Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - petaQ

Pages: 1 [2]
16
Tech & Research / Re: SMS levels
« on: December 07, 2018, 07:57:08 AM »
We're now timing levels with RTA and it seems that anything above 14 lemmings in-level at once causes slowdown, worsened by keeping a portion on screen, or having flame trap etc animations on screen. With that in mind here's my latest optimisation for Tricky 20: www.youtube.com/watch?v=XTrfrh-pi5o

17
Tech & Research / Re: SMS levels
« on: December 05, 2018, 02:51:37 AM »
I hear you about 3=Blocker but I'm unsure whether I can get there timebound before 1 falls without pauses :) With the RR as is the lemmings all fall into a pile. I've found that bashers don't work to stop a lemming being a builder unless he has something directly in front, so I guess it might come down to whether I can reduce the gap between bunch, and final lemming to <1 second, to decide whether to freeze the action with a nuke.

More importantly I discovered yesterday that there's a heck of a lot of lag in animations when the screen is full of lemmings - does anyone here have technical ability/knowledge of what the SMS's limits are before such slowdown occurs? I'll be researching myself but it'd be great to know say, whether 10 lemmings on screen is a cut off point. I just hate the idea that my runs will be full of constant screen-scrolling like a hyperactive toddler :evil:

Edit to add: in just fourteen of the Fun levels, lag/slowdown accounted for SEVEN minutes in my WR run... :XD:

18
Tech & Research / Re: SMS levels
« on: December 04, 2018, 02:20:30 AM »
(Moderators, I feel like it's smoothest if I post stuff all in this thread to avoid gunking the board up, please feel free to edit or advise if you prefer a different method)

Lemming Drops: https://youtu.be/iyVhwCd-JQs

19
Tech & Research / Re: SMS levels
« on: December 04, 2018, 02:09:15 AM »
Lemmingology: https://www.youtube.com/watch?v=lXxMEMrckkE&feature=youtu.be

Any suggestions for a reliable way to get fourth lemming into the home quicker? My only thought is to use the one who dies but it might be hard with the crossing traffic of the other three.

20
Tech & Research / SMS levels
« on: December 03, 2018, 11:57:19 PM »
Hey, I was recommended to come here, just thought I'd pop my head in as I'm speedrunning SMS in Fun and Tricky right now. I'm aware of the glitches/techniques posted here and elsewhere but since you guys have lots of experience it's possible you may see small things in my runs that can be improved on. I haven't optimised everything yet but here's my latest huge time save in a level

www.youtube.com/watch?v=FyTxWxYcvF0

I managed an unintentional use of the slide glitch in Go For It but I can't pull it off regularly right now, if anyone has any tips on how to achieve that I'd be most grateful!

Pages: 1 [2]