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Messages - Swerdis

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136
Lemmings Main / Re: Another Registration
« on: June 04, 2019, 12:43:09 PM »
Yes, I am interested indeed and I had already downloaded SEB Lems in the past - will do it again, before I start playing. I know it's always difficult to assess one's own work, but how would you rate your pack in terms of difficulty compared to NepsterLems and the Lemmings Plus Series by Namida?

137
Lemmings Main / Re: Another Registration
« on: May 31, 2019, 09:48:29 PM »
Thank you very much. Actually I planned to play Nepster's pack next, but I think I will switch to "GeoffLems" first. Could last a while, though, since I'm hopelessly stuck at Holiday Lemmings Plus (Arctic 5) :-)

138
In Development / Re: Random level sharing topic!
« on: May 24, 2019, 09:19:37 PM »
Interesting. The Dirt- and the Pillar-Level are more or less the solutions I had in mind (though not 100%), but the Marble Level is not at all the intended way and should not be quite that easy. I'll have to rework this one :-) Thanks for playing!

139
In Development / Re: Random level sharing topic!
« on: May 24, 2019, 06:53:46 PM »
Thank you! Stupid question: How can I open this file format?

140
NeoLemmix Levels / Re: MazuLems - Converted for new formats
« on: May 24, 2019, 06:26:34 PM »
Thanks for this pack. I finished it today and uploaded my solutions. There are some decent levels in it, though I think it's probably the only pack that gets easier towards the end :-) For me, the hardest levels were 9 ("Holy Cow!") and  16 ("It's a Magical World").

141
In Development / Re: Random level sharing topic!
« on: May 24, 2019, 06:11:21 PM »
Hello,

when I signed here some weeks ago, I said that I wanted to give that Level-Making thing a try. I'm just not ready to create complete packs. But these three levels I attached below are my very first steps in unknown terrain. So please feel free to comment.

142
NeoLemmix Levels / Re: Lemmings Plus Series
« on: May 10, 2019, 12:42:06 PM »
Hi,

I'm happy to say that I recently completed Lemmings Plus II :-) That was a hard effort in the Genius rank and while I'm not sure if I found some new solutions (https://www.youtube.com/user/Vidusaka) I definitely heavily backrouted some levels. Some thoughts to some chosen levels.

Nice 14: While being very simple, I really like the visual concept of this level. A really "nice" idea.

Nice 16: After completing this level, I was sure that Lemmings Plus II will not be a cakewalk. By choosing the right exit I probably overcomplicated it a bit, but I perceived this level as a noticeable step-up in difficulty.

Nice 18: When I startet this levelpack I had the ambition to collect all the talismans too, but I gave up when I played "Megalemmings". Maybe I come back to this later, but for the moment I ask myself how this is possible.

Cheeky 5: This is a beautiful level. Not overly complicated to figure out and well-placed in early Cheeky Rank, but based on a good concept. For an unexperienced Lemmings player I feel, this one could be a serious hurdle, just like "Postcard from Lemmingland" in the original game.

Cheeky 6: I admit something: I always attach great importance to level names. If someone tells me the name of a specific Level in the original game or ONML (or Namidas first two packs since I already played them) I know immediately which level  is meant. That's not the case if someone tells me the name of the difficulty and the number (just like Taxing 5 or so). That said, I absolutely appreciate the name of this level here. I think it fits perfectly. The concept is also good, although the difficulty could be tad higher.

Cheeky 15: This is a hard one. It reminded me a little of "Express Lane" in LP 1 and I think I did it the intended way (I saw different solutions when matched it with others later)

Cheeky 16: Too easy in my opinion. But I understand your concept to intersperse some breather levels now and then.

Cheeky 17: I thought I backrouted this, but then I saw I unintentionally found the talisman-solution.

Cheeky 20: A Lemmings-about-town-Level, but more complicated in my opinion. This was not easy to figure out, for me, it's the hardest level in this rank.

Sneaky 5: This is one of the true gems in LP II. A very well-crafted level with a not-easy-to-find 100-percent solution. Also, a very good title.

Sneaky 9: Going through the right side, I'm sure I backrouted this. A good one, though.

Sneaky 11: I hard a very hard time figuring this one out. I just couldn't find a solution how to bring the lemmings to the Top Deck" I learned something new from this level. This one (and Cheeky 14) taught me that it's better to bomb from top to bottom that the other way round, when it's about creating a path.

Sneaky 18: A very clever puzzle. One of my favourite Sneaky-levels.

Cunning 4: This is definitely a loved-it-or-hate-it level, one that would be impossible to do in the original Lemmings with timed bombers. I haved mixed feelings about it. I really DO appreciate the concept, it's really sublime. On the other side, the execution was a pain. In the end, I did it from only one side which made things easier.

Cunning 5: I was surprised how easy this level was for me. I read about the difficulty level of this one before, but at least for me, this didn't confirm.

Cunning 8: This was a major step in the entire pack for me. In my opinion, this level is too hard for cunning. The approach is really exceptional and, moreover, based on a glitch, I believe.

Cunning 9: After "The Takeover" this was a nice breather. It's actually too easy for its position - even easier than "Going up" in the OG which it seems to be inspired of.

Cunning 11: Another very difficult level: I just wasn't able to get along with three builders without the Lemming turning around in the beginning - which was obviously intended. The solutions to this tooks some time since it's a not-so-often-used trick.

Cunning 12: An awesome level. I did it differently than what I've seen in other videos and went through the middle (by using a steel glitch). I'm not quite sure if this is a backroute or just a different solution.

Cunning 15: Lovely level. Bleak design, few skills - but a solution which is not so easy to find.

Genius 4: When I solved this, I immediately knew that I heavily backrouted it. I just couldn't believe that this was possible here.

Genius 6: I also backrouted this one unintentionally which led to the fact that I didn't perceive the actual beauty of this level - since this level seems to be pretty popular. As well as....

Genius 8: ..this one which I can well understand. The solutions tend to be slightly different, but all follow more or less the same path - a path that is truly brilliant. I like it more than "Fallen" in LP I which was obviously a hard contender in the best-level-contest.

Genius 10: I'm a big fan of the No-Time-To-Die-Levels and wish there would be more of them. I like it when SOME lemmings have to prepare the path by doing DIFFERENT things simultaneously. I highlighted the two words since I very much dislike levels in which ALL Lemmings have to do the SAME things (like the "We all fall down" levels in OG or "Wall of Wisdom in LP 1"). With Genius 10, I solved it through the left side which is probably not the intended solution.

Genius 16: Very easy in my opinion and a nice breather between all those hard Genius-levels.

Genius 17: As a No-Builder-Level I like To The End! a bit better, but this one is also great. It doesn't belong to the hardest genius levels (in my opinion), though.

Genius 18: Except Cunning 8, no level took me longer than this one. I had major problems to even bring the lemmings to the ground and it taught me a new trick by the way.  But even after that it took me a long time to realise the importance of the release-rate in this level.

Genius 19: For this one being the hardest level of the pack, I did it surprisingly quick. I did it a little different since I sent two lemmings to the ground in the beginning which also worked. Nevertheless, a very good level.

Genius 20. The final level might not be the hardest in Genius, but it's certainly one of my favourites. I personally like it when levels have multiple solutions  - as long as they aren't easy to find and therefore can't be considered backroutes. That's why "Psycho 11" is probably may favourite level in the last rank of LP Plus 1 and that's why Genius 20 is at least among the best in LP Plus II

Thanks for your attention, Swerdis.

143
Lemmings Main / Re: Another Registration
« on: May 05, 2019, 07:47:30 PM »
Hey,

thanks for all your recommendations, it would take years to play them all ;) I had downloaded most of the mentioned packs some time ago - but only those of the newer formats. However, Lemmings World Tour sounds really interesting for me - I took a quick look in the Level forum. Whenever it's converted I will definitely play it. I personally like long packs and levels with high difficulties - it's just more satisfying to solve them. The SebLems pack also looks good. I have it already in my folder - but I think I should redownload it when it's available again, before I play it.

144
Lemmings Main / Another Registration
« on: May 04, 2019, 10:13:08 PM »
Hello,

maybe it's an unfortunate thing to have the second topic of the same subject in a row - but here is another fan of the game who wants to be admitted in the Lemmings community. I am from Germany, in my late thirties and I used to play the original Lemmings and the Oh-No-sequel on the Amiga in the early 90s. It was my favourite game back then besides the first part of the Civilization series :-)

Some time ago I discovered Neolemmix and play some level packs since then. I finished Lemmings Plus I by Namida and I currently play Lemmings Plus II, I'm just before finishing. I uploaded my solutions to my youtube channel. Apart from that, I'm an avid passive-reader of the Lemmings Forums. So motivated by this other user called Shmolem right before me, I decided to join this community. I must admit that I never created levels by myself - but this is something I will certainly do.

https://www.youtube.com/user/Vidusaka

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