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Messages - Swerdis

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76
No. Those I discovered have not been fixed so far - Icho wants to do this when I completed the pack ;)

77
You probably found the same backroute like I did in "Temple Ruins"

https://www.youtube.com/watch?v=m4z73pNL_QA

I'm very sure, Icho will fix this and the many other backroutes :-)


78
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: November 24, 2020, 08:16:41 AM »
I agree with that. I don't like Maso 8, too. The solution ist totally obvious, but the execution leaves no leeway at all. That's just frustrating. To be honest, Maso 10 looks more complicated than it really is. I partly backrouted this level, but this has probably been fixed by Icho. When I look at the rest of the levels, they are all quite feasible. The biggest challenges may provide Maso 18 (Take a Step Ahead!) and Maso 27 (The Spring). The final three levels are surprisingly easy. But then, there is at least one really hard level in the Bonus rank....

79
Level Design / Re: Vote on the theme of my next pack!
« on: November 22, 2020, 10:11:07 AM »
Quote
Also, I’m part of the “Pluto should be a planet squad”

But then you had to classify objects like Ceres or Sedna as planets too. In fact, Pluto resembles them more than Mars, Jupiter or Neptune - so I think it was the right decision to demote Pluto to the status of a dwarf planet by the IAU in 2006. Scienctists should correct themselves when new knowledge emerges.

Here in Germany, we pronounce Deimos like "Diemos (for English speakers, because ei = ie and ie = ee).

Quote
Going to the moon was huge, it'll likely be Mars next. I hope that we reach Titan in my lifetime, and see its beautiful planet in all its majesty from the side that faces it. Unlikely, but we can dream!

Yes, some more enthusiasm about spaceflight would be desirable. This must have been an exciting time in 1969 when mankind landed on the surface of the moon for the first time. But I'm a little pessimistic. It would be a huge achievement even going to Mars in my lifetime - I can't think of Titan at all at the moment.


80
Level Design / Re: Vote on the theme of my next pack!
« on: November 21, 2020, 11:45:06 PM »
Astronomy is one of my biggest passions - so this was a no brainer for me, too. Not many people are interested in this science unfortunately. It isn't even an independent school subject here in Germany anymore as it was in GDR times. Today it's part of the physics lessons and comes off badly because of that. A real shame.

81
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 20, 2020, 05:45:42 PM »
Thanks for your reply. An additional note to the blockers: When I said that Pieuw didnt' do a lot with blockers in PimoLems, I didn't think of using them to hold the crowd back in this very traditional manner. I'm sure all of us here are way beyond that. But there are lots of other things that can be done with blockers. The first two packs of NeoLemmix I ever played were Lemmings Plus I and II. And in these two packs, Namida did al lot of crazy stuff with them. And with bombers as well which are also a bit neglected in PimoLems. I think of levels like "Droppin' Bombs", "Top Deck" or "Above the forests". That's not a criticism of PimoLems. I just find it fascinating that every pack has its own characteristics.

Hurricane 10: Yeah, that one looks great in action in the end. I'm glad I played Insane Steve's World before - he used this trick in his pack quite often. So I was familiar with it - and used it again in Hurricane 17 (Prisoners of the Pun) to open a very nice backroute :-)

82
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: November 20, 2020, 03:57:47 PM »
That's good news. ArtLems will be most likely the next pack I play when I have finished PimoLems. And I will backroute the hell out of it :-)

83
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 20, 2020, 11:58:32 AM »
Hi,

in the past days I made my way through the peak of PimoLems. Knowing that I still have a long way to go to complete this pack, I want to give some feedback now, as I completed the hurricane rank.

There was a discussion here how PimoLems compares with DoveLems - maybe because both are older packs and both were adapted to NeoLemmix by Icho. For me, at this point, it's hard to say which one is better. To be honest, they are quite akin compared to other packs. Both often use remarkably small skillsets even in large levels, both contain almost no 20-of-everything-levels. And just like DoveLems, PimoLems ist not extraordinarily difficult to beat. It gave me some hard nuts to crack, though - maybe it's slightly harder than DoveLems, but that's nuances only. I read that PimoLems was far less backroute-prone than DoveLems. I cannot confirm that. I found several in the lower ranks, and the number decreased drastically in the middle of the pack. But to my surprise, in the hurricane rank the amount of backroutes rose again. Having said this, I'm with kaywhyn in this point. For me, lots of backroutes don't devaluate a pack. As a pack-creator, I would try to eliminate them, as a player I like to find them.

What also attracted my intention: It's clear that Pieuw like miners - otherwise he wouldn't create a whole rank dedicated to this skill. But he seems to have relatively little use for blockers. There are hardly any blocker-puzzles in this pack. In the hurricane rank, only 5 out of the 20 levels use this skill at all, the first 9 levels are totally blocker-free. Pieuw seems to prefer free-roaming Lemmings - forcing the player to find other ways how to stop these creatures.

A big advantage in favor of PimoLems, at least for me, is the presence of custom music. With the exception of the tune with the dogs in the background (which is terrible) I like all of the tracks. My favourite is the one which occurs first in Calm 3 and then later in Windy 16 or Hurricane 13 for example. The tunes in Windy 1 and Hurricane 18 are also great - unfortunately the only appear once. Can anyone tell me where these are from?

To go further into detail:

Calm: This is actually what can be expected from a good first rank. Tutorials levels without being too childish (except for the very first level). Calm 2 (Training Day) serves its purpose very well for example. My personal favourite at this early stage is probably Calm 7 (Lemstones) - not too easy combined with an attractive visual design. Things accelerate a bit after Calm 14. Calm 20 is even quite hard for this rank - then you know that the distribution of gifts is over.

Windy: To be honest, this rank is not where the pack really shines. It starts strong with a good, nice-designed first level, then you get your standard "let one Lemmings work from the other side and mine them out" level, followed by six relatively weak efforts. Windy 3 is much too easy. The tricks used in Windy 5,6 and 8 are very obvious for any experienced player. Windy 7 is too builder-extensive in a not-good way. But after that, it gets better. Windy 9 (The Hiking Tour) which I heavily backrouted, is a great level. Windy 11, though too hard for its position, Windy 12, 15 and especially 16 are very good too. The final level of Windy (Nick of Time!) almost played itself.

Stormy: To say it straight: This is the best rank of the regular pack. Most of my level-favourites are congregated here - and it's certainly not by accident that the stormy-levels seem to be the least backroute-prone. Pieuw did a great job here! Stormy 1 to 3 is already good, but the levels from 4 to 7 are really absolute gems. The next great sequence is from Stormy 10 to 12. The 13th level doesn't quite match up, but Stormy 14 and 15 are hot contenders even for the best levels in the entire pack. In "So logical", I'm sure many players are on the completely wrong track in the beginning - that's high art of level design. A late highlight of this rank, at least in my opinion, is Stormy 20.

Hurricane: As it should be, the levels in Hurricane are really harder than in Stormy - but not necessarily better (though still great). I admit that I had an easy time with some levels: Hurricane 2,4,12,13,14. The direct approach in "Barbarous Bars" proved successful though I immediately knew that this is a backroute. The trick used in Droll Drill and Cuba Libra I already knew from a Sublems-Level. I also was familiar with the major trick used in Hurricane 10. But this one was more demanding to figure out, because the trick had to be used twice and not "completely" - if you watch the specific video you know what I mean :-) As I already mentioned I found lots of backroutes in this rank. The heaviest, apart from Level 13, are Hurricane 9 (Blue Monday) and Hurricane 17 (Prisoners of the Pun) - though I must say I like especially this backroute a lot :)

The by far biggest problems I had with Hurricane 5 and Hurricane 19. In Candelabrum, I was quite sure from the beginning that I had to let the basher and digger cross. Mainly to make the basher work one pixel lower to save the Lemmings down right. But how to save to digger and the Lemmings falling into the pit then, this really caused me problems since you can't bomb at the ground....well, I finally found the solution. In "Balance your Strategy" I did what I normally never do. I looked into the internet for some inspiration. But this was not very successful, since Pieuw himself and Ichotolot in their videos had three miners at their disposal. Fortunately, I was able to solve this level with two miners only. Not a very elegant solution though, but the only one I can imagine.

So now, I will see what the additional ranks will bring. I'm especially excited for "One". Levels with time-limits are normally not something, I am particularly good at.

My solutions are here: https://www.youtube.com/user/Vidusaka

84
Yes, Sublems is a good recommendation. Dare I say that I'm still struggling with Hellish 18 and 19? Apart from these two Levels, the difficulty is quite moderate. I backrouted many levels, but Arty announced to fix them and create some additional talismans. I also like the music of SubLems - each level has it's own tune.

85
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 14, 2020, 03:41:14 PM »
That's true though there are not as many as in DoveLems, especially in the higher spheres. I will make some comments when I am through the hurricane rank.  For consistency, I will finish the pack with the old version, though.

86
To add my 50 cents, I support Proxima and recommend "Insane Steve's world." I completed it in January this year and if I had to create a ranking of my favourite packs, it would occupy the top position. It makes use of more than the nine standard graphic sets and has - at least in my opinion - really good music. In terms of difficulty, it's harder than GeoffLems, DoveLems or SubLems (except for the two levels there I couldn't solve :-)), but easier than packs like SEB Lems, Nepster Lems or United. It makes use of some very nifty tricks, though, which I didn't find in any other pack so far.   

87
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: October 23, 2020, 09:26:33 PM »
Thanks kaywhyn,

yes, it felt a little strange that a new skill was introduced in the very last regular level of the pack. This was a clear sign that this level must have worked somewhat differently in Lemmini (which I dont' have any experience with). Also, this level was surprisingly easy - as were the two levels before. So, actually, for me the real peak of the pack in the end was Maso 27, "The Spring". This one wasn't THAT hard too, but it turned out to be one of my favourite levels of DoveLems.

Today I completed the penultimate rank of SEB Lems which, as a whole, is way more challenging than the former. I won't concentrate my entire Lemmings-energy on the Rapture rank - I'll give it a try now and then - but the result will be a very slow progress. Instead, I decided to start with PimoLems. I heard it's a little harder than DoveLems, but I hope it won't reach the heights of Flopsy's pack.

88
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: October 20, 2020, 10:48:24 PM »
Yeah, I'm through it. So I guess Icho can patch all the backroutes right now. Good pack. Maso was in large parts easier than Devilish. Hardest levels for me: "Pletorah's Temple" and "Make the Big 8", followed by "The Way to Go Up". "A Z That Stands For Zemmings" was also difficult, but for the execution, not for the idea.

89
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: October 02, 2020, 05:13:13 PM »
Hello,

after having completed the Devilish rank today, I possibly found some backroutes/alternative solutions for some levels - which could be fixed or not.

These are: Devilish 5 (Brick-a-Brack), Devilish 14 (Chernobyl Survivors), Devilish 18 (It's an Evil Symphony!), Devilish 20 (Stratum), Devilish 21 (Lem Pipe), Devilish 24 (Staircase to the Bottom), Devilish 26 (The Triangular Prison which remains empty all the time), Devilish 28 (Assault Course) and, finally, Devilish 30 (Make the Big 8).

All my solutions can be found here: https://www.youtube.com/user/Vidusaka 

90
In Development / Re: Random level sharing topic!
« on: September 12, 2020, 12:12:57 AM »
Yes, these must be considered backroutes though you got the basic concepts right. But the execution should be a little bit different, so I have to make some changes again. Thanks for playing.

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