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Messages - Simon

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3856
Challenges / Re: Fewest different skills levels can be beaten with
« on: October 03, 2011, 12:36:49 AM »
Eh? There isn't a single glitch usage in any of his replays?

-- Simon

3857
General Discussion / Re: Best quotes from IRC and Mumble
« on: October 01, 2011, 01:39:32 PM »
Some more Mumble quotes:

geoo: On the Genesis version, Mayhem 1 is Let's get together, and Mayhem 30 is Lemmings' Ark. Both are excellent and beautiful levels, and they're very representative of the amazing quality of Genesis Mayhem as a whole. On the other hand, the DOS version has Steel works and Rendezvous at the Mountain as Mayhem 1 and 30, and these boring worker levels represent overall DOS Mayhem as well!

geoo: There are a German, a New Zealander, a Californian, and a polyphasic sleeper playing Lix at 10 UTC -- and after the game, everybody goes to sleep.

Simon: geoo, remember when Clones cost $2.50 over the Christmas holidays, and CCX said his lunch was more expensive than that? I'll just go to the students' cantine and play 3 hours of Lix afterwards >_>;

(In the network game lobby.)
Clam: Shall we play a singleplayer map?
geoo: It's not that late at night!

-- Simon

3858
Lemmings Main / Re: Multiplayer gameplay styles rabble topic yay!
« on: October 01, 2011, 11:52:18 AM »
My layout, blocker and cuber share the same key:



geoo's layout, key 105 is the semicolon. He holds the mouse in his left hand despite being right handed:



-- Simon

3859
General Discussion / Re: Logic Puzzles
« on: October 01, 2011, 01:54:54 AM »
No progress on the open puzzles? Here's three more that geoo already knows.

General notes. These are hat riddles. A hat riddle involves a team of contestants who have to work together, and must decide on a strategy for the quest at hand. They will know the protocol in advance. After agreeing on a strategy, they may not communicate from that point onwards, and everybody will receive a hat in some color determined at random. While each contestant may look at other people's hats, they may not see their own color. Their quest is to name their own hat color. The puzzle itself is to formulate a protocol for the team that ensures a given number of correct guesses.

Hat puzzle 0. Three contestants get either a red or blue hat each. Everybody may see both other persons' hats. Everybody receives a piece of paper and a pen. Simultaneously, i.e. without seeing what everybody else writes down, they must write "red", "blue", or nothing at all. They win if nobody guesses incorrectly, and at least one person has guessed correctly. Find a strategy that ensures a chance of winning greater than 1/2.

Hat puzzle 1. There are countably many contestants, each numbered with a unique natural number. Each gets either a red or blue hat. Everybody may examine the hat color of only one other contestant. He can choose freely which one to examine, and the examined doens't gain any information by this. Simultaneously, everybody must then guess his own color. Find a protocol that ensures infinitely many correct guesses.

Hat puzzle 2. Again, we have countably namy contestants indexed with the natural numbers, and everybody has a red or blue hat, but now every contestant may see all hats of the contestants who have a greater number than himself. Guessing is simultaneous. Find a protocol that ensures only finitely many wrong guesses. Hint: Use the axiom of choice. ;-)

-- Simon

3860
General Discussion / Re: Best quotes from IRC and Mumble
« on: September 29, 2011, 01:45:34 AM »
I have weird sleeping habits currently, the past days I slept from 9 till 16 UTC, which is during the afternoon in Germany. This is partly because of IRC itself, nobody has a sane German rhythm there. geoo is polyphasic and everyone else is either from Australia or America.

The most busy times tend to be 0 to 8 UTC, but it varies. Especially if interesting people or a lot of people are on, you can expect some action. I don't know a good IRC web service though.

