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Messages - Swerdis

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46
General Discussion / Re: intelligence quotient about lemmings players
« on: December 13, 2021, 11:30:47 AM »
An IQ of 135 is not "above average". A score of 100 is considered an average IQ, so if yours is higher than that, you are already above average. 135 is classified as "Very Superior Intelligence", so you probably belong to the 1 percent of humanity who are blessed with this. And if you got 170 you would rank among the Top 30 of the most intelligent people worldwide - even Albert Einstein and Stephen Hawking "only" had 160.

47
NeoLemmix Levels / Re: Integral Lemmings
« on: December 06, 2021, 08:21:54 AM »
Hi tan x,

thank you so much for your feedback. One word about laserers. I wasn't so convinced about this skill at first - but that was because I thought the Laserer would shoot upwards, vertically, just as in Lemmings 2 The Tribes. I didn't follow the entire discussion, so I was very pleasantly surprised that this is obviously not the case. The angled laser opens many more possibilities and your two levels already prove that.

48
NeoLemmix Levels / Re: Integral Lemmings
« on: December 01, 2021, 01:43:45 PM »
Hi tan x,

having finished "Integral Lemmings" today, I want to write down some notes. First thing I want to say is, it's a magnificent pack. Almost all of the levels are of a high standard and absolutely well-thought. I didn't see many differences in terms of difficulty throughout the ranks, though. I like "Delta" and "Epsilon" a bit better than "Alpha", but that's mainly because I prefer the original eight skills over the new ones.

Some thoughts about the individual levels:

Epsilon:

Unconventional Techniques: It's always a good thing when a level pack starts with an outstanding level and this here surely is one. Maybe it's even the best level of the rank. The key trick is well-hidden and, at least in my opinion, can not be bypassed - which makes the level even better. To be honest, while doing this level, I didnt think that I could ever solve the pack.
What Lems beneath: Also a hard one. I tried to build from the bottom but it didn't come to a good end. Not sure if the bomber in the middle is needed there, but if so, it's an amazing little trick.
A different kind of problem: I agree with Icho here - this exits here are obstacles and goals in one which is a great idea. For me, this was the hardest level in the epsilon rank. For a long time, I was always one builder short.
Send only the finest Lemmings: This level reminded me a little  of "Circular Wavelength" from Lemmings Plus I. It's fun to play though not on the very hard side. Most difficult part is the beginning. Overall, one of my favourites.
Precission engineered Lemming: I knew immediately what do here, so that only the execution was the problem, especially with the hatch at the right side. Having solved the level, I looked what Icho and Kaywhyn had done here, and that's when I realised that my solution is probably a backroute.
Round the bend: A breather for many, that's why you moved it back to position 3. For me, this level was not THAT easy.
Don't forget the builders... Probably my least favourite level of the rank. Having played so many levels pack, I've seen everything here too often. Which does not mean it's a bad level. I see big problems here for novice players (but they wouldn't even reach this level)
Tarry not!: Another favourite of mine and a real time-cruncher. Took me a while to bring things in the right order here.
What have we learned so far: A fantastic closer of the first rank. Surprisingly it was a quick solve for me. Figuring out the left side was hardest for me. A very good level title, too!

Delta:

Entrapment: Entirely trick based. Stunned me at first, but when I found out what to do with the stoner, the rest was a  walk in the park.
Panic room: One of the best. Many different solution, but none of these is trivial to figure out  - although this level looks so simple. This is really great art.
Any suggestions: Icho considered this one the weakest in the pack, but I like it. I had no idea how to stop the platformer at the top, so I used a builders there and had to spare one later. So I backrouted this level.
A Humdrum Conundrum: This was a quick solve, but only since I knew this trick from a level in "Art Lems". (which wasn't required there, but I found it out by myself)
Oh, those talented Lemmings: Along with Panic room the best level in "Delta" for me. I love how everything falls into line here. and there is still variety. For example, Icho, Kaywhyn and I used the blocker at three different spots. 
12 Steps to Success: Solving this was hard work! I'm not good with stackers, so maybe that's why its not among my favourites levels here, but I can definitely see why it is for others.
The Incredible Squashing Machine: Easy one which is nice from time to time. It's also a good one and I thin I found the intended solution here.
Make the most of your Lemmings: This was the easiest levels of the entire pack for me (including Alpha). Like others, I love 1-of-everything-levels and this one is no exception.
DEAR LITTLE BEASTIES: A lot of precision is required here. I exhausted everything to the max to save this dearly needed Extra-Lemming and it finally worked.
Curse of the Lemmings: This one was easier than I thought. I found a relatively clean solution, so I could spare some skills in the end.

