in the old editor I would very much like it back here

Third one is something that others might find handy, and X/Y co-ordinate viewer for the objects and terrain. For those that want to be precise, having that there would be very helpful.

Fourth one would be having a tab for the backgrounds on the piece chooser, it doesn't even have to say "View Backgrounds" it could just say "Choose Background"

For the Graphic Set Tool (New format)

This one is a big one. Complete UI overhaul. The new graphics tool is too small and too buggy. you can't seem to see the full size of the objects or pieces. you have to add stuff externally because adding it internally has a bug where if you name this object and press enter, it deletes itself and renames all the objects to the one that came before it. The size of the program should be much bigger, and UI should be user friendly. Allow us to have the program auto holo out pieces that have any of that "Fushia" color you know the one. This one "R:255 G:0 B:255". Allow us to select if we want import the strip vertically or horizontally. and most importantly allow us to select lemmini resolution for any graphic sets we want to convert. and allow us to edit sound on objects that were editable in the old format (Custom sounds on switches and locked exits)

I'll add more once I use the level pack tool.

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