-- Simon

3861
General Discussion / Re: Best quotes from IRC and Mumble
« on: September 28, 2011, 09:57:36 AM »
We played a quiz in IRC. You have one minute to name the level given by the quizmaster's rating/number, or determine rating/number based on the given name.

geoo: Tie breaker: A question about Steve's levels
SimonN: ~x( your hair out Mr. Lemming?
SimonN: tie breaker will be determined by fair dice roll
geoo: nah
geoo: Tiebreaker: a game of Stepping Stones (2P)

Quizmaster must write DING when the one minute of is over. The contestant may always answer with Screw instead of a normal guess. In that case, the quizmaster must answer and you'll get points if he misses.

SimonN: Clam: Polar 9, geoo: Fun 27
Clam: It's all up hill
geoo: Curse of the Pharaohs
geoo: wait no
geoo: I screw Simon
SimonN: okay, will answer after time runs out
geoo: nah, I stick to the curse
geoo: nah, I screw
SimonN: DING
SimonN: okay
SimonN: it's the cheap version of Come on over to my place
SimonN: hmmmm
geoo: :D :D :D
SimonN: verdammte Axt
Clam: my turn?
SimonN: no
geoo: doch
Clam: or do you answer the screw first
SimonN: yes, one sec
Clam: ok
SimonN: take care or something
geoo: DING
SimonN: I will so lose this game, cc would facepalm if he read this
(Correct would have been Let's be careful out there.)

During the one minute of answering time, you may amend your answer as often as you want. Only the last one counts.

geoo: last round
SimonN: geoo: Rocky VI, Clam: Medieval 5
geoo: Crazy 11
geoo: Crazy 9
(correct was Crazy 10...)
Clam: lemming in distress
Clam: (sounds vaguely medieval, yes?)
SimonN: damsel in distress is where you can bypass the dragon

geoo and me actually wagered one noodle dish on who'd answer most questions correctly. We agreed that if Clam won, nobody would win the dish (it's also hard to ship it from Germany to New Zealand). However, geoo anticipated that he didn't know a lot of the easier levels by name...

geoo: Clam: "Just Dig!", Simon: "Secret of LEMH"
SimonN: Classic 8
SimonN: earlier than Clam :D
Clam: Fun 1

geoo: Simon: Cavelem 2, Clam: Tame 1
SimonN: och Leute
Clam: Down and out Lemmings
Clam: wow you really do want me to win :P
SimonN: Successive Division
geoo: I need to pick levels I know, and not the hard ones which are for Simon

Clam got extremely many things from L1 and ONML, but knew only the easier levels from L2. It was the exact opposite for myself. Clam came in first, I was second, and geoo was third. Answering screws wrongly as a quizmaster is very costly, since one will actually lose points then. geoo said "No Problem" instead of "No Problemming" on a screw about Crazy 11, and that couldn't be taken as a typo since both level names are found among ONML.

-- Simon

3862
Lemmings Main / Re: Multiplayer gameplay styles rabble topic yay!
« on: September 28, 2011, 01:27:14 AM »
I've noticed that geoo and Simon like to stick to their dozen or so favourite maps, and immediately launch into a new game on the same map when they finish.

Yeah, when playing 1v1, we often play the same map 5 to 10 times in a row. We call this behavior smack-smack, that is the sound of hitting the space bar twice with a few fingers of the non-mouse hand. The first hit dismisses the result box, the second marks the local player as ready for the next match.

There's usually been something during play that even the winner has screwed up, so both immediately want to have another go and get it right that time. I believe this is also the best way to become better.

geoo and me suck at 2vX as a team though. :>

-- Simon

3863
Lemmings Main / Re: Multiplayer gameplay styles rabble topic yay!
« on: September 27, 2011, 06:37:49 AM »
Not quite in-topic, but when watching MP replays in Lix, is there a good way to find out within the game which color corresponds to which player?

When watching a replay, the player name of the currently selected color is displayed to the right of the skillset. That name field is actually a button that toggles through the active players, to view different people's skillsets.

How do you enforce clustering?

Have a higher spawn rate than what a route in progress can take.

Stepping Stones (screenshot in my first post above) is a prime example of deliberate bunkering despite having only a moderate release rate. All routes require many builders or floaters before being usable for the crowd, and time.