Alpha:

The Locked Room Mysteries: It was pretty clear what to do here. I must say I don't like this digger-trick that much, I think it's pretty repetitive. Easy level, though.
Unfriendly Neighbours: This really caused me some trouble. In lots of Zombie-based levels it's easy to find way to get rid of these beasties, but this was not the case here. So my solution is completely timing-based which makes this level - if it's intended - absolutely great!
These Lemmings and those Lemmings: I bombed through the block and used the lower part of the level in the end only. So I probably missed something - it felt like a backroute.
Crowd Control: I didnt' find this level easy at all and had a hard time to squeeze the Lemmings. Since it turned out to be impossible with the skills available, I played with the Release-rate a lot. But this was not necessary as I found out eventually.
Thick and thin: Phew, this was a mess. To be honest, I still don't know how to get all these Lemmings up to the exit. What saved me was the fact that I could lose some. The hardest level in the Alpha rank, at least for me.
A Sorting problem: My favourite level from the Alpha rank. I was clear from the beginning which exit the swimmers had to use, but I could isolate them in the beginning - everyhting else fell in line then.
The Big Dig: I feel that I backrouted this one since I just made it right on time and with a totally direct approach.
Equivalent Exchange: They first level I EVER played with laserers. I really wonder how Armani solved this with both sides not interacting with each other. It was a difficult one, especially with the "new" skill for me, but I found a quite elegant solution. I like this one!
Fun with Lasers: Compared with the level beforce, I made a big mess out of this. I don't know if my solution has something to do with what you had in your mind, but at least, it worked.
Escape from Zombie Island: A worthy conclusion of great pack. I was familiar with this basher-trick and used the digger-trick form Alpha 1 again, but at the wrong side of the level, at first.

All my solutions can be found here: https://www.youtube.com/user/Vidusaka/playlists

49
NeoLemmix Levels / Re: Lemmings All The Styles
« on: November 10, 2021, 08:21:04 PM »
Hi Mantha,

Yeah, I've done it today and completed Lemmings All The Styles, the second-largest pack I ever played. Much shorter than Lemmings World Tour, slightly longer than SEB Lems when I didn't miscalculate. Your pack was a much quicker solve though, since it's far easier, which is not automatically a bad thing. Moderate packs are needed, this seems to be common sense here and I agree with it.

So, how would I rate your pack? It's not among my favourites, that's for sure, but it's a decent one. At the beginning I had my problems with the missing level names, but in retrospect I think this was the right decision - because this way, the focus is more on the style itself. The constant difficulty curve was another thing. I found the first levels to be pretty hard and I think I could never make it to the end, but then things went easier and easier. I would go as far to say that the final rank is the easiest. But maybe that's because I realized that you got some  trademark-tricks that you use over and over again - which makes things a bit repetitive from time to time. These are almost always connected with the new skills, such as filling small gaps with stoners or reducing splat height with stoners as well. As you've already seen (and commented) I found tons of backroutes which made some levels ridiculously easy. A good example for this is End 46 (Dr Who). I also don't understand the purpose of cloners in your pack. I almost always used them in the end to maximize the number of saved Lemmings or to fill up the losses.  But there was never a necessity to duplicate a basher, miner or builder.

I also found some mistakes:

- at least one style is missing. There was no Lemmings 2 Medieval level

-I couldn't find a difference between Middle 12 (Death Egg) and Middle 18 and between Middle 17 (Lego) and Middle 19. These seem to be duplicates, so I omitted the latter two.

-Some later levels have no author names, but I don't know if that's intended. The first one is End 24 (Bassett Temple). Others are End 45 (Electric) and End 53 (Official Special).

-Strato Incentus is spelled wrong, as well as "Lemminas"

Despite my critical notes that are many good and some really great levels in this pack.

Here are my comments for the three ranks:

Start:

Start 3 (Marble): This deserves mention because it is, in my opinion, the first good level of the pack. I normally don't like floating exits, but here it's part of a really decent puzzle.

