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Messages - Swerdis

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61
You could also play Deceits Lemmings which is a small pack of 54 levels only. I'd like to see if you can beat the infamous final level "Enter at your own risk." ;-) I couldn't so this pack can not be considered "solved" by me.

62
Congratulations! That's not an easy pack for sure, but you did it! I can hardly keep pace watching your videos :-) Which pack will you play next?

63
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: December 23, 2020, 11:11:19 PM »
While this may be true, I think that the entire pack proves to be quite tricky so far. Much harder than Arty's other pack, SubLems, in my opinion. Thanks for watching, Eric.

64
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: December 08, 2020, 09:11:59 AM »
Hey,

yeah I started and like the pack so far. These first levels were easy of course, but not totally trivial. To be honest, I completely overlooked the talismans - this is nothing I normally put much emphasis on. But at least in this first rank I should probably try to catch up.

I always try to start new packs with the latest version. But are there any issues with 12.10 I'm not aware of?

65
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: December 07, 2020, 04:34:18 PM »
Hey, having finished PimoLems today, I want to start ArtLems next - as I announced before. There was a bit of confusion in this thread if all the levels within this pack are solvable in the latest version of Neolemmix. Can someone confirm this? Thanks.

66
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 30, 2020, 03:45:30 PM »
Okay, you convinced me :-) This was a little hasty. It's still my favourite level of this rank, though.

67
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 29, 2020, 05:04:38 PM »
Yeah, I finished "One"today. And what can I say - there are some great levels in this rank. I especially enjoyed One 16 ("For Crystal Sake"). This level is absolutely AWESOME and probably a hard nut to crack for someone who is not familiar with the initial trick. I'm also quite sure that it is backroute-safe which cannot bei said for most of the levels here. Other levels I really enjoyed were One 12 ("I See Led People", also a great title), One 18 ("Lines & Curves") and One 20 ("There's Rashness in the Method").

https://www.youtube.com/user/Vidusaka


68
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 28, 2020, 10:32:58 AM »
Thanks for the explanation, Pieuw. I had thought that it might be from a different computer game. But good to know.

69
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 28, 2020, 12:47:56 AM »
No, it wasn't just the time limit. I guess I'm just not used to trap a crowd between two blockers anymore :) This happens so rarely...

70
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 28, 2020, 12:03:52 AM »
Did it, finally :-) By the way, if Pieuw reads here: Can you tell me where you have this song from? It's by far the best track in this pack - I love it :)

71
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 27, 2020, 08:47:55 PM »
That's really funny. I'm stuck in the same level at the moment.  This level looks almost exactly the same as "The Brick" of MazuLems (that also has a time limit). Which I solved already, so I looked into my old video to find an approach. But unfortunately, the solutions seems to be an entirely different one. But I'm working on it.

For me, the replays are also actually the best way to "collect" all my solved levels into one entity. The green checkmarks within the game don't work for me since there are always new versions of the game.

72
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 27, 2020, 08:19:28 PM »
Quote
I think this is where you and I have common ground, since for me I'm content with solving the level in any way possible, whether I try to backroute or not. Level solved is level solved, right? And yes, I also think it's fun to compare my solution to other people's. I only watch after I solve the level myself. Only the levels where I felt my solution was hackish have me curious, so I watch those. Most of the time, watching other solutions has me going, "Wow, I can't believe I missed this much easier way. Mine is really complicated." I try to keep my solutions as simple as possible, but I seem to have the very bad habit of overcomplicating my solutions! :crylaugh: I will likely not go back and play patched up levels either, since once a pack is completely solved for me, I'm pretty much done with it.

Yeah, no dissens here :) I see it the same. As for the talismans, it depends on my mood and patience. I'm basically willing to get them - but when it takes too long (and I was able to solve the level before) I go to the next level. At my yt-channel, I have special playlists for the talisman-solutions, but they always remain incomplete. :(

73
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 27, 2020, 07:34:46 PM »
To continue the discussion from Davids level pack here:

I didn't create a complete pack by myself, but what I realize is that every creator deals differently with this subject. Some are eager to eliminate every trace of a backroute while others can live with them quite well and consider them legitimate alternative solutions. Namida for example, who has multiple packs, provides updates for his recent pack only (at least I understood him like that) So when you play an older pack of him and find a backroute, it will most likely been left in.

As a player, I don't mind backrouting at all. For me, it's often more fun than finding the intended solution. I ALWAYS compare my solutions to those of others (via youtube, if possible of course). This means there is no appeal for me to play a pack again when it's patched.

74
But sometimes these solutions don't work anymore because you (and I) played an already patched version. A good example ist Hurricane 19 which originally was created with 3 miners. But you will have to solve it with only 2.

Yeah, we should! My fault, too :-(

75
When you have remaining skills in the end then it's actually always a backroute. Most level-creators don't provide red-herring-skills - since they often open backroutes. I backrouted this level (Broad Pit) too  - but I had only a basher and a floater left. Icho has youtube-videos of every level with the intended solution - so you can compare.

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