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Messages - Simon

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3721
Site Discussion / Re: Lix board?
« on: June 20, 2012, 12:41:04 AM »
Yep, good ideas, already made a sticky.

If the board's going to be Lix and Multiplayer, the following topics can also be moved there, which cannot be performed by geoo nor me:

Proposed description for Lix and Multiplayer: Lix is a Lemmings-like game featuring networked multiplayer, an editor, and singleplayer.

-- Simon

3722
Lix Main / C++ Lix: Basic Info & Download link
« on: June 19, 2012, 02:35:09 AM »
Newest C++ Lix version: 2016-06-02. Physics are identical if you have 2015-09-02 or newer.

Lix :lix: is an interactive rodent simulation, i.e. an action-puzzle game similar to Lemmings. Lix offers networked multiplayer and an editor for single- and multiplayer levels.

The game should run on the major operating systems, and it is public domain.

Download C++ Lix or D Lix. D Lix doesn't yet have the networking, but good singleplayer and level editing. It screencasts much better. C++ Lix is old, but it has networking.

-- Simon

3723
Site Discussion / Re: Lix board?
« on: June 17, 2012, 04:00:07 AM »
I've decided to go with the sub-board option for now.
As said earlier by Proxima, Clam, geoo, and myself, a Level Design sub-board is not the best choice. Only 4 out of currently 9 topics are about levels.

In addition, a great chunk of Lix talk in IRC is not about levels at all, and having done that in the Lemmings Forums threads wouldn't have suited the old forum structure at all. Level design has so far been about the only thing discussable in appropriate topics.

Please make the Lix board a top-level board like any other, because that is what suits the expected content and serves the needs of the userbase.

-- Simon

3724
Lemmings Main / Re: Nekoro
« on: June 16, 2012, 01:25:55 AM »
Game doesn't seem to like Firefox 3.5 or something else that is outdated here (Debian 6 with non-free Flash and Java; I'd need a lot of non-repository lib versions to install an up-to-date Firefox). Don't want to call this a flaw of the site though, you can't support everything forever.

The forced registration before even trying the game is a major bummer though, now I have an account I can't use. Don't they want publicity instead of being a walled garden?

-- Simon

3725
Lix Levels / Re: Lix Community Level Set
« on: June 13, 2012, 09:09:16 PM »
minimac: What exactly is the problem? If there is a red tree icon in the preview, then you lack some terrain pieces. View data/log.txt and scroll all the way to the bottom, it lists the filenames of the missing terrain.

Most likely, it's Proxima's fire object. I forgot where it was uploaded, probably here in this thread or in another popular thread about Lix.

-- Simon

3726
Lix Levels / Re: Lix Community Level Set
« on: June 13, 2012, 07:25:20 PM »
Solution to Runaround is attached, looks like backroute.

ferrytale-geoo: Really close to the intended way, nice. I don't want to take out this route, and it'd be also very hard to do so. The level can apparently be completed without the batter (the hero is not a climber), which can count a challenge. I figure keeping the batter is better, to lower the difficulty.

-- Simon

3727
Lix Levels / Re: Lix Community Level Set
« on: June 13, 2012, 03:54:41 AM »
Solution for 3-1.

Like it, but I haven't played a lot of levels in the past, so I can't tell about similarity to previous levels. The visuals are good, this is how to use the carnival pieces harmoniously and consistently.

-- Simon

3728
Lix Levels / Re: Lix Community Level Set
« on: June 13, 2012, 03:26:40 AM »
Update from IRC: This is also a backroute, but interesting enough that I might keep it in. Proxima has also found the intended route, which saves 100 %.

-- Simon

3729
Lix Levels / Re: Lix Community Level Set
« on: June 13, 2012, 12:28:47 AM »
Yep, backroute. Splat distance is broken by the first steps. Version 2 of the level is attached, the crane is simply 16 pixels higher.

I'll retract calling the level easy. The solution isn't immediately obvious. I mainly thought it's easy because this level was designed pun first, then visuals, and the puzzle last.

Join IRC for a chat if you have nothing to do right now, nobody's there right now :)

-- Simon

3730
Lix Levels / Re: Lix Community Level Set
« on: June 12, 2012, 11:53:55 PM »
Here's another easy one, Ferry Tale. No tricks involved. The solution isn't that interesting, so if we already have enough levels of this difficulty, we don't have to take this.

(Edit: Proxima found a backroute, see next post for updated version of the level.)

-- Simon

3731
Site Discussion / Re: Lix board?
« on: June 12, 2012, 06:36:35 PM »
I'm more for a general Lix board preferred to a Level design sub-board, since level design is just a small part of what's discussed. Just one huge topic for bug discussion etc. is hard to keep track of right now, and it's bad practise anyway. If you make a board, I'll make a list of topics to move there.

However, a separate board will clash with the remaining site's design. The site is categorized not by game, but by topic, and all boards span across all available games.

Bug tracking is already done on the Lix site -- anonymous posting is possible again now. There's also a general board there, but it lacks common features and action.

-- Simon

3732
Lix Main / Re: the Lix user feedback thread
« on: June 12, 2012, 03:24:53 AM »
You want to select skills subconsciously. This requires quite a period of training, during which errors will be made all the time, with improvement coming only slowly. I can't tell whether this investment is worth it, that's something you have to decide for yourself.

Practising a lot with Proxima sounds really good though, it should make the initial error-heavy time much more enjoyable.

Crossover Combat is a map I've enjoyed a lot, I should play it more often. It's intended to be a team map, but it's a good strategical map for normal 1v1 as well.

-- Simon

3733
Lix Main / Re: the Lix user feedback thread
« on: June 06, 2012, 09:19:41 AM »
First problem: Move mouse really, really hard and quick, to get outside the window in one frame.

I reset the mouse position to the center all the time to allow infinite mouse movement for right-click scrolling, and Allegro doesn't provide the raw mouse input.

Second problem: I think I already do most of the stuff usually advised for Allegro 4 programs. This is an old problem with has already annoyed people on their forums. I might still play around with this someday. It doesn't help either that I do all graphics with the CPU.

-- Simon

3734
Lix Main / Re: the Lix user feedback thread
« on: May 30, 2012, 05:05:27 AM »
Noted it, will investigate when I'll be doing some development again.

-- Simon

3735
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: May 22, 2012, 07:20:42 AM »
Havoc 19: Looks a Bit Nippy Out There [...] Good: [...] Good pun on the title.

Clam, geoo, and me were all wondering in IRC -- what is the pun reference? Clam first thought it was Monty Python, but searches didn't yield anything.

-- Simon

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