Start 25 (Shadow): A tricky one and one of the best levels in the rank, too. Took me while to bring things into the right order.

Start 32 (Purple): For me, the hardest level in the first rank. Took me almost forever because nothing worked.

Start 34 (Clockwork): Not that difficult, but I like how the Lemmings almost automatically distribute into the three exist. Good level design here.

Start 51 (Garden): A typical example of a level that looks easy, but was the opposite. A roadblock, for me.

Middle:

Middle 6 (Agony): Nice symmetrical level design. Also on the harder side of the rank, it provided me some headache.

Middle 8 (Starlight): If my solution is the intended one, this would probably be my favourite level of the entire  pack.

Middle 16 (Honeycomb Addon): Sparse design, still surprisingly difficult.

Middle 24 (Cyberspace): This is a tough one! For novice players things could well be over here.

Middle 26 (Gore): Was a roadblock for me too, but mainly because I followed the wrong idea for a much too long time. Still not sure if I found a backroute.

Middle 29 (Toys): Hard and annoying. Doesn't give much leeway, too.

Middle 38 (Dread): Nice visuals here. Finding the right spots to bomb can be hard, too.

Middle 41 (Hideout): One of the most annoying levels of the pack. The solution is quite obvious, but the execution leaves almost no room for mistakes.

Middle 45 (Starport): A massive level which looks intimidating - but wasn't THAT bad in the end

Middle 53 (Tundra): Easy, but very nice concept. I dig this one.

End:

End 1 (Xmas Bubble): Good one, though I think the skillset could really be limited here to make the puzzle even better.

End 9: (Factory): By far the hardest level of the final rank. To get the distance between the Lemmings right took me ages. Maybe I missed something important here to make things easier.

End 14: (House): Looks peaceful, is a nice puzzle. I got nothing to criticize here.

End 15 (Fantasy): Using stackers to reach a higher plattform seems to be another key trick of you :-) This level makes excessive use of this. I like how the snail and the car are embedded between the bars and help the Lemmings to spare stackers. Apart from that, this tileset was unknown for me and is now among my favourites. I love the theme and the colours.

End 18: (Brick Droidlings): Is easy only if one has played other packs that make use of this trick. The floaters could well be omitted to make the puzzle better.

End 19 (Circuit Droidlings): The four Droidling levels are all good, but this is the best one. Especially because the solution is well-hidden and other ways (which are not possible) seem to be more promising at first.

End 21 (ISWorld): A mediocre level, but: My favourite tileset from my favourite level pack. End of the story.

End 32 (Angel Island): I love Two-Lemmings-Levels and this one is a fantastic example. Beautiful!

End 33: (Chaos Island): The name is program here. Horrible.

End 45 (Electric): Very nice concept here. Took me a while to figure out.

End 47 (Tech): Micro management at it's best. But in contrast to End 33, this is a GOOD level because it's not just pure randomness, but designed with some thought behind it.

End 49 (Instruments): Took me longer than I thought, mainly because I didn't take the long way around for serious for a very long time.

Thanks for reading this and I think I will play Samming on day, too. Normally I play the older packs of a specific designer first, but in your case, it's the other way round.

Have a nice evening, Swerdis.

50
NeoLemmix Levels / Re: Lemmings All The Styles
« on: September 29, 2021, 04:08:08 PM »
And that's just the beginning :-) Most of them are pretty difficult considering that it's just the first rank. But I will bite my way through.

51
Lemmings Main / Re: [POLL] Your Favourite Lemmings 2: The Tribes tilesets?
« on: September 24, 2021, 08:49:11 PM »
I voted for Highland, Shadow and Sports. I also like the Outdoor tileset which comes close behind. My least favourite tileset is definitely Polar. I remember when I played Lemmings II in the old days, I was really shocked - I thought the snow looked like a bad children's drawing and I considered it a huge step backwards compared to the snow in Oh no more Lemmings. This impression hasn't changed much since.

52
NeoLemmix Levels / Re: Lemmings All The Styles
« on: September 18, 2021, 05:19:13 PM »
Having finished Lemmings World Tour today, I started Lemmings All The Styles. All my solutions can be found here:

https://www.youtube.com/user/Vidusaka/videos


53
Hey, you have my full respect :-) I at least made it to the orange slope rank, but then I gave up. Which does not mean that I'd never dare a comeback. You'll never know....

54
General Discussion / Re: Birthdays
« on: August 20, 2021, 05:20:11 PM »
July 27th, 1979. Which makes me one of the older Lemmings players :-)

55
Level Design / Re: Immediate turn-offs
« on: August 16, 2021, 04:26:34 PM »
Quote
But there are always exceptions to the rule. (For example point 3: I'm fond of my own "Yippee Finale" that features 250 Lemmings. ;))

Hey, I remember this level and yes - it's a good one. I give you credits for this.

56
NeoLemmix Levels / Re: MegaLems
« on: August 15, 2021, 06:31:05 PM »
I play this pack currently (Lemmings World Tour) and I'm in the Legend-rank at the moment. This is the sixth of eight ranks, but it's supposed to be the hardest - the remaining two ranks are bonus ranks as I have understood this. Strangely, I must say that I had the biggest problems in the second rank ("Amateur"). That's because these levels teach the player some tricks - and pretty obscure ones partially - while the later levels are more complex, but not THAT much more complicated, the difficulty-curve is flattening. Also, the later levels are very backroute-prone as you can see on my youtube-channel.  https://www.youtube.com/channel/UCOahFY7zAWCoGpKOQdUf7mw

57
Level Design / Re: Immediate turn-offs
« on: August 12, 2021, 04:26:39 PM »
Having played and solved a considerable amount of level packs in the meantime, I give my 50 cents on this topic.

My turn-offs:

1. Boring and uncreative titles.

I dont' know how many "Bubble Bath"  levels or something like that exist....For my taste, titles often stick too close to the level itself, sometimes even spoiling the solution. I like good puns. And I like references to the real existing world outside. Be it literature, architecture, music, sports, natural science or whatever. "The pit and the pendulum" by Geoff comes to my mind in this moment.

2. Vertical scrolling levels

I've got two problems with these. First, these levels often require a lot of jumping back and forth. Secondly, and more importantly, these levels often come along with a lot of Bridge Building. Going from the bottom to the top is self-explanatory since it's the only way to gain height, but it's also true the other way round when bridges have to be built to save Lemmings from being splat. There ARE great levels of this kind like "Gravity Coaster" by Flopsy, but most of them are not.

3. Levels with more than 100 Lemmings

What's the point in that? I just can't see it. For me, even 60 Lemmings would be enough for any puzzle. I've never seen a +100 Lemming-level that wouldn't be as good with a siginificant number of Lemmings less.

4. Levels with more than 4 hatches

That's especially true when this goes along with huge levels and therefore a wild jumping back and forth again. It's even worse when all (or most of the Lemmings) are in immediate danger. I find these levels not fun to play.

5. Lemmings with terrain-removing skills that have to cancel out or pass through each other

This falls into the "easy to spot, but hard to execute" section. It should be the other way round.

6. Bad music

Ok, that's highly subjective. I just can say that I can't listen to the original tunes anymore, so I'm happy with every pack that uses custom music. I admit I have a soft spot for Arty's packs, especially Sub Lems, for he used different tunes for every single level. Considerung tunes, I'm not a big fan of loops too - that's too predictable for my taste.

7. Confusing backgrounds

Not a direct turn-off, but I prefer a simple, traditional black or dark-blue level-background over all these landscape-like alternatives. It looks clearer and it makes it easier to tell terrain from background-objects.



58
So much to play right now. I will 100% try this one for I really liked your first pack.

59
NeoLemmix Levels / Re: Lemmings All The Styles
« on: July 14, 2021, 05:34:45 PM »
I've got so many level-packs on my list. I don't like playing different packs at the same time - unless I'm totally stuck. Which is not the case with Lemmings World Tour I currently play, but since this pack is really huge, it still takes time to finish it. But I'm really looking forward to play my first of your packs after that.

60
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: March 27, 2021, 02:08:54 PM »
Hi,

I decided to give this pack a try, recommended by Kaywhyn :) I quickly played through the lower two ranks. Since I'm a fan of small levels, I think this a very good pack so far - not trivial, but also not too difficult. The music is also pretty decent. I probably backrouted some levels, such as Irritation 3,5 and 7.

All my solutions can be found on my yt-channel: https://www.youtube.com/channel/UCOahFY7zAWCoGpKOQdUf7mw

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