Downward Reduction has a high release rate, and the whole level is about crowd control with miners. There's no way not to cluster the lems, but unlike the longer strategical maps, one cannot bunker anywhere on this map. They usually cluster in the hole that has the most favorable position relative to the tunnels leading down to the work area.

-- Simon

3864
Lemmings Main / Re: Multiplayer gameplay styles rabble topic yay!
« on: September 27, 2011, 02:26:18 AM »
The Clones physics will naturally lead to more stream. The builder is at least 1/2 as fast as a regular walker. Lemmings and Lix builders work at 1/8 the speed of walkers. It's unfeasible to stream while making a route requiring many builders.

Some Lix maps can't be won without clustering the main group while making the path. We found that these maps tend to be good. Some maps build up huge mental tension about when to free the accumulated crowd and how: Sending the crowd will lose to the enemy sending a few to the same place. Sending only a few yourself might just waste skills to stall them around a completed route (this doesn't include sabotage, which is always useful). Sending none will waste your advantage of having a good route earlier than the opponent.

The only Clones map that enforces the player to not stream all the time is... what was it called, the polar-style map with the horizontally moving exits. That is one of the maps I enjoyed most. Otherwise, it's always bad to cluster in Clones.

Route securing and sabotage are a part of nearly every game. Crowd management is a highly interesting and fun aspect. However, in Clones, it correlates too often with route building, since one is nearly always streaming.

-- Simon

3865
Lix Levels / Re: ClamLix
« on: September 24, 2011, 03:55:56 PM »
1) was casually suggested by geoo or Clam, but now I'll definitely put it in soon.

2) is very annoying, yeah, I'd love to remedy this sometime. In some cases, hitting Enter, Alt, or Tab again may work around the problem.

The exit button might actually start to work after the next few updates, we'll test when geoo compiles on Windows. Shift+ESC will always terminate from anywhere, bypassing also the data loss question of the editor.

-- Simon

3866
General Discussion / Re: Best quotes from IRC and Mumble
« on: September 24, 2011, 01:42:36 AM »
Yesterday in IRC:
Clam: any sign of the busy beaver, or should we send a search party?
Simon: The busy beaver is making a dam
geoo: and clearing the entire forest in the process
Simon: even more of a holy grail would be to get the beaver into mumble.
Simon: He's the branch-eating monster
Simon: http://git-scm.com/images/header.gif
Clam: never mind coding the IRS, your mission in life is to get ccx on here
(IRS = interactive rodent simulation, a genre name for games similar to Lemmings)
Simon: the IRS is hard too
(I was on mumble with geoo in parallel)
Simon: geoo thinks we have to troll cc as long until he comes here
Simon: geoo: "where's my comb where's my comb where's my comb where's my comb, I have to comb my beard. aahhh, what a nice feeling"

Edit: When geoo read this quote here again:
geoo: He should use the branch-eating monster as an avatar here.



By popular demand, all quotes about porcupine heaven:

Simon: fuck, they're climbers, they climb into the buzzsaw
Clam: Rubix, nope, that's a backroute, it misses the key idea
Rubix: oh
Simon: This is one of the best levels ever made
Clam: :D
Simon: The holy porcupine in the sky bless the auto replay function, otherwise I'd have no replay because I wanted to tell you that

Clam: is that replay for v2? we're up to v3 now
Simon: I need fricken SHA-1 for level verification, the current system is way too error prone :D
Simon: Sacrifice more lettuce for the great holy porcupine in the sky

Simon: Putting the level into separate file makes the replay work, putting it in the replay haves it fail.
Simon: That is very, very bad unless I find it.
Clam: it's a sign from the Holy Porcupine D:
Simon: That can go have wild orgies in rodent heaven if anything

I was playing Clam's Lemmix level The square route of Lemmings:
Simon: You and your white blocks
Clam: they're more like light grey
Simon: Even a chameleon on the block
Clam: ok now I don't know what you're talking about
Clam: oh wait yeah
Clam: those blocks are more like light brown
Simon: Chameleon sure likes it on its own private block
Clam: hah I could still do that in Lix, there's no 400-terrain limit :D
Simon: Naaaaaaaah
Simon: NNNNNnnnnnn
Simon: You can hide a ton of trigger-happy chameleons under the blocks.
Clam: I'll use the 1-pixel laser trap from the gold set, and make the entire level in the same colour as that pixel
Simon: You will die a horrible death and not go to porcupine heaven
Clam: hmm, is it worth it?
Simon: Yes
Clam: porcupine heaven sounds nasty, I'll just get spiked constantly by all the porcupines
Simon: Porcupine heaven is the best place
Simon: Get the point?
Simon: You can find out the best distance from everyone else, so you can bear the situation best. Too close is horrible.

In mumble right now:
Simon: Bah. When I search the logfile for "holy", I am already finding myself quoting the porcupine quotes in IRC.

-- Simon

3867
Lix Levels / Re: ClamLix
« on: September 24, 2011, 12:34:16 AM »
http://asdfasdf.ethz.ch/~simon/download.php

There might be the occasional level that is currently unsolvable due to recent physics changes (fire and water trigger not only when they touch it with the foot, but right now also with the eye), but the vast majority of levels should do.

We are happily waiting for you in IRC. :)

-- Simon

3868
Lemmings Main / Re: Lemmix
« on: September 17, 2011, 01:37:58 PM »
Any news on this project?

-- Simon

3869
Lix Multiplayer Dates / Re: The L++ Game room
« on: September 14, 2011, 10:12:05 PM »
Yes, development has been active. If you want to play, there's two main options:
  • Join the IRC channel irc.quakenet.org #lix. We organize games on the fly there, it's rare that we schedule them more than a few hours in advance. This is the recommended option.
  • If you don't want to use IRC, propose a datetime here, and see whether people have time. Pick a datetime 1-3 days in the future, so people have a chance to catch it. Use UTC to avoid ambiguities. ;-)
You need an up-to-date version of Lix, downloadable on its homepage (website icon under my avatar). Select "connect to central server", unless someone explicitly wants to host himself and has posted his IP address.

-- Simon

3870
Tech & Research / Re: How are the level codes generated?
« on: September 10, 2011, 11:37:19 AM »
Excerpt of LCP0S0.TXT from geoo's attachment, listing only crash codes:

Code: [Select]
Lemmings + demo (4+124); COVOX (8+1); Bonus (16+1); Xmas91 (4+1); Xmas92 (4+1)
FAJHMFIJJS
IJHMFIFKJL
NHMFIFALJY
HMFIFINMJR
MFIFAJLNJK
FIFIJLMOJT
IFANLMFPJQ
FINLMFIQJJ

Oh-no! more Lemmings; Oh-no! demo (5 levels + 1 crash code)
TDIFAHTFGE

1993 Holiday Lemmings + demo (4 levels + 1 crash code)
BAJHLDIBCG

1994 Holiday Lemmings + demo (4 levels + 1 crash code)
FAJPLDHBGF

Original Lemmings demo, old version (4 levels + 28 crash codes)
Level   Fun etc.    Crash code   Crash code   Crash code   Crash code
  1:   DGHPVMXHIY   DOLTVMXOIP   XDGLTWMVIP   OXDOHTVMJM   WOXDGHTTJM
  2:   OHPVMXDIIR   DGHPWMXPIR   DOLTWMXWIY   XDGLTVONJJ   OXDOHTWUJV
  3:   LPVMXDGJIO   OHPWMXDQIK   DGHPVOXHJL   DOLTVOXOJS   XDGLTWOVJS
  4:   PVMXDOLKIX   LPWMXDGRIX   OHPVOXDIJU   DGHPWOXPJU   DOLTWOXWJL
  5:   VMXDGHTLIQ   PWMXDOLSIQ   LPVOXDGJJR   OHPWOXDQJN
  6:   MXDOHTVMIJ   WMXDGHTTIJ   PVOXDOLKJK   LPWOXDGRJK
  7:   XDGLTVMNIW   MXDOHTWUIS   VOXDGHTLJT   PWOXDOLSJT

-- Simon

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