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Messages - ccexplore

Pages: 1 ... 349 350 [351] 352 353 ... 376
5251
Levels for other engines / Re: Level pack topic
« on: September 21, 2005, 08:32:01 PM »
I'm wondering whether this would work for a Cheapo remake of "Electric Circuits" (I still haven't actually played the level yet, and what you see here is only MS Paint):



(if you don't want to use a magnifying glass, the change is basically from something like this:

X
X
 X
  X
   X
to

XX

 XX

   X
)

5252
Reviews / Re: CustLemm Level List Game
« on: September 21, 2005, 07:14:16 PM »
Quote from: Ahribar  link=1114567084/630#632 date=1127326316
Really? Blanks before single digits is what I remember from the Mac version, though I could be wrong.

Maybe the Mac version is different then.

On the PC and Amiga versions the numbers in the skills toolbar are displayed just like how they are shown on the "Lemmings Solution" site.

5253
Lemmings Main / Re: Lemming Rules
« on: September 21, 2005, 07:03:44 PM »
Quote from: 0xdeadbeef  link=1127321305/0#9 date=1127328616
Is the start conditions also known? Obviously it's not the same condition as a Walker can be converted to a basher if there are pixels in front of him even if there are free pixels below them (small passage as explained above).

Well, it's time to check your e-mail.

But in short, there is no "start condition".  The basher will always bash at least 1 stroke before quitting, even when there's nothing at all to bash.  Although the game does prevent you from assigning the basher in the first place if you're too close to steel (don't have the exact condition at hand at the moment).

Quote
And what if the basher can step down? Will he continue bashing if e.g. the fall distance is 3 pixels or less (like a Walker would continue walking)?

Check your e-mail, but it's 2 or less as Shvegait stated, and yes he will continue bashing.

I've actually seen this in action even on the regular, official Lemmings levels.  So it's not really too hard to verify at all.

Quote
This is strange if you consider how even animated objects like the exit in "Lost something?" are drawn on a by pixel check with the collision mask.

Yes, but remember there can be up to 80 (or 100 in some versions) lemmings.  Whereas the number of interactive objects are much lower, not to mentioned that the interactive objects outside what's currently displayed can simply be not drawn.

Quote
I wonder if I should adapt this strange behaviour as it seems to be more like a bug.

I would consider it more of a bug.

But it's up to you.  The original Lemming's game mechanics certainly has its, um, weird points.  I think at last count there are at least a dozen or so of these "weird points".

5254
Lemmings Main / Re: Lemming Rules
« on: September 21, 2005, 06:52:54 PM »
Quote from: Ahribar  link=1127321305/0#8 date=1127326963
A basher will continue bashing if he's FIVE or more pixels below the ground in front of him. Any fewer, and he steps up and resumes walking.

Actually, this is only true for Cheapo.  In many other versions it's SIX not FIVE.

Basically, in most versions, when on flat ground if you dig down 6 pixels and then bash, he will continue bashing, whereas if you dig down only 5 pixels and then bash, he will stop after one stroke.

In Cheapo though the numbers are 5 and 4 respectively rather than 6 and 5.  I don't know about the Mac version.

5255
Lemmings Main / Re: Lemming Rules
« on: September 21, 2005, 05:36:25 PM »
Quote from: Shvegait  link=1127321305/0#3 date=1127323172
This is almost certainly a bug in the original Lemmings. Certain one-way arrows (I forget which), act as the opposite way's one-way arrows for miners, but not for bashers. It's actually a pretty stupid bug, and I'd imagine that you'd more likely want to implement one-way walls how they should be logically.

This sounds rather dramatic.  Do you really mean to say there's a level where I can mine from the very top of a one-way wall with arrows pointing opposite to my mining direction?

Given 0xdeadbeef pointed to "Island of the Wicker People", I'm more inclined to think what he observed might have been just the bug I mentioned about how the one-way walls' trigger areas are actually shifted 4 pixels up, leaving the 4 bottom rows of pixels ineffective.  Then it would make sense that when you are mining near the bottom of the one-way wall it would have no effect.

5256
Lemmings Main / Re: Lemming Rules
« on: September 21, 2005, 05:30:16 PM »
Quote from: ccexplore (not logged in)  link=1127321305/0#1 date=1127321565
I can probably answer all your questions...but only in PM.

Actually, let me state it more precisely:

"I can probably answer all your questions in PM, based on my understanding of the game mechanics in DOS."

In particular, since I don't have experience even playing the Windows version in hi-res, I don't know whether there might be difference related to the use of high resolution.  However, I do know that DOS, Amiga, SNES, Genesis, and likely the Mac all have very similar game mechanics, so it would behoove you to disregard anything aspect of game mechanics that's specific to the high-resolution Windows version.

This means as far as the game mechanic's concerned, the playing field's always 1600x160 (or 1664x160 in some cases).  The point being that in high-resolution, a "pixel" in the graphics sense is not the same as a "pixel" in the game-mechanics sense, the latter actually translating to a 2x2 block of graphics pixels.

I will now proceed to compose the PM, though I see Shvegait has already answered most of them.

5257
Lemmings Main / Re: Lemming Rules
« on: September 21, 2005, 04:52:45 PM »
I can probably answer all your questions...but only in PM.

5258
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 03:21:44 PM »
Challenge for ONML:

Wild 20: save 100% using no more than 3 builders in under a minute

I would argue this is glitch-free, although it's conceivably debatable.

5259
Levels for other engines / Re: -
« on: September 21, 2005, 01:58:59 PM »
Quote from: Ahribar  link=1089136533/330#332 date=1127299227
"Electric circuit" springs to mind -- partly because it's the one Genesis level that will always be impossible to recreate in Cheapo.

Actually, you may be able to recreate the effect by modifying the terrain slightly to take advantage of the Lemmings-Cheapo difference.  In place of something like this in Lemmings:

   X
  XX
XXX

You can get a similar effect in Cheapo with:

 X X
  XX
XX

I never looked at the level so this might not be an option there, and the change isn't exactly aesthetic, but it gives you the idea.

5260
Reviews / Re: CustLemm Level List Game
« on: September 21, 2005, 01:48:01 PM »
I think you misunderstood.  At least in DOS, only "00" (which is what I actually meant by "the value 0") shows up as a blank.  Everywhere else the 0 shows, even in "01" for example.

5261
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 04:24:57 AM »
Two possible challenges [though rather easy when it comes to "challenges"] for Wicked 14:

Wicked 14: save 100% with no builders
Wicked 14: save 100% with only 1 builder and only 5 other skills.

The first challenge is glitch-free, the second one isn't (but not new glitches).

5262
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 03:47:04 AM »
More ONML challenges:

Wild 19:  save 100% using no more than 7 builders in under 2 minutes

Not glitch-free, but one look at the level and you should know what the solution will be, given earlier challenges on this thread.

5263
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 03:26:07 AM »
Another challenge from ONML:

Wicked 3:  save 100% using only 3 builders and 2 diggers, nothing else.  So no climbers and not even bashers.

This is obviously not glitch-free, although the glitch used is quite well-known well before I ever posted here.

Screenshots are available.

5264
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 03:21:27 AM »
Quote from: ccexplore (not logged in)  link=1117597280/285#295 date=1127270475
Wicked 5: &#A0;save 100% using only the following skills: &#A0;2 diggers, 1 basher, 1 builder.

(This is glitch-free)

5265
Challenges / Re: Lemmings Challenges
« on: September 21, 2005, 02:41:15 AM »
In the wake of the recent challenges, here's another one:

Wicked 5:  save 100% using only the following skills:  2 diggers, 1 basher, 1 builder